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Heroica RPG - Quest #146: Red is the Bloodiest Color

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Round 1 of the Sea Conflict

Annie vs Raider Mage: Shield (Rolled a 4 and 5 for a total of 9 hits; 20+19=39x2=78 dmg each strike; Mage at 122HP; Quick at 117HP; Daft at 142HP; Fleet Leader at 1,080HP; Ballista A at 22HP; Ballista B and C both at 32HP; Luthan at 222HP; Female A at 172HP; NOTE: I ran the Shield as if it only effects the enemies in a certain area, due to the other skiffs being in a separate location, gameplay wise.)

Avalanche vs Female Raider C (Ballista): Evasive Strike- Female Raider C avoids damage (Due to physical location, she cannot hit Avalanche; Warlen gains +! Power)

Warlen vs Luthan: Bring Her About (does not happen due to physical location; Warlen gains +1 power)

Traci vs Wet Raider (Ballista): Water Chop (Does not happen due to physical location; Warlen gains +1 Power)

Calamity vs Skiff A: Damage (counts as miss because, well, a skiff can’t fight back… Warlen gains +1 power)

Jackson vs Little Raider: Hit (10+16=26dmg; 190-26=164HP)

Rex vs Fleet Leader: Craft Bomb (no bomb used yet, nothing happens)

Luke vs Skiff A: Miss (nothing happens)

Ballista A vs The Golden Lotus: Free Hit (17-5=12 dmg; 700-12=688HP)

Ballista B vs Annie: Free Hit (18-17=1dmg; 32-1=31HP)

Ballista C vs Avalanche: Free Hit (18-12=6dmg; 32-6=26HP)

Luthan vs Warlen: Free Hit (needs to roll a 6 to deflect. Rolled a 6, success. No damage)

Daft Raider Archer vs Traci: Free Hit (20-9=11dmg; 36-11=25HP)

Fleet Leader causes 25 dmg to TGL (688-25=663HP)

Skiff A and Skiff B now will reach TGL in 3 rounds for melee

The battle opens strong. Annie, deciding to go with a plan of her own, injures nearly everyone on the raider flagship with a dark attack, nearly taking out on of the ballistae. The rest of the fight, well, doesn’t go as smoothly. Nearly everyone misses their targets, and it seems like those ballistae on the flagship may need to be targeted soon or the party will be ripped to shreds.

The Enemies

fleet_leader.png

FLEET LEADER

Level:
50

Health:
1,080/1200

Defense:
20

Passive Special:
Fleet Dealer
deals 25 damage to
The Golden Lotus

NOTE I:
When
Fleet Leader’s
health reaches 250, the ship can be boarded and all ballistae automatically ceasefire.

NOTE II:
If
Fleet Leader
drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost.

ballista.png

Ballista A (Immune to Stunned, Bleeding, Poisoned, and Afraid)

Level:
17

Health:
22/100

Defense:
10

DROPS:
None

NOTE I:
Ballista A will ceasefire if
Fleet Leader
drops to 250HP.

NOTE II:
Destruction of Ballista A will cause
Fleet Leader
to lose 75HP.

ballista.png

Ballista B (Immune to Stunned, Bleeding, Poisoned, and Afraid)

Level:
18

Health:
32/110

Defense:
10

DROPS:
None

NOTE I:
Ballista B will ceasefire if
Fleet Leader
drops to 250HP.

NOTE II:
Destruction of Ballista B will cause
Fleet Leader
to lose 75HP.

ballista.png

Ballista C (Immune to Stunned, Bleeding, Poisoned, and Afraid)

Level:
18

Health:
32/110

Defense:
10

DROPS:
None

NOTE I:
Ballista C will ceasefire if
Fleet Leader
drops to 250HP.

NOTE II:
Destruction of Ballista C will cause
Fleet Leader
to lose 75HP.

luthan.png

Captain Luthan (Immune to Stunned, Blinded, and Sealed)

Type:
Humanoid

Level:
24

SP:
3

Health:
222/300

SPECIAL I:
Bring her about
– If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends.

SPECIAL II:
Triple Strike
– If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order.

DROPS:
Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb

forestnympha.png

Female Raider A

Type:
Humanoid

Level:
20

Health:
172/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.)

forestnymphb.png

Female Raider B

Type:
Humanoid

Level:
21

Health:
265/265

SPECIAL:
Call of the Wild
– Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll.

1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL:
Clawed
– Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing)

3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL:
Fear
– Hero suffers from the Afraid effect; DROPS: Nothing)

5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL:
Bitten
- The Hero suffers from the Weakened effect; DROPS: Nothing)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Neutralizer, Nostrum

forestnymphb.png

Female Raider C

Type:
Humanoid

Level:
20

Health:
250/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
70 gold

raider5.png

Dirty Raider

Type:
Humanoid

Level:
20

Health:
250/250

SPECIAL:
Raider Rash
– The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold

raider6.png

Raider Mage

Type:
Humanoid

Level:
23

Health:
122/200

SPECIAL:
Slipped through the cracks
– The Hero is Minimized.

DROPS:
Aquamarine Gem, Phoenix Essence, Tiger Balm

raider1.png

Quick Raider

Type:
Humanoid

Level:
18

Health:
117/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
2x smoke bomb, 10 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

exhausted_reaver.jpg

Daft Raider Archer

Type:
Humanoid

Level:
20

Health:
142/220

SPECIAL:
Stupidity is contagious
– The Hero becomes Confused.

DROPS:
Scroll of Confusion, 20 gold

skiff.png

SKIFF A

Level:
10

Health:
75/75

Defense:
3

NOTE I:
When
Skiff A’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff A
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost.

raider7.png

Wet Raider (Skiff A) (Immune to Water)

Type:
Humanoid

Level:
21

Health:
250/250

SPECIAL:
Water Chop
– The Raider attacks the Hero preceding the acting Hero and the Hero after, dealing 5 damage to each.

DROPS:
Blue Axe (WP:6; deals water damage; suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

raider3.png

Little Raider (Skiff A)

Type:
Humanoid

Level:
17

Health:
164/190

SPECIAL:
Cut at the Knees
– The Hero becomes Slowed and Bound.

DROPS:
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Soma

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

skiff.png

SKIFF B

Level:
10

Health:
75/75

Defense:
3

NOTE I:
When
Skiff B’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff B
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost

raider2.png

Quick Raider (Skiff B)

Type:
Humanoid

Level:
18

Health:
195/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
20 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

The Party

goldenlotushs.png

The Golden Lotus

Level:
30

Health:
663/700

Defense:
5

Note:
When the health of the ship drops to 75 HP,
The Golden Lotus
is going to be boarded by the
Fleet Leader

ballista.png

Militia Ballista (x4)
(Quest Item; fixed ranged equipment, usable by anyone)

Level:
Scales to Hero’s level and WP

Note:
Shields and Criticals are counted as normal hits.

18717533121_e5362cca03_t.jpg

Annienal Anavir
(Kintobor)

"19" year old elven female Mystic Knight
*Bonaparte Reputation* *Immunity toSudden Death and
Fragile
* *Takes half damage from elemental attacks*

Level 19.5

Power Bonus:
0

Defense:
17

Health:
31/34

Ether:
19/19

Gold:
195

Equipment:
Bonaparte Cutlass (WP:10, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield),

Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear

Inventory:
Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of
Blinding
with attacks, accessory),
Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users)

Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Amethyst (
Darkness
), Topaz (
Lightning
), Mythril Shard, Ruby

Consumables:
2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope
,
Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Scrolls:
Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether),
Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.)

Roleplay:
Underdeveloped Organ

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight
(The Chosen Minifigure) *Party Leader*

23 year old male half-elf Mystic Knight

Level 22
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*
*1/6 chance to redirect Free Hits*
*
Hastened*

Power Bonus: 4

Health:
33/33 (5+20+7+1
*
)

SP:
10 (6+4)

Ether:
9/27 (5+20+1+1)

Gold:
170

Glory Points (GP):
15

Equipment:
Healing Staff (WP: 7, staff, heals instead of damaging)
, Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),
Wizard's Hat of Quick Reading
(SP:1; [
Scroll of
Frailty
]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether;
headwear)

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode),
Rusty Dagger (WP:2, poison 10, breaks after 3 uses).

Artifacts:
Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent),

Spellbook:

Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
,
Opal
,
Topaz
,
Diamond
,

Scroll of
Sleep
,
Scroll of
Antimagic,

Consumables:

Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health),
Milk x2 (+15 HP and Ether),
Phoenix Essence, Phoenix Incense,
Hurricane x3 (Grants
*Drunk*
effect. If user makes pun every round, the strength of their attack is doubled),
Mead x2, Smelling Salts x3
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core

Other Junk:

Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier,
10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear),
Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores),

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Raider
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*
*Lucky*

Level 17.5

Power:
26
(17+9)

Health:
26/32
(17+14+1*)

SP:
12

Gold:
71

Equipment:
Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.)

Artefacts/Weapons:
Trollsbane (club, WP:7,
earth
-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier
, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)

Consumables:
3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Bombs:
2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed),

Loaned from WArlen:
Electro Bomb
(25 electric damage to all enemies, bomb),
Frostbite Capsule
(10 ice damage, bomb), and
8
Bones.

16895570282_2f08bd649b_t.jpg

Calamity
(Scubacarrot)

24 year old human Mage

Level 12.5

Power bonus:
10 (spell)

Health:
16/16

Ether:
11/18

Gold:
261

Equipment:
Renegade’s Crook
(WP: 10, successful healing also poisons the target’s weapon by 3, staff)
,
Magician's Glove
*
(+10 spell power)
(loaned from Warlen)
,
Devilish Pointy Hat
(Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear)

Inventory:
Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Amethyst
, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen),
Gold skin Gloves
(Spell power +2, Usable by mages, Handwear), Topaz,
Focus Sash
(Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect)

luke.png

Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded*

Human Cleric

Level:
16

Health:
24/24

Ether:
16/24

Equipment:
Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear)

Inventory:
Potion x2, Tonic x3

jackson.png

Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile*

Human Warden

Level:
16

Health:
29/29

SP:
5

Equipment:
Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers),
Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche)

Inventory:
2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights)

traci.png

Traci (NPC) (Takes suggestions from the Party)
*1/2 chance to prevent blinded*

Human Paladin

Level:
16

Health
25/36

Ether
:
18/18

SP:
9

Equipment
:
Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie),

Inventory:
3x ambrosia, 1x soma, 2x mulled wine

rex.png

Rex (NPC) (Takes suggestions from the Party)
*Immuned to weakened*

Human Cannoneer

Level:
16

Health:
26/26

SP
: 5

Power:
2

Equipment
: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.)

Inventory:
3x Smoke bombs, Agni Bomb, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine

QM Notes:

Ranged weapons and magic work long distance

Melee unusable unless ships boarding

Ballistae cannot be used in close combat (i.e, boarded ships)

Ships stop firing when hit specific health

Sunk ships’ loot cannot be reclaimed

Skiffs can reach boats in three rounds for melee

Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the
CONFUSED EFFECT for TWO rounds

Everyone please choose a row and action. Party leader please provide a battle order.

I hope that a round has been run it makes sense how everything works for this specific battle; I know it's an atypical fight.

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Avalanche drinks a Smelling Salts, and then shoots at the Daft Raider Archer, "We need to take out the guys who deal free hits first. Everyone target the ballistae or the Captain, Mage or Archer."

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"Um, Avalanche, we could take out the enemy ballista with a well placed bomb. It would allow us to put some pressure on the oncoming skiffs.

Rex, toss the Agni Bomb onto the opposing ship's deck. We can take out the ballista and deal damage to it's hull."

Annienal takes her amethyst and aims an attack at Captain Luthan.

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"Um, Avalanche, we could take out the enemy ballista with a well placed bomb. It would allow us to put some pressure on the oncoming skiffs.

Rex, toss the Agni Bomb onto the opposing ship's deck. We can take out the ballista and deal damage to it's hull."

Annienal takes her amethyst and aims an attack at Captain Luthan.

"Good idea."

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If Scubacarrot doesn't state an action in a few hours, TCM can choose the action/row.

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Round 2 of the Sea Conflict

Annie vs Luthan: Enchantment (Spends 11 ether to upgrade cutlass; successful. 19-11=8 ether)

Avalanche drinks smelling: Avalanche is Hastened

Avalanche vs Daft Raider Archer (Ballista): Steal (Avalanche steals 20 gold from the Daft Raider Archer)

Warlen casts Frail on Fleet Leader: Fail (Needed to roll an even number for success, rolled a 5)

Warlen vs Fleet Fleader: Enchantment (Spends 8 ether to upgrade Healing staff; 9-8=1 ether)

Traci vs Ballista B (Ballista): Hit (16-10=6dmg; 32-6=26HP)

Calamity vs Skiff A: Hit (10+12+10=32dmg; 32-10=22dmg; 75-22=53HP)

Jackson vs Ballista A: Hit (16-10=6dmg; 22-6=16HP)

Rex uses Agni Bomb: Hit (Fleet Leader at 1,000HP; all ballistae destroyed; Fleet Leader now at 775HP; Luthan at 125HP; Female A at 72HP; Female B at 165HP; Female C at 150HP; Raider Mage at 22HP; Quick at 17HP; Archer at 42HP)

Luke vs Skiff A: Miss

Fleet Leader causes 25 dmg to TGL (663-638HP)

Skiff A and Skiff B now will reach TGL in 2 rounds for melee

The battle takes an odd turn. Despite their orders, Annie Avalanche and Warlen all spend their time doing various activities. The bolt from the ballista manned by Avalanche distracts the archer to drop a purse of coins, which conveniently float in the water to the yeti. Annie and WArlen make their weapons stronger. Everyone else aside from the youngest party member land hits. Rex inflicts massive damage with his agni bomb.

The Enemies

fleet_leader.png

FLEET LEADER

Level:
50

Health:
775/1200

Defense:
20

Passive Special:
Fleet Dealer
deals 25 damage to
The Golden Lotus

NOTE I:
When
Fleet Leader’s
health reaches 250, the ship can be boarded and all ballistae automatically ceasefire.

NOTE II:
If
Fleet Leader
drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost.

luthan.png

Captain Luthan (Immune to Stunned, Blinded, and Sealed)

Type:
Humanoid

Level:
24

SP:
3

Health:
125/300

SPECIAL I:
Bring her about
– If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends.

SPECIAL II:
Triple Strike
– If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order.

DROPS:
Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb

forestnympha.png

Female Raider A

Type:
Humanoid

Level:
20

Health:
72/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.)

forestnymphb.png

Female Raider B

Type:
Humanoid

Level:
21

Health:
165/265

SPECIAL:
Call of the Wild
– Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll.

1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL:
Clawed
– Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing)

3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL:
Fear
– Hero suffers from the Afraid effect; DROPS: Nothing)

5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL:
Bitten
- The Hero suffers from the Weakened effect; DROPS: Nothing)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Neutralizer, Nostrum

forestnymphb.png

Female Raider C

Type:
Humanoid

Level:
20

Health:
150/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
70 gold

raider5.png

Dirty Raider

Type:
Humanoid

Level:
20

Health:
150/250

SPECIAL:
Raider Rash
– The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold

raider6.png

Raider Mage

Type:
Humanoid

Level:
23

Health:
22/200

SPECIAL:
Slipped through the cracks
– The Hero is Minimized.

DROPS:
Aquamarine Gem, Phoenix Essence, Tiger Balm

raider1.png

Quick Raider

Type:
Humanoid

Level:
18

Health:
17/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
2x smoke bomb, 10 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

exhausted_reaver.jpg

Daft Raider Archer

Type:
Humanoid

Level:
20

Health:
42/220

SPECIAL:
Stupidity is contagious
– The Hero becomes Confused.

DROPS:
Scroll of Confusion, 20 gold

skiff.png

SKIFF A

Level:
10

Health:
46/75

Defense:
3

NOTE I:
When
Skiff A’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff A
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost.

raider7.png

Wet Raider (Skiff A) (Immune to Water)

Type:
Humanoid

Level:
21

Health:
250/250

SPECIAL:
Water Chop
– The Raider attacks the Hero preceding the acting Hero and the Hero after, dealing 5 damage to each.

DROPS:
Blue Axe (WP:6; deals water damage; suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

raider3.png

Little Raider (Skiff A)

Type:
Humanoid

Level:
17

Health:
164/190

SPECIAL:
Cut at the Knees
– The Hero becomes Slowed and Bound.

DROPS:
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Soma

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

skiff.png

SKIFF B

Level:
10

Health:
75/75

Defense:
3

NOTE I:
When
Skiff B’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff B
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost

raider2.png

Quick Raider (Skiff B)

Type:
Humanoid

Level:
18

Health:
195/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
20 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

The Party

goldenlotushs.png

The Golden Lotus

Level:
30

Health:
663/700

Defense:
5

Note:
When the health of the ship drops to 75 HP,
The Golden Lotus
is going to be boarded by the
Fleet Leader

ballista.png

Militia Ballista (x4)
(Quest Item; fixed ranged equipment, usable by anyone)

Level:
Scales to Hero’s level and WP

Note:
Shields and Criticals are counted as normal hits.

18717533121_e5362cca03_t.jpg

Annienal Anavir
(Kintobor)

"19" year old elven female Mystic Knight
*Bonaparte Reputation* *Immunity toSudden Death and
Fragile
* *Takes half damage from elemental attacks*

Level 19.5

Power Bonus:
0

Defense:
17

Health:
31/34

Ether:
8/19

Gold:
195

Equipment:
Bonaparte Cutlass (WP:11, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield),

Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear

Inventory:
Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of
Blinding
with attacks, accessory),
Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users)

Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Amethyst (
Darkness
), Topaz (
Lightning
), Mythril Shard, Ruby

Consumables:
2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope
,
Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Scrolls:
Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether),
Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.)

Roleplay:
Underdeveloped Organ

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight
(The Chosen Minifigure) *Party Leader*

23 year old male half-elf Mystic Knight

Level 22
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*
*1/6 chance to redirect Free Hits*
*
Hastened*

Power Bonus: 4

Health:
33/33 (5+20+7+1
*
)

SP:
10 (6+4)

Ether:
1/27 (5+20+1+1)

Gold:
170

Glory Points (GP):
15

Equipment:
Healing Staff (WP: 8, staff, heals instead of damaging)
, Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),
Wizard's Hat of Quick Reading
(SP:1; [
Scroll of
Frailty
]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether;
headwear)

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode),
Rusty Dagger (WP:2, poison 10, breaks after 3 uses).

Artifacts:
Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent),

Spellbook:

Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
,
Opal
,
Topaz
,
Diamond
,

Scroll of
Sleep
,
Scroll of
Antimagic,

Consumables:

Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health),
Milk x2 (+15 HP and Ether),
Phoenix Essence, Phoenix Incense,
Hurricane x3 (Grants
*Drunk*
effect. If user makes pun every round, the strength of their attack is doubled),
Mead x2, Smelling Salts x3
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core

Other Junk:

Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier,
10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear),
Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores),

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Raider
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*
*Lucky* *Hastened*

Level 17.5

Power:
26
(17+9)

Health:
26/32
(17+14+1*)

SP:
12

Gold:
91

Equipment:
Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.)

Artefacts/Weapons:
Trollsbane (club, WP:7,
earth
-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier
, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)

Consumables:
3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Bombs:
2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed),

Loaned from WArlen:
Electro Bomb
(25 electric damage to all enemies, bomb),
Frostbite Capsule
(10 ice damage, bomb), and
8
Bones.

16895570282_2f08bd649b_t.jpg

Calamity
(Scubacarrot)

24 year old human Mage

Level 12.5

Power bonus:
10 (spell)

Health:
16/16

Ether:
10/18

Gold:
261

Equipment:
Renegade’s Crook
(WP: 10, successful healing also poisons the target’s weapon by 3, staff)
,
Magician's Glove
*
(+10 spell power)
(loaned from Warlen)
,
Devilish Pointy Hat
(Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear)

Inventory:
Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Amethyst
, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen),
Gold skin Gloves
(Spell power +2, Usable by mages, Handwear), Topaz,
Focus Sash
(Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect)

luke.png

Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded*

Human Cleric

Level:
16

Health:
24/24

Ether:
16/24

Equipment:
Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear)

Inventory:
Potion x2, Tonic x3

jackson.png

Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile*

Human Warden

Level:
16

Health:
29/29

SP:
5

Equipment:
Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers),
Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche)

Inventory:
2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights)

traci.png

Traci (NPC) (Takes suggestions from the Party)
*1/2 chance to prevent blinded*

Human Paladin

Level:
16

Health
25/36

Ether
:
18/18

SP:
9

Equipment
:
Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie),

Inventory:
3x ambrosia, 1x soma, 2x mulled wine

rex.png

Rex (NPC) (Takes suggestions from the Party)
*Immuned to weakened*

Human Cannoneer

Level:
16

Health:
26/26

SP
: 5

Power:
2

Equipment
: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.)

Inventory:
3x Smoke bombs, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine

QM Notes:

Ranged weapons and magic work long distance

Melee unusable unless ships boarding

Ballistae cannot be used in close combat (i.e, boarded ships)

Ships stop firing when hit specific health

Sunk ships’ loot cannot be reclaimed

Skiffs can reach boats in three rounds for melee

Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the
CONFUSED EFFECT for TWO rounds

Everyone please choose a row and action. Party leader please provide a battle order.

Edited by KingoftheZempk

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Smirking slightly at his first chance to make use of his new Raider abilities, Avalanche reloads and repeats.

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Round 3 of the Sea Conflict

Annie vs Luthan: Critical Hit (22+19=41x2=82dmg;82-3=79dmg; 125-79=46HP)

Avalanche vs Daft Raider Archer: Damage (20-12=8dmg; 26-8=18HP; Warlen gains +1 power)

Avalanche vs Daft Raider Archer: Steal (Avalanche steals 20 gold from the Daft Raider Archer)

Warlen casts Frail on Fleet Leader: Success (needed to roll an even, rolled a 2; Fleet Leader is now frail; Warlen at 0 ether)

Warlen vs Fleet Leader: Enchantment (no ether, unsuccessful)

Traci vs Female Raider A (Ballista): Hit (16+8=24dmg; 72-24=48HP)

Calamity vs Skiff A: Miss

Jackson vs Female Raider B(Ballista): Call of the Wild (Rolled a 6, War Dog joins battle next round; Warlen gains +1 power)

Rex vs Female Raider C: Damage (Nothing happens due to location; Warlen gains +1 power)

Luke vs Skiff A: Miss

Raider Mage vs Calamity: Free Hit (23-17=6dmg; 31-6=25HP)

Fleet Leader causes 25 dmg to TGL (638-613HP)

Skiff A and Skiff B now will reach TGL in 1 round for melee

The party again tries to wear down the raiders. Annie makes a strong attack on Luthan. Avalanche unfortunately is injured but manages to earn more gold. Warlen’s scroll is a success but he has no ether to continue. Traci makes a solid hit with her ballista while the lone Mage and Cleric both miss their targets. One of the raiders reaches down into the hold and brings a war dog to help. And still, the skiffs get ever closer…

The Enemies

fleet_leader.png

FLEET LEADER

Level:
50

Health:
775/1200

Defense:
20

Passive Special:
Fleet Dealer
deals 25 damage to
The Golden Lotus

NOTE I:
When
Fleet Leader’s
health reaches 250, the ship can be boarded and all ballistae automatically ceasefire.

NOTE II:
If
Fleet Leader
drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost.

luthan.png

Captain Luthan (Immune to Stunned, Blinded, and Sealed)

Type:
Humanoid

Level:
24

SP:
3

Health:
125/300

SPECIAL I:
Bring her about
– If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends.

SPECIAL II:
Triple Strike
– If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order.

DROPS:
Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb

forestnympha.png

Female Raider A

Type:
Humanoid

Level:
20

Health:
48/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.)

forestnymphb.png

Female Raider B

Type:
Humanoid

Level:
21

Health:
165/265

SPECIAL:
Call of the Wild
– Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll.

1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL:
Clawed
– Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing)

3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL:
Fear
– Hero suffers from the Afraid effect; DROPS: Nothing)

5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL:
Bitten
- The Hero suffers from the Weakened effect; DROPS: Nothing)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Neutralizer, Nostrum

forestnymphb.png

Female Raider C

Type:
Humanoid

Level:
20

Health:
150/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
70 gold

raider5.png

Dirty Raider

Type:
Humanoid

Level:
20

Health:
150/250

SPECIAL:
Raider Rash
– The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold

raider6.png

Raider Mage

Type:
Humanoid

Level:
23

Health:
22/200

SPECIAL:
Slipped through the cracks
– The Hero is Minimized.

DROPS:
Aquamarine Gem, Phoenix Essence, Tiger Balm

raider1.png

Quick Raider

Type:
Humanoid

Level:
18

Health:
17/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
2x smoke bomb, 10 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

exhausted_reaver.jpg

Daft Raider Archer

Type:
Humanoid

Level:
20

Health:
42/220

SPECIAL:
Stupidity is contagious
– The Hero becomes Confused.

DROPS:
Scroll of Confusion, 20 gold

heroicafog-monster-barghest.jpg

War Dog

Type:
Beast

Level:
16

Health
: 130/130

SPECIAL:
Bitten
- The Hero suffers from the Weakened effect

DROPS:
Nothing

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

skiff.png

SKIFF A

Level:
10

Health:
46/75

Defense:
3

NOTE I:
When
Skiff A’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff A
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost.

raider7.png

Wet Raider (Skiff A) (Immune to Water)

Type:
Humanoid

Level:
21

Health:
250/250

SPECIAL:
Water Chop
– The Raider attacks the Hero preceding the acting Hero and the Hero after, dealing 5 damage to each.

DROPS:
Blue Axe (WP:6; deals water damage; suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

raider3.png

Little Raider (Skiff A)

Type:
Humanoid

Level:
17

Health:
164/190

SPECIAL:
Cut at the Knees
– The Hero becomes Slowed and Bound.

DROPS:
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Soma

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

skiff.png

SKIFF B

Level:
10

Health:
75/75

Defense:
3

NOTE I:
When
Skiff B’s
health reaches 15, the skiff stops moving and will not board the
Golden Lotus

NOTE II:
If
Skiff B
drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost

raider2.png

Quick Raider (Skiff B)

Type:
Humanoid

Level:
18

Health:
195/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
20 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

The Party

goldenlotushs.png

The Golden Lotus

Level:
30

Health:
663/700

Defense:
5

Note:
When the health of the ship drops to 75 HP,
The Golden Lotus
is going to be boarded by the
Fleet Leader

ballista.png

Militia Ballista (x4)
(Quest Item; fixed ranged equipment, usable by anyone)

Level:
Scales to Hero’s level and WP

Note:
Shields and Criticals are counted as normal hits.

18717533121_e5362cca03_t.jpg

Annienal Anavir
(Kintobor)

"19" year old elven female Mystic Knight
*Bonaparte Reputation* *Immunity toSudden Death and
Fragile
* *Takes half damage from elemental attacks*

Level 19.5

Power Bonus:
0

Defense:
17

Health:
31/34

Ether:
7/19

Gold:
195

Equipment:
Bonaparte Cutlass (WP:11, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield),

Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear

Inventory:
Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of
Blinding
with attacks, accessory),
Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users)

Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Amethyst (
Darkness
), Topaz (
Lightning
), Mythril Shard, Ruby

Consumables:
2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope
,
Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Scrolls:
Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether),
Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.)

Roleplay:
Underdeveloped Organ

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight
(The Chosen Minifigure) *Party Leader*

23 year old male half-elf Mystic Knight

Level 22
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*
*1/6 chance to redirect Free Hits*
*
Hastened*

Power Bonus: 6

Health:
33/33 (5+20+7+1
*
)

SP:
10 (6+4)

Ether:
0/27 (5+20+1+1)

Gold:
170

Glory Points (GP):
15

Equipment:
Healing Staff (WP: 8, staff, heals instead of damaging)
, Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),
Wizard's Hat of Quick Reading
(SP:1; [
Scroll of
Frailty
]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether;
headwear)

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode),
Rusty Dagger (WP:2, poison 10, breaks after 3 uses).

Artifacts:
Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent),

Spellbook:

Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
,
Opal
,
Topaz
,
Diamond
,

Scroll of
Sleep
,
Scroll of
Antimagic,

Consumables:

Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health),
Milk x2 (+15 HP and Ether),
Phoenix Essence, Phoenix Incense,
Hurricane x3 (Grants
*Drunk*
effect. If user makes pun every round, the strength of their attack is doubled),
Mead x2, Smelling Salts x3
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core

Other Junk:

Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier,
10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear),
Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores),

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire)

30 years old male yeti Raider
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*
*Lucky* *Hastened*

Level 17.5

Power:
26
(17+9)

Health:
18/32
(17+14+1*)

SP:
12

Gold:
101

Equipment:
Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.)

Artefacts/Weapons:
Trollsbane (club, WP:7,
earth
-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier
, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)

Consumables:
3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Bombs:
2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed),

Loaned from WArlen:
Electro Bomb
(25 electric damage to all enemies, bomb),
Frostbite Capsule
(10 ice damage, bomb), and
8
Bones.

16895570282_2f08bd649b_t.jpg

Calamity
(Scubacarrot)

24 year old human Mage

Level 12.5

Power bonus:
10 (spell)

Health:
16/16

Ether:
10/18

Gold:
261

Equipment:
Renegade’s Crook
(WP: 10, successful healing also poisons the target’s weapon by 3, staff)
,
Magician's Glove
*
(+10 spell power)
(loaned from Warlen)
,
Devilish Pointy Hat
(Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear)

Inventory:
Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Amethyst
, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen),
Gold skin Gloves
(Spell power +2, Usable by mages, Handwear), Topaz,
Focus Sash
(Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect)

luke.png

Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded*

Human Cleric

Level:
16

Health:
24/24

Ether:
16/24

Equipment:
Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear)

Inventory:
Potion x2, Tonic x3

jackson.png

Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile*

Human Warden

Level:
16

Health:
29/29

SP:
5

Equipment:
Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers),
Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche)

Inventory:
2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights)

traci.png

Traci (NPC) (Takes suggestions from the Party)
*1/2 chance to prevent blinded*

Human Paladin

Level:
16

Health
25/36

Ether
:
18/18

SP:
9

Equipment
:
Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie),

Inventory:
3x ambrosia, 1x soma, 2x mulled wine

rex.png

Rex (NPC) (Takes suggestions from the Party)
*Immuned to weakened*

Human Cannoneer

Level:
16

Health:
26/26

SP
: 5

Power:
2

Equipment
: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.)

Inventory:
3x Smoke bombs, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine

QM Notes:

Ranged weapons and magic work long distance

Melee unusable unless ships boarding

Ballistae cannot be used in close combat (i.e, boarded ships)

Ships stop firing when hit specific health

Sunk ships’ loot cannot be reclaimed

Skiffs can reach boats in three rounds for melee

Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the
CONFUSED EFFECT for TWO rounds

Everyone please choose a row and action. Party leader please provide a battle order.

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Avalanche growls in pain as the archer's bolt takes him in the shoulder. Wrenching it out with his teeth and staining the fur around it bright red, he aims his ballista squarely at Skiff A and fires twice at it, hoping to take out three enemies at once.

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"This is why I suggested we have a plan!" Annienal shouted nervously. "Everyone, f-focus on taking out the guys on the skiffs! We're going to lose anything their carrying otherwise!" Annienal swings a darkness spell at Quick Raider.

Edited by Kintobor

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TCM can make an action for Calamity and Luke.

Edit: er, well, I'll just run the round now assuming they repeat.

Edited by KingoftheZempk

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Round 4 of the Sea Conflict

Annie vs Quick Raider Skiff A: Enchantment (Nothing happens, not enough ether)

Avalanche vs Skiff A: Steal (can’t steal gold from a skiff)

Avalanche vs Skiff A: Extra Critical Hit (9x3=27+17=44dmg; 44-3=41dmg; 46-41=5HP, skiff stops)

Warlen drinks a Grand Tonic: 15 ether restored (0+15=15 ether)

Warlen vs Fleet Leader: Shield (Rolled a 1 and 4, results in five hits; 8+22+6=36 dmg per strike; Fleet leader loses 16 HP, at 759HP; Luthan at 95HP; Female A at 12HP; Female B at 129HP; Female C at 114HP)

Traci vs Quick Raider Skiff B (Ballista): Critical Hit (8x2=16+16=32dmg; 195-32=163HP)

Calamity vs Skiff A: Damage (can’t be hurt by Skiff, Warlen gains +1 power)

Jackson vs Skiff B(Ballista): Special (nothing happens, Warlen gains +1 power)

Rex vs Wet Raider: Critical Hit (13x2=26+16=42dmg; 250-42=208HP)

Luke vs Skiff A: Hit (Skiff A sinks, killing Wet Raider and Little Raider; all loot for them is lost)

Luthan vs Annie: Free Hit (24-17=7dmg; 31-7=24HP)

Raider Mage vs Avalanche: Free Hit (23-12=11dmg; 18-11=7HP)

Daft Raider Archer vs Avalanche: Free Hit (20-12=8dmg; 7-8=0HP; Avalanche KO’d!)

Fleet Leader causes 25 dmg to TGL (613-588HP)

Skiff B has reached The Golden Lotus! Quick Raider B is now on board for melee!

Despite Annie’s call for a plan, she is unable to translate her action to a strike. Avalanche answers the call though and unleashes a strong strike on the first skiff, stopping it in its tracks. Warlen lets loose a bold strike on the lead ship. Traci also does well with her attack. Once again, Calamity misses as does Jackson. Rex fires his cannon at one of the raiders, nearly taking his arm off. Luke, eager to contribute may have done more harm than good for the party as he sinks the skiff. Three quick strikes fly at the party though. Annie is hit by Luthan’s bolt. The raider mage causes a quick distraction for Avalanche who it unceremoniously knocked out by the archer. The pandemonium on the ship allows the second skiff to dock alongside the heroes’ ship and climb aboard, ready for close quarter’s battle.

The Enemies

fleet_leader.png

FLEET LEADER

Level:
50

Health:
759/1200

Defense:
20

Passive Special:
Fleet Dealer
deals 25 damage to
The Golden Lotus

NOTE I:
When
Fleet Leader’s
health reaches 250, the ship can be boarded and all ballistae automatically ceasefire.

NOTE II:
If
Fleet Leader
drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost.

luthan.png

Captain Luthan (Immune to Stunned, Blinded, and Sealed)

Type:
Humanoid

Level:
24

SP:
3

Health:
95/300

SPECIAL I:
Bring her about
– If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends.

SPECIAL II:
Triple Strike
– If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order.

DROPS:
Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb

forestnympha.png

Female Raider A

Type:
Humanoid

Level:
20

Health:
12/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.)

forestnymphb.png

Female Raider B

Type:
Humanoid

Level:
21

Health:
129/265

SPECIAL:
Call of the Wild
– Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll.

1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL:
Clawed
– Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing)

3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL:
Fear
– Hero suffers from the Afraid effect; DROPS: Nothing)

5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL:
Bitten
- The Hero suffers from the Weakened effect; DROPS: Nothing)

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Neutralizer, Nostrum

forestnymphb.png

Female Raider C

Type:
Humanoid

Level:
20

Health:
114/250

SPECIAL:
Evasive Strike
– Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
70 gold

raider5.png

Dirty Raider

Type:
Humanoid

Level:
20

Health:
150/250

SPECIAL:
Raider Rash
– The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect.

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

DROPS:
Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold

raider6.png

Raider Mage

Type:
Humanoid

Level:
23

Health:
22/200

SPECIAL:
Slipped through the cracks
– The Hero is Minimized.

DROPS:
Aquamarine Gem, Phoenix Essence, Tiger Balm

raider1.png

Quick Raider

Type:
Humanoid

Level:
18

Health:
17/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
2x smoke bomb, 10 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

exhausted_reaver.jpg

Daft Raider Archer

Type:
Humanoid

Level:
20

Health:
42/220

SPECIAL:
Stupidity is contagious
– The Hero becomes Confused.

DROPS:
Scroll of Confusion, 20 gold

heroicafog-monster-barghest.jpg

War Dog

Type:
Beast

Level:
16

Health
: 130/130

SPECIAL:
Bitten
- The Hero suffers from the Weakened effect

DROPS:
Nothing

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

raider2.png

Quick Raider (Skiff B) (On Board The Golden Lotus)

Type:
Humanoid

Level:
18

Health:
123/195

SPECIAL:
Flash Strike
– The Quick Raider avoids damage next round.

DROPS:
20 gold

NOTE:
Cannot attack on Free Hits unless boarded one of the ships.

The Party

goldenlotushs.png

The Golden Lotus

Level:
30

Health:
588/700

Defense:
5

Note:
When the health of the ship drops to 75 HP,
The Golden Lotus
is going to be boarded by the
Fleet Leader

ballista.png

Militia Ballista (x4)
(Quest Item; fixed ranged equipment, usable by anyone)

Level:
Scales to Hero’s level and WP

Note:
Shields and Criticals are counted as normal hits.

18717533121_e5362cca03_t.jpg

Annienal Anavir
(Kintobor) *Confused*

"19" year old elven female Mystic Knight
*Bonaparte Reputation* *Immunity toSudden Death and
Fragile
* *Takes half damage from elemental attacks*

Level 19.5

Power Bonus:
0

Defense:
17

Health:
24/34

Ether:
7/19

Gold:
195

Equipment:
Bonaparte Cutlass (WP:11, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield),

Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear

Inventory:
Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of
Blinding
with attacks, accessory),
Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users)

Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Amethyst (
Darkness
), Topaz (
Lightning
), Mythril Shard, Ruby

Consumables:
2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope
,
Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Scrolls:
Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether),
Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.)

Roleplay:
Underdeveloped Organ

344AC380-52F7-4663-A091-9D3206218910_zpsuwjcvltv.jpg

Warlen Melimane, Eulalia's Knight
(The Chosen Minifigure) *Party Leader* *Confused*

23 year old male half-elf Mystic Knight

Level 22
*Immune to
Ether Reduction
* *
Cursed
defense!* *
+1 POWER
whenever a party member rolls
DAMAGE
/
SPECIAL DAMAGE
*
*1/6 chance to redirect Free Hits*
*
Hastened*

Power Bonus: 8

Health:
33/33 (5+20+7+1
*
)

SP:
10 (6+4)

Ether:
15/27 (5+20+1+1)

Gold:
170

Glory Points (GP):
15

Equipment:
Healing Staff (WP: 8, staff, heals instead of damaging)
, Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear),
Wizard's Hat of Quick Reading
(SP:1; [
Scroll of
Frailty
]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether;
headwear)

Inventory:

Weapons:
The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode),
Rusty Dagger (WP:2, poison 10, breaks after 3 uses).

Artifacts:
Counterstrike Gloves, Magician's Glove
*
(+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory),
Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent),

Spellbook:

Amethyst
,
Aquamarine
,
Emerald
,
Ruby
,
Sapphire
,
Garnet
,
Opal
,
Topaz
,
Diamond
,

Scroll of
Sleep
,
Scroll of
Antimagic,

Consumables:

Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic, Remedy x8, Banana (Full Health),
Milk x2 (+15 HP and Ether),
Phoenix Essence, Phoenix Incense,
Hurricane x3 (Grants
*Drunk*
effect. If user makes pun every round, the strength of their attack is doubled),
Mead x2, Smelling Salts x3
,
Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver),
Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core

Other Junk:

Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier,
10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear),
Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores),

20640791541_b746b8b19f_t.jpg

Avalanche
, the Super Sleuth
(Dragonfire) KO'd!

30 years old male yeti Raider
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*
*Lucky* *Hastened*

Level 17.5

Power:
26
(17+9)

Health:
0/32
(17+14+1*)

SP:
12

Gold:
101

Equipment:
Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.)

Artefacts/Weapons:
Trollsbane (club, WP:7,
earth
-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier
, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)

Consumables:
3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect)

Bombs:
2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed),

Loaned from WArlen:
Electro Bomb
(25 electric damage to all enemies, bomb),
Frostbite Capsule
(10 ice damage, bomb), and
8
Bones.

16895570282_2f08bd649b_t.jpg

Calamity
(Scubacarrot) *confused*

24 year old human Mage

Level 12.5

Power bonus:
10 (spell)

Health:
16/16

Ether:
10/18

Gold:
261

Equipment:
Renegade’s Crook
(WP: 10, successful healing also poisons the target’s weapon by 3, staff)
,
Magician's Glove
*
(+10 spell power)
(loaned from Warlen)
,
Devilish Pointy Hat
(Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear)

Inventory:
Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Amethyst
, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen),
Gold skin Gloves
(Spell power +2, Usable by mages, Handwear), Topaz,
Focus Sash
(Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect)

luke.png

Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded* *Confused*

Human Cleric

Level:
16

Health:
24/24

Ether:
15/24

Equipment:
Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear)

Inventory:
Potion x2, Tonic x3

jackson.png

Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile*
*Confused*

Human Warden

Level:
16

Health:
29/29

SP:
5

Equipment:
Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers),
Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche)

Inventory:
2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights)

traci.png

Traci (NPC) (Takes suggestions from the Party)
*1/2 chance to prevent blinded*
*Confused*

Human Paladin

Level:
16

Health
25/36

Ether
:
18/18

SP:
9

Equipment
:
Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie),

Inventory:
3x ambrosia, 1x soma, 2x mulled wine

rex.png

Rex (NPC) (Takes suggestions from the Party)
*Immuned to weakened*
*Confused*

Human Cannoneer

Level:
16

Health:
26/26

SP
: 5

Power:
2

Equipment
: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.)

Inventory:
3x Smoke bombs, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine

QM Notes:

Ranged weapons and magic work long distance

Melee unusable unless ships boarding

Ballistae cannot be used in close combat (i.e, boarded ships)

Ships stop firing when hit specific health

Sunk ships’ loot cannot be reclaimed

Skiffs can reach boats in three rounds for melee

Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the
CONFUSED EFFECT for TWO rounds

Everyone please choose a row and action. Party leader please provide a battle order.

Edited by KingoftheZempk

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OOC: Okay, so I have a question. Is the party currently confused, or is that happening next round?

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Sorry, this round. LEt me fix that.

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Avalanche lies on the ground, groaning, "Since you're all confused this round... maybe someone could drop me a Phoenix Essence?"

If he is revived, he attacks Daft Raider Archer twice with his ballista.

Edited by Dragonfire

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Annienal watches as chaos ensues on deck, shrieking slightly. She looks about, trying to find something familiar. "Warlen, the first aid kit! Use it!" Annienal shouts.

Annienal makes an attempt to find Avalanche and use a Phoenix Essence on him.

OOC: Chosen, put Annienal second and you first using the First Aid Kit. That should solve our current conundrum.

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I guess Kintobor can make the decision of order and actions?

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Battle Order and Actions

Warlen uses his First Aid Kit

Annienal uses a Phoenix Essence on Avalanche

Avalanche attacks Daft Archer with Ballista

Avalanche attacks Daft Archer with Ballista

Traci strikes Quick Raider

>Rex vs. Fleet Leader

>Jackson strikes Quick Raider

>Calamity vs. Captain Luthan

>Luke vs. Quick Raider

"Alright, everyone, we can do this!"

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