The Legonater

Heroica RPG - Quest #113: Mystery in the Mines

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Results of Round One of the

>Thalion vs. Wild Chainman A (B) - Hit ((13+29)x2=84 damage; 150-84=66 health)

>Alexander vs. Wild Chainman B - Critical Hit ((15x2+24)x2=108 damage; 66-108=KO'd, Chainman A and B's level increases by 5)

Quellir vs. Wild Spearman A - Take Charge (Quellir is now encouraged)

>William vs. Wild Spearman B - Aim (12 damage; 150-12=138)

Siercon vs Wild Spearman C - Shield (8+11=19 Lightning damage to all enemies)

Wild Chainman C vs. Thalion ((15/2)-7=0 damage)

The heroes begin a quick offense against the Norghs. Thalion and WIlliam dish out quick attacks, whittling away the health of the WIldmen. Alexander hits one of the Chainman with a deadly blow, knocking it to the ground. Siercon proves his worth by sending out a powerful wave of magic, injuring all the Norghs. Encouraged by the sight, Quellir readies himself for the fight.

The Enemies:

img_0702.jpg

Wild Spearman A

Humanoid Beast

Level:
10

Health
131

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0702.jpg

Wild Spearman B

Humanoid Beast

Level:
10

Health
117

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0702.jpg

Wild Spearman C

Humanoid Beast

Level:
10

Health
138

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0703.jpg

Wild Chainman A

Humanoid Beast

Level:
15

Health:
45

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

img_0703.jpg

Wild Chainman C

Humanoid Beast

Level:
15

Health
138

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09) *Party Leader*

99 years old elf Hunter

Level 24.66

Power
: 37 (LVL 22+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
19.5 Warden

Power:
31

Health:
34/34

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger)

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Sorcerer

Level:
29 1/3 *Immune to
Fragile
,
Sealed
* *Causes
Jinxed
on successful hits*

Power:
42 (Level 29 + WP 13)

Defense
: 7
(3 + 4)

Health:
37/37
(5 + 28 + 4)

Ether:
42/44
(5 + 28 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
, Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
), Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
), Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 11 Mage

Power:
19
(11 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/15
(4 base + 9 lvl)

Ether:
14/15
(5 base + 9 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (2)

IMG_1816_zpsb0c9914f.jpg

Quellir

Level 10 Knight

Health: 20/20

SP: 5

Inventory: Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

Party Leader, please provide an Order of Actions.

Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves.

Any enemy left untargeted will receive a Free Action.

Edited by The Legonater

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Thalion attacks Spearman A (and B) with a Darkness spell, from back row.

OOC: Since Thalion attacked with a Darkness spell, Chainman A and B should be at 66 health (150 - 84), and because Alexanders crossbow has Amethyst and Opal in it Chainman B should be KO'ed, right?

Also, since Thalion fights from the back row and has 7 SP (10/2 - 7 SP = 0 damage), he should have taken no damage from the free hit, right?

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Alexander attacks Wild Chainman A from the back row.

Battle Order:

Thalion attacks Wild Spearman A from the back row, if dead attacks Spearman B

Alexander - Wild Chainman A from the back row

William - Wild Chainman C from the front row

Quellir - Wild Spearman B from the front row

Siercon - Wild Spearman C from the front row

Edited by Wedge09

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OOC.

Correct me if I am wrong, but Siercon intended to use a physical attack on the enemy with the lullaby wand, specifically for the 100% sleep inducement upon a hit. So a critical hit, wouldn't have changed the initial attack into a spell, just increased the "stab" damage. So no elemental damage, just more damage + Sleep effect (only usable from the front row as the lullaby wand is a close range weapon).

I'm sure there is much room for me to be wrong, but please let me know. Cause if this guy is asleep, I see no reason to not attack someone else and let him slumber...

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Results of Round Two of the

>Thalion vs. Wild Spearman A (B) - Critical Hit (((13+29)x2)x2=168 damage; both KO'd)

>Alexander vs. Wild Chainman A - Special Damage: Whip It (15x2)/2-6=9 damage; 38-9=29 health)

William vs. Wild Chainman C - Special Damage: Whip It (15x2)-14=16 damage; 34-16=18 health)

Quellir vs. Wild Spearman B C - Take Charge (Quellir is now encouraged)

Siercon vs Wild Spearman C - Hit (8+11=19 damage, Wild Spearman C Asleep)

The offense continues, and Thalion deals a deadly strike that takes out two of the wildmen. Quellir is yet again encouraged by the heroe's fighting abilities. Siercon puts a Spearman to sleep, but things quickly go back as the two Chainmen deal several strikes against William and Alexander. Injured, yet still alive, the heroes get back up for another round.

The Enemies:

img_0702.jpg

Wild Spearman C

Humanoid Beast

Level:
10

Health
138

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0703.jpg

Wild Chainman A

Humanoid Beast

Level:
15

Health:
45

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

img_0703.jpg

Wild Chainman C

Humanoid Beast

Level:
15

Health
119

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09) *Party Leader*

99 years old elf Hunter

Level 24.66

Power
: 37 (LVL 22+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 29/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
19.5 Warden

Power:
31

Health:
18/34

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger)

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Sorcerer

Level:
29 1/3 *Immune to
Fragile
,
Sealed
* *Causes
Jinxed
on successful hits*

Power:
42 (Level 29 + WP 13)

Defense
: 7
(3 + 4)

Health:
37/37
(5 + 28 + 4)

Ether:
40/44
(5 + 28 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
, Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
), Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
), Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 11 Mage

Power:
19
(11 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/15
(4 base + 9 lvl)

Ether:
13/15
(5 base + 9 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (2)

IMG_1816_zpsb0c9914f.jpg

Quellir
Encouraged

Level 10 Knight

Health: 20/20

SP: 5

Inventory: Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

Party Leader, please provide an Order of Actions.

Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves.

Any enemy left untargeted will receive a Free Action.

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Alexander attacks Wild Chainman C from the back row.

Battle Order:

Thalion attacks Wild Chainman C from the back row

Alexander - Wild Chainman C from the back row

Quellir - Wild Chainman A from the front row

Siercon - Wild Chainman A from the front row

William - takes a potion from the back row

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Siercon - Wild Chainman A from the Back row with a Lightning spell

Siercon feared getting knocked out in a single blow, and hoped this wouldn't hurt any of Alexander's plans...

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Results of Round Three of the

>Thalion vs. Wild Spearman C (Chainman A) - Sleight of Hand (Both enemies confused)

>Alexander vs. Wild Chainman C - Hit (15+22)x2=74 damage; 119-74=44 health)

Quellir vs. Wild Chainman A - Special Damage: Whip It ((15x2)-5=25 damage, Quellir KO'd)

William drinks a potion

>Siercon vs Wild Chainman A - Critical Hit ((8x2)+11=27 damage, 45-27=18 health, Chainman A Asleep)

Things continue to spiral downhill as Quellir goes does from a hit. Siercon quickly retaliates by putting the Chainman to sleep, and William takes a potion to replenish his strength. Already sleepy, the Chainman becomes confused as well as Thalion strikes him and one of his allies. Alexander fires at the other Chainman, taking back the advantage.

The Enemies:

img_0702.jpg

Wild Spearman C,
Confused

Humanoid Beast

Level:
10

Health
138

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0703.jpg

Wild Chainman A
Asleep
, Confused

Humanoid Beast

Level:
15

Health:
18

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

img_0703.jpg

Wild Chainman C

Humanoid Beast

Level:
15

Health
44

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09) *Party Leader*

99 years old elf Hunter

Level 24.66

Power
: 37 (LVL 22+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 29/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
19.5 Warden

Power:
31

Health:
28/34

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger)

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Sorcerer

Level:
29 1/3 *Immune to
Fragile
,
Sealed
* *Causes
Jinxed
on successful hits*

Power:
42 (Level 29 + WP 13)

Defense
: 7
(3 + 4)

Health:
37/37
(5 + 28 + 4)

Ether:
40/44
(5 + 28 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
, Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
), Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
), Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 11 Mage

Power:
19
(11 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/15
(4 base + 9 lvl)

Ether:
13/15
(5 base + 9 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (2)

IMG_1816_zpsb0c9914f.jpg

Quellir
KO'd

Level 10 Knight

Health: 0/20

SP: 5

Inventory: Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes Encouraged for two rounds

Party Leader, please provide an Order of Actions.

Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves.

Any enemy left untargeted will receive a Free Action.

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Alexander attacks Wild Chainman A from the back row.

Battle Order:

Thalion - Spearman B from the back row

Alexander - Wild Chainman A from the back row

William - Wild Chainman C from the front row

Siercon - Wild Spearman C from the front row

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Results of Round Four of the

>Thalion vs. Wild Spearman C (Chainman A) - Damage ((10/2)-7=0 damage)

>Alexander vs. Wild Chainman A - Shield: Marking the Favoured (15x3)+22=67 damage; Chainman KO'd, Chainman C's level increases by 5)

William vs Wild Chainman C - Aim (11x2=22 damage, 44-22=22 health)

Siercon vs Wild Spearman C - Hit (11+8=19 damage, Spearman C Asleep)

The battle draws to a close as Alexander takes out another Chainman. Thalion is attacked, but he soaks up the damage. William and Siercon both get in good hits, leaving only two crippled enemies.

The Enemies:

img_0702.jpg

Wild Spearman C,
Confused
Asleep

Humanoid Beast

Level:
10

Health
119

Defense:
0

Special:
Long Reach -
The Wild Spearman attacks, then moves to the back row for a round

img_0703.jpg

Wild Chainman C

Humanoid Beast

Level:
20

Health
22

Defense:
0

Special:
Whip It
- The Wild Chainman attacks twice

Passive Special:
It's Not Too Late
- Wild Chainman's level increases by 5 when another Wild Chainman is killed

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09) *Party Leader*

99 years old elf Hunter

Level 24.66

Power
: 37 (LVL 22+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 29/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
19.5 Warden

Power:
31

Health:
28/34

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger)

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Sorcerer

Level:
29 1/3 *Immune to
Fragile
,
Sealed
* *Causes
Jinxed
on successful hits*

Power:
42 (Level 29 + WP 13)

Defense
: 7
(3 + 4)

Health:
37/37
(5 + 28 + 4)

Ether:
40/44
(5 + 28 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
, Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
), Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
), Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 11 Mage

Power:
19
(11 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/15
(4 base + 9 lvl)

Ether:
12/15
(5 base + 9 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (2)

IMG_1816_zpsb0c9914f.jpg

Quellir
KO'd

Level 10 Knight

Health: 0/20

SP: 5

Inventory: Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes Encouraged for two rounds

Party Leader, please provide an Order of Actions.

Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves.

Any enemy left untargeted will receive a Free Action.

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Siercon attacks Wild Chainman C from the back row with a lightning spell. However if target is KO'd Siercon will attack the remaining enemy with a front row stab from his wand.

P.S. I will be at BrickCon until Monday afternoon. I will likely be able to keep up with the quest on a daily basis, but there's a chance I might miss a day.

Edited by Siercon and Coral

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Alexander attacks Wild Spearman C from the back row.

Battle Order:

Thalion - Spearman C from the back row, if dead Wild Chainman C from the back row.

Alexander - Wild Spearman A from the back row

William - Wild Chainman C from the front row

Siercon - Wild Chainman C from the front row, if dead Wild Spearman C from the front row.

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Wedge09, you got Marking the Favoured last round. Do you want to favour an enemy?

Results of Round Five of the

>Thalion vs. Wild Spearman C (Chainman C) - Hit ((29x2)+29=87 damage, Chainman C KO'd)

>Alexander vs. Wild Speaman C - Damage ((10/2)-6=0 damage)

William vs Wild Spearman C - Hit (11+19=30 damage, 32-30=2 health)

Siercon vs Wild Spearman C - Hit (11+8=19 damage, Spearman C KO'd)

The heroes work together, and defeat the Wildmen. All of them gain experience.

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09) *Party Leader*

99 years old elf Hunter

Level 25

Power
: 40 (LVL 25+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 29/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
20 Warden

Power:
32

Health:
28/34

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger)

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)

213 years old male elf Sorcerer

Level:
29 2/3 *Immune to
Fragile
,
Sealed
* *Causes
Jinxed
on successful hits*

Power:
42 (Level 29 + WP 13)

Defense
: 7
(3 + 4)

Health:
37/37
(5 + 28 + 4)

Ether:
40/44
(5 + 28 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
, Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
), Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
), Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 11.5 Mage

Power:
19
(11 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/15
(4 base + 9 lvl)

Ether:
12/15
(5 base + 9 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (2)

IMG_1816_zpsb0c9914f.jpg

Quellir

Level 10 Knight

Health: 1/20

SP: 5

Inventory: Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes Encouraged for two rounds

IMG_1816_zpsb0c9914f.jpg

I'm sorry for failing you, heroes. Let's hope the next fight goes better.

IMG_1813_zps7d0cbd6e.jpg

Those, heroes, were Norgh Wildmen. I should have expected that. Norghs are natural miners, living in caves and creating huge underground caverns and cities. The more sociable ones we've got to help us with projects like these mines, but the more agressive ones are the Wildmen, attacking anyone who comes their way. We should be careful.

The group comes to a split in the path.

IMG_1813_zps7d0cbd6e.jpg

As you can see on our map, we've got some options. Essentially they boil down to this - where should we go first, the Duplovian Camp, or the Delfrin camp?

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