dr_spock Posted October 23, 2015 As Admiral Ackabar would say, "It's a trap!". Easy picking for the Redcoats. POVRay output Bluerender output Share this post Link to post Share on other sites
Capn Frank Posted October 24, 2015 You squished me. Great entry. Share this post Link to post Share on other sites
dr_spock Posted October 25, 2015 You squished me. Great entry. Oops, I didn't realize I selected your fig's head from the LDD set of heads. Shall I redo the LDD entry? Thanks. Amazing ! Thank you. Share this post Link to post Share on other sites
Staslegomaster Posted October 25, 2015 Was the great skull standing unstable enough for the unlucky guys running away from the redcoats? Share this post Link to post Share on other sites
blackdeathgr Posted October 25, 2015 Hehe, very nice! My ldd skills suck as opposed to you! Share this post Link to post Share on other sites
dr_spock Posted October 26, 2015 Was the great skull standing unstable enough for the unlucky guys running away from the redcoats? Perhaps. Hehe, very nice! My ldd skills suck as opposed to you! Thank you. This is the second time I created something with LDD. It was hard but I learned how to group things. Share this post Link to post Share on other sites
BrickOn Posted October 26, 2015 Cool scene, liking the different rendering outputs :-) Share this post Link to post Share on other sites
Captain Dee Posted October 28, 2015 Now squishing pirates is one use of the big skull motif that I approve of (as long as it's not the Evil Captain Phred). The two different renders are interesting; I like the colors better on the first and the smoother appearance better on the second. Share this post Link to post Share on other sites