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[Software] Blueprint, a building instruction generator for LDD

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8 hours ago, Chesleyn said:

Hallo SylvaniLS,

first of all thank you answer.  I use Windows 10 Home 64 bit version with the latest updates, also Java 8 with the update 221 Realease from 16 July and the OpenGL 4.6 is up to date. Graphics cards is Geforce GTX 1060. Direct version 11.3.  I downloaded the zip file then opened it then clicked blueprint.bat.  Then this error message comes.  I would be grateful for Hielfe.  Greetings Ches

Grüße Ches

Hi there, you're opening the blueprint.bat file from inside the zip? You should first unpack the zip on a folder, then run it from there.

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Posted (edited)

@Chesleyn

Did you simply opened the zip archive or did you extract it somewhere in your computer?
The correct way is to extract it and only then launch the batch file.

EDIT: oops, anticipated.

Edited by Calabar

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Hello Calabar,

first right Thank you very much for your help!  Through your tip Everything now works properly.  

Greetings Ches

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Hi,

I've just stumbled across this (OK, a few years too late) and tried to get it running without success. I suspect it's either a Java version issue or my graphics card is ancient but it's hard to tell without the source code. I'm an enterprise Java architect by trade and would love to see the code to this as I've never done anything desktop or graphics related. It looks amazing. If you ever want a small group to help you out, let me know, I might have skills.

Here's the command line output and stacktrace

Windows 10, Java 8 build 122

 

This is trying load https://bricksafe.com/files/LegoOri/31058---fish/Fish02.lxf

Operating system detected: Windows
Starting Blueprint v0026.. Good luck!
Current folder: C:\Users\gvh12\Downloads\Blueprint0026
Initializing database..
Database is located in: C:\Users\gvh12\AppData\Roaming\Blueprint\database\brickcache.db
Cache is up to date (1x777)
OpenGL version:      3.2.0 NVIDIA 436.30
OpenGL vendor:       NVIDIA Corporation
OpenGL renderer:     GeForce GT 710/PCIe/SSE2
OpenGL shading lang: 1.50 NVIDIA via Cg compiler
Loading brick 87747 TOOTH Ø3.2 SHAFT
...
....
....

Loading brick 3747 ROOF TILE 2X3/25° INV.
Model parsed in 3121ms
Model loaded. 124 parts, 1 groups.
Total mem: 60534784
Total mem after new page: 60534784
Total mem after build pages: 60534784
Total mem after build steps: 60534784
Rendering assembly x5
null!!!
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.NullPointerException
        at blueprint.Blueprint.g(Unknown Source)
        at com.sun.javafx.application.PlatformImpl.lambda$null$5(PlatformImpl.java:295)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.javafx.application.PlatformImpl.lambda$runLater$6(PlatformImpl.java:294)
        at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
        at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
        at com.sun.glass.ui.win.WinApplication.lambda$null$3(WinApplication.java:177)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.NullPointerException
        at blueprint.c.f.recalculateImage(Unknown Source)
        at blueprint.c.f.<init>(Unknown Source)
        at blueprint.c.b.<init>(Unknown Source)
        at blueprint.Blueprint.a(Unknown Source)
        ... 8 more
Caused by: java.lang.RuntimeException: java.lang.NullPointerException
        at blueprint.opengl.d.a(Unknown Source)
        at blueprint.b.b.a.b.d.a(Unknown Source)
        ... 12 more
Caused by: java.lang.NullPointerException
        at blueprint.opengl.d.a(Unknown Source)
        at blueprint.opengl.d.a(Unknown Source)
        at blueprint.opengl.d.b(Unknown Source)
        ... 14 more


 

 

PS I noticed experiments with iText for PDF building. I know this project is dead but read the iText licence options very very carefully...

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