About Properties Each faction controls territory that it gains through conquest, treaty, discovery, and sometimes, through purchase. A member of that faction can safely establish “property” within its faction, and will not be susceptible to losing money in raids against their property. Property
Note: If a builder chooses to participate in BoBS outside of the game system, then these rules do not apply. Builders can own certain types of property by paying the appropriate fee and building an appropriately sized MOC. Property licensing primarily takes place in the New World. Properties may also now be licensed in the old world. See here for how to license in the old world. If you build legally on another faction’s territory the government of the other faction is also able to seize your property (except in the case of forts, in which case a military engagement will have to be fought). In the case of faction bonuses, license discounts are tied to the faction on whose land you build; yield bonuses, however, are tied to the faction to which the builder belongs. See 'Types of Properties' below for more details on specific bonuses. Each type of property produces DBs (and with it PIPs). A maximum of three land-based builds by any player can be licensed in a single month. In addition a fourth build may be licensed per month if it is part of a collaboration between two or more players. Excess builds may be licensed in future months. Participation in one royal collaboration per month does not count against this limit. Further details on license limits can be found here. Note that players are free to build as much as they like; these limits only apply to the licensing of properties. Builders can buy small, medium, and large plots for their projects, each larger size increasing the yield of DBs earned each month. When licensing property, you must back it up with an appropriately sized MOC, and then fill out the Property Webform. Your first small property license, excluding forts and mines, is free. Sea Rats only pay 50 percent of all licensing costs to reflect the decentralised nature of their governance. Quality There is an expectation that property builds licensed under the EGS will involve a minimum level of effort in both build and presentation. Allowances will be made for collection limitations and experience; however, leadership reserves the right to reject MOCs considered poor quality or undersized. Leadership judgement on quality will be final. The goal for EGS properties should always be for quality over quantity and poor quality builds to boost settlement values will not be accepted.  Sizes on property charts are guidelines only. The only exception is unlimited plot sizes (Royal Properties) that have a minimum size of 100x100 or higher depending on the property type. Multiple builders are welcome to collaborate to reach larger footprints. We do not expect you to build squares, nor do we expect you to hit the exact limit and we allow for a pretty broad range of leeway. But of course, if we notice that a builder has built a MOC that is noticeably below his or her average, we reserve the right to reject builds or ask the builder to make changes. 'Royal' Properties require submission to the Brethren Court for leadership approval before licensing. Types of Properties

1) Residence:
A residence is where people live, and is not a place of production. Although some money is earned by keeping a residence, these are usually built for the prestige. The MOC should clearly show a dwelling of some sort. Residence Cost Plot Size Yield per Month Special Small 5DB 16x16 2DB   Medium 25DB 32x32 3DB   Large 50DB 48x48 5DB   Royal Palace 300DB >100x100 15DB Charter required 2) Artisan:
An artisan is a craftsman business, such as a blacksmith shop, tanner, barrel maker, etc. Services, such as taverns, are included in this category. The MOC should clearly show an artisan’s shop. Only factions or chartered organisations may apply for a 'Royal' licence.
Sea Rats earn an extra 30% yield on Artisan businesses. Artisan Cost Plot Size Yield per MRCA Yield (Sea Rats) Special Small 25DB 16x16 5DB 6.5DB   Medium 50DB 32x32 10DB 13DB   Large 75DB 48x48 15DB 19.5DB   Royal Crafter 3000DB >100x100 100DB 130DB Charter required 3) Factory:
A factory is a production facility. It is where raw materials are brought to in order to produce a manufactured product. Factories can include, but are not limited to: Hides production, rum and beer distilleries, textile factories, etc. The MOC should clearly show a factory. Only factions or chartered organisations may apply for a 'Royal' licence.
Members of Corrington pay 10% less for licensing and earn 10% more on yield for any factory. Factory Cost Cost (COR) Plot Size Yield per MRCA Yield (COR) Special Small 25DB 22.5DB 16x16 5DB 5.5DB   Medium 50DB 45DB 32x32 10DB 11DB   Large 75DB 67.5DB 48x48 15DB 16.5DB   Royal Factory 3000DB 2700DB >100x100 100DB 110DB Charter required 4) Commerce: A commerce building is a place where money and goods are exchanged. These include market places, local exchanges, banks, etc. The MOC should clearly show some type of commerce. Only factions or chartered organisations may apply for a 'Royal' licence.
Eslandians pay 20% less for licensing and earn 20% more on yield. Commerce Cost Cost (ESL) Plot Size Yield per MRCA Yield (ESL) Special Small 25DB 20DB 16x16 5DB 6DB   Medium 50DB 40DB 32x32 10DB 12DB   Large 75DB 60DB 48x48 15DB 18DB   Royal Commerce 3000DB 2400DB >100x100 100DB 120DB Charter required 5) Plantation:
A plantation is a piece of land that yields an agricultural bounty. Plantations can include, but are not limited to: Indigo, rice, sugar, cotton, cocoa, etc. The MOC should clearly show a plantation. Only factions or chartered organisations may apply for a 'Royal' licence. Plantation Cost Plot Size Yield per Month Special Small 25DB 32x32 5DB   Medium 50DB 64x64 15DB   Large 100DB 80x80 30DB   Royal Plantation 3000DB >128x128 100DB Charter required 6) Education: This is where the next generation is brought up! This category includes research buildings, lecture halls, libraries, etc. The MOC should clearly show a facility designed for educational purposes. Only factions or chartered organisations may apply for a 'Royal' licence.
Corries pay 20% less for licensing and earn 20% more on yield for any educational facility. Education Cost Cost (COR) Plot Size Yield per MRCA Yield (COR) Special Small 25DB 20DB 16x16 5DB 6DB   Medium 50DB 40DB 32x32 10DB 12DB   Large 75DB 60DB 48x48 15DB 18DB   Royal University 3000DB 2400DB >100x100 100DB 120DB Charter required 7) Art and Culture:
These include music halls, artist galleries, temples, statues, etc. The MOC should clearly be relevant to art or culture. Governmental buildings that do not clearly belong in some of the other categories (eg. a townhall, an embassy, or similar) are also included in the art and culture category. Only factions or chartered organisations may apply for a 'Royal' licence.
Oleanders pay 20% less for licensing and earn 20% more on yield for any Art and Culture property. Art and Culture Cost Cost (OL) Plot Size Yield per MRCA Yield (OL) Special Small 25DB 20DB 16x16 5DB 6DB   Medium 75DB 60DB 32x32 15DB 18DB   Large 150DB 120DB 48x48 40DB 48DB   Royal Gallery 3000DB 2400DB >100x100 100DB 120DB Charter required   8) Mine: (rules updated May 2022)
A mine is a piece of land that yields mineral wealth and works a little differently than other property types. Firstly, mines only come in one size - medium. All mines count as x2 towards settlement size and should meet an approximate minimum of a 32x32 stud footprint.  A standard mine (Rock Quarry, Clay Pit, Sandstone Quarry etc.) can be built and licensed as normal. Submit your build and license using the property licence form. Select 'Rock Quarry' as the mine type. However; if a builder wants to attempt to uncover precious minerals (see the list below), they must first present a 'prospecting' build. A prospecting build (no size limit) should show your characters prospecting for minerals. Prospecting builds cost 25DB and should be licensed using the property licence form and presented in their own thread (tag @Ayrlego for a speedy response). Prospecting builds will add +1 to settlement size IF the corresponding mine is subsequently constructed and licensed. Leadership will then announce the results of your prospecting build. Results are based on predetermined mineral percentages for each island and a random number selection between 1 - 100. For example: if an island has a 20% chance of striking coal, then 20 numbers will have been predetermined to be coal. You may strike out and hit rock, or you may discover one of the minerals listed below. Prospecting is a gamble. After the results are announced, if the builder then decides to mine the mineral they must create a second MOC to show its extraction. Submit your build and license using the property licence form. Select the appropriate mineral type as the mine type. Mine Type Cost for License Yield per Month Prospect 25DB nil Gold 100DB 55DB Silver 100DB 50DB Mercury 100DB 45DB Iron 75DB 40DB Copper 75DB 40DB Saltpetre 75DB 40DB Coal 25DB 30DB Salt 25DB 30DB Rock 25DB 10DB 9) Forts: Forts are defensive positions, and they protect from raids. Except for Royal Fortresses - which each settlement can have only one of - there is no limit to what fortress sizes can be built in settlements. There is only a maximum number of forts allowed per settlement. This number is dependent on the settlement size: Hamlet - 1, Town - 2, Large Town - 3, City - 4, Large City - 5, Grand City - 6, Capital City - 7 NB: A fort cannot be constructed in a settlement under attack, unless posted at least 18 days before the tMRCA deadline (or four days earlier than the attack deadline). This is to avoid forts being constructed in response to an attack.  Forts pay upkeep each MRCA turn. If that upkeep is not paid, the fort is "disabled" until upkeep has been paid.  There is no "backlog" of upkeep, the fort will be usable again the next turn that upkeep is paid for. The original starting forts all pay upkeep, except for the SR. They are: Eslandola: Nova Terreli - one royal fortress Bardo - two large fortresses Weelond - two large fortresses Oleon: Breshaun - two large fortresses Eltina - two large fortresses Corrington: Arlinsport - two large fortresses Sea Rats: Bastion - two large fortresses Due to the special status of Bastion as the capital of the Sea Rats, who have no old world capital to retreat to, the three large forts of Bastion are upkeep free. Fortress Size Construction Cost Upkeep per Month Plot Size   Stats Special Small 50DB 50DB 16x16   G:2 H:5 C:8   Medium 100DB 100DB 32x32   G:5 H:10 C:20   Large 300DB 200DB 64x64   G:15 H:20 C: 40   Royal 1000DB 600DB >100x100   G: 50 H:60: C:150 Charter required, Limit: 1 per Settlement