OLDNUT Posted June 3, 2015 While waiting for LDD update I started to look into rendering on a MAC. Wanted to get just a little more control over the CTRL K from LDD. Below is the first usable example. Did end up doing more than a little more. The learning path was hit & miss. But finally the workable process: With model in LDD export to LDraw (*.ldr) Open in Bricksmith If all bricks are present…exit If all bricks are NOT present make corrections and save. Open in LeoCAD Export to 3D Studio (*.3ds) Start Blender Import 3D Studio (*.3ds) Save as Blender file (*.blend) Following the files extensions. *.lxf>*.ldr>*.3ds>*.blend The steepest learning curve came within Blender learning to render anything. The first spoiler is the software set used. The second spoiler is the websites I found in the process of learning. Software MAC OS X 10.6.8 LDD 4.3.8 1564.2 Blender 2.74 Bricksmith 2.6.1 LeoCAD 0.80.2 Gimp 2.8.14 TextEdit 1.6 YouTube [Part 1,2 & 3] Blender 2.6 Tutorial : Importing Legos (Mac & PC) by Laustinart Blender 2.7 Tutorial Lesson 1 thru 13 (out of 47 lessons) by BornCG Blender HDRI Tutorial: Cycles by Jay Weston The Basic of Good Texturing in Blender by Andrew Price Web Sites with info LEGO Materials in Blender Cycles by Rioforce Luke https://rioforce.wor...blender-cycles/ Bevel shader by varenvarken http://www.blenderar...95-Bevel-shader Blender Hotkeys http://blendertips.com/hotkeys.html Share this post Link to post Share on other sites
Nachapon Lego Posted June 4, 2015 Thanks for sharing. Very useful. Share this post Link to post Share on other sites
Shroud Posted June 4, 2015 I used to do this exporting into Lightwave (Ldd>ldr>lwo). Unfortunatly even Ghalaghers xml used to get LDD mocs to Ldraw wasnt complete. Did the same for 3dsmax thats how my mate got it into the unity engine. http://gallaghersart.com/page/new_ldd_parts_and_the_ldraw.xml <<Thats the file, never got finished by them :/ Share this post Link to post Share on other sites
OLDNUT Posted June 8, 2015 Thanks for sharing. Very useful. Thanks for the comment. I used to do this exporting into Lightwave (Ldd>ldr>lwo). Unfortunatly even Ghalaghers xml used to get LDD mocs to Ldraw wasnt complete. Did the same for 3dsmax thats how my mate got it into the unity engine. http://gallaghersart...d_the_ldraw.xml <<Thats the file, never got finished by them :/ I'm working on using this information and thanks for the tip. Share this post Link to post Share on other sites