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Judge of the Wastelands

[G:F10, U vs. DK] The Road to Petraea.

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We had been Traveling through Kaliphlin for some time, and I was anxious to return home. Amir Navabi had promised a ship to take us when he could secure one. But we were caught up in the Civil War, and I feared I might never see my homeland again.

But as we traveled, we had come upon an Ulandian Lieutenant, and he and Amir had decided to venture into enemy territory. I personally had no wish to fight, only to return. But if returning meant raiding traveling parties on the road, thus be it. And we had just stumbled upon such a party.

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I head the Desert King Commander disscussing options with his escort. But they would not be afforded the time to think.

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"Surrender," Amir called. One of the bandits protecting the caravan spat at him, initiating his own demise.

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"Attack!" Amir was always ready for battle, and wanted to spite the Desert King as much as possible

I, on the other hand, while not exited about fighting the Desert King, felt the feeling all Vikings feel before battle.

Warrior rage.

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Rollo and I engaged the DK forces on our side, and made quick work of them. They were bandits, not the Warriors fighting at the fronts of this terrible War.

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Amir was once again re-asserting his ability to fight with his sword. The man was a natural, I hadn't seen a swordsman like him in my life. While Rollo had speed and power, Amir had something more. His sword strokes somehow.....flowed, like a dance. His sword just seemed to weave in and out, doing it's deadly work. I doubted if anyone could defeat him in open confrontation.

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Meanwhile, I had seen the Escort Leader sneak up on Amir. With a bellow of rage to wake the dead, I charged.

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The force of my stroke was so powerful it sent the mummy warrior tumbling right past Amir and the DK Commander, running into one of the horses.

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Amir hadn't even had to use his sword on the poor leader, which was just as well. The person I though was the leader of this Caravan was a lass of no more than 17.

"Last chance," Amir told her. "Surrender." And she did.

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We had won the battle, but much remained to be decided.

"I snitched one of there," Lydia told us, holding out a ruby of outstanding quality. "So we can sail back to Mitgardia."

"Yes," Rollo exclaimed. "Now we can go home!"

"Not that simple, I'm afraid," I interjected, stopping their celebration. "If we try to re-cross the border, Desert King forces will surely capture us. It's a miracle they didn't on the way in."

"Then how do we get out?" Lydia asked, crestfallen.

"We'll help Ulandus win Petraea. if they win there, they'll give us a boat."

"Very well," Rollo murmured, still angry at our predicament. And with good reason.

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As Amir and the rest of the raiding party moved forward, I pulled him aside.

"Amir, you're heading to Petraea, aren't you?"

"Yes, why?" He had been heading there from the start, after all.

"We will help you take the city," I told him. He actually smiled, which was the equivalent of tears of joy from him. Then his face shadowed. "In return for what?"

"Safe passage, and a boat back to Mitgardia after the battle."

Amir frowned for a moment, then decided.

"It's a deal," He told me.

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Parting shot............

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and the build without figs (mostly, anyway)

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Builder's notes: So this was fun to build, and I really love the olive green and dk orange I got from BL. But tell me what you think!

Author's notes: Not much story here ether, but oh well. I have a huge build planned for Petraea, and the story will get really interesting from there. Oh, and sorry I haven't posted in forever........But I have finals for school coming up, so I probably won't be that active again until May/June. Anyway, enjoy!

Oh, and did I mention?

I would like to claim UoP credit for Geography: Desert Landscape.

For the Praise of His Glory!

~Andrew

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Fantatic build! The landscape is excellent, I really like the patches of dark orange :thumbup: The road is very nice too.

+1 UoP :classic:

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Great job! I like the coloring, and I'm looking forward to our crossover in May. :classic:

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Lovely build. I really like the colors and textures you have used. It seems like a pretty direct attack though, which is kind of against the guerilla spirit?

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Cool build, nice landscaping and wonderful path - never would have thought of using the 1x1 round tiles upside down! :thumbup:

Lovely build. I really like the colors and textures you have used. It seems like a pretty direct attack though, which is kind of against the guerilla spirit?

Since it is not an attack on the territory as such (a fortress, the city, or such), but rather an ambush/assault on someone of the road, I would think it is quite alright. :classic:

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Fantatic build! The landscape is excellent, I really like the patches of dark orange :thumbup: The road is very nice too.

+1 UoP :classic:

Thanks!

Neat work here, the road looks very nice! :thumbup:

Thanks, Kai!

Great job! I like the coloring, and I'm looking forward to our crossover in May. :classic:

Indeed.

Lovely build. I really like the colors and textures you have used. It seems like a pretty direct attack though, which is kind of against the guerilla spirit?

Well, the caravan wasn't expecting it, and they are moving through DK territory.......

Great road! :thumbup:

Thanks!

Cool build, nice landscaping and wonderful path - never would have thought of using the 1x1 round tiles upside down! :thumbup:

Since it is not an attack on the territory as such (a fortress, the city, or such), but rather an ambush/assault on someone of the road, I would think it is quite alright. :classic:

Thanks!

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Nice guerrilla Andrew, great job on the landscaping and fig posing! :thumbup: I'm looking forward to your Petraea build! :wink:

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Interesting road design, the upside down 1x1 round tiles give a neat texture :thumbup: Good battle posing too :classic:

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The base isn't highly detailed but for storytelling with repeated reposing of figs for action photography you don't really need it. The roadbed, arched rock, dark orange and olive green all add enough flavor to the scene as it's shown.

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Interesting road design, the upside down 1x1 round tiles give a neat texture :thumbup: Good battle posing too :classic:

Thanks! Yeah, I've wanted to test that design for a while now.......

The base isn't highly detailed but for storytelling with repeated reposing of figs for action photography you don't really need it. The roadbed, arched rock, dark orange and olive green all add enough flavor to the scene as it's shown.

Thanks!

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