Zepher Posted November 11, 2013 Posted November 11, 2013 "Nearly always." Boomingham and Shawe both correct their path and turn against the Warlord instead. OoC: That was an early morning post, thanks for the save, CK! Quote
Brickdoctor Posted November 11, 2013 Author Posted November 11, 2013 Results of Round Five of the Battle with the Mopag: Arthur Justus Regulus VII vs. Warlord Kaherdin the Awesome — Critical Hit ((((12*2)+27)*2)-10=92 Darkness-elemental Damage) Nerwen Calmcacil uses Scroll of Frailty vs. Mopag Hoplite B — Success (Fragile; -1 Ether) Nerwen Calmcacil vs. Mopag Hoplite B — Special Damage (Phalanx: takes halved Damage and deals Damage multiplied by number of hoplites in the Phalanx position next Round) Lord Lawrence Boomingham vs. Warlord Kaherdin the Awesome — Special Damage (Stretch Out with Feelings: no effect; Guardian Angel) Sir Isaac Shawe vs. Warlord Kaherdin the Awesome — Critical Hit ((18*2)+50=86 Damage) >Ellaria Arbour vs. Hoplite Saunterton — Damage (no effect; Guardian Angel) >Alexander Vandagant vs. Mopag Hoplite C — Aim ((7*2*3)-5=37 Darkness-elemental Damage) Throlar Wineghlim vs. Mopag Hoplite C — Hit (10+7-5=12 Fire-elemental Damage; Fragile) >Ahvialyn vs. Mopag Hoplite E — Mug (((20*3)+19)/2-5=35 Damage and Gold stolen) >Lady Calaryl vs. Mopag Hoplite B — Critical Hit (((2*2)+32)*2*2-5=139 Darkness-elemental Damage) Duke Bârbêthân does nothing. Arthur, you and Sir Isaac hit Warlord Kaherdin while he's down. Nerwen, you crack one of the hoplite's armor and then Lady Calaryl practically disintegrates it with her spell. Alexander and Throlar, you weaken another hoplite. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* Level: 24 48 Health: 302/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber Hoplite Saunterton Humanoid Level: 18 Health: 100/100 Defense: 5 Special: This Weapon is Your Life — Hoplite Saunterton disarms the target, who loses his current weapon. A Turn must be spent in order to retrieve that weapon. Drops: Mopag Spear Mopag Hoplite C Humanoid *Fragile* Level: 15 Health: 51/100 Defense: 5 Special: Phalanx — The Mopag Hoplite hides behind his shield, taking halved Damage next Round. Additionally, any Damage he deals next Round is multiplied by the number of Hoplites taking the Phalanx position. Drops: 25 Gold Mopag Hoplite E Humanoid Level: 15 Health: 50/100 Defense: 5 Special: Phalanx — The Mopag Hoplite hides behind his shield, taking halved Damage next Round. Additionally, any Damage he deals next Round is multiplied by the number of Hoplites taking the Phalanx position. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 10/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 27/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 21/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 44/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 30/32 (Level bonus: 31 + Class bonus: 1) Gold: 0 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Flipz Posted November 12, 2013 Posted November 12, 2013 (edited) "Same here, Lord Boomingham." OOC: I think we can autoroll, with Calaryl taking on Hoplite E and everyone else repeating. Edited November 12, 2013 by Flipz Quote
Duvors Posted November 12, 2013 Posted November 12, 2013 Throlar gives Hoplite Evans a beating from the front row. "Someone give Shawe another weapon, preferably one a little more brutal than the ones he has at present!" Quote
Chromeknight Posted November 12, 2013 Posted November 12, 2013 Keep going, finish them. Battle order Arthur attacks Warlord Kaherdin with darkness spell Nerwen uses scroll of frailty on Saunterton Nerwen attacks Saunterton Boomingham attacks Kaherdin Sir Shawe attacks Kaherdin using the stealthy battle style > Ellaria attacks Saunterton using unlucky horseshoe > Alexander attacks Hoplite Charlie Throlar attacks Hoplite Charlie > Ahvialyn attacks Hoplite Evan > Lady Calaryl attacks Hoplite Saunterton Duke Bârbêthân does nothing Free hits None Quote
Duvors Posted November 12, 2013 Posted November 12, 2013 (OCC; Cromeknight, you got the wrong Hoplite, I'm attacking E, why did you change it?) Quote
Chromeknight Posted November 12, 2013 Posted November 12, 2013 Nerwen sees Throlar change his target, spreading the power of his mace around. She nods You are getting proficient at using that weapon ambassador. My mistake. Cut and paste error, and not double checking my work. Thanks for the catch! Throlar attacks Hoplite Evan Quote
Brickdoctor Posted November 12, 2013 Author Posted November 12, 2013 Results of Round Six of the Battle with the Mopag: Arthur Justus Regulus VII vs. Warlord Kaherdin the Awesome — Spellblade Spin (7 hits; 12+27=39 base Damage) Nerwen Calmcacil uses Scroll of Frailty vs. Hoplite Saunterton — Success (Fragile; -1 Ether) Nerwen Calmcacil vs. Hoplite Saunterton — Critical Hit (((15*2)+22)*2-5=99 Water-Darkness-elemental Damage) Lord Lawrence Boomingham vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) Sir Isaac Shawe vs. Warlord Kaherdin the Awesome — Special Damage (Will of the Force: 100-4=96 Damage dealt to target) >Ellaria Arbour vs. Hoplite Saunterton Mopag Hoplite E — Aim (13-5=8 Damage; Jinxed) >Alexander Vandagant vs. Mopag Hoplite C Mopag Hoplite E — Damage Special Damage (15/2-5=3 Damage) Throlar Wineghlim vs. Mopag Hoplite E — Damage Damage (15-5=10 Damage) >Ahvialyn vs. Mopag Hoplite E — Special Damage Hide (immune to Damage for the rest of the Round) >Lady Calaryl vs. Hoplite Saunterton Mopag Hoplite E — Sleight of Hand Damage (Confused, +15 Gold, -1 Ether) Duke Bârbêthân does nothing. Arthur, you spin around and slash at all the enemies with your sword. Nerwen, you make Hoplite Saunterton Fragile and then take his feet out from under him with a swipe of your staff. Boomingham, Warlord Kaherdin stumbles around blindly away from you before impaling Sir Isaac from the back. Ellaria, you and Lady Calaryl are able to Jinx and Confuse the remaining hoplite, but no one else is able to hit him. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* Level: 24 48 Health: 239/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber Mopag Hoplite E Humanoid *Jinxed* *Confused* Level: 15 Health: 8/100 Defense: 5 Special: Phalanx — The Mopag Hoplite hides behind his shield, taking halved Damage next Round. Additionally, any Damage he deals next Round is multiplied by the number of Hoplites taking the Phalanx position. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 9/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 24/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 21/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 6/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 *Knocked Out* Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 0/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 29/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Chromeknight Posted November 13, 2013 Posted November 13, 2013 Lady Calaryl looks disdainfully at the slumped form of Shawe. Who needs to look after who in this battle? Quote
Flipz Posted November 13, 2013 Posted November 13, 2013 "Lord Boomingham. Take the Hoplite, please. We could use Barty right about now. Lady Nerwen, could you please Seal and Frail the Warlord?" Arthur uses a Phoenix Essence on Shawe, from the Front Row. Quote
Duvors Posted November 13, 2013 Posted November 13, 2013 (edited) Throlar suddenly feels a sharp pain in one side, he reached over to the place where the pain emanated and his hand came away dripping with blood. His blood. Realizing that he was in danger of collapsing any second Throlar drank his potion. Edited November 13, 2013 by Lord Duvors Quote
Sandy Posted November 13, 2013 Posted November 13, 2013 "We've got this in the bag", Ellaria said confidently. She attacks Kaherdin with Sylvania's Crossbow from the back row, while Ahvialyn repeats. Quote
Zepher Posted November 13, 2013 Posted November 13, 2013 "I'll take the Hoplite," says Boomingham. Quote
Duvors Posted November 13, 2013 Posted November 13, 2013 "We've got this in the bag" "You're not the one who might be dead in five seconds!" said Throlar in an irritable tone. Quote
Sandy Posted November 13, 2013 Posted November 13, 2013 "You're not the one who might be dead in five seconds!" said Throlar in an irritable tone. "No, but I am the one who can revive you, but only if you play nice", Ellaria retorted. Quote
Wedge09 Posted November 13, 2013 Posted November 13, 2013 "No, but I am the one who can revive you, but only if you play nice", Ellaria retorted. While he prepared to fire, Alexander giggles hearing Ellaria responding to the dwarf "You should know to not irritate or provoke your healer, dwarf." says the elven archer, then he attacks Warlord Kaherdin the Awesome. Quote
Flipz Posted November 13, 2013 Posted November 13, 2013 "Master Shawe, are you all right? I'd appreciate if you could heal me from the Back Row. Lady Nerwen, you should probably Seal the Warlord so he can't do that again." Quote
Zepher Posted November 14, 2013 Posted November 14, 2013 "Throw the boy a heal when you're back up, Shawe" Quote
Chromeknight Posted November 14, 2013 Posted November 14, 2013 Your hoplites die. You are not strong enough to save them. Will you fail again? Battle order >Ellaria attacks Kaherdin Boomingham attacks Hoplite Evan Arthur uses pheonix essence on Shawe (if not raised already, otherwise attacks Kaherdin) Nerwen uses scroll of sealing on Kaherdin Nerwen uses sealing on Kaherdin if unsuccessful, otherwise attacks Kaherdin Sir Shawe heals Arthur using the blessed battle style if not healed. Otherwise attacks Kaherdin using the stealthy style > Alexander attacks Kaherdin Throlar drinks potion (if not healed, otherwise, attacks Kaherdin) > Ahvialyn attacks Hoplite Evan > Lady Calaryl attacks Hoplite Evan with a darkness spell Duke Bârbêthân does nothing Quote
Flipz Posted November 14, 2013 Posted November 14, 2013 If Shawe is already raised, Arthur will cast Darkness at Khaderin from the Front Row. Quote
Brickdoctor Posted November 14, 2013 Author Posted November 14, 2013 QM Note: No time to autoroll right now, sorry. "You resort to taunts and you hide like cowards! Come out where I can see you!" Results of Round Seven of the Battle with the Mopag: >Ellaria Arbour vs. Warlord Kaherdin the Awesome — Critical Hit ((7*2)+24-10=28 Wood-elemental Damage) Lord Lawrence Boomingham vs. Mopag Hoplite E — Hit Special Damage (((11+28)*2*2)-5=151 Darkness-Fire-elemental Damage; Bleeding; Badly Poisoned) Arthur Justus Regulus VII uses a Phoenix Essence on Sir Isaac Shawe. (Revived with full HP) Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Failure Nerwen Calmcacil uses Scroll of Sealing vs. Warlord Kaherdin the Awesome — Failure Sir Isaac Shawe heals Arthur Justus Regulus VII — Heal (18+50=68 Health restored; -1 Ether) >Alexander Vandagant vs. Warlord Kaherdin the Awesome — Damage (no effect; Blinded) Throlar Wineghlim uses a Potion. (+10 Health) >Ahvialyn vs. Mopag Hoplite E Warlord Kaherdin the Awesome — Hit ((19+20)/2-10=10 Damage) >Lady Calaryl vs. Mopag Hoplite E Warlord Kaherdin the Awesome — Razzmatazz ((2+32+10)*2-10=78 Darkness-elemental Damage; Stunned; -1 Ether) Duke Bârbêthân does nothing. Ellaria, you and Ahvialyn and Lady Calaryl gang up on the disoriented warlord, Lady Calaryl Stunning him in addition to the negative effects already inflicted upon him. Arthur, you revive Sir Isaac, who promptly heals you. Boomingham, you put the very badly wounded hoplite to rest with a casual swipe of your sword. The Enemies: Warlord Kaherdin the Awesome Humanoid *Lucky* *Encouraged* *Jinxed* *Blinded* *Stunned* Level: 24 48 Health: 201/500 Defense: 10 Special I: Stretch Out with Feelings — Warlord Kaherdin becomes Lucky. If Warlord Kaherdin is already Lucky, the target becomes Jinxed. If Warlord Kaherdin is already Lucky and the target is already Jinxed, this triggers Special IV. Special II: Call It Luck — Warlord Kaherdin deals 24 Damage ignoring SP and Row and Stuns the target. Special III: No Such Thing as Luck — Warlord Kaherdin flails around and nearly cuts his own head off and is no longer Lucky. If Warlord Kaherdin is already not Lucky, he Stuns himself and deals 50 Damage ignoring SP to himself. Special IV: Will of the Force — Warlord Kaherdin deals 100 Damage to either himself or the target, decided randomly. Note: Specials are decided randomly. Drops: Mopagsaber The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 22 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 37 (Level 22 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 39/39(Base HP: 9 + Level bonus: 21 + Class bonus: 9) Ether: 9/32 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5) Gold: 370 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter Level 17.5 *Favors Humanoids* Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 24/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 325 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 24 *Invisible* *Immune to Sealed* Power: 37 (Level 24 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 40/40 (Base HP: 9 + Level bonus: 23 + Class bonus: 7 + Permanent Bonus: 1) Ether: 29/36 (Base Ether: 5 + Level bonus: 23 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 293 Equipment: Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword), Minotaur Horn (WP: 2; worth 75 Gold in magic shops; dagger) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 28 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 44 88 (Level 28 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 42/51 (Base HP: 10 + Level bonus: 27 + Class bonus: 11 + Permanent bonus: 3) Ether: 27/27 (Base Ether: 0 + Level/Class bonus: 27) Gold: 178 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip), Axe of the Minotaur Champion (WP: 40; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 22/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 15 (SP: 10 + SP: 5) Gold: 628 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 10), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Marksman's Monocle (Misses are rerolled) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (4), Smelling Salts (3), Meads (4), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (9), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 7 *Immune to Fragile* Power: 17 (Level 7 + WP: 10 + Power Bonus: 0) Health: 16/16 (Base HP: 10 + Level Bonus: 6) Defense: 5 (SP: 5) Gold: 162 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 19 Power: 39 (Level 19 + WP: 20 + Power Bonus: 0) Health: 25/25 (Base HP: 7 + Level bonus: 18) Defense: 3 (SP: 3) Gold: 45 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.4 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 58/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.5 *Immune to Sealed* Power: 44 (Level 32 + WP: 2 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 28/32 (Level bonus: 31 + Class bonus: 1) Gold: 15 Equipment: Sword of Lord Keveak (WP: 2; longsword), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 10 Power: 17 (Level 10 + WP: 7 + Power Bonus: 0) Health: 19/19 (Base HP: 10 + Level bonus: 9) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Zepher Posted November 14, 2013 Posted November 14, 2013 OoC: My overkill gloves should have just made me quite a pretty penny. "Well, Warlord, looks like your time has come." Boomingham and Shawe (the second more stealthily than the first) launch another assault on the warlord. Quote
Sandy Posted November 14, 2013 Posted November 14, 2013 OoC: Ellaria has not been invisible for four rounds now. Also, I'm not sure if you rolled twice for Ellaria last round... Ellaria and Ahvialyn both repeat. Quote
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