Zepher

Heroica RPG - Quest #139: Around the World

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Matthias sets the anvil down briefly in front of himself, places his hands on it, and closes his eyes, reaching out to sense what might be next.

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Hoke silently calls the orb to his hand but doesn't activate it yet. Torc looks toward the sound, calm as could be, yet ready to pounce if threatened.

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Wind Sprite Showdown Round Three

Dyric v. Wind Sprite B - Hit/Critical Hit ([26*2]+32=84)

Dyric -3 health

Wind Sprite Showdown Round Four

Dyric Slowed

Dyric -4 health

The Enemies

Wind Sprite A

Level ?? Flying

Health: 58/200

Special: Devilish Time - Adds 1 round to the round count.

Sprite's level is equal to the hero's.

Wind Sprite B

Level ?? Flying

Health: 58/200

Special: Devilish Time - Adds 1 round to the round count.

Sprite's level is equal to the hero's.

Wind Sprite C

Level ?? Flying

Health: 58/200

Special: Devilish Time - Adds 1 round to the round count.

Sprite's level is equal to the hero's.

The Hero

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed*

Level 32.5

Power Bonus: 0

Defense: 6

Health: 34/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),
Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon)
, Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

• Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

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A hoarde of golems rush up to the heroes.

heroicaquest100-golemgold.jpgheroicaquest100-golemcopper.jpgheroicaquest100-golemgold.jpg

"Leave this place."

The Enemies

heroicaquest100-golemcopper.jpgheroicaquest100-golemcopper.jpg

Copper Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 66 (33*2)

Defense: 6 (3*2)

Health: 728/728 (364*2)

Special: Copper Conversion – The target becomes hexed.

Drops: 20 gold

heroicaquest100-golemfeldspar.jpgheroicaquest100-golemfeldspar.jpg

Feldspar Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 72 (36*2)

Defense: 6 (3*2)

Health: 756/756 (378*2)

Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self.

Drops: 20 gold

heroicaquest100-golemgold.jpgheroicaquest100-golemgold.jpgheroicaquest100-golemgold.jpg

Golden Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 87 (29*3)

Defense: 6 (2*3)

Health: 873/873 (291*3)

Special: Gold Rush – All allies become hastened.

Drops: 20 gold

heroicaquest100-golemgranite.jpgheroicaquest100-golemgranite.jpg

Granite Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 68 (34*2)

Defense: 8 (4*2)

Health: 764/764 (382*2)

Special: Granite Headbutt – Causes 136 (68*2) damage to the target and stunned-effect to self.

Drops: 20 gold

heroicaquest100-golemjade.jpgheroicaquest100-golemjade.jpg

Jade Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 74 (37*2)

Defense: 6 (3*2)

Health: 708/708 (354*2)

Special: Jade Dust – All allies become blessed.

Drops: 20 gold

heroicaquest100-golemiron.jpgheroicaquest100-golemiron.jpg

Iron Golem

*Absorbs Earth*

Type: Humanoid/Rock

Level: 70 (35*2)

Defense: 8 (4*2)

Health: 678/678 (339*2)

Special: Iron Wall – Adds 2 (1*2) SP to all allies.

Drops: 20 gold

The Heroes

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Lucky* *Encouraged* *Hastened* *Mutated (3 Rounds)*

45 year old male human Marauder

Level:
45.8

Power Bonus:
7

Health:
64
/
64
192/192

Defense:
3

Gold:
4590

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26⅓ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 20 (+2 WP)

Defense
: 4

Health
: 36/36

Ether
: 26/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear), DDSSA (+2 health, +2 WP, +10 power)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard

Quest Items
: Anvil of Orrick

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 55
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice*

Power Bonus: 2, +7 WP

Defense: 41

Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 138

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned)

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon

Female Dragon Adult

Level 55.2

Health: 85/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

OoC: MDM, still have to go back and figure out what happened with your levels! Will do that shortly. As for mutated:

I'll let you know if I think of anything. Also, here's what the Crimson Serum does:

(Causes the mutated effect (The target is mutated into an abomination for the next three rounds, tripling their power and max health, but is also unable to use weapons, healing, or spells.)

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Matthias whips the Extraordinaire around and prepares to fire at the Copper Mob (from the back row), letting the rest of the party act first to make sure none of the party need healing.

> Matthias: If any party member injured, Heal (XX Replica) vs. first injured party member; else Extraordinaire vs. Copper Mob

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Something was wrong. Terribly wrong. Moments after taking the Serum, Guts' insides seemed to expand, his muscles bulged and his mind went blank. And then his eyes filled with a peculiar colour red. Red was all there was. There no longer were Heroes, no Eubric, no Guffington and no golems and a treasure room waiting to be pillaged. There was only a crimson mist. Guts opened his eyes, a tiny voice far in his mind said that might never have been closed. It did not matter. Two weapons, the Marauder's very own signatures, part of his body as much as any of his fingers and toes, were dropped as useless toothpicks. They did not fit in his hands anymore, as they had taken on twice, triple the size. Not that the being that was Guts Holla noticed. It only wanted to kill, to crush... something.

"GUTS SMASH!" Mutant Guts attacks Golden and Granite Golems with his first attack, Jade and Iron with his second.

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Hoke & Torc hold the defenses as mutant Guts & Matthias set to work on the golems.

Battle Order :

Hoke - nothing, back row

Guts

Matthias

Torc - nothing, back row

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Wind Sprite Showdown Round Five

Dyric v. Wind Sprite B - Shield/Shield (123, Wind Sprite A Assassinated)

Dyric -5 health

Wind Sprite Showdown Round Six

Dyric Slowed

Dyric -6 health

The Enemies

Wind Sprite B

Level ?? Flying

Health: 58/200

Special: Devilish Time - Adds 1 round to the round count.

Sprite's level is equal to the hero's.

Wind Sprite C

Level ?? Flying

Health: 58/200

Special: Devilish Time - Adds 1 round to the round count.

Sprite's level is equal to the hero's.

The Hero

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed*

Level 32.5

Power Bonus: 0

Defense: 6

Health: 23/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),
Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon)
, Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

• Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

Treasure Room Battle Round One

>Hoke does nothing

Guts v. Golden/Granite Golems - Riposte/Critical Hit ([45+7]*2*3=312 Damage Each -6 Golden Golems, -8 Granite Golems)

Guts v. Jade/Iron Golem - Special Damage/Damage (144-3=141)

Matthias heals Guts - Shield (+48 Health Guts, -1 ether)

Free Hits

Copper Golems v. Hoke (66/2-41=0 Damage)

Feldspar v. Guts (72/2-3=69 Damage)

The Enemies

heroicaquest100-golemcopper.jpgheroicaquest100-golemcopper.jpg

Copper Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 66 (33*2)

Defense: 6 (3*2)

Health: 728/728 (364*2)

Special: Copper Conversion – The target becomes hexed.

Drops: 20 gold

heroicaquest100-golemfeldspar.jpgheroicaquest100-golemfeldspar.jpg

Feldspar Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 72 (36*2)

Defense: 6 (3*2)

Health: 756/756 (378*2)

Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self.

Drops: 20 gold

heroicaquest100-golemgold.jpgheroicaquest100-golemgold.jpg

Golden Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 58 (29*3)

Defense: 4 (2*2)

Health: 567/582 (291*2)

Special: Gold Rush – All allies become hastened.

Drops: 20 gold

heroicaquest100-golemgranite.jpgheroicaquest100-golemgranite.jpg

Granite Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 68 (34*2)

Defense: 8 (4*2)

Health: 460/764 (382*2)

Special: Granite Headbutt – Causes 136 (68*2) damage to the target and stunned-effect to self.

Drops: 20 gold

heroicaquest100-golemjade.jpgheroicaquest100-golemjade.jpg

Jade Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 74 (37*2)

Defense: 6 (3*2)

Health: 708/708 (354*2)

Special: Jade Dust – All allies become blessed.

Drops: 20 gold

heroicaquest100-golemiron.jpgheroicaquest100-golemiron.jpg

Iron Golem

*Absorbs Earth*

Type: Humanoid/Rock

Level: 70 (35*2)

Defense: 8 (4*2)

Health: 678/678 (339*2)

Special: Iron Wall – Adds 2 (1*2) SP to all allies.

Drops: 20 gold

The Heroes

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Lucky* *Encouraged* *Hastened* *Mutated (2 Rounds)*

45 year old male human Marauder

Level:
45.8

Power Bonus:
7

Health:
64
/
64
66/192

Defense:
3

Gold:
4590

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26⅓ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 10

Defense
: 4

Health
: 34/34

Ether
: 25/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard

Quest Items
: Anvil of Orrick

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 55
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice*

Power Bonus: 2, +7 WP

Defense: 41

Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 138

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned)

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon

Female Dragon Adult

Level 55.2

Health: 85/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

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Hoke takes the hit from the Copper Golems as he sees there was a little miscommunication with his plan.

"Let's try that again," he says through gritted teeth as he shoves the Copper Golems back with his buckler.

Battle Order:

Hoke - Zoot's Order, Granite Golems, Back Row

Torc - Fire Breath, Copper Golems, Back Row

Matthais - Repeat Healing

Guts - Repeat

Edited by UsernameMDM

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Guts has 2 inherent power bonus and takes half damage from free hits from mail of the renegade commander.

"HOKE GO SMASH OR GUTS SMASH HOKE!"

Mutant Guts repeats.

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Matthias repeats his heal, knowing Guts will need to be around to get them through the fight.

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Guts has 2 inherent power bonus and takes half damage from free hits from mail of the renegade commander.

"HOKE GO SMASH OR GUTS SMASH HOKE!"

Mutant Guts repeats.

I gave you a power bonus of 7. Is that wrong? Golden Sceptre + Puglist Gloves = 7.

OoC: I just realized that I haven't been including free hits at all in your battle, Dyric. I will be starting this upcoming round. That was a real dumb move on my part. Just letting you know, they're coming.

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OoC: I just realized that I haven't been including free hits at all in your battle, Dyric. I will be starting this upcoming round. That was a real dumb move on my part. Just letting you know, they're coming.

That's why it's felt so easy. To clarify, they'll free hit me with my full level, right? I may have to shift strategy.

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OoC: Yes, they will. Obviously row and SP will be taken into account, though.

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Alright, noted.

I guess I'll just have to go with this... I fire at Wind Sprite B (C, C) from the back row.

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Wind Sprite Showdown Round Seven

>Dyric v. Wind Sprite B - Shield/Aim (6,3, No Assassination)

Wind Sprite C v. Dyric - [32/2]-6=10 Damage)

Dyric -7 health

Wind Sprite Showdown Round Eight

Dyric Slowed

Wind Sprite B+C v. Dyric - [32*2/2]-6 Damage=26, KO

The Hero

8665348867_7a3fe1b756_t.jpg

Dyric Rone
(The Legonater)

Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* *Deals Darkness* *Slowed*

Level 32.5

Power Bonus: 0

Defense: 6

Health: 1/44

Gold: 286

Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear),

Inventory:

• Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),
Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon)
, Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect),

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear),

• Diamond, Opal, 3 Silver Ore (Worth 60 gold), Sapphire

• Bedroll, Shovel, Magic Compass

• Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Mead, Nostrum, Soma, Venom (2), Mythril Shards (5/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Raw Meat (+5 health), Ancient Bone

Dyric stumbles back out of the Forge and the Forge Master chuckles under his breath.

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I sleep in my bedroll, and then drink a Mead and a Soma. I also buy an Agni bomb from Zeus.

Edited by The Legonater

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OoC: Since I'm not getting a response from Scuba, I will continue to run the battle with his current power bonuses.

Treasure Room Battle Round Two

>Hoke v. Granite Golems - High Jump (Land Next Round)

>Torc v. Copper Golems - Damage (66/2=33 Damage)

Matthais heals Guts - Heal Less (+26 Health, -1 ether)

Guts v. Golden/Granite Golems - Damage/Riposte (58-8=50 Damage Granite Golems, Golden Golems Confused)

Guts v. Jade/Iron Golem - Riposte/Critical Hit ([45+9]*2*3=324)

Free Hits

Feldspar v. Hoke - Miss

The Enemies

heroicaquest100-golemcopper.jpgheroicaquest100-golemcopper.jpg

Copper Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 66 (33*2)

Defense: 6 (3*2)

Health: 728/728 (364*2)

Special: Copper Conversion – The target becomes hexed.

Drops: 20 gold

heroicaquest100-golemfeldspar.jpgheroicaquest100-golemfeldspar.jpg

Feldspar Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 72 (36*2)

Defense: 6 (3*2)

Health: 756/756 (378*2)

Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self.

Drops: 20 gold

heroicaquest100-golemgold.jpgheroicaquest100-golemgold.jpg

Golden Golem Mob

*Absorbs Earth* *Confused (3 Rounds)*

Type: Humanoid/Rock

Level: 58 (29*3)

Defense: 4 (2*2)

Health: 567/582 (291*2)

Special: Gold Rush – All allies become hastened.

Drops: 20 gold

heroicaquest100-golemgranite.jpgheroicaquest100-golemgranite.jpg

Granite Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 68 (34*2)

Defense: 8 (4*2)

Health: 460/764 (382*2)

Special: Granite Headbutt – Causes 136 (68*2) damage to the target and stunned-effect to self.

Drops: 20 gold

heroicaquest100-golemjade.jpgheroicaquest100-golemjade.jpg

Jade Golem Mob

*Absorbs Earth*

Type: Humanoid/Rock

Level: 74 (37*2)

Defense: 6 (3*2)

Health: 390/708 (354*2)

Special: Jade Dust – All allies become blessed.

Drops: 20 gold

heroicaquest100-golemiron.jpg

Iron Golem

*Absorbs Earth*

Type: Humanoid/Rock

Level: 35

Defense: 4

Health: 312/339

Special: Iron Wall – Adds 1 SP to all allies.

Drops: 20 gold

The Heroes

19915137201_c8843378f1_t.jpg

Guts Holla (Scubacarrot)
*
Dancing
**
Dualstriking
*
*Immune to all
E
l
e
m
e
n
t
s
,
Weakened
,
Fragile
,
Asleep
,
Confused
,
Slowed
,
Afraid
,
Blinded
* *Lucky* *Encouraged* *Hastened* *Mutated (2 Rounds)*

45 year old male human Marauder

Level:
45.8

Power Bonus:
9

Health:
64
/
64
92/192

Defense:
3

Gold:
4590

Equipment:
Balanced Rapier
(WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) &
Mythril Edge
(WP: 64,
Ice
,
Darkness
,
Light
, attacks restore 3 health, dagger),
Dancing Shoes
(Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to
Asleep
,
Confused
,
Fragile,
Slowed,
Afraid,
Weakened
and
Blinded
, + Immunity to
Darkness
,
Light
,
Fire
,
Air
,
Earth
,
Wood
,
Lightning
, and
Ice
Elemental Damage, footwear),
Pugilist's Gloves
(2+ Power, Immune to
Weakened
, handwear),
Orange Mask of Z
(Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy),
Mail of the Renegade Commander
(SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped),
Golden Sceptre
(Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.),

Inventory:

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to
Cursed
, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear),

Beholder's Eye
, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass

• 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 4x Smelling Salts, Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb

• 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Mythril Shard

Topaz
,
Amethyst
,
Sapphire
, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile)

Guanette's Map (Quest Item)

15776593006_d5e8922489_o.png

Matthias
the Carnival Crusader (StickFig)

Level 26⅓ Druid
*Gains 10 gold for each Humanoid killed* *Immune to
Bound
,
Slowed
*

Power Bonus
: 10

Defense
: 4

Health
: 34/34

Ether
: 24/26

Gold:
1432

Equipment
: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target,
Darkness
- and
Lightning
-elemental, user is
Slowed
, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from
Bound
and
Slowed
effects, footwear)

Inventory
: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being
Encouraged
at the start of any battle, headwear), Garnet (
Earth
), 2x Opal (
Ice
), Ruby (
Fire
), Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits. Worth nothing, except in magic shops where it is worth 5 gold.), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Adamantite Shard

Quest Items
: Anvil of Orrick

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)

Human Male Dragoon

Level 55
*Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1,
Dark
, Light, Ice*

Power Bonus: 2, +7 WP

Defense: 41

Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread)

Gold: 138

Equipment
:
Zoot's Order
(WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only),
Steel Buckler
(SP:31, Darkness-elemental),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile),
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Medal of Glory
(Wearer gains triple experience, accessory),
Bone Claws
(+3 WP, 2 SP, hand wear),

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Hollow Flagpole
(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance),
Great Axpeord
(WP:40, cannot be wielded with a shield; greatsword/axe/spear)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Heavy Armo
r (SP: 5, Immune to Fragile),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Coat Hanger
(Allows for a second body wear, Accessory),
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.)

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned)

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
- Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence, Mythril Shard

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

16858651466_09a5cf51c9_o.jpg

Torc the Adult Brown Dragon

Female Dragon Adult

Level 55.2

Health: 52/85

Element: Fire

Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.

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I gave you a power bonus of 7. Is that wrong? Golden Sceptre + Puglist Gloves = 7.

Should be 9 (2 from mushrooms, 2 gloves, 5 sceptre.) And I think you forgot to actually half the free hit last round. ;)

Edited by Scubacarrot

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Repeat ALL.

Will the Granite Golems be destroyed with Hoke's Jump Hit? ((WP: 47*5) + (Level 55 + Power 2))*2 Darkness Elemental Multiplier = 584 or does Row come into play for 584/2 = 292

Battle Order:

Hoke - Zoot's Order, Granite Golems, Back Row

Torc - Fire Breath, Copper Golems, Back Row

Guts - Repeat?

Matthias - Repeat?

Edited by UsernameMDM

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