Ayrlego

Settlement, Mooreton Bay, Alicentia, Corrington

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Name: Mooreton Bay

Ownership: The Crown of Corrington

Location: Alicentia

Mayor: James Hume

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Trade Value: see account spreedsheet here

Town bank: see account spreedsheet here

Who can own property in Mooreton Bay: Anyone.

Who can freebuild in Mooreton Bay: Anyone.

Maps:

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Description:

Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force.

Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes.

The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income.

The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison.

Original Information:

Spoiler

 

On 2/27/2016 at 3:11 PM, SkaForHire said:

Island #9

Nickname: The Wind Catcher

Geographical Features: A large irregular island, formed by a volcano, most likely, the Wind Catcher has a diverse terrain and is fairly large. It has rich soils on its west end, and many natural bays and plenty fresh water. It has varying elevation, but its peaks have been worn over time. It may have an active volcano.

Rumors: The soil of the Wind Catcher is excellent for tropical plants. Her native tribes are peaceful, and there may already be a Garvian settlement on the island.

 

Builds in Mooreton Bay

Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets.

Properties: 117/101

Size for EGS purposes - Level 8 'City'

Required for Level 16 'Large City': x8 artisans, x7 commerce,

Artisans: 8

The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size)

The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size)

Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size)

Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size)

Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size)

Commerce: 9

ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size)

Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size)

Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size)

MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size)

Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size)

Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size)

Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size)

Factories: 18

Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size)

Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size)

Miscellaneous good factory, large factory, Ayrlego (+3 settlement size)

Glassblowers, small factory, LM71 Blackbird (+1 settlement size)

Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size)

Residences: 43

Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size)

Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size)

WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size)

Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size)

Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size)

Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size)

Art and Culture: 15

Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size)

Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size)

Town Gaol, small art and culture, Mooreton Bay (+1 settlement size)

Courthouse, large art and culture, Mooreton Bay (+3 settlement size)

Educational: 13

Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size)

Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size)

Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size)

Plantations: 4

Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size)

Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size)

Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size)

Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size)

Mines:

Forts:

Fort Denison, Small Fort, Ayrlego (+1 Settlement Size)

Small Fort, Small Fort, Brickwolf  (Owner: Mooreton Bay) (+1 Settlement Size)

Troops:

x1 Company of Militia

Other related builds:

First Landing, Challenge IA, Ayrlego (Trade Value +2)

Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2)

The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2)

Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2)

Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)

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Fort Denison has been constructed in Mooreton Bay to defend the entrance to the harbour.

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Edited by Ayrlego

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Freddie the fisherman has set up a stall to sell his fresh caught fish!

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The Society of Natural Philosophy has opened a centre dedicated to the study of Botany in Mooreton Bay.

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Edited by Ayrlego

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All Players!

Looking for some quick cash while the trade shipping is becalmed???

The Corlander settlement of Mooreton Bay needs Residences, Artisans and Factories and will pay for you to construct them in the settlement!

For the first 4 licensed properties I will refund you the full cost of the license plus 10DB.

Alternatively if you don't wish to licence a property in Mooreton Bay, I will buy the 'plans' for the property from you and license it in the name of the settlement. In this case I propose to pay the builder the same amount as the licence cost and include the 10DB bonus payment.

For a limited time only!!!!

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The slightly seedy "Yellow Mermaid' Tavern has been established in Mooreton Bay.

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A new residence and the raising of a Colonial Militia to augment Mooreton Bay's defences.

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As a result of winning Ch4CatA a large 'miscellaneous goods'  factory has been established in Mooreton Bay.

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Note: Mirco-build as a result of winning Ch4CatA

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The Department of Time has come to Mooreton Bay with the opening of a Bell Tower in the central square. Licensed as a small cultural building.

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Edited by Ayrlego

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