mali Posted October 7, 2013 Posted October 7, 2013 (edited) After my last video of a CG Lego pirate diorama I wanted to try making something different, a real brick flick. I'm not totally happy how it turned out, wish I could change some things but I have learned a lot and had both fun and frustration while making this. Hope you like it. Thanks for watching. Warning: The video contains scenes with graphic violence towards bricks, but no real bricks were harmed during the making of this film. Edited October 8, 2013 by mali Quote
CMP Posted October 8, 2013 Posted October 8, 2013 Excellent animation and tone. The zombie deaths were both messy and comedic. Quote
Prince Manic Posted October 8, 2013 Posted October 8, 2013 Not bad at all I must know what software you used for it, it's like almost simlair to LEGO's LEGO City ones even though it's not CGI though. Quote
monsinjor Posted October 8, 2013 Posted October 8, 2013 As I said on Croatian forum, it's excellent! The punk guy will make the job done! Quote
Jody Meyer Posted October 8, 2013 Posted October 8, 2013 yes, this is a good little movie, which software did you use? studio max? Quote
mali Posted October 8, 2013 Author Posted October 8, 2013 Thank you for the kind comments :) Yes, the main software used was 3ds max. Quote
Jody Meyer Posted October 8, 2013 Posted October 8, 2013 did you model those up your self, or did you down load the bodies from somewhere? i was going to export my solidworks model over and try it out but wont have the skins you had. I know how much work this must have taken. Quote
mali Posted October 9, 2013 Author Posted October 9, 2013 I modeled, textured and rigged the minifigs myself. I used the character studio biped in 3ds Max for rigging, it's pretty straightforward once you learn the basics, but it certainly takes some skill and time to set it all up properly (though certainly easier than rigging a realistic human ). If you want to have this kind of bendy movements that real minifigs can't do, you really need to have a nice clean topology on the models (enough polygons to enable the bendy movement). Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.