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Isn't this rendered in BlueRender? Very nice, almost real (those first 3 lighter images)! :thumbup:

BTW does it have any modularity? Hope it has, would be nice to see them. :wink:

Edited by bublible

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Yes, that's Bluerender. All settings were default. I've just added more samples to the sunlight because shadows were too noisy.

No, no modularity this time.

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Yes, that's Bluerender. All settings were default. I've just added more samples to the sunlight because shadows were too noisy.

No, no modularity this time.

Oh c'mon - this is not default BR scene settings, is it? :grin:

It is too realistic for default settings (all the time I use them all is extremely "overlighted" etc. so I have to heavily modify those settings like I told you before in BR topic when you were asking about lights intensity, remember? Or maybe it is just for me as I am using mostly white color so it multiplies a lot...who knows). :sceptic:

Anyway I really like how you manage to achieve that realness (having such a strong shadows and yet no extreme "overlighting"), great! :thumbup:

Edited by bublible

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I'd be glad to make better renders, but I still don't know how to. I've just changed the color of plane and samples of sunlight. And turbidity for last two renders. I think the point is in colors of model. Not bright and not saturated. For example another choise of colors doesn't look good.

TyKPuFh.png

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I'd be glad to make better renders, but I still don't know how to. I've just changed the color of plane and samples of sunlight. And turbidity for last two renders. I think the point is in colors of model. Not bright and not saturated. For example another choise of colors doesn't look good.

Yea,that's exactly what I thought when I said my problem is most probably that I use primarily white bricks on white baseplane...I was able manage it in a way but still not satisfied + I also realize that the worse quality my latest test render have here in my testing PC is because I did not realize I am rendering using my own NOT YET FINLIZED modified SunFlow .jar that has all those latest achievement I did for BR but it got something wrong along the way so the colors are extremely, ehm, oversaturated, gee! :grin: :grin: :grin:

Anyway now as I know the problem is somewhere inside my src code all I have to do is finding out where...and I already most probably know, uff. :wacko:

The problem appears to be in "too dar glasses fix" code I made...gotta find another way around that prob. :sceptic:

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What did you use for the blue print idea? This I would like to learn. Great looking ship

I turned on outlines in LDD-2-PovRay, painted model white and rendered it on minimum settings. Than just Photoshop to invert outlines to white.

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