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Posted

Alexander attacks Pongcanis swordman A from the back row

Ahvialyn attacks Pongcanis swordsman A from the front row.

OoC: Tomorrow begins my trip to the LegoFanWeeked in Skaerbaek, therefore until wednesday I will be without internet connection (maybe I will have it in the exibition but I don't know and I don't know if I will be able to post), please Cromeknight/Nerwen guide Alexander and Ahvialyn for this week. :sweet:

Posted

Results of Round Two of the Fight with the Fleeing Pongcanae:

>Alexander Vandagant vs. Pongcanis Swordsman A Pongcanis Swordsman B — Hit (((7+16)*2*3*2)-10=128 Darkness-elemental Damage)

Lord Lawrence Boomingham vs. Pongcanis Swordsman A — Meditate (+1 Ether)

Arthur Justus Regulus VII vs. Pongcanis Swordsman A — Special Damage (no effect; already Dodging)

>Nerwen Calmcacil uses Scroll of Armor Sundering on Pongcanis Swordsman A — Success (-5 SP; -5 Ether)

>Nerwen Calmcacil vs. Pongcanis Swordsman A — Meditate (+1 Ether)

>Saeavel vs. Pongcanis Swordsman A — Hit (no effect; Dodge)

Throlar Wineghlim vs. Pongcanis Swordsman A — Critical Hit ((((10*2)+4)*2*2/2)-5=43 Fire-elemental Damage; Fragile)

Eleryian vs. Pongcanins Swordsman A — Damage (no effect; Guardian Angel)

Sir Abârlômi vs. Pongcanis Swordsman A — Extra Critical Furious Hit ((((21*3)+8)*2*2/2)+2-5=139 Damage)

Ahvialyn vs. Pongcanis Swordsman A — Damage (no effect; Guardian Angel)

Ellaria Arbour heals self — No Healing

Alexander, you start off by dropping yet another Pog. Boomingham, you decide to Meditate, though you don't need it. Arthur, you find it hard to concentrate on the constantly moving enemy. Nerwen, you successfully weaken the enemy's armor before Meditating to regain some of the spent Ether. The beast manages one last dodging of Saeavel's attack before he is crippled by a blow from you, Throlar, and brought down by one from Abârlômi.

You are victorious! Everyone gains XP, and Arthur, Throlar, Saeavel, Elerylian, and Abârlômi Level-up. Boomingham gains 10 Gold. The enemies drop a Smoke Bomb and a Pongcanis Shield.

The Party:

8446391115_66a502300b_t.jpg

Nerwen Calmcacil (Chromeknight)

262 year-old female elven Shaman

Level 21.33
*May read a scroll in addition to performing an action* *Immune to
Sealed
* *Party Leader*

Power:
36
(Level 21 + WP: 15 +
Power Bonus:
0)

Defense:
3
(SP: 3)

Health:
38/38
(Base HP: 9 + Level bonus: 20 + Class bonus: 9)

Ether:
18/31
(Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5)

Gold:
216

Equipment:
Magical Staff (WP: 15;
Water
-,
Darkness
-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to
Sealed
; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Shackles of War (prevents anyone fleeing; accessory)

Inventory:
Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer),

•
White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to
Water
; accessory), Barbarian’s Boots (Restoration; footwear)

•
Diamond

•
Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the
Badly Poisoned
-effect; costs 5 Ether), Scroll of Luck (
Lucky
; costs 10 Ether)

•
Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead

•
Shovel, Bedroll, Magnifying Glass

heroica_2.jpg

Alexander Vandangant (Wedge09)

99 year-old male elven Hunter
*Favors Humanoids*

Level 16.5

Power:
23
(Level 16 + WP: 7 +
Power Bonus:
0)

Defense:
5
(SP: 2 + SP: 3)

Health:
29/29
(Base HP: 6 + Level bonus: 15 + Class bonus: 6 + Artifact bonus: 2)

Gold:
170

Equipment:
Fauxthril Crossbow (WP: 7;
Darkness
-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear)

Inventory:
Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword)

•
Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to
Poisoned
and
Badly Poisoned
; handwear),

•
Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple

•
Bedroll, Shovel

ava-ellaria3.jpg

Ellaria Arbour (Sandy)

22 year-old female human Druid

Level 23.33
*Invisible*
*Immune to
Sealed
*

Power:
36
(Level 23 + WP: 10 +
Power Bonus:
3)

Defense:
3
(SP: 3)

Health:
2/39
(Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1)

Ether:
31/35
(Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2)

Gold:
128

Equipment:
Ignis Fatuus (WP: 10;
Fire-
,
Lighting
-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to
Sealed
; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear)

Inventory:
Unlucky Horseshoe (WP: 13; inflicts
Jinxed
; throwing weapon), Sylvania's Crossbow (WP: 7;
Wood
-elemental; crossbow), Wizard's Staff (WP: 1;
Fire
-,
Wind
-,
Water
-,
Earth
-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword)

•
Tricorne (SP: 3; headwear), Sterile Gloves (Immune to
Poisoned
and
Badly Poisoned
; handwear),

•
Scroll of Inspiration (
Inspired
; costs 10 Ether; 50/50 chance), Scroll of Sealing,

•
Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Meads (2)

•
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

IMG_1583-1.jpg

Lord Lawrence Boomingham (Zepher)

46 year-old male human Paladin

Level 27.33
*Immune to
Fragile
,
Sleep
,
Weakened
, and
Blindness
*

Power:
43
(Level 27 + WP: 11 +
Power Bonus:
5)

Defense:
12
(SP: 7 + SP: 5)

Health:
50/50
(Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3)

Ether:
26/26
(Base Ether: 0 + Level/Class bonus: 26)

Gold:
133
(Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame])

Equipment:
Scupperer (WP: 11;
Darkness
-,
Fire
-elemental; inflicts
Bleeding
and
Badly Poisoned
; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to
Fragile
), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to
Sleep
,
Weakened
, and
Blindness
; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)*

Inventory:
Frozen Saber (WP: 9;
Light
-,
Ice
-elemental; inflicts
Stunned
; great sword), Pongcanis Whip (WP: 8; whip)

•
Hood of Belthazar Bluehood (Power +4; Ether -6; headwear),

•
Garnet
,
Sapphire
,

•
Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

•
Meads (7), Mulled Wine, Fire Brandy (
Encouraged
, Immune to
Ice
), Emerald Lamp of Summoning, Hamantasch (
Lucky
,
Blessed
), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk,

•
Bedroll

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII
, a Hero Who is Actually Worth Something
(Flipz)

21 year-old male human Mystic Knight

Level 27
*Immune to
Poisoned
,
Badly Poisoned
, and
Fragile
*
*Counterstriking*

Power:
39
(Level 27 + WP: 12 +
Power Bonus:
0)

Health:
42/42
(Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4)

Ether:
18/32
(Base Ether: 5 + Level bonus: 26 + Class bonus: 1)

Defense:
14
(SP: 9 + SP: 5)

Gold:
473
(Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs)

Equipment:
Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to
Poisoned
,
Badly Poisoned
, and
Fragile
; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal
Electric
-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves

Inventory:
Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5;
Light
-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword),

•
Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear)

•
Opal
,
Amethyst
,
Topaz
,
Diamond
,
Garnet
,
Sapphire
,
Emerald

•
Scroll of Recklessness (
Encouraged
and
Fragile
; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening

•
Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (
Badly Poisoned
and
Confused
; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20
Lightnng
-elemental Damage), Tonic, Grand Tonics (11), Double Rainbow (
Encouraged
,
Lucky
,
Confused
, and
Poisoned
), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5)

•
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

9165522269_9a75a18289_s.jpg

Throlar Wineghilm (Lord Duvors)

134 year-old male dwarven Knight

Level 5

Power:
15
(Level 5 + WP: 10 +
Power Bonus:
0)

Health:
14/14
(Base HP: 10 + Level Bonus: 4)

Defense:
2
(SP: 2)

Gold:
37

Equipment:
Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Round Shield (SP: 2), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear)

Inventory:
Mace and Chain (WP: 3),

•
Potion, Remedy

•
Bedroll, Pickaxe

av-ladyahvialyn.png

Ahvialyn (controlled by Wedge09)

Female elven Rogue

Level 18.5

Power:
38
(Level 18 + WP: 20 +
Power Bonus:
0)

Health:
24/24
(Base HP: 7 + Level bonus: 17)

Defense:
3
(SP: 3)

Gold:
10

Equipment:
Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear)

Inventory:
Backup Dagger (WP: 5)

•
Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom

•
Bedroll

av-elerylian.png

Elerylian (controlled by Flipz)

Male elven Knight

Level 15

Power:
20
(Level 15 + WP: 5 +
Power Bonus:
0)

Health:
24/24
(Base HP: 10 + Level bonus: 14)

Defense:
5
(SP: 5)

Gold:
0

Equipment:
Elven Longsword (WP: 5), Elven Shield (SP: 5), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear)

Inventory:
Potions (2)

av-saeavel.png

Saeavel (controlled by Chromeknight)

Female elven Rogue

Level 15

Power:
20
(Level 15 + WP: 5 +
Power Bonus:
0)

Health:
21/21
(Base HP: 7 + Level bonus: 14)

Defense:
0

Gold:
0

Equipment:
Elven Longsword (WP: 5), Ancient Crown (First successful strike of battle deals
Cursed
-effect; headwear)

Inventory:
Potions (2)

av-sirabarlomi.png

Sir Abârlômi (controlled by Sandy)

Male human Berserker
*Immune to
Weakened
*

Level 21

Power:
31
(Level 21 + WP: 8 +
Power Bonus:
2)

Health:
40/40
(Base HP: 10 + Level bonus: 20 + Class bonus: 10)

Defense:
7
(SP: 7)

Gold:
25

Equipment:
Longsword (WP: 8), Shield of Patuqun (SP: 7), Pugilist’s Gloves (Power +2; immune to
Weakened
; handwear)

Inventory:
Grand Potion

•
Bedroll

Party Leader, please divide the loot:

heroica-smokebomb.jpg

Smoke Bomb
—
Allows the party to escape the battle.

<image unavailable

because I stupidly left

the SD Card with the

image at home and

don't have it with me>
Pongcanis Shield
(SP: 5) —
This shield was cut and pounded out of sheets of scrap metal for use by Pongcanis raiders.

Posted

"As I am the only one who's main shield appears to be weaker than this one that our enemy was defending himself with, would you mind giving it to me?"

Posted

QM Note:

Just as a heads-up, there is one more preparation thing you need to do before you move to assaulting the Pog headquarters, so don't get too far into following the tracks, you just need to divide the loot for now. :wink:

Posted (edited)

"As I see it, only the Dwarf would have any use for this lot. Consider yourself lucky, Wineghilm."

Edited by Flipz
Posted (edited)

"I don't know. But one of them seemed...familiar, somehow..." Arthur looks troubled, but says nothing more.

Edited by Flipz
Posted (edited)

Nerwen smiled and handed Throlar both bomb and shield

May you use your new shield in good health.

She then took the shackles off and slipped the boots on again. She sighs in pleasure, feeling the supple leather encase her feet once more.

Nerwen then whistles a complex birdsong, threaded with power which heals Ellaria and after that, drinks a grand tonic, replenishing her ether.

"What do you think, mi'lady? The humans? Traitors, traders?" He shrugs.

I do not know. I have seen enough quests to know that sometimes things are not as they seem.

I wonder where your friend the paragon has go to?

Edited by Chromeknight
Posted

The Party:

8446391115_66a502300b_t.jpg

Nerwen Calmcacil (Chromeknight)

262 year-old female elven Shaman

Level 21.33
*Restoration*
*May read a scroll in addition to performing an action* *Immune to
Sealed
* *Party Leader*

Power:
36
(Level 21 + WP: 15 +
Power Bonus:
0)

Defense:
3
(SP: 3)

Health:
38/38
(Base HP: 9 + Level bonus: 20 + Class bonus: 9)

Ether:
18/31
(Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5)

Gold:
216

Equipment:
Magical Staff (WP: 15;
Water
-,
Darkness
-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to
Sealed
; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear)

Inventory:
Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer),

•
White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to
Water
; accessory), Shackles of War (prevents anyone fleeing; accessory)

•
Diamond

•
Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the
Badly Poisoned
-effect; costs 5 Ether), Scroll of Luck (
Lucky
; costs 10 Ether)

•
Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead

•
Shovel, Bedroll, Magnifying Glass

heroica_2.jpg

Alexander Vandangant (Wedge09)

99 year-old male elven Hunter
*Favors Humanoids*

Level 16.5

Power:
23
(Level 16 + WP: 7 +
Power Bonus:
0)

Defense:
5
(SP: 2 + SP: 3)

Health:
29/29
(Base HP: 6 + Level bonus: 15 + Class bonus: 6 + Artifact bonus: 2)

Gold:
170

Equipment:
Fauxthril Crossbow (WP: 7;
Darkness
-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear)

Inventory:
Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword)

•
Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to
Poisoned
and
Badly Poisoned
; handwear),

•
Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple

•
Bedroll, Shovel

ava-ellaria3.jpg

Ellaria Arbour (Sandy)

22 year-old female human Druid

Level 23.33
*Invisible*
*Immune to
Sealed
*

Power:
36
(Level 23 + WP: 10 +
Power Bonus:
3)

Defense:
3
(SP: 3)

Health:
39/39
(Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1)

Ether:
30/35
(Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2)

Gold:
128

Equipment:
Ignis Fatuus (WP: 10;
Fire-
,
Lighting
-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to
Sealed
; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear)

Inventory:
Unlucky Horseshoe (WP: 13; inflicts
Jinxed
; throwing weapon), Sylvania's Crossbow (WP: 7;
Wood
-elemental; crossbow), Wizard's Staff (WP: 1;
Fire
-,
Wind
-,
Water
-,
Earth
-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword)

•
Tricorne (SP: 3; headwear), Sterile Gloves (Immune to
Poisoned
and
Badly Poisoned
; handwear),

•
Scroll of Inspiration (
Inspired
; costs 10 Ether; 50/50 chance), Scroll of Sealing,

•
Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Meads (2)

•
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

IMG_1583-1.jpg

Lord Lawrence Boomingham (Zepher)

46 year-old male human Paladin

Level 27.33
*Immune to
Fragile
,
Sleep
,
Weakened
, and
Blindness
*

Power:
43
(Level 27 + WP: 11 +
Power Bonus:
5)

Defense:
12
(SP: 7 + SP: 5)

Health:
50/50
(Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3)

Ether:
26/26
(Base Ether: 0 + Level/Class bonus: 26)

Gold:
133
(Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame])

Equipment:
Scupperer (WP: 11;
Darkness
-,
Fire
-elemental; inflicts
Bleeding
and
Badly Poisoned
; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to
Fragile
), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to
Sleep
,
Weakened
, and
Blindness
; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)*

Inventory:
Frozen Saber (WP: 9;
Light
-,
Ice
-elemental; inflicts
Stunned
; great sword), Pongcanis Whip (WP: 8; whip)

•
Hood of Belthazar Bluehood (Power +4; Ether -6; headwear),

•
Garnet
,
Sapphire
,

•
Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

•
Meads (7), Mulled Wine, Fire Brandy (
Encouraged
, Immune to
Ice
), Emerald Lamp of Summoning, Hamantasch (
Lucky
,
Blessed
), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk,

•
Bedroll

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII
, a Hero Who is Actually Worth Something
(Flipz)

21 year-old male human Mystic Knight

Level 27
*Immune to
Poisoned
,
Badly Poisoned
, and
Fragile
*
*Counterstriking*

Power:
39
(Level 27 + WP: 12 +
Power Bonus:
0)

Health:
42/42
(Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4)

Ether:
18/32
(Base Ether: 5 + Level bonus: 26 + Class bonus: 1)

Defense:
14
(SP: 9 + SP: 5)

Gold:
473
(Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs)

Equipment:
Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to
Poisoned
,
Badly Poisoned
, and
Fragile
; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal
Electric
-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves

Inventory:
Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5;
Light
-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword),

•
Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear)

•
Opal
,
Amethyst
,
Topaz
,
Diamond
,
Garnet
,
Sapphire
,
Emerald

•
Scroll of Recklessness (
Encouraged
and
Fragile
; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening

•
Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (
Badly Poisoned
and
Confused
; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20
Lightnng
-elemental Damage), Tonic, Grand Tonics (11), Double Rainbow (
Encouraged
,
Lucky
,
Confused
, and
Poisoned
), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5)

•
Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

9165522269_9a75a18289_s.jpg

Throlar Wineghilm (Lord Duvors)

134 year-old male dwarven Knight

Level 5

Power:
15
(Level 5 + WP: 10 +
Power Bonus:
0)

Health:
14/14
(Base HP: 10 + Level Bonus: 4)

Defense:
5
(SP: 5)

Gold:
37

Equipment:
Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear)

Inventory:
Mace and Chain (WP: 3), Round Shield (SP: 2)

•
Potion, Remedy, Smoke Bomb

•
Bedroll, Pickaxe

av-ladyahvialyn.png

Ahvialyn (controlled by Wedge09)

Female elven Rogue

Level 18.5

Power:
38
(Level 18 + WP: 20 +
Power Bonus:
0)

Health:
24/24
(Base HP: 7 + Level bonus: 17)

Defense:
3
(SP: 3)

Gold:
10

Equipment:
Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear)

Inventory:
Backup Dagger (WP: 5)

•
Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom

•
Bedroll

elvencrest.pngelvencrest.pngelvencrest.png

As you finish distributing the loot, the other leaders return. Sir Isaac and Lady Calaryl step over the bodies of the dead Pogs to meet you, accompanied by Lord Bârbêthân and their aides.

9951335054_b6fbb8bc30_o.jpg

av-sirisaacshawe.png

"Heroes, our troops are ready."

av-amicecolledg.png

"The resistance has assembled three groups of spearmen."

av-ladycalaryl.png

"And the elves make up two groups of warriors wielding sword and bow; I believe 'warden' is your term for them. And this is my commander, Lord Feraev."

av-feraev.png

"Good afternoon."

av-barbethan.png

"And Patuqun has its knights, Kadarphazân, Bur'dazgar, Abârlômi, and Zigirôhîn. That gives us six groups of men to deploy. We have decided that, in the unlikely but possible event that the Pongcanae are open to negotiation, the three of us leaders should accompany you."

av-feraev.png

"Saeavel, Elerylian, Sir Abârlomi, and Sir Kadarphazân can rejoin their respective ranks. The leaders have decided that to each of you should be given the command of a group of warriors. Lady Calmcacil and Lord Vandagant will of course get command of the two elven groups, Lord Boomingham will have the most experience commanding the Knights of Patuqun, and thus Miss Arbour, Master Regulus, and Master Wineghlim will get command of resistance groups.

"Now, you can see on the map that there are a number of ways into and our of larger houses around that park where the Pongcanae are based out of:"

9604024534_b487ac3e8f_o.jpg

av-amicecolledg.png

"I would suggest that a few of us move in from the village side to back you heroes up while the rest wait outside the village walls in case the Pongcanae try to escape over the plains — but it is of course your call. Lord Feraev and I await your commands."

av-feraev.png

"And of course, we will hold you responsible if one of the leaders does not return alive."

Posted

"Well, looks like the party is finally getting started. Shawe, a word first if you would." Boomingham waves his hand, beckoning over the resistance leader. "There are some men with the Pongcanis. Do not think that this means that the resolve of me and my compatriots is lowered, but, if you know who these people are, now would be the time to tell us."

Boomingham then turns around again and calls to the Knights gathered. "Patuqun knights, front and center. I want to see what I've got to work with." Boomingham glances over his shoulder at Nerwen. "I think it would be safest to leave at least one of the resistance groups in the town to defend it, should some of the Pongcanis slip through our ranks some how. I'll tell you the rest of my thoughts once I know exactly what we've got going for us."

Posted

Before anything else Throlar goes over to Lady Calaryl.

"M'lady, I apologize for my hasty words at our first meeting, I have a very short temper and I have a tendency to say and do things I do not mean when I lose it, and I also apologize for the pack of lies I told you, there is no new king, we do not intend to build any trading posts, I simply wished to see you, and I swear in the name of the Wineghilm clan that I will never say any such thing to you again." he bowed "My life at your command."

Going over to Shawe he spoke to him in a whisper "I see you are trying to atone in some fashion for starting a war, be careful that word does not get out that it was your assassins that killed the elven lord in Hinkwell House."

Finally he goes over to the resistance soliders"Now, who among you am I supposed to lead?"

Posted

Nerwen heard the words of the leaders that had appeared. Her posture and face betrayed a desire to speak on the topic, but she kept silent, waiting for the others to chime in. Instead she appeared to be counting under her breath as she looked from group to group.

Posted

"Alright, then," says Boomingham when Shawe fails to answer. "Lady Nerwen, I know that you wanted to meet with the leader of the Pongcanis, and while I'm more than aware that I was dubious of the idea earlier, these humans with them change the matters slightly. So here's what we're going to do. We'll scatter one of our resistance forces through the town. The elven wardens will spread out in the field to the north and east - if the Pongcanis attempt to scale the wall and flee, they should be easy pickings for the crossbows, and if one or two make it the elves, they've got their swords with them."

Boomingham licks his lips. "It's our part that will be a little tricky. First, a brief story. Once, in the Orcish War, I was faced with a force much bigger than mine. Stinky Pete and Ralf the Riddler both advised me to turn tail and run, but that wasn't, as you might imagine, my style. So I told Old Maris and Bill the Boot to take a majority of my force into the forest on either side, and I kept my best fighting men with me." Boomingham sighs. "Next morning, the Orcish Army fell on us. The leader came forth and offered us a shot at surrendering - whole big thing about Orcs trying to pretend they had honor or something, some battle where they showed respect for a Paladin and vice versa - and don't get me wrong, there is no greater respect than that between two combatants who are matched, but that's not true with Orcs and Pongcanis, far as I can tell, so the whole thing was a farce on their side as well as ours. So, this Orcish general offers us a chance to surrender, and I in turn offer him a chance to surrender." Barty pops back into existence and drifts lazily, rolling his eyes every other sentence. "I was, shockingly, unable to make him see reason, and so this army bore down on us. Now, I had this mage in my battalion..." Boomingham licks his lips again and then tries to speak. His throat awkwardly catches, he sputters and then coughs violently once - twice - and then gurgles and clears his throat. "Sorry. I had a mage in my unit. At the time, I thought he was a good lad. Anyway, I had him fire off this signal using a ruby, whole big thing, and in comes crashing Bill and Maris from either side. The Orcs couldn't turn one way or another without being stabbed in the back. Half of them were dead before they even knew what happened."

"So this is what I suggest. The leaders, us Heroicans, and the Knights walk right into that park, and call out. Probably their leader will come forth. There's no respect in beasts, like I said, but they recognize it in us and like to pretend at it. We ask him about his human pals, and when he no doubt tells us he already ate them, I'll whack his head off. Then the Pongcanis come out to us, a real flush out, and the boy fires up a blast of fire, and the two remaining resistance groups close in on them while we hold the center. It's a good ol' fashion trap. The question is this - can you fight well enough to stay alive while we wait for the Resistance to strike? Shawe, you've got a sword, so I'll assume the best, and I think the Knights should be able to hold their own. What about you, elf?"

Posted (edited)

Nerwen listened to Boomingham speak, but her eyes were on Barty's face', drifting around behind the pakadin's head out of sight.

I am sorry, I do not see how the presence of the men with them changes anything.

You have continually referred to them as beasts, and after watching them fight, I see little reason to disagree with you. They are however, strong, and proficient at close quarters fighting.

So the question is, how to force them into battle on our terms, where shields can block and bows can strike. Your plan of feigning an opportunity to surrender, whilst cunning, is not suitable for an enemy unlikely to even treat, let alone be caught off guard enough to be trapped so. Besides, if the goal isextrmination of pests, why complicate matters in even pretending that if this dread pirate actually did surrender that we would take him seriously or offer reasonable terms.

No, the plan must have more in common with flushing game than foolishly sticking our head in a fell-beast's mouth and hoping he breaks a tooth on our skull.

She turns to Arthur, the former 'King's' story having given her an idea.

Arthur, how good at the illusion of fire are you? Every living thing fears fire. If you place the illusion of fire on one side of the compound they will move away from it. If you then allow the illusion to be seen for just that, an illusion, they will turn and charge through the flame hoping to catch the trapper. But we shall be ready and cut them down as they do so. And illusiory flame runs no risk of damaging property that we wish to preserve.

Edited by Chromeknight
Posted

"I possess a Diamond, and my friend De'kra has told me stories of a Hero of Light who could use Light-elemental energy to create false images and illusions. I believe I understand enough to duplicate that Hero's efforts."

Posted

"I can attempt a flanking action and come at them from the side and behind, it's the same tactic used by General U'Jajr in the battle of Navru."

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