SkaForHire Posted January 23, 2016 This thread encompasses all builds within Arlinsport and on the island of Tiberia (unless in another settlement) Name: Arlinsport Ownership: Crown Location: Tiberia (Sea of Storms) Mayor: NPC Mason Denear [income goes to the treasury] Trade Value: see accounts spreadsheet Who can own property in Arlinsport: Anyone. Who can freebuild in Arlinsport: Anyone. Map: Corrington’s only colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a stopover for merchants going to the richer, foreign ports to the south. Although Arlinsport resembles a normal, orderly Corlander city, most of the settlements on the island are makeshift in their permanency, and thus come in all different shapes and sizes. Properties: 94 Size for EGS purposes – Level 8 ‘City’ Required for Level 16 'Large City': x3 artisans, x8 factories, x1 art and culture. Artisans: 13 Woodworker’s Shop, small artisan, Mike S (+1 Settlement Size) Amelia Street Bakery, small artisan, Mike S (+1 Settlement Size) The Scribe of Arlinsport, small artisan, Puvel (+1 Settlement Size) Boat yard, small artisan, Brickwolf (+1 Settlement Size) The Captain’s Daughter Tavern, small artisan, Ayrlego (+1 Settlement Size) The Crossed Swords Tavern, small artisan, BrickOn (+1 Settlement Size) Arlinsport Blacksmith Shop, small artisan, SilentWolf (+1 Settlement Size) The Captain's Daughter (2) Tavern, small artisan, Mesabi, (+1 settlement size) The Juniper's Inn, medium artisan, Wellesley (+2 settlement size) Guest House, small artisan, Arlinsport (via Ayrlego) (+1 settlement size) New Quay, medium artisan, Brickwolf (+2 settlement size) Commerce: 19 Coyle Shipping Company, small commerce, Mike S (+1 Settlement Size) Bounty Office, small commerce, Skaforhire (+1 Settlement Size) Bank of Arlinsport, small commerce, Scarst (+1 Settlement Size) Counting House, small commerce, Scarst (+1 Settlement Size) Horse Merchants Office, small commerce, SilentWolf (+1 Settlement Size) Livery, medium commerce, Silentwolf (+2 Settlement Size) Headquarters, medium commerce, Mesabi (+2 settlement size) Seawolf shipping company and offices, Brickwolf (+2 settlement size) ETTC Headquarters, medium commerce ETTC (+2 settlement size) Bank of Corrington Office, small commerce, Arlinsport (+1 Settlement Size) Arlinsport City Gate, medium culture, Arlinsport (+2 settlement size) Bank of Corrington, small commerce, Bank of Corrington (+1 settlement size) not licensed Seawolf Sipping Company Main Office, small commerce, Brickwolf (+1 settlement size) Fortified Factory, large commerce, Corrington (via Spud The Viking) (+3 settlement size) Factories: 8 Miscellaneous goods factory, large factory, Ayrlego (+3 settlement size) Small factory, small factory, Ayrlego (+1 settlement size) Shako Shanty, medium factory, Arlinsport (+2 settlement size) Glue factory, medium factory, Mesabi (+2 settlement size) Residences: 28 (21 NPC) Elizabeth’s parent’s home, Small residence, Silentwolf (+1 Settlement Size) The Montoya Residence, small residence, Bregir (+1 Settlement Size) Micah’s Residence, small residence, SilentWolf (+1 Settlement Size) Allcock Residence, small residence, Ayrlego (+1 Settlement Size) Griffin's Residence, small residence, Silentwolf (+1 Settlement Size) Griffin's Residence (2), medium residence, Silentwolf (+2 Settlement Size) Art and Culture: 5 The Department of Time, small culture, Bregir (+1 Settlement Size) The Gardens of Arlinsport, medium culture, Silentwolf (+2 Settlement Size) Admiralty Office, small culture, Corrington (+1 Settlement Size) Arlinsport Botanical Garden, small culture, Brickwolf (+1 Settlement Size) Educational: 7 The cartographer, small education, Phred (+1 Settlement Size) Cartography Academy, small education, Kai NRG (+1 Settlement Size) Lecture Room, small education, Drunknok (+1 settlement size) Naval Academy, small education, Arlinsport (+1 settlement size) Lieutenant Joshua's presentation, small education, Spud the Viking (+1 settlement size) Plantations: 5 Sugar Cane Plantation, small plantation, (Arlinsport via Simon_S) (+1 Settlement Size) Little Spices Plantation, small plantation, Puvel (+1 Settlement Size) Lavender Patch and Apiary, small plantation, Ayrlego (+1 Settlement Size) Horse Ranch, small plantation, SilentWolf (+1 Settlement Size) Potato Plantation, small plantation, Spud the Viking (+1 settlement size) Mines: 2 Prospecting on Tiberia, prospecting build, Mike S (+1 to settlement size) Silver Mine, mine, Mike S (+1 Settlement Size) Forts: 9 Fort Arlin, Large Fort, Mike S (on behalf of the Crown) (+3 to settlement size) x2 NPC Large Forts (+6 to settlement size) Other builds: 2 A visit to Arlinsport, unlicensed, BrickOn (+1 to settlement size) Leaving Tiberia, unlicensed, Lord Vladivus (+1 to settlement size) ETTC hires sailors, unlicensed, SilentWolf Reviewing the Guard, unlicensed, Ayrlego A letter, and fish, unlicensed, Drunknok Current Major Projects in Arlinsport: The Royal University of Tiberia Share this post Link to post Share on other sites
Mike S Posted January 23, 2016 Coyle Shipping Company Arlinsport, Tiberia Share this post Link to post Share on other sites
Puvel Posted January 30, 2016 Little Spices Plantation in Arlinsport Share this post Link to post Share on other sites
Mike S Posted January 30, 2016 I think this description should be placed in the first post: "Corrington’s farthest and only colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a stopover for merchants going to the richer, foreign ports to the south. Although Arlinsport resembles a normal, orderly Corlander city, most of the settlements on the island are makeshift in their permanency, and thus come in all different shapes and sizes." Share this post Link to post Share on other sites
SkaForHire Posted January 30, 2016 Took out the "only," but it has been added. I took out the "only" because if I am fast enough today, and get good light tomorrow, we will have established Port Raleigh on Annetta this month. Share this post Link to post Share on other sites
SkaForHire Posted February 1, 2016 With that fourth build, Arlinsport is finally worth as much as the lesser Eslandolan settlements in the future (although Bardo has already started growing.) Share this post Link to post Share on other sites
Bregir Posted February 9, 2016 (edited) The Department of Time, Arlinsport has just been opened. [Licence Status: YES] [Type: Artisan, Small] [settlement Value: 1] Edited April 2, 2016 by Bregir Share this post Link to post Share on other sites
SilentWolf Posted February 10, 2016 (edited) Elizabeth's parent's home Arlinsport blacksmith shop is working busily. Both have been registered and licensed. Edited February 11, 2016 by SilentWolf Share this post Link to post Share on other sites
Brickwolf Posted February 15, 2016 (edited) [COR-FB2] Boat Yard at Arlinsport, Tiberia The boat yard is licensed as an artisan business. Edited February 20, 2016 by Brickwolf Share this post Link to post Share on other sites
Puvel Posted February 20, 2016 The scribe of Arlinsport Share this post Link to post Share on other sites
Mike S Posted February 21, 2016 Two more properties: [COR - February FB 1] Woodworker's Shop | Mike S | Corrington [COR - February FB 2] Amelia Street Bakery | Mike S | Corrington Share this post Link to post Share on other sites
Ayrlego Posted February 26, 2016 (edited) The Captain's Daughter Tavern | Ayrlego | Corrington Lavender Patch and Apiary | Ayrlego | Corrington Edited February 26, 2016 by Ayrlego Share this post Link to post Share on other sites
BrickOn Posted February 26, 2016 (edited) The Crossed Swords Tavern | BrickOn | Corrington Its not a property but Sir James paid a visit to Arlinsport after the Feb MRCA. A visit to Arlinsport | BrickOn | Corrington Edited March 10, 2016 by BrickOn Share this post Link to post Share on other sites
Bregir Posted March 11, 2016 (edited) And now Montoya has a place to live when not on various expeditions. The Montoya Residence (Licensed) [Licence Status: YES] [Type: Residence, Small] [settlement Value: 2] Edited April 2, 2016 by Bregir Share this post Link to post Share on other sites
SilentWolf Posted March 13, 2016 (edited) Arlinsport blacksmith shop is working busily. This one isn't listed but it is licensed as an artisan. Also per our discussion about hinterlands, this one should also be added. The ranch is licensed as a small plantation. Horse Ranch Edited March 13, 2016 by SilentWolf Share this post Link to post Share on other sites
Tomsche Posted March 13, 2016 Isn`t your Trade Value Modifier wrong Ska? Because if you do it with 0.8 instead of 0.2, every time Arlinsport grows, your value actually diminishes Share this post Link to post Share on other sites
TitusV Posted March 13, 2016 Isn`t your Trade Value Modifier wrong Ska? Because if you do it with 0.8 instead of 0.2, every time Arlinsport grows, your value actually diminishes How is trade value calculated? I'd like to know for Elysabethtown Share this post Link to post Share on other sites
Tomsche Posted March 13, 2016 As far as I know, 5 per MOC located there and then factoring in the trade modifier Share this post Link to post Share on other sites
SkaForHire Posted March 14, 2016 Isn`t your Trade Value Modifier wrong Ska? Because if you do it with 0.8 instead of 0.2, every time Arlinsport grows, your value actually diminishes 115 x .8 = 92 (new numbers after property recount) The value should go down if you multiply it by less than a whole 1. Share this post Link to post Share on other sites
Tomsche Posted March 14, 2016 Okay, just wondering as a hamlet would be modified by 0.9, but the larger ones go to 0.3 etc, severly diminishing Trade values how bigger they go But then i know for sure to calculate my own, thnaks for the confirmation Share this post Link to post Share on other sites
SkaForHire Posted March 14, 2016 Yes, the idea here was that the trade value on a place that was 200 buildings (IE 1000DB) would be way too high for game purposes, but the diminished value represents more and more traders are arriving and prices being more competitive, which leads to less individual profit per building / moc. These numbers are going to be further adjusted in MRCA V.2 -- we will probably see a tiered system (ie: Mocs: 3dbs, small properties: 5DBs medium: 8DBs Large: 10DBs) Share this post Link to post Share on other sites
SilentWolf Posted March 24, 2016 Two new builds in Arlinsport Horse Merchant Office (Licensed) Micah's Residence (Licensed) Share this post Link to post Share on other sites
Kai NRG Posted May 14, 2016 A build from me in Arlinsport (thanks to Phred ). Not licensed (yet). Share this post Link to post Share on other sites
Capn Frank Posted May 16, 2016 (thanks to Phred ). Not licensed (yet). That's right. I have another Cartographer. The Cartographer | Phred | Small Education | not licensed (yet) Share this post Link to post Share on other sites
SilentWolf Posted September 28, 2016 (edited) A livery stable is built in Arlinsport It will be licensed in October as I am out of licenses this month. Edit: it is now licensed. Edited October 2, 2016 by SilentWolf Share this post Link to post Share on other sites