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Posted (edited)

Submission for AoM Archery Phase 2 - Shooting at 500 Paces.

Credit to Kai's post which got me thinking about forced perspective, something I've never done before. C&Cs more than welcome thanks.

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It wasn't the distance - he'd shot further than that a thousand times. It wasn't the pressure either, after all he had once been tasked to ensure all ravens leaving the seiged enemy's towers were shot down. No it was the unnatural silence. Half the township watched on in complete hush, all waiting with baited breath too see who would emerge the champion archer of Mitgardia.

12573379895_d60e94f4a6.jpg

Edited by nivremis
Posted

Nice shot there mate.. Beautiful done.. I think that this would fit more for phase 1 entry (I am not the one to judge but I think its a bit small)

Posted (edited)

This is an awesome picture, I love it. Great use of forced perspective.

Nice shot there mate.. Beautiful done..

Thanks guys, wasn't sure if the perspective worked for everyone.

I think that this would fit more for phase 1 entry (I am not the one to judge but I think its a bit small)

Small?? You must be kidding, it's 500 paces bud :laugh:

But in all seriousness, you might be right, it is a rather small build. I shalt submit myself to the ruling of our council as to weather I should resubmit a phase 2 or move on.

Edited by nivremis
Posted

Nice idea and good photo editing. But for a phase II maybe not enough. However, a forced perspective landscape build would make a really nice addition to this!

Posted

I had no idea about the piece count dude soz but the FP photo doesnt help with it.

That was a joke bud, 500 paces not pieces :laugh:

It is a rather small build, I'd gladly resubmit for phase 2 when I manage to get more bricks in.

Posted

As I do not have to judge if this is a suitable AoM entry and what level and so on I can just say: Great FP shot, I love how you've used real sky to enhance the effect :classic:

A suggestion for improvement however is to have something more in the blurry background to enhance the impression of the size you want the viewer of the picture to perceive.

Posted

Great build and the addition of the sky works wonderfully! I do think the forced perspective could use a little improvement as to the depth perception. Good job!

Posted

I love the perspective on this!

The image seems to be a bit grainy, which could be the result of using a rather high ISO. High ISO is good for low-light situations, but the higher the ISO, the more noise (aka grainyness) you have in the picture. If you have a tripod and can manually adjust your shutter speed and ISO, you can try lowering the shutter speed to compensate for using a lower ISO (I did this on my A Summer Shelter MOC; f/10 at 1s with ISO 500, though your numbers would vary based on light conditions). If you don't have a tripod, then bracing the camera against a non-wobbly, flat surface, such as a table or car hood, can be used as an alternative.

Posted

Excellent FP, the ground texture looks good as well :thumbup: I agree with kabel that a little bit more should be added for a Phase II build though. Also a picture showing the build set-up without the FP would be cool to see :classic:

Posted (edited)

Thanks everyone, it's nice to know the FP works. Will definitely try to do a bigger moc for phase 2. Also realised I've been shooting without my vibration reduction enabled on my camera (obviously not a great photographer....) hence the slight grainy-ness. The other shots are a bit too terrible to post I'm afraid, which is unfortunate.

Edited by nivremis
Posted

Also realised I've been shooting without my vibration reduction enabled on my camera (obviously not a great photographer....) hence the slight grainy-ness. The other shots are a bit too terrible to post I'm afraid, which is unfortunate.

The graininess is not caused by vibration, the foreground of the picture looks sharp enough to me.

The problem however is that the camera is shooting with a too high ISO number (sensitivity) to achieve the short exposure time needed for the sharp picture. (The graininess is caused by too few photons being caught by the sensor to make a good picture, as the noise in the sensor becomes significant)

So what I would suggest that you do is to get better light at the object (being outside in the shadow or on a cloudy day is the easiest, avoid direct sunlight as that tends to give too high contrasts for the camera to handle well).

Posted

Ah ok thanks Gideon. As you can probably tell I'm just one of those people with a decent camera and no clue how to use it.. Well it was a gift to be fair. I'll muck around with iso settings, although I think it's on auto at the moment. Thanks!

Posted

And if you can't get better light, as Gideon suggested, perhaps because of rain, then using a tripod (or stable surface) and slowing down the shutter speed will allow for more light to enter the camera. The nice thing about digital cameras is that you are able to check the shot you just took and adjust settings if it didn't quite turn out right (and you can change the ISO between shots without having to finish a roll of film!). I would try between ISO 400 to ISO 800 and experiment until you get some good pictures. I like to use the manual mode on my DSLR, since that allows me to tweak everything to get it just right, but it takes some practice to know what you need to adjust to make the shot better. If you have any questions about using your camera, I'm willing to do my best to answer them!

Posted

Thanks Direlda, I'll definitely muck around with ISO settings and the like on my next shoot, and get in touch with questions. Thanks for the kind offers of help too (:

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