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Posted

Then by all means, let the fates decide, and let us bath in the blood of the denied.

"The fates can nazar dizarko. We're the ones standing here. It's our call. I say Calder dies."

Posted

Such language, when this is done we must share a drink and perhaps we can teach each other our father's tongues. This human language fall flat upon the ears.

Do not think I wish this enchanter, this defiler of the dead to live. He needs to give but one reason. However, he had opportunity to attack us directly in his cavern, he chose to parle. I must see it through.

Posted

QM Note: I'm in a car heading home for the weekend for the next five hours. Update will come in around seven hours. Quest is almost done, and you guys should be back in the Hall in a few days.

Posted

QM Note: I'm in a car heading home for the weekend for the next five hours. Update will come in around seven hours. Quest is almost done, and you guys should be back in the Hall in a few days.

Thanks :sweet:

Posted

QM Note: Yes sorry for the delay. I got in very late last night and had to go to a vigil for a friend. Update will be in a few hours. So sorry for the delay guys.

Posted

Again, very sorry for the delay, this weekend has turned into an absolute nightmare regarding technology for me, but here is the long awaited update.

sorcerer_calder_den_ii_cu.jpgTailor William Morris CU.jpg

"NO!" Calder Den and William Morris shout in unison.

sorcerer_calder_den_ii_cu.jpg

"We are not turning my island into a shared venture between the two of us," Calder continued. "This was my land, and it shall stay my land. You said that you would help me, but you lied."

Calder Den, II lets out an inhuman roar. His gem and staff begin to glow, the brightest and most colorful things on the island now. Light streams out from the gem and then, brightness followed by darkness. The world pulses just as the captain's skin did, and when finally the heroes could see, they saw some of the townspeople had been... mutated. They had changed. Their eyes were dead and lifeless. The brightness and happiness was gone. Now they only held death now.

Tailor William Morris CU.jpg

"Lacy, Luke, get back!" William shouts. He grabs the two and pulls them to safety as his former townspeople close in.

sorcerer_calder_den_ii_cu.jpg

"I gave you a choice."Calder said to the heroes. "You could have had peace with me, and glory, and riches. Oh so many riches. But you chose the weaker option."

PREPARE FOR BATTLE!

The Enemies

sorcerer_calder_den_ii_cu.jpg

Sorcerer Calder Den, II
*Immune to Darkness*

Type:
Human

Health
: 90/90

SPECIAL I:
Color Drain –
The sorcerer frightens his target, causing the target to have the
Afraid effect.

SPECIAL II:
Adjust the Levels -
Calder calls a townsperson to join him in battle. The new enemy arrives after round.

PASSIVE SPECIAL:
Enemy is equal to x2 the attacking hero's level.

Drops:
70 gold, Robe of the Archmagi, fire gem

bessie_the_ox.jpg

Discolored Bessie the Ox

Type:
Beast

Level:
6

Health:
20/20

Special:
Charge -
Bessie runs at the hero, hitting them and causing 2 damage.

Drops:
2 bones

shade_of_gray_cu.jpg

Shade of Gray I

Type:
Dark

Level:
4

Health:
20/20

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Wand (WP:5;
suitable for mages, necromancers and scholars.
), 20 gold

shade_of_gray_cu.jpg

Shade of Gray II

Type:
Dark

Level:
7

Health:
50/50

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Hue and Saturation Whip (WP:7; causes target to be Enamored;
suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.
), 20 gold

village_idiot.jpg

Mis-colored Village Jester

Type:
Human

Level:
8

Health:
20/20

SPECIAL:
Village Jester gets close to the target and steals 10 gold from the target.

Drops:
8 gold, Smoke Bomb x3

townguard.jpg

Town Guard

Type:
Human

Level:
3

Health:
25/25

SPECIAL:
Rallied Defense -
The Town Guard calls in a fellow townsmember to join in the fight. The new enemy joins after the round.

Drops:
Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused;
ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.), 20 gold

The Party

9173297646_e66d93ed81_o.jpg

Benji Carvenhall
, the Dragonslayer and the Champion of the Northern Kingdoms
(Flare)
*Party Leader*

29 year old half-elf

Level 45.2 Beast Warrior
*Natural Respite*
*Gains Triple XP*
*Immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
Effects
* *Immune to Ice and Water*
*Overkill Gloves*

Power:
65
(45+20)

Defense:
12
(6+3+3
)

Health:
71/71
(6+44+15+6)

Gold:
1,510

Equipment:
Meduiak (Precision Bow; WP:20; AIM's become HIT's;
darkness-
,
ice-
,
fire-
,
wind
- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Tricorne (Headwear, SP:3)

Inventory:
, Trickster's Mask of the Gender Swap (accessory), Trickster's Mask of the Elf - (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (2), Dragon Scales (3), Nostrum (3), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Chaotic Bomb, Cosmic Essence, Skeleton Decoy, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (4), Magic Compass, Pickaxe, Bedroll, Shovel
,
Tridentia Map
, Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin),
Note,
Crossbow of the Pongcanis (WP:17;
earth-
,
wood-
,
water-
,
lightning-
,
light-
elemental)

IMG_2143_zpsb53ff806.jpg

Bobby "Young" Bucks Jr.
(Zepher)
*Immunity to Wood*

19 year old human rogue

Level 3

Power: 9
(3 + 3 +3)

Health: 9/9

Gold: 207

Equipment: Dope Dagger (WP: 3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors) (Lent by Flare)

Inventory: Potion, Venom, Phoenix Essence (2 lent by Flare), Mead, Remedy

face10.jpg

Vindsval Half-born (Asphalt)

37 year old, Male, Half Giant, Cleric

Level
:
4

Power:
7

Defense:
3 (
Light Armor)

Health:
12/12

Ether:
3/8

Gold:
157

Equipment: Montain Hammer (WP:3), Light Armor (bodywear, SP:3)

Inventory:
Potion, Smoke Bomb, Bed Roll, Phoenix Essence (1 lent by Flare), Mead, Halberd(WP:5; suitable for barbarians, knights, dragoons and skirmishers.), Remedy

14672251026_7ce2a272c5_t.jpg

Miderun (CallMePie)
*Immune to Weakened Effect*

17 year old female orc Barbarian

Level 4

Power:
11
(5 + 4 + 2)

Health:
11/11

Gold:
192

Equipment:
Club (WP: 5), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect) (Lent by Flare)

Inventory:
Mead, Phoenix Essence (2 lent by Flare), High Heels(Power +1; suitable for women.), Serstyral (WP: 3, axe). 10 discolored berries, Remedy

Everyone choose your row and action. Party Leader please choose battle order.

Posted (edited)

"Leave the first shade and the town guard alone. Bobby, attack the sorceror (front). I can do little damage to him as he is immune to my weapon."

Benji shoots at the jester from the back, with Meduiak. (2x multiplier)

Battle Order:

Benji

Vindsval

Miderun

Bobby

Edited by Flare
Posted

You show your true colors demon.

Vindsval Grips his hammer, his huge knuckles popping. And steps up to the second shade.

Time for your release shade.

Attack a Shade of Gray II

From Front Row

Posted

As he charges the shade Vindsval yells over his shoulder.

William, get the boy out of here.

Luke do you still have the totem I gave you? Hold it close, it will protect you from the Necromancers spells.

Posted

Round 1

>Benji (Meduaik) vs Mis-colored Village Jester (back): Hit (65x2=130; 130-20=110; Benji gains 110 gold)

>Vindsval (hammer) vs Shade of Gray II (front): Shield – Miracle (Restores health to party; Already at full health; nothing happens)

>Miderun (Club) vs Bessie (front): Miss (Nothing happens)

>Bobby (Dagger) vs Calder Den, II (front): Hit (9 damage; 90-9=81 HP)

>Shade of Gray I vs Benji (Free hit): Nothing happens (12-7=5)

>Town Guard vs Vindsval (free hit): Nothing happens (3-3=0)

Benji opens with an immediate kill on the village jester. The poor fool explodes in a bright display of color, all that was left in him. Benji scoops up his gold. Vindsval attempts to heal his fellow party members, but all of them are at full strength. Miderun misses the large ox as Bobby hits the sorcerer with a “dope” hit. The Shade of Gray and Town Guard miss their targets completely.

Round 2

>Benji (Meduaik) vs Town Guard (back): Extra Critical Hit (60+45=105x2=210; 210-25=185 gold; Benji gains 185 gold)

>Vindsval (hammer) vs Shade of Gray II (front): Damage (7-3=4 Damage; 12-4=8 HP)

>Miderun (Club) vs Bessie (front): Damage (20-11=9 HP)

>Bobby (Dagger) vs Calder Den, II (front): Critical Hit (11 Damage; 81-11=70HP)

>Shade of Gray I vs Benji (Free hit): Nothing happens (12-7=5)

The party continues the battle. Benji eliminates the Town Guard with ease an earns more gold. Vindsval tries to hit the shade of gray but this time he is hit and takes damage. Miderun attacks the ox once again but is also injured in her attack. Bobby makes a critical hit on Calder Den. Benji avoids the first Shade of Gray.

The Enemies

sorcerer_calder_den_ii_cu.jpg

Sorcerer Calder Den, II
*Immune to Darkness*

Type:
Human

Health
: 70/90

SPECIAL I:
Color Drain –
The sorcerer frightens his target, causing the target to have the
Afraid effect.

SPECIAL II:
Adjust the Levels -
Calder calls a townsperson to join him in battle. The new enemy arrives after round.

PASSIVE SPECIAL:
Enemy is equal to x2 the attacking hero's level.

Drops:
70 gold, Robe of the Archmagi, fire gem

bessie_the_ox.jpg

Discolored Bessie the Ox

Type:
Beast

Level:
6

Health:
20/20

Special:
Charge -
Bessie runs at the hero, hitting them and causing 2 damage.

Drops:
2 bones

shade_of_gray_cu.jpg

Shade of Gray I

Type:
Dark

Level:
4

Health:
20/20

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Wand (WP:5;
suitable for mages, necromancers and scholars.
), 20 gold

shade_of_gray_cu.jpg

Shade of Gray II

Type:
Dark

Level:
7

Health:
50/50

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Hue and Saturation Whip (WP:7; causes target to be Enamored;
suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.
), 20 gold

The Party

9173297646_e66d93ed81_o.jpg

Benji Carvenhall
, the Dragonslayer and the Champion of the Northern Kingdoms
(Flare)
*Party Leader*

29 year old half-elf

Level 45.2 Beast Warrior
*Natural Respite*
*Gains Triple XP*
*Immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
Effects
* *Immune to Ice and Water*
*Overkill Gloves*

Power:
65
(45+20)

Defense:
12
(6+3+3
)

Health:
71/71
(6+44+15+6)

Gold:
1,805

Equipment:
Meduiak (Precision Bow; WP:20; AIM's become HIT's;
darkness-
,
ice-
,
fire-
,
wind
- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Tricorne (Headwear, SP:3)

Inventory:
, Trickster's Mask of the Gender Swap (accessory), Trickster's Mask of the Elf - (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (2), Dragon Scales (3), Nostrum (3), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Chaotic Bomb, Cosmic Essence, Skeleton Decoy, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (4), Magic Compass, Pickaxe, Bedroll, Shovel
,
Tridentia Map
, Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin),
Note,
Crossbow of the Pongcanis (WP:17;
earth-
,
wood-
,
water-
,
lightning-
,
light-
elemental)

IMG_2143_zpsb53ff806.jpg

Bobby "Young" Bucks Jr.
(Zepher)
*Immunity to Wood*

19 year old human rogue

Level 3

Power: 9
(3 + 3 +3)

Health: 9/9

Gold: 207

Equipment: Dope Dagger (WP: 3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors) (Lent by Flare)

Inventory: Potion, Venom, Phoenix Essence (2 lent by Flare), Mead, Remedy

face10.jpg

Vindsval Half-born (Asphalt)

37 year old, Male, Half Giant, Cleric

Level
:
4

Power:
7

Defense:
3 (
Light Armor)

Health:
8/12

Ether:
3/8

Gold:
157

Equipment: Montain Hammer (WP:3), Light Armor (bodywear, SP:3)

Inventory:
Potion, Smoke Bomb, Bed Roll, Phoenix Essence (1 lent by Flare), Mead, Halberd(WP:5; suitable for barbarians, knights, dragoons and skirmishers.), Remedy

14672251026_7ce2a272c5_t.jpg

Miderun (CallMePie)
*Immune to Weakened Effect*

17 year old female orc Barbarian

Level 4

Power:
11
(5 + 4 + 2)

Health:
9/11

Gold:
192

Equipment:
Club (WP: 5), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect) (Lent by Flare)

Inventory:
Mead, Phoenix Essence (2 lent by Flare), High Heels(Power +1; suitable for women.), Serstyral (WP: 3, axe). 10 discolored berries, Remedy

Everyone choose your row and action. Party Leader please choose battle order.

Posted

"Oof-!" Miderun hit the dirt easily when the ox rammed his head into her. "...ridiculous...you farm these things?" She got back up to her feet, bruised but far from beaten, repeating her attack.

Posted

Round 3

>Benji (Meduaik) vs Shade of Gray II (back): Steal (Benji steals 7 gold)

>Vindsval (hammer) vs Shade of Gray I (front): Damage (4-3=1 Damage; 8-1=7HP)

>Miderun (Club) vs Bessie (front): Special – Charge (9-2=7HP)

>Bobby (Dagger) vs Calder Den, II (front): Critical Hit (11 Damage; 70-11=59HP)

The party charges forth again. Benji steals a small amount of gold from the Shade. Vindsval attacks again but once more is hit. Miderun also is hit by Bessie. Bobby, whose luck was much worse when the party first came to Tridentia, makes another critical hit on the sorcerer.

The Enemies

sorcerer_calder_den_ii_cu.jpg

Sorcerer Calder Den, II
*Immune to Darkness*

Type:
Human

Health
: 59/90

SPECIAL I:
Color Drain –
The sorcerer frightens his target, causing the target to have the
Afraid effect.

SPECIAL II:
Adjust the Levels -
Calder calls a townsperson to join him in battle. The new enemy arrives after round.

PASSIVE SPECIAL:
Enemy is equal to x2 the attacking hero's level.

Drops:
70 gold, Robe of the Archmagi, fire gem

bessie_the_ox.jpg

Discolored Bessie the Ox

Type:
Beast

Level:
6

Health:
20/20

Special:
Charge -
Bessie runs at the hero, hitting them and causing 2 damage.

Drops:
2 bones

shade_of_gray_cu.jpg

Shade of Gray I

Type:
Dark

Level:
4

Health:
20/20

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Wand (WP:5;
suitable for mages, necromancers and scholars.
), 20 gold

shade_of_gray_cu.jpg

Shade of Gray II

Type:
Dark

Level:
7

Health:
50/50

SPECIAL:
Bonding
– The Shade causes the target to be Enamored.

Drops:
Hue and Saturation Whip (WP:7; causes target to be Enamored;
suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.
), 20 gold

The Party

9173297646_e66d93ed81_o.jpg

Benji Carvenhall
, the Dragonslayer and the Champion of the Northern Kingdoms
(Flare)
*Party Leader*

29 year old half-elf

Level 45.2 Beast Warrior
*Natural Respite*
*Gains Triple XP*
*Immune to
Asleep
,
Blinded
,
Confused
,
Fragile
, and
Weakened
Effects
* *Immune to Ice and Water*
*Overkill Gloves*

Power:
65
(45+20)

Defense:
12
(6+3+3
)

Health:
71/71
(6+44+15+6)

Gold:
1,812

Equipment:
Meduiak (Precision Bow; WP:20; AIM's become HIT's;
darkness-
,
ice-
,
fire-
,
wind
- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Tricorne (Headwear, SP:3)

Inventory:
, Trickster's Mask of the Gender Swap (accessory), Trickster's Mask of the Elf - (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (2), Dragon Scales (3), Nostrum (3), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Chaotic Bomb, Cosmic Essence, Skeleton Decoy, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (4), Magic Compass, Pickaxe, Bedroll, Shovel
,
Tridentia Map
, Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin),
Note,
Crossbow of the Pongcanis (WP:17;
earth-
,
wood-
,
water-
,
lightning-
,
light-
elemental)

IMG_2143_zpsb53ff806.jpg

Bobby "Young" Bucks Jr.
(Zepher)
*Immunity to Wood*

19 year old human rogue

Level 3

Power: 9
(3 + 3 +3)

Health: 9/9

Gold: 207

Equipment: Dope Dagger (WP: 3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors) (Lent by Flare)

Inventory: Potion, Venom, Phoenix Essence (2 lent by Flare), Mead, Remedy

face10.jpg

Vindsval Half-born (Asphalt)

37 year old, Male, Half Giant, Cleric

Level
:
4

Power:
7

Defense:
3 (
Light Armor)

Health:
7/12

Ether:
3/8

Gold:
157

Equipment: Montain Hammer (WP:3), Light Armor (bodywear, SP:3)

Inventory:
Potion, Smoke Bomb, Bed Roll, Phoenix Essence (1 lent by Flare), Mead, Halberd(WP:5; suitable for barbarians, knights, dragoons and skirmishers.), Remedy

14672251026_7ce2a272c5_t.jpg

Miderun (CallMePie)
*Immune to Weakened Effect*

17 year old female orc Barbarian

Level 4

Power:
11
(5 + 4 + 2)

Health:
7/11

Gold:
192

Equipment:
Club (WP: 5), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect) (Lent by Flare)

Inventory:
Mead, Phoenix Essence (2 lent by Flare), High Heels(Power +1; suitable for women.), Serstyral (WP: 3, axe). 10 discolored berries, Remedy

Everyone choose your row and action. Party Leader please choose battle order.

Posted (edited)

Benji laughs at Miderun's incapability to take care of the cow. "Come on orc, you can do better! Never seen a cow before?"

Benji repeats. Same battle order.

Edited by Flare
Posted

Benji laughs at Miderun's incapability to take care of the cow. "Come on orc, you can do better! Never seen a cow before?"

"At least I'm trying to hit my target...you have enough gold, lizard."

Miderun repeated her attack.

Posted

"At least I'm trying to hit my target...you have enough gold, lizard."

Miderun repeated her attack.

"Sorry, then it must've just been my bloddy imagination that I've already killed two enemies, and you, um, none."

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