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Posted (edited)

"Wow, that was awesome! My first battle!"

"I think we should go to the ruins first and see what's there. The castle sounds dangerous and I think we should go there last when me and Annienal are more experienced in battle."

Ooc: Shouldn't me and Kintobar be level 2 now?

Edited by Captain Settle
Posted (edited)

Leveling everyone up/giving people the proper experience completely slipped my mind. Damn. Thanks for the catch. :blush:

Edited by Emjajoas
Posted

Alexander gives 20 gold to herself and Docken each, to Annael and Francis gives 30 gold each, then he looked at the map meditating.

"I agree with Francis I think the ruin should be the first place we search." then he make a plan for the next moves:

-Ruins

-Clearing

-Forest

-Dangerous Camp

-Castle

"What you think?" he asks to the others "Doing this way, Annael and Francis could arrives to the most dangeroues parts a little more experienced." then he gives the Delfrin Crossbow to Francis "With this you should do more harm to every enemies we will encounter."

Posted

"That order sounds good to me."

Francis accepts his gold with glee, and slings the borrowed crossbow over his shoulder.

"Thanks." He says to Alexander."I'm more used to longbows, but this bow certainly seems more powerful than mine."

Posted

The Party rests, restoring themselves to full health.

Afterwards, they begin their march towards the Ruins. It seemed desolate; the closer they got, they more things seemed to heat up. Soon, feet trudging along the path, things got a little cooler. They continued on, surprised to find that the trees around them were beginning to lose their leaves. It seems as though Summer, like Spring, had come and gone-- it was now Autumn.

Grey stones jut towards the sky at odd angles; broken statuettes litter the ground with thier wreckage. The party glances around. The ruins seemed to resemble chariots; knights and dragons; swords and shields; all made of stone. The path led them to an opening- a Chest contained beyond. Just as the party was making their way, they were stopped short-- literally. Alexander rubs his nose where it hit the barrier.

It seems as though an invisible wall was erected.

The area above the entryway shimmers with a faint red light...

14670077340_98c98ffccc.jpg

Words form in the air.

"go end trouble, honeY."

___ ___'_ ______ ____.

What will the party do?

Posted (edited)

Francis looks bewildered at the words for a few seconds before starting to speak.

"Um, I think this is supposed to be an anagram because look... there's like, um, a capital letter at the end and not one at the front."

He stops speaking and looks quite embarrassed before continuing quietly.

" I'll try to help, but I can't really, um, well, read too good ..."

After trying to remember all 20 (or is it 21 letters?) and what few words he had learnt from reading quest notices and letters, he suddenly realised what the words meant.

"YOU DON'T BELONG HERE! THAT'S IT! HA! And they say you need school to be smart."

Ooc: I'm going to feel stupid if I'm wrong. :blush:

Edited by Captain Settle
Posted

"Ahi!" mutters Alexander rubbing his nose against the invisible barrier. "This could be right!" nods Alexander at Francis words "We don't belong here... this is right, so we can't enter..." Alexander thinks while speaking. "What you say? We left the ruins for the next stop?" he askes to the other party members.

Posted

"I think we should wait to see if the solving of the anagram does something, and if not we should inspect the ruins a bit more. You never know, we might find another way in." Says Francis hopefully.

Posted

"You don't belong here," echoes a voice, resonating throughout the ruins.

The ground shakes slightly, rocks shifting. It's followed by a loud click. The top of the treasure chest beyond the entryway seems to pop open slightly.

Perhaps the way was no longer barred?

Posted

"Excellent work, Master Barkley."

"Master Vandagant, I suggest we continue to investigate this area."

Using my Magnifying Glass, I inspect the treasure chest for traps.

If I find no traps, I will open the treasure chest.

Posted (edited)

You open the box; the first thing that draws your attention is a single, slightly-blunt sword.

- Training Sword (WP:4, suitable for anyone)

Removing it, you notice the bottom of the box is littered with... catnip?

- Catnip x5 (Consumable. Causes Confused and Poisoned by 5. Loved by cats).

The stone surrounding you moves again, falling apart. The ruins were unstable without the barrier, that much was certain.

The ground shakes again; colourful leaves fall from trees. Perhaps the world itself was unstable. Was your presence enough to rouse the Marquis' slumber slightly? Was he beginning to break the spell? What would happen if you were in his dream when it ended?

...Would the party like to move on?

Edited by Emjajoas
Posted

"Good work!" says Alexander; he takes the sword and gives it to Annaniel who equip it, the he devides the 5 catnip one for each heroes, he take the one remaining.

"Let's head to the forest." The party heads to the forest.

Posted (edited)

The party makes their way back along the path towards the forest.

The grey clouds roll across the sky, covering the charcoal sun. The wind blows a cold breeze; the heroes march onwards, reaching the forest before too long. Autumn trees surround them; much like the Ruins, a chest lies in the distance, red lights forming words on the invisible barrier.

14856426092_ec08a27c0e.jpg

"move, eLena-lea."

It must be the same kind of puzzle--

But the heroes didn't have the luxury to think on it. Much to their surprise, they heard a voice from behind them, though it sounded disconnected, strange, otherworldly.

"They don't belong."

14856744925_75ef8d4a4d_c.jpg

A long spear sails through the air, quivering near where the heroes stood. They turn, under attack by a squad of Dream Soldiers!

Prepare for battle!

14612765930_93416a8938_t.jpg

Dream Lancer A

Level 25 Humanoid

Health: 50/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health and causing them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Potion (2)

14612765930_93416a8938_t.jpg

Dream Lancer B

Level 25 Humanoid

Health: 50/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health, ignoring SP, and causes them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Mead

14797114524_9dd1a866af_t.jpg

Dream Rogue

Level 10 humanoid

Health: 40/40

Specials:

Mischief: The Dream Rogue steals (1-6 + target’s level) gold from the hero, doing as much damage in the process.

Passive Specials:

Cocky: Deals 1/5 damage to targets five or move levels lower. Takes triple damage from heroes more than five or more levels lower.

Dirty: Deals double damage to and dual-strikes targets over five levels higher, excluding specials, and causes them to bleed. Takes half damage from targets of five levels higher and counterstrikes every attack equal to half the damage tanked.

Drops: 40 gold, Smoke Bomb

14776483036_6b84798b16_t.jpg

Dream Archer **Immune to Blind**

Level 20 Humanoid

Health: 30/30

Specials:

Slumber Shot: The Dream Archer attacks the hero with an accurate shot, dealing 20% of their current health and causing the bleeding effect.

Passive specials:

Merciful: Deals 1/5 damage to targets at least five levels lower. Takes triple damage from heroes five or more levels lower.

Brave: Deals double damage to targets over five levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 30 gold, Grand Potion

14853694721_d58e435afc_t.jpg

Elite Dream Lancer **Immune to Bleeding, Poisoned, Blind, and Sleep**

Level 30 Humanoid

Health: 75/75

Specials:

Heartseeker: The Elite Dream Lancer throws his lance at the hero, impaling them, dealing damage equal to 50% of the target’s max HP, ignoring SP. Causes Doomed, and Stunned. The Lancer must retrieve their spear in the next round.

Passive Skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: Wicked Javelin (WP:7, throwing weapon, retreivable, 1/6 chance to slow), Mead, Potion (2)

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 2 Knight

Power: 6

Health: 11/11

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 35

Inventory: Potion, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 2

Power: 9

Health: 7/7

Gold: 35

Equipped: Delfrin Crossbow (WP: 7)

Inventory: Potion, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 23.66

Power: 35 (LVL 22+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 36/36 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 235

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Sterile Gloves (Immune to Poisoned and Bleeding; handwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap

Grand Potion, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 44 3/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 54 (Level 44 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 76/76 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1186 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (2), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (14), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

What will the party do?

Edited by Emjajoas
Posted (edited)

OOC: Docken and all of you, if you any usefull advice say them! I have to make some practice commanding a party! :wink:

"The puzzle will await!" Alexander attacks from the Back Row.

Annael attacks Dream Lancer from the Front Row.

Battle Order:

Docken - Dream Lancer A (back row)

Annael - Dream Lancer B (front row)

Alexander - Dream Archer (back row)

Francis - Dream Rogue (back row)

Free Hits:

Elite Dream Lancer - Docken

Edited by Wedge09
Posted

OoC: It doesn't matter in this case because of the higher Level you chose, but for future reference, it doesn't make sense to say that an enemy is 'Immune to Scary' — Scary is a positive effect that I have, not a negative effect inflicted on the enemy. You make an enemy immune to the effects of the Dread Hat by setting the Level higher than half of mine, as you also did here.

Unless you meant 'Immune to Afraid,' which is an unrelated effect with different consequences, in which case, my bad. :blush:

"Your plan makes sense, Master Vandagant. I can easily Counterstrike the Elite Lancer until he dies."

I attack Dream Lancer A from the Back Row with my Darksteel Crossbow.

Posted

OoC: It was a feeble attempt to balance around your Dread hat; I had forgotten about the whole half level thing because every time I think of it I just think of lower-leveled enemies. My bad! I'll try to keep that in mind for next time. :blush:

Posted

OOC: Okay, I'm back! I just caught up with what's been happening here, so if I accidentally miss something important, please let me know, I'm tired from a weekend of running through the woods with boffer swords. :tongue:

14843699811_088fbcaeeb_o.jpg

"Um, gentleman... sorry if I got quiet, I have the tendency to day dream... which makes this whole experience all the stranger..."

Annienal strikes the Dream Lancer B from the Front Row.

Posted

"By the way, I believe the anagram works out to be, 'Leave me alone,' if we do have to solve it."

OoC: Yes, I cheated and used an anagram solver. I've had one bookmarked ever since Quest 7. :tongue:

Posted (edited)

ROUND ONE:

Battle Order:

Docken VS Dream Lancer A (back row) - Critical Hit! 32 damage to Dream Lancer A!

Annienal VS Dream Lancer B (front row) - Shield! Sentinel! Party protected during the next round!

Alexander VS Dream Archer (back row) - Aim! 33 damage to Dream Archer! Dream Archer killed!

Francis VS Dream Rogue (back row) - Hit! 27 damage to the Dream Rogue!

Elite Dream Lancer VS Docken - Free Hit! 4 damage to Docken! 22 damage to Elite Dream Lancer!

Docken swiftly fires a blinding arrow at the first dream lancer while trading blows with the Elite. Alexander, meanwhile, makes quick work of the Dream Archer, dispatching him quickly and efficiently. Francis delivers a devastating blow to the Dream Rogue; however, instead of attacking her target directly, Annienal steels herself and readies her shield to protect the party during the next round.

Stats:

14612765930_93416a8938_t.jpg

Dream Lancer A (Blind!)

Level 25 Humanoid

Health: 18/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health and causing them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Potion (2)

14612765930_93416a8938_t.jpg

Dream Lancer B

Level 25 Humanoid

Health: 50/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health, ignoring SP, and causes them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Mead

14797114524_9dd1a866af_t.jpg

Dream Rogue

Level 10 humanoid

Health: 13/40

Specials:

Mischief: The Dream Rogue steals (1-6 + target’s level) gold from the hero, doing as much damage in the process.

Passive Specials:

Cocky: Deals 1/5 damage to targets five or move levels lower. Takes triple damage from heroes more than five or more levels lower.

Dirty: Deals double damage to and dual-strikes targets over five levels higher, excluding specials, and causes them to bleed. Takes half damage from targets of five levels higher and counterstrikes every attack equal to half the damage tanked.

Drops: 40 gold, Smoke Bomb

14853694721_d58e435afc_t.jpg

Elite Dream Lancer **Immune to Bleeding, Poisoned, Blind, and Sleep**

Level 30 Humanoid

Health: 53/75

Specials:

Heartseeker: The Elite Dream Lancer throws his lance at the hero, impaling them, dealing damage equal to 50% of the target’s max HP, ignoring SP. Causes Doomed, and Stunned. The Lancer must retrieve their spear in the next round.

Passive Skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: Wicked Javelin (WP:7, throwing weapon, retreivable, 1/6 chance to slow), Mead, Potion (2)

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 2 Knight

Power: 6

Health: 11/11

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 35

Inventory: Potion, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 2

Power: 9

Health: 7/7

Gold: 35

Equipped: Delfrin Crossbow (WP: 7)

Inventory: Potion, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 23.66

Power: 35 (LVL 22+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 36/36 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 235

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Sterile Gloves (Immune to Poisoned and Bleeding; handwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap

Grand Potion, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 44 3/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 54 (Level 44 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 72/76 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1186 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (2), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (14), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

What will the party do next?

Edited by Emjajoas

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