Mencot

Heroica RPG - Quest#154: Confidence Game

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Cedric still keeps bandit boss occupied as Boris throws a blind bomb at the enemies in front of them. After that he turns around and throws the contents of the phoenix essence on one of the Undead, killing it instantly. Addok-zo hits the boss with a bolt but it doesn´t do too  much damage yet.

"Final showdown" Battle Round eight, Wave 2:

Cedric vs Da Boss (front) - Hit,  28 damage
Cedric vs Da Boss (front) - Damage - 0 damage taken
Boris vs. throws Blind bomb (back) - Success, Front enemies blinded
Boris uses phoenix essence (back) on Elite undead 1 - Success, Elite undead 1 "healed/Killed"
Addok-zo vs  Da Boss (Crossbow WP:10)(back) - Hit, 3 damage

Freehits:

Elite Undead 2 vs Cedric - Attack blocked

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds*
Type: Humanoid
Level: 16
Health: 193/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds*

Type: Humanoid/Dark
Level: 15
Health: 190/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.* *Blinded 2 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.* *Blinded 2 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns.
Drops: 10 gold

Rear enemies:

32294079343_131dd17665_t.jpg Elite undead 2

Type: Undead
Level: 10
Health: 150/150
Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing him with 10 hp.
Drops: Nothing

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 12/12
Gold: 125
Equipment: Crossbow (wp:10), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow),Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:20/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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6 hours ago, Goliath said:

Addok-Zo shoots the Elite Undead 2 from the Back Row.

"Addok, your strike is more suited against another enemy. The undead feel no pain from natural weapons."

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Cedric gets unlucky when attacking the undead and the zombie gets to take a bite of his skin. Addok-zo shows of his skills with a triple shot, hitting  three enemies around the area. Boris also is unlucky and takes acid spit onto him but his armor absorbs it.

"Final showdown" Battle Round eight, Wave 2:

Cedric vs Undead bandit 2 (front) - Special damage,  Swiftbite - Cedric's health reduced in half.
Cedric vs Da Boss (front) - Damage - 0 damage taken
Addok-zo vs  Nature spirit 2 (Crossbow WP:10)(back) - Triple shot, Nature spirit 2 takes 32 damage, Da boss takes 9 damage, Da boss bro 9 damage
Boris vs. Nature spirit 1 (back) - Special damage - Acid spit, Boris immune.
Boris vs Nature spirit 2 (back) - Hit - 25/2 = 12 damage, roll of 3, no slowing.

Freehits:

 

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds*
Type: Humanoid
Level: 16
Health: 184/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds*

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.* *Blinded 1 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.* *Blinded 1 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 156/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns.
Drops: 10 gold

Rear enemies:

32294079343_131dd17665_t.jpg Elite undead 2

Type: Undead
Level: 10
Health: 150/150
Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp.
Drops: Nothing

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 12/12
Gold: 125
Equipment: Crossbow (wp:10), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow),Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:10/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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OoC: Addok would only be doing 32 on his attack against the Nature Spirit.

Boris heals Cedric, if successful he hits Nature Spirit 1 from the front row, otherwise he tries again. "Cedric have another go at it!"

Battle Order:
Boris
Cedric
Addok-Zo

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OoC: Not sure if I have ever been rolled a 4 but, in case I have/do, remember that I am wearing an artifact that changes it to ability of another class which could either upgrade or downgrade the damage of the weapon by 1 based on whatever is rolled.

Addok-Zo repeats his attack.

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On 10.3.2017 at 10:16 PM, Goliath said:

OoC: Not sure if I have ever been rolled a 4 but, in case I have/do, remember that I am wearing an artifact that changes it to ability of another class which could either upgrade or downgrade the damage of the weapon by 1 based on whatever is rolled.

Addok-Zo repeats his attack.

OOC: Yes, I know but thanks for the thanks for the reminder. I don´t think there has been a roll of 4 for Addok when you have had that artifact in use.

 

Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed.

"Final showdown" Battle Round nine, Wave 2:

Boris tries to heal Cedric (back) - No healing
Boris tries to heal Cedric (back) - Heal - Cedric fully healed, Boris down 1 ether
Cedric vs Undead bandit 2 (front) - Hit,  68 damage
Cedric vs Da Boss (front) - Hit - 22 damage 
Addok-zo vs  Nature spirit 2 (Crossbow WP:10)(back) - Special damage, Addok-zo slowed and Burned by 2

Freehits:

 

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 162/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.*
Type: Demon/flying/Vermin.
Level: 10
HP: 200/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.*
Type: Demon/flying/Vermin.
Level: 10
HP: 156/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *Next round*
Drops: 10 gold

Rear enemies:

32294079343_131dd17665_t.jpg Elite undead 2

Type: Undead
Level: 10
Health: 82/150
Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp.
Drops: Nothing

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged *Slowed* *Burned by 2*
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 10/12
Gold: 125
Equipment: Crossbow (wp:10), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow),Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 22/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:10/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

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Boris remedies Addok and then swings at Nature Spirit 1 from the front row. "Cedric, just keep up that damage, try and swing a little harder though."

Battle Order:
Cedric
Boris
Addok

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Cedric repeats.

 OoC: Thanks for taking over Cedric. I think I can be more active now.

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Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed.

"Final showdown" Battle Round ten, Wave 2:

Cedric vs Undead bandit 2 (front) - Critical Hit, 136 damage Undead bandit 2 KO
Cedric vs Da Boss (front) - Miss 
Boris uses a remedy on Addik-zo (back) - Success, Slowed and Burned removed.
Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 3, no slowing.
Addok-zo vs  Nature spirit 2 (Crossbow WP:10)(back) - MissENHANCEMENT - roll of 1, Crossbow WP permanently increased by 1.

*Fire ant mob enters the battle*

Freehits: (It seems I have counted the free hits wrong all the time.

Da boss vs Cedric - Cedric's shield blocks first free hit
Da boss bro vs Boris -  (Dark and Wind elemental damage) (15 /3=) 1 damage

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 162/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage*

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.*
Type: Demon/flying/Vermin.
Level: 10
HP: 175/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.*
Type: Demon/flying/Vermin.
Level: 10
HP: 156/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *4 turns left*
Drops: 10 gold

29010162944_923f333c96_s.jpg29010162944_923f333c96_s.jpg 29010162944_923f333c96_s.jpg

Killer Hornets Mob
Type: Vermin/Flying
*Mob 3*
Level: 10
HP: 120/120 (40*3)
Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.
Drops: Nothing

 

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 10/12
Gold: 125
Equipment: Crossbow (wp:11), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow)Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 21/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:10/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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OoC: Free Hits on Boris should be 15/3=5 -2 SP = 3 Damage.

Boris tosses another Blind Bomb before hitting Nature Spirit 1 from the front row. The vampire watches as the ants descend upon them, "Cedric, use one of your salts on Addok, we need to take these spirits down."

Battle Order:
Boris
Cedric
Addok-Zo

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9 hours ago, Waterbrick Down said:

OoC: Free Hits on Boris should be 15/3=5 -2 SP = 3 Damage.
 

Ooc: True, he is an undead.

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2 hours ago, Waterbrick Down said:

OoC: Actually the "Hero" type doesn't have any weaknesses or resistances.

Ah, okay. But ain't that a bit strange kind of rule? 

 

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42 minutes ago, Mencot said:

Ah, okay. But ain't that a bit strange kind of rule? 

 

Not really, otherwise everybody would play an undead simply so they could be immune to normal damage. :laugh:

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Cedric stays passive in attacking but manages to make Addok-zo faster but that doesn´t last long because he is stuck once again in sticky, burning honey.
Addok and Boris manage to hurt the enemies some.

"Final showdown" Battle Round eleven, Wave 2:

Cedric does nothing
Cedric uses a smelling salt on Addok-Zo - Success, Addok-zo hastened
Boris throws blinding bomb - Success, All enemies blinded for 4 rounds
Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 5, no slowing.
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Hit, 32-1 = 31 damage
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Special damage, Hot n’ sticky honey, Addok-zo slowed and burned by 2.

Freehits: (Enemies blinded.)

Da boss bro vs Cedric - Blocked by Cedrics shield.

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds*
Type: Humanoid
Level: 16
Health: 162/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds*

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.* *Blinded 2 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 150/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.* *Blinded 2 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 125/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *3 turns left*
Drops: 10 gold

29010162944_923f333c96_s.jpg29010162944_923f333c96_s.jpg 29010162944_923f333c96_s.jpg

Killer Hornets Mob *Blinded 2 rounds*
Type: Vermin/Flying
*Mob 3*
Level: 10
HP: 120/120 (40*3)
Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.
Drops: Nothing

 

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged  *Hastened* *Burning by 2* *Slowed*
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 8/12
Gold: 125
Equipment: Crossbow (wp:11), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow)Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 21/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:10/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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Cedric attacks Nature Spirits 1 and 2 from the front row.

OoC: Sorry, I could've sworn I posted.

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