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Posted (edited)

If I'm doing an action in battle, like changing medals, does it technically count towards XP, since it's an action? Or does participation in a battle solely rest upon actions relating to combat?

No matter what you do or do not do, as long as you survive the battle you will get XP.

Edited by UsernameMDM
Posted (edited)

I do know that, but the spirit of it seems to be leaning more towards "participation" rather than "in the general vicinity."

Also, from a grammatical standpoint, "After a victorious battle" seems to be modifying "all heroes still standing will gain experience." "Still standing" seems to be referring more to participants, rather than to onlookers, since standing is really easy when you're not doing anything*/**.

Of course, I am listed in the battle order, but the argument could be made that since I'm not actually doing anything, I'm not really in the battle until I make an action...

(Yes, I realize that I'm arguing against myself, but it's an interesting rule point.)

*Unless you get tired and need to sit down.

**Also Free Hits are a concern that'd argue more for just being listed in the battle order. Either way, I was just wondering Sandy's opinion on it.

So, to sum it all up, does being listed in a Battle Order, and being alive at the end of a Battle automatically grant you XP, or do you have to make at least one attack?

Edited by Lind Whisperer
Posted

being alive at the end of a Battle automatically grant you XP

JUST this.

The only reason you would NOT gain experience is if a QM decided not to grant you any from lack of participation (not lack of actions taken in a battle) in the quest.

Posted

There have been a few battles that have essentially been one player simply tanking a poisoned enemy while the rest of the party sits back and does nothing. Anyone left standing in a battle at the end gains XP no matter what they did during it.

Posted

Thank you! :sweet:

Kintobor explained to me what the situation is about, so I'm going to have to take my words back and say no after all. You'd be bending the rules too much... Sorry!

I do know that, but the spirit of it seems to be leaning more towards "participation" rather than "in the general vicinity."

You are making this waaaaay more complicated than it needs to be. :wacko:

You know you are in a battle when you read the line "PREPARE FOR BATTLE!" and you see your character listed in the participating party. After that, the only way you don't gain experience is if you are knocked out or you flee.

Posted (edited)

You are making this waaaaay more complicated than it needs to be. :wacko:

You know you are in a battle when you read the line "PREPARE FOR BATTLE!" and you see your character listed in the participating party. After that, the only way you don't gain experience is if you are knocked out or you flee.

Sorry about that. Thanks for the confirmation - I just wanted it confirmed, since it seemed a little bit fuzzy to me. I was probably reading into it too much, and then the more I debated it, the more uncertain it seemed...

Edited by Lind Whisperer
Posted

Kintobor explained to me what the situation is about, so I'm going to have to take my words back and say no after all. You'd be bending the rules too much... Sorry!

Wishy-Washy :tongue:

How exactly is it bending the rules? We have had PCs in other quest trade items mid battle in a very similar fashion and no one had a problem with it.

Posted

I may be following the conversation wrong, but wasn't the sticking point that it requires an action from both players to trade items, similar to attacking, consuming, or healing. One Character must offer the item, one must accept the item. If I remember it right, someone asked if a character can take an item from a KO'd party member. If a Character is KO'd they can't perform any actions, therefore would not be able to trade or give items.

Posted

I may be following the conversation wrong, but wasn't the sticking point that it requires an action from both players to trade items, similar to attacking, consuming, or healing. One Character must offer the item, one must accept the item. If I remember it right, someone asked if a character can take an item from a KO'd party member. If a Character is KO'd they can't perform any actions, therefore would not be able to trade or give items.

It's from two non-KO'd PCs. There have been PCs trade items in past quests with one taking actions against an enemy while the other went and got the item from that PC.

Posted

It's from two non-KO'd PCs. There have been PCs trade items in past quests with one taking actions against an enemy while the other went and got the item from that PC.

That's always been while one or both have been Hastened. Trading items has always taken an action from both Heroes.

Posted (edited)

That's always been while one or both have been Hastened. Trading items has always taken an action from both Heroes.

I am not disagreeing with that at all, but we have had scenarios when on PC did all the trading while the other acted. I stated it would take 4 actions by Lind to do the switch since he would be doing all the work. IF the plan would have been followed from the beginning, Lind would have both medals in his possession right now, and this round he would equip the Medal of Glory on Hoke.

1 Turn - Lind unequips Medal of Glory (Hoke casts Light)

2 Turn - Lind unequips Anniversary Medal on Hoke (Hoke reads scroll)

3 Turn - Lind equips Medal of Glory on Hoke (Hoke reads scroll)

4 Turn - Lind equips Anniversary Medal

Edited by UsernameMDM
Posted (edited)

I am not disagreeing with that at all, but we have had scenarios when on PC did all the trading while the other acted. I stated it would take 4 actions by Lind to do the switch since he would be doing all the work. IF the plan would have been followed from the beginning, Lind would have both medals in his possession right now, and this round he would equip the Medal of Glory on Hoke.

1 Turn - Lind unequips Medal of Glory (Hoke casts Light)

2 Turn - Lind unequips Anniversary Medal on Hoke (Hoke reads scroll)

3 Turn - Lind equips Medal of Glory on Hoke (Hoke reads scroll)

4 Turn - Lind equips Anniversary Medal

Could we just agree that we trade medals after the battle like Sandy said? Give it a few more hours and we could have already leveled up at least once in the time period we've spent on this, assuming regular battle rolls...

(Sorry for the non-Rules related post.)

Edited by Lind Whisperer
Posted

Could we just agree that we trade medals after the battle like Sandy said? Give it a few more hours and we could have already leveled up at least once in the time period we've spent on this, assuming regular battle rolls...

(Sorry for the non-Rules related post.)

If the plan was followed from the beginning, this would have been taken care of by the time this battle ends. Unless Fortune gets absolutely murdered by a PC this round, we will see round 4.

Posted (edited)

I'd like you to be right, MDM, for the sake of you getting your fair share of experience, but I just can't remember the scenario you're referring to. :sceptic:

Unfortunately, as I've learned the hard way, when it comes to establishing precedent, "quotes or it didn't happen" is in full effect. :sceptic:

Edited by Flipz
Posted

I'd like you to be right, MDM, for the sake of you getting your fair share of experience, but I just can't remember the scenario you're referring to. :sceptic:

Unfortunately, as I've learned the hard way, when it comes to establishing precedent, "quotes or it didn't happen" is in full effect. :sceptic:

It can go either way at this point, but I would like Sandy AND Kinto to articulate exactly why it can't be done. Like I said before, it makes sense rules wise and role playing wise with Lind being a rogue.

I want to say in 53 there was one sided item trading where a PC retrieved an item from another PC. That's why I had it as 4 round instead of 1 or 2 to complete the trade.

Posted

The rules state that trading items in a battle takes a turn from both the giver and receiver, simple as that. Switching artifacts also takes a turn.

If there was a one-sided trade in Quest#53, then it's on Zepher for allowing that, but it is not and will not become official practice. QMs can make some amendments to the rules in their quests on a case-to-case basis, but I prefer everyone would just stick to the written rules.

It would prevent discussions such as this one. :hmpf_bad:

Posted

It comes down to both of you needing to participate since it's a trade by nature. Lind can't just de-equip your artefacts for you, it's bending the rules. you both need to spend a turn to trade the items. After that it doesn't matter what happens. You could re-equip the medals in the next round, or in three rounds.

The rules state that trading items in a battle takes a turn from both the giver and receiver, simple as that. Switching artifacts also takes a turn.

What Sandy said. :laugh:

Posted

Since I brought it up in Expert Class Discussion, I'll also reiterate it here: might I suggest that Skeleton Decoys be changed to absorb a specified number of Free Hits rather than a certain amount of HP's worth? (A la the vines in 93 and the horses in Baltarok.) It would do a lot to make Skeleton Decoys remain relevant even at higher levels. :wink:

Also, a question that hasn't been answered: is a Dragoon's Dragon affected by Encouraged? To me it makes logical sense that the Dragoon could share their mead with their pet/companion, but I could see it going either way; the Encouragement from a Skirmisher, however, would logically apply to both Dragoon and Dragon, though, at least as far as I see it.

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