Sandy Posted July 27, 2013 Posted July 27, 2013 *Note: This is a temporary topic about an important announcement that concerns all players of Heroica RPG!* In the two years that we have played this game, the very core of the battle system - the job classes - have seen numerous changes. Some time ago, there was discussion about changing the way rogues and rogue-related classes gain gold, and that inspired me to make various other changes to maintain a balance between the classes, while also keeping them distinct from each other. There has been at least some modifications to a majority of the job classes, but here's a list of the most drastic ones: * Rogues and other classes that can steal gold no longer get it by default. Instead, they can only steal gold from enemies that carry it as drops. The stolen gold is not taken from the drops, though, but a separate, "hidden" stash. This change was implemented to prevent the rogues from outclassing other players with the amount of gold they were making. To make up for this big nerf, there are more abilities that can steal gold now (including the Witch's Shield) and some rogue-related classes have gotten a power boost or additional skills (including the Rogue itself, whose MISS has been replaced by HIDE). * Mages, clerics and the related classes now spend ether on their Shield-skills as well, and usually if their ether has ran dry, their Shield-skills have become useless. This change was made to make ether and tonics a bit more precious and influential, as it was becoming rare to see a mage or cleric low on ether. It also counterbalances the great benefits from having elemental ranged attacks for mages. * Previously unannounced, I have decided to give all shield-type equipment the ability to have a 1/6 chance to block physical enemy attacks (as described in the DEFLECTED DAMAGE battle result). This felt important to me because there was complaints about the knight-related classes becoming worthless due to all the SP-giving artefacts around. I know it's another thing for QMs to worry about when rolling for battle results, but I believe it was necessary. Now knights have a new reason to shine as the tanks in this game! * Several barbarian-related classes have been given a power boost to ensure their place as the heavy-hitters of the game. * Ranger-related classes don't get any new benefits or nerfs beyond those listed above, being as powerful but balanced as they are already. * Related to these changes, many classes have gotten their Shield-skills revised (including the Battle Mage, the Hunter, the Raider, the Berserker, the Sage, the Mystic Knight, the Witch, the Sorcerer and the Chi Monk), and some other battle skills have been changed or added. There has even been a minor tweak to the Druid's and Prophet's job traits. * Oh, and there's also a new Expert Job Class included - the Artisan. Go check it out! Please check what has changed for your class (if anything) by visiting the Rules & FAQ (where you can also comment on these changes) or the Training Room. Note that you might have to refresh the topics in order to see the new pictures, since they share the filenames with the old ones. These changes will come into effect immediately. Thank you for your attention!
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