By Land - Maps, Properties, and Settlements in the EGS
Master Index
About Properties
About Settlements
Transaction Reporting Web Form
Property License Web Form
Our Dynamic World
These are not the final maps! There is much more to discover in this world. For this reason the maps will change as new voyages of discovery are waged, accidental discoveries are made, and New World peoples reveal their geographic knowledge.
There is the Old World and the New World, but it is theorised that many continents and islands lay in the unknown, and all of them may hold treasure.
The Old World
Northern Halos and the Madrice Peninsula (The Starting Map)
Southern Halos and the Forbidden Kingdoms
The Sea of Storms and Crossing to the New World
The New World
The Sea of Thieves Region (620AE Edition)
The Prio Sea Region (620AE Edition)
The New Haven Sea (621AE Edition)
Map Archive
Local Maps
Check out the Settlement Index for a comprehensive list of known New World Settlements with more maps and location specifications.
About Properties
Each faction controls territory that it gains through conquest, treaty, discovery, and sometimes, through purchase. A member of that faction can safely establish “property” within its faction, and will not be susceptible to losing money in raids against their property.
Property
Note: If a builder chooses to participate in BoBS outside of the game system, then these rules do not apply.
Builders can own certain types of property by paying the appropriate fee and building an appropriately sized MOC.
Property licensing primarily takes place in the New World. Properties may also now be licensed in the old world. See here for how to license in the old world.
If you build legally on another faction’s territory the government of the other faction is also able to seize your property (except in the case of forts, in which case a military engagement will have to be fought).
In the case of faction bonuses, license discounts are tied to the faction on whose land you build; yield bonuses, however, are tied to the faction to which the builder belongs. See 'Types of Properties' below for more details on specific bonuses.
Each type of property produces DBs (and with it PIPs).
A maximum of three land-based builds by any player can be licensed in a single month. In addition a fourth build may be licensed per month if it is part of a collaboration between two or more players. Excess builds may be licensed in future months. Participation in one royal collaboration per month does not count against this limit. Further details on license limits can be found here. Note that players are free to build as much as they like; these limits only apply to the licensing of properties.
Builders can buy small, medium, and large plots for their projects, each larger size increasing the yield of DBs earned each month.
When licensing property, you must back it up with an appropriately sized MOC, and then fill out the Property Webform.
Your first small property license, excluding forts and mines, is free.
Sea Rats only pay 50 percent of all licensing costs to reflect the decentralised nature of their governance.
Quality
There is an expectation that property builds licensed under the EGS will involve a minimum level of effort in both build and presentation. Allowances will be made for collection limitations and experience; however, leadership reserves the right to reject MOCs considered poor quality or undersized. Leadership judgement on quality will be final. The goal for EGS properties should always be for quality over quantity and poor quality builds to boost settlement values will not be accepted.
Sizes on property charts are guidelines only. The only exception is unlimited plot sizes (Royal Properties) that have a minimum size of 100x100 or higher depending on the property type. Multiple builders are welcome to collaborate to reach larger footprints. We do not expect you to build squares, nor do we expect you to hit the exact limit and we allow for a pretty broad range of leeway. But of course, if we notice that a builder has built a MOC that is noticeably below his or her average, we reserve the right to reject builds or ask the builder to make changes.
'Royal' Properties require submission to the Brethren Court for leadership approval before licensing.
Types of Properties
1) Residence:
A residence is where people live, and is not a place of production. Although some money is earned by keeping a residence, these are usually built for the prestige. The MOC should clearly show a dwelling of some sort.
Residence
Cost
Plot Size
Yield per Month
Special
Small
5DB
16x16
2DB
Medium
25DB
32x32
3DB
Large
50DB
48x48
5DB
Royal Palace
300DB
>100x100
15DB
Charter required
2) Artisan:
An artisan is a craftsman business, such as a blacksmith shop, tanner, barrel maker, etc. Services, such as taverns, are included in this category. The MOC should clearly show an artisan’s shop. Only factions or chartered organisations may apply for a 'Royal' licence.
Sea Rats earn an extra 30% yield on Artisan businesses.
Artisan
Cost
Plot Size
Yield per MRCA
Yield (Sea Rats)
Special
Small
25DB
16x16
5DB
6.5DB
Medium
50DB
32x32
10DB
13DB
Large
75DB
48x48
15DB
19.5DB
Royal Crafter
3000DB
>100x100
100DB
130DB
Charter required
3) Factory:
A factory is a production facility. It is where raw materials are brought to in order to produce a manufactured product. Factories can include, but are not limited to: Hides production, rum and beer distilleries, textile factories, etc. The MOC should clearly show a factory. Only factions or chartered organisations may apply for a 'Royal' licence.
Members of Corrington pay 10% less for licensing and earn 10% more on yield for any factory.
Factory
Cost
Cost (COR)
Plot Size
Yield per MRCA
Yield (COR)
Special
Small
25DB
22.5DB
16x16
5DB
5.5DB
Medium
50DB
45DB
32x32
10DB
11DB
Large
75DB
67.5DB
48x48
15DB
16.5DB
Royal Factory
3000DB
2700DB
>100x100
100DB
110DB
Charter required
4) Commerce:
A commerce building is a place where money and goods are exchanged. These include market places, local exchanges, banks, etc. The MOC should clearly show some type of commerce. Only factions or chartered organisations may apply for a 'Royal' licence.
Eslandians pay 20% less for licensing and earn 20% more on yield.
Commerce
Cost
Cost (ESL)
Plot Size
Yield per MRCA
Yield (ESL)
Special
Small
25DB
20DB
16x16
5DB
6DB
Medium
50DB
40DB
32x32
10DB
12DB
Large
75DB
60DB
48x48
15DB
18DB
Royal Commerce
3000DB
2400DB
>100x100
100DB
120DB
Charter required
5) Plantation:
A plantation is a piece of land that yields an agricultural bounty. Plantations can include, but are not limited to: Indigo, rice, sugar, cotton, cocoa, etc. The MOC should clearly show a plantation. Only factions or chartered organisations may apply for a 'Royal' licence.
Plantation
Cost
Plot Size
Yield per Month
Special
Small
25DB
32x32
5DB
Medium
50DB
64x64
15DB
Large
100DB
80x80
30DB
Royal Plantation
3000DB
>128x128
100DB
Charter required
6) Education:
This is where the next generation is brought up! This category includes research buildings, lecture halls, libraries, etc. The MOC should clearly show a facility designed for educational purposes. Only factions or chartered organisations may apply for a 'Royal' licence.
Corries pay 20% less for licensing and earn 20% more on yield for any educational facility.
Education
Cost
Cost (COR)
Plot Size
Yield per MRCA
Yield (COR)
Special
Small
25DB
20DB
16x16
5DB
6DB
Medium
50DB
40DB
32x32
10DB
12DB
Large
75DB
60DB
48x48
15DB
18DB
Royal University
3000DB
2400DB
>100x100
100DB
120DB
Charter required
7) Art and Culture:
These include music halls, artist galleries, temples, statues, etc. The MOC should clearly be relevant to art or culture. Governmental buildings that do not clearly belong in some of the other categories (eg. a townhall, an embassy, or similar) are also included in the art and culture category. Only factions or chartered organisations may apply for a 'Royal' licence.
Oleanders pay 20% less for licensing and earn 20% more on yield for any Art and Culture property.
Art and Culture
Cost
Cost (OL)
Plot Size
Yield per MRCA
Yield (OL)
Special
Small
25DB
20DB
16x16
5DB
6DB
Medium
75DB
60DB
32x32
15DB
18DB
Large
150DB
120DB
48x48
40DB
48DB
Royal Gallery
3000DB
2400DB
>100x100
100DB
120DB
Charter required
8) Mine: (rules updated May 2022)
A mine is a piece of land that yields mineral wealth and works a little differently than other property types. Firstly, mines only come in one size - medium. All mines count as x2 towards settlement size and should meet an approximate minimum of a 32x32 stud footprint.
A standard mine (Rock Quarry, Clay Pit, Sandstone Quarry etc.) can be built and licensed as normal. Submit your build and license using the property licence form. Select 'Rock Quarry' as the mine type.
However; if a builder wants to attempt to uncover precious minerals (see the list below), they must first present a 'prospecting' build. A prospecting build (no size limit) should show your characters prospecting for minerals. Prospecting builds cost 25DB and should be licensed using the property licence form and presented in their own thread (tag @Ayrlego for a speedy response). Prospecting builds will add +1 to settlement size IF the corresponding mine is subsequently constructed and licensed.
Leadership will then announce the results of your prospecting build. Results are based on predetermined mineral percentages for each island and a random number selection between 1 - 100. For example: if an island has a 20% chance of striking coal, then 20 numbers will have been predetermined to be coal. You may strike out and hit rock, or you may discover one of the minerals listed below. Prospecting is a gamble.
After the results are announced, if the builder then decides to mine the mineral they must create a second MOC to show its extraction. Submit your build and license using the property licence form. Select the appropriate mineral type as the mine type.
Mine Type
Cost for License
Yield per Month
Prospect
25DB
nil
Gold
100DB
55DB
Silver
100DB
50DB
Mercury
100DB
45DB
Iron
75DB
40DB
Copper
75DB
40DB
Saltpetre
75DB
40DB
Coal
25DB
30DB
Salt
25DB
30DB
Rock
25DB
10DB
9) Forts:
Forts are defensive positions, and they protect from raids.
Except for Royal Fortresses - which each settlement can have only one of - there is no limit to what fortress sizes can be built in settlements. There is only a maximum number of forts allowed per settlement. This number is dependent on the settlement size: Hamlet - 1, Town - 2, Large Town - 3, City - 4, Large City - 5, Grand City - 6, Capital City - 7
NB: A fort cannot be constructed in a settlement under attack, unless posted at least 18 days before the tMRCA deadline (or four days earlier than the attack deadline). This is to avoid forts being constructed in response to an attack.
Forts pay upkeep each MRCA turn. If that upkeep is not paid, the fort is "disabled" until upkeep has been paid. There is no "backlog" of upkeep, the fort will be usable again the next turn that upkeep is paid for.
The original starting forts all pay upkeep, except for the SR. They are:
Eslandola:
Nova Terreli - one royal fortress
Bardo - two large fortresses
Weelond - two large fortresses
Oleon:
Breshaun - two large fortresses
Eltina - two large fortresses
Corrington:
Arlinsport - two large fortresses
Sea Rats:
Bastion - two large fortresses
Due to the special status of Bastion as the capital of the Sea Rats, who have no old world capital to retreat to, the three large forts of Bastion are upkeep free.
Fortress Size
Construction Cost
Upkeep per Month
Plot Size
Stats
Special
Small
50DB
50DB
16x16
G:2 H:5 C:8
Medium
100DB
100DB
32x32
G:5 H:10 C:20
Large
300DB
200DB
64x64
G:15 H:20 C: 40
Royal
1000DB
600DB
>100x100
G: 50 H:60: C:150
Charter required, Limit: 1 per Settlement