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Posted

Is there a new version of LDD out that can make these renders or did you do them from screen shots in something like Photoshop? I don't think my LDD (V 4.3) can do such lovely renders.

Posted (edited)

Thx for replies, as long as the universal joints are dont touch the suspension then it should be ok, usually if its clear in LDD then it works.

EDIT: The drive works well but the suspension is way too weak, lol.

9771332126_95580818d0_o.jpg

Edited by JM1971
Posted

The hard bit for me is the bodywork, everything slows to a crawl, fatige from trying loads of ways to fit stuff in, looking at other models for inspiration, having to limit yourself to so many hours before you go nuts :tongue:

Borrowed more than one idea from the 9398.

9798986274_cfae3d4caa_c.jpg

Posted (edited)

Everything. Make an analysis of the forces that are in play here and you'll see.

The simple thing is, that if the steering arms are paralel to the wishbones, the only forces involved are in the transverse direction through the steering rack.

If they're angled, the forces on the rack and the chassis greatly increase for the outer wheel (in a corner) and the inner wheel is on the verge where it starts flapping, because the angled steering link has no geometry to controll it.

I realise that it might seem convenient, but it sucks from every point of view. You loose car controll and it's not even fun to drive.

Edited by nicjasno
Posted

Angled steering arms are not the correct way to get the steering rack in the right place and width that you want...But even some really good builders do it, like Sheepo in his Mini Cooper.

Posted (edited)

The track width looks odd. Would the track width be more to scale with these tires?45982.jpg?0 81.6 X 38 balloon v/r Andy

Edited by AndyCW
Posted (edited)

Thx for replies.

The steering arms are deliberatly like that to absorb shock along with a rod going through the chassis which also keeps the rack in place, it should provide more accurate steering on bumps, the servo only moves the rack 1 brick each way so the handling shouldent be a problem.

The wheels are that size because thats what I have in my collection :wink:

Edited by JM1971
Posted

The steering arms are deliberatly like that to absorb shock along with a rod going through the chassis which also keeps the rack in place, it should provide more accurate steering on bumps, the servo only moves the rack 1 brick each way so the handling shouldent be a problem.

Please...

Making a precise and stiff suspension (stiff as in no slack, nothing to do with springs) in lego is hard enough. Why would you deliberately make a sloppy suspension even weaker?

Posted (edited)

Start over, but this time build everything around the suspention with knowledge from Nicjasno :)

Edited by JM1971
Posted (edited)

Everything. Make an analysis of the forces that are in play here and you'll see.

The simple thing is, that if the steering arms are paralel to the wishbones, the only forces involved are in the transverse direction through the steering rack.

If they're angled, the forces on the rack and the chassis greatly increase for the outer wheel (in a corner) and the inner wheel is on the verge where it starts flapping, because the angled steering link has no geometry to controll it.

I realise that it might seem convenient, but it sucks from every point of view. You loose car controll and it's not even fun to drive.

Make the same analysis on the parallel setup. Once the wheels start turning, the steering arms stop being parallel with the wishbones and you will soon have the same problem.

The reason some of us use non-parallel arms is to at least mimic Ackermann steering a bit, but also to use the Lego hubs which are not made for Ackermann geometry. The problem is when people use it without thinking and trying it out (for example when the gear rack is in front of the front axle, so you have inverted Ackermann). Another reason some of us feel it is judged to use it, is the very poor steering ability of the hubs with drive, so the flapping thing won't be an issue anyway.

So before you say things like "when people will learn", you should learn that it's not the perfect suspension that makes a good model, at least not for all builders.

Edited by Lipko
Posted (edited)

Noted.

But i have made my fair share of lego suspensions. Most of my smaller models have had HoG steering, and i have put them through their paces.

What you're probably referring to when you mention that when the wheels start turning, the steering arms stop being parallel, is the slack, that causes the wheels to toe out when the car is moving forward. For that reason, you just give it a slight toe in when the suspension is unloaded, to compensate.

When viewed from the front, if the wishbones and steering links are properly positioned, they do remain paralel to eachother throughout the entire travel distance.

Having said that, with normal lego steering links, you have 3 options.

To have the wishbones either 6 or 9 studs long (which is the selection of steering links lego offers),

or, to have it angled to compensate for, let's say, a 8 stud wishbone, with a 9l steering link.

If possible, the first scenario should be used.

The toe in/out is adjusted of course by moving the rack a stud or half a stud longitudinally in either direction away from the paralel position and/or by making the steering rack wider/narrower by a stud/half a stud. Often a combination of both.

If you get the steering right, and even combine it with some caster, the fun factor when steering it with a HoG steering syetem increases immensly.

Edited by nicjasno
Posted

I was referring to this:

steering.jpg

I hope the drawing is clear. With rack and pinion steering, I can't imagine how you can keep the steering arms parallel when turning.

I'll try to look into what you've said, but I still think that having the arms in an angle is not that of a crime by itself, if it's used for a good enough reason.

Posted (edited)

Oh, When turning they don't stay paralel ofc.

When i said "when weels start turning" i ment, when the vehicle is moving forward, not when the vehicle is making a turn. My mistake, sorry.

Edited by nicjasno
Posted

Had to use half beams to get the right length.

9844020485_2af9aaf91a_o.jpg

That's looking really nice! Very clean design.

I still find the best part of the building process is designing suspensions and steering, so good luck and look forward to seeing what you come up with.

Those CV joints should be ok for a race buggy, but not for a crawler. :grin:

Posted

There are still a lot to build on that suspension, you really need to start to build with real bricks.

I would widen the wishbones to give them some stiffness in the drive direction, you'll need to add some vertical reinforcement/connection between the wishbones and the pivots of the wishbones too.

I wouldn't wait with real-brick building and prototyping until the whole model is done in LDD.

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