Clever Nickname Posted November 2, 2019 Since last update of the App I have big trouble with lags when using Buwizz and SBrick. Could you please Check? With older versions, I never faced these issues. Share this post Link to post Share on other sites
imurvai Posted November 2, 2019 7 hours ago, Clever Nickname said: Since last update of the App I have big trouble with lags when using Buwizz and SBrick. Could you please Check? With older versions, I never faced these issues. Hmm that is strange. The recent changes should not affect the operation of Buwizz or SBrick. Which platform are you on btw (android or ios)? And could you check if a phone restart resolves the issue? Share this post Link to post Share on other sites
Clever Nickname Posted November 2, 2019 I use iOS 12 in iPhone 6. Restarting the iPhone does not help, also switching Bluetooth on and off also does not help. Share this post Link to post Share on other sites
imurvai Posted November 2, 2019 42 minutes ago, Clever Nickname said: I use iOS 12 in iPhone 6. Restarting the iPhone does not help, also switching Bluetooth on and off also does not help. I also use iOS 12 on iPad air (which is a bit less powerful than your iphone 6). Just downloaded BC2 version 2.2 from the app store and could not reproduce the lag either using buwizz or sbrick. So I have no idea why it is laggy for you :( Share this post Link to post Share on other sites
Lok24 Posted November 3, 2019 (edited) Hello @imurvai thank you for implementing the FW,HW and battery. Very useful! But note for PU: you get 8(!) characters, which are read in the following way (from the PU-protocol at github): As an example 1.7.37.1510 is encoded as shown below: These are encoded in the 4 bytes as: Byte 3 (MSB): 0x17 (Presented at user-level) Byte 2: 0x37 (Presented at user-level) Byte 1: 0x15 Byte 0 (LSB): 0x10 so my move hub version is 2.0.00.0017, where BC2 shows 1.7.0.20 Edited November 3, 2019 by Lok24 Share this post Link to post Share on other sites
imurvai Posted November 3, 2019 Oh, thanks for pointing out. I'll fix it in the next release. Share this post Link to post Share on other sites
imurvai Posted November 4, 2019 BC2 2.3 is out for iOS and Android with the following changes: - Fixed the firmware and hardware version indicator for Control+ devices- Added firmware and hardware indicator for BuWizz2 - thanks for Vit Nemecky- Changed the characteristic of exponential and logarithmic joy types Share this post Link to post Share on other sites
PetSild Posted November 4, 2019 I'm trying all the options of the axis, but I can't tell the difference what am I doing wrong? Share this post Link to post Share on other sites
imurvai Posted November 4, 2019 11 minutes ago, PetSild said: I'm trying all the options of the axis, but I can't tell the difference what am I doing wrong? That is strange. The current characteristics are something like these: The blue is the exponential and the green is the logarithmic (actually both are faked inside). Not sure what might be wrong on your end, maybe your controller is not sensitive enough? Share this post Link to post Share on other sites
PetSild Posted November 4, 2019 Is the ability to get a backup of the 1.8 version, thank you very much. Share this post Link to post Share on other sites
imurvai Posted November 4, 2019 (edited) 1 hour ago, PetSild said: Is the ability to get a backup of the 1.8 version, thank you very much. Yes, you can download it from here Edited November 4, 2019 by imurvai Share this post Link to post Share on other sites
apachaihapachai Posted November 6, 2019 On 11/4/2019 at 11:05 AM, imurvai said: BC2 2.3 is out for iOS and Android with the following changes: - Fixed the firmware and hardware version indicator for Control+ devices- Added firmware and hardware indicator for BuWizz2 - thanks for Vit Nemecky- Changed the characteristic of exponential and logarithmic joy types This update broke the numbering of the outputs of BuWizz. They are swapped. 1 is 2, 2 is 1, 3 is 4 and 4 is 3. Share this post Link to post Share on other sites
imurvai Posted November 6, 2019 11 minutes ago, apachaihapachai said: This update broke the numbering of the outputs of BuWizz. They are swapped. 1 is 2, 2 is 1, 3 is 4 and 4 is 3. I guess it's BuWizz2. It's an endles misery as I don't know the exact pattern which devices have the outputs swapped and which don't. Once I fix the output for a set of devices it goes wrong for others :( So sorry about that, I'll try to get in contact with the BuWizz team in this regard in the hope they will provide the info... Share this post Link to post Share on other sites
BlueKnight230 Posted November 9, 2019 Hi there, awesome thing you made, i have an iPad Air 2 and the app on it, this year im buying the 42100 and wondering if xbox one controllers are compatible. Thanks in advance Share this post Link to post Share on other sites
imurvai Posted November 9, 2019 4 hours ago, BlueKnight230 said: Hi there, awesome thing you made, i have an iPad Air 2 and the app on it, this year im buying the 42100 and wondering if xbox one controllers are compatible. Thanks in advance Hi, It depends on whether iPad Air 2 can be upgraded to iOS 13. From that version iOS supports the XBox One and PS4 controllers and therefore BC2 can take advantage of them too. Share this post Link to post Share on other sites
apachaihapachai Posted November 11, 2019 On 11/6/2019 at 4:35 PM, imurvai said: I guess it's BuWizz2. It's an endles misery as I don't know the exact pattern which devices have the outputs swapped and which don't. Once I fix the output for a set of devices it goes wrong for others :( So sorry about that, I'll try to get in contact with the BuWizz team in this regard in the hope they will provide the info... I think the easiest way to fix this for everyone is to add an option to swap outputs if necessary. Share this post Link to post Share on other sites
imurvai Posted November 11, 2019 44 minutes ago, apachaihapachai said: I think the easiest way to fix this for everyone is to add an option to swap outputs if necessary. Yeah, until I get the info that would be a reasonable option to add. Share this post Link to post Share on other sites
Forzda Posted November 18, 2019 This is absolutely brilliant! Have you considered adding support for NXT/EV3? Not necessarily for motor control but perhaps buttons could send a message to a mailbox that could then be read by a running program. I use a Mindsensors NXTServo and being able to control the RC servos from the game controller would be awesome. Thanks for making this available. Share this post Link to post Share on other sites
imurvai Posted November 18, 2019 18 hours ago, Forzda said: This is absolutely brilliant! Have you considered adding support for NXT/EV3? Not necessarily for motor control but perhaps buttons could send a message to a mailbox that could then be read by a running program. I use a Mindsensors NXTServo and being able to control the RC servos from the game controller would be awesome. Thanks for making this available. Yeah, it would be good to add support for NXT/EV3 but unfortunately I have none of them :( Share this post Link to post Share on other sites
AVCampos Posted November 19, 2019 Since they can be programmed (plus the EV3 runs full Linux), wouldn't it be more practical to have them connected directly to the gamepad instead of having to rely on a "middle man" phone? Share this post Link to post Share on other sites
iuliand Posted November 19, 2019 (edited) On 11/19/2019 at 12:04 PM, AVCampos said: Since they can be programmed (plus the EV3 runs full Linux), wouldn't it be more practical to have them connected directly to the gamepad instead of having to rely on a "middle man" phone? EV3 does not have a full bluetooth stack implemented because it is based on a heavily cut down linux. Although technically possible it is very difficult to directly connect a controller to EV3, and that would be possible only for one specific controller model. Brick controller 2 would be the perfect tool for this. I would be willing to beta test a version capable of controlling EV3 or NXT (I have them both). The documentation is widely available and examples of source code can be found on github. It just needs to be merged into BC2 and tested. Edited November 20, 2019 by iuliand typos Share this post Link to post Share on other sites
imurvai Posted November 22, 2019 Hi, One of the BC2 users reported that the XBox1 controller behaves wierd on the Android version. Now I got an XBox1 controller and managed to reproduce the issue: some Generic1 axis event is continously reported to the app like if it was always activated. In the next release it'll be fixed. The iOS version is not affected apparently. Share this post Link to post Share on other sites
Boris Careaway Posted November 27, 2019 Hello, Imurvai! Thank you for your incredible work! Your app is a real game changer! I have a question about supported controllers - will Steam Controller work with this app on iOS? Share this post Link to post Share on other sites
imurvai Posted November 28, 2019 On 11/27/2019 at 4:37 PM, Boris Careaway said: Hello, Imurvai! Thank you for your incredible work! Your app is a real game changer! I have a question about supported controllers - will Steam Controller work with this app on iOS? Hi, to be honest I don't know if the Steam controller works on iOS. The Sony PS4 and XBox controllers are working from iOS 13 that's for sure. Share this post Link to post Share on other sites