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Posted (edited)

Easy way to benchmark LDD?

LDD is limit by polygons count not by quantity of bricks. I tried to place 48x48 big base plate one by one. LDD crash at about 95 bricks (base plates) only. ( 7.8 million polygons).

LDD2povray can handle many more polygons, This is a 200 big base plates 48x48 rendering test, took 50 min to render. ( 16.6 million polygons)

11366045353_5c65f21579_c.jpg

lego ldd2povray 16 milions polygons of 200 base plate 48x48 by Nachapon S., on Flickr

Edited by bbqqq
  • 2 weeks later...
Posted

I also had crash problems when designing my 13-foot Super Star Destroyer. After 41,200, LDD could take no more. I had to design the rest of the monster in halves. Each half containing 35,500 pieces.

On that note, I'm having problems rendering this leviathan. If anyone's a rendering pro, I'd greatly appreciate some help!

ssd.jpg

Posted

What rendering problem? If you're stuck with LDD to POV_Ray converter or using POV-Ray itself, post what error message it shows, and what version you are using (both converter and render) and someone who is imitate with the converter or render can figure out what is the problem.

maybe post your file and someone can check it? Or have him/her render it for you?

I'm going to be away mostly for New Years week, so if I get your file by Sunday evenings EST, I could run it at default setting, high res with transparent background, no AA, and send you the finished image to insert the desired background. I have dual XEON and it renders anything easily in 1/50th the amount of time a cheap Walmart junk would need.

Posted

Four hours is not a long time for a render.

Many builders here take up to "days" for a good render.

If you want to save time obtaining a good result, you can use the bbqqq techinque of separate renderings.

Take a look at here.

Posted

Thanks for the link! And you're right, it does take days. I was more shocked at the memory usage. My machine's fairly decent and there were times when the screen just went black for long stretches.

Posted

if you don't want to share the file, send it to killua @ tds . net (delete spaces) and I'll get it started before I head out tonight. I haven't used any of bbqqq technique, all of my render were done with plain background and no baseplate so it'd be easier to slip in various background. I'd love to try it sometime for chrome effect but atm none of my moc ever used chrome.

Posted

I've been wanting a solution to this problem for a very long time to finish my capital ship build so if someone does come up with a solution please post it.

I'm running:

Intel i7 950 @ 3ghz

12 GB RAM

64 bit win 7

R9 290x radion 4gb

Corsair Solid State Drive running on AHCI.

Crashes when a certain brick limit is met. Would be nice if it used the GPU...

Posted

There is no solution. It's a program problem. LDD can't display more than 7.8 million polygons (see post at top of page). But I feel your pain, buddy. On each version of LDD released since 2005, there was a giant capital ship I couldn't design (in one piece). But it's getting better. LDD2 maxed out at 11,000. LDD3 maxed out at 31,000. And now it's around 41,000 pieces. In LDD5, I bet you can take it up to 50,000.

BTW. I wanna see your capital ship. Post a pic!

Posted

If you click my signature at the bottom of my post it will take you to my Flickr page. Like you I have to make it in sections as its minifig scale.

Posted (edited)

I also had crash problems when designing my 13-foot Super Star Destroyer. After 41,200, LDD could take no more. I had to design the rest of the monster in halves. Each half containing 35,500 pieces.

On that note, I'm having problems rendering this leviathan. If anyone's a rendering pro, I'd greatly appreciate some help!

Please send your lxfs and let me try. I will try to combine both half in LDD and render. If the combination fail, I will render two images then merge the pictures.

This eight MBs took 18 minutes to render @ 4096x4096 AA. I will render nine MBs together as soon as someone share the Parisian Restaurant.

Modular Buildings lxf source (from left)

10182 - Cafe Corner - by Vee -

10185 - Green Grocer - by Man with a hat -

10190 - Market Street - by Johnnhiszippy3 -

10197 - Fire Brigade - by Man with a hat -

10211 - Grand Emporium - by Johnnhiszippy3 -

10218 - Pet Shop - by P4trickvH -

10224 - Town Hall - by Sjuip -

10232 - Palace Cinema - by Stephan -

10243 Parisian Restaurant by kcoon

flickr original pic size(4096 x 2304) AA.

11771619984_aa8834dbaa_b.jpg

Lego all 9 MBs. by Nachapon S., on Flickr

11731182615_c8890cb5da_b.jpg

Lego all MB gold by Nachapon S., on Flickr

Edited by bbqqq
Posted

Please send your lxfs and let me try. I will try to combine both half in LDD and render. If the combination fail, I will render two images then merge the pictures.

Sure. What's your e-mail?

Posted (edited)

@Dilvish. To save render time for big lxf.

Model: original LDD geometry

Light: lett 47%, Top 21% no shadow

Radiosity: normal or fast

Sure. What's your e-mail?

Thank you for your amazing LXF. I have no idea how come you can build this moster with LDD.

I have to simplify both side before assembly them. Total 36,000 bricks(4.2M polygons).

I am going make rendering test and send it to you.

It is possible to make a 8K UHD+ resolution (ultra high definition)(8192x8192 AA)(67 megapixels) rendering with notebook PC with 8GB of Ram only!

flickr crop to Original (8192 x 4608)(file size 7 MB)

13-foot Super Star Destroyer 30min 8k res (8192px) draft rendering _ LDD by Fox Hound EB

11767536615_43d81f5deb_b.jpg

8K UHD+ resolution (8192x8192)(67 megapixels) 13-foot Super Star Destroyer 30min draft rendering _ LDD by Fox Hound EB by Nachapon S., on Flickr

11769292534_350a4bae5b_b.jpg

Part of 8K UHD _ 13-foot Super Star Destroyer LDD by Fox Hound @ EB by Nachapon S., on Flickr

11770411606_c3f1b87380_b.jpg

Part of 8K UHD __ 13-foot Super Star Destroyer LDD by Fox Hound @ EB by Nachapon S., on Flickr

11766174766_2d60c18cd8_b.jpg

Lego 13-foot Super Star Destroyer LDD by Fox Hound @ EB by Nachapon S., on Flickr

Edited by bbqqq

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