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vitreolum

Golem Hunt

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Had this golem build for a while, and I need to take it apart for the parts. I didn't have the time and mood to make a proper landscape so I just threw this silly base together.

Will probably add a detailed story later, main idea is the characters get a job (build 1) to hunt down a golem (build 2).

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Would like to claim UoP credits for:

- flowing water

Edited by vitreolum

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Wow... nice build.

I especially like the flooring in the first and the boldness of the foilage in the second moc.

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Really like that dk brown flooring on the first vig! :thumbup: The scatter technique on the second MOC is very unique and works fairly well, especially with the bright vegitation! +1 on the UoP credit.

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Both builds are beautiful! I really l like the second one! Lovely done

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These are great, inventive builds. I think you are probably one of a few that could possibly pull off landscaping like in the second one. Love that golem especially, though, as it reminds me of Attack on Titan!

That said, I don't think I'll ever be a fan of the landscaping technique you used in the second build. I admire the look you pulled off, but I'm not a huge fan of throwing loose pieces together as water or ground or whatever.

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These are neat little builds.

That said, I don't think I'll ever be a fan of the landscaping technique you used in the second build. I admire the look you pulled off, but I'm not a huge fan of throwing loose pieces together as water or ground or whatever.

I do like how the landscaping looks, but I agree with mccoyed that the loose piece groupings do not look as nice as the other excellent builds you have done.

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Great job on the first build, excellent flooring technique! I really like the wall and the fig combo's as well :thumbup:

Nice groundwork with the second one, the vegetation definitely helps with the scatter technique :classic:

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I really like the wall and floor designs for the first vignette and the second one being such a simple idea but it works beautifully! Good job. :thumbup:

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Very cool build! I really like the look of the floor in the first one, I'm going to have to use that technique. As for the second one, very innovative, I actually like it. I think it looks like the the golem has smashed all the surrounding trees/buildings/etc., and it totally works for me. Great job!

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So crazy and I love it! The first scene is beautiful! Great colours, minifigs and light!

The second is craaaazy! HAs a really post apolyctic feel to it! Great idea!

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The first build is lovely! A beautiful moc all around.

The second one is very original. Way to think out of the box.

Great job! Keep up the good work :)

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+1 UoP DoH. Very innovative landscape and I love the floor and interior in the first moc :thumbup:

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The first build is very clean and has nice texturing on the floor. :thumbup: Oddly, the loose pieces for the base of the second works amazingly well! Great figs too!

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+1 for the flowing water. Interesting technique for the landscape in the second shot. Reminds me in some way of the really twisted volcanic landscapes in Hawaii.

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Thanks a lot guys, not very sure how much I like the second one, but it does somehow work. Maybe a better choice of parts and removing the large plates would improve it (I just dumped the brown parts from the zip straight into the light tent).

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Great vignette and that second MOC (/brick pile? :wink:) looks very good as well!

UoP +1 for flowing water. I don't think I've seen that many of that kind of piece used for water before?

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You have instructions or a LDD file for that second build to share with us vitreolum? .. :laugh:

It looks quiet well in this picture.. but I guess its just a thing that can be done one time.. if somebody tries to copy it, this novelty technique won't work anymore

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Very innovative builds! The first build is very well done, and While im not a fan of the technique in the second one I must admit that it came out very well. Perhapse it would feel more natural without those random studs up plates that upset the feel of fallen trees and stuff.

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