CMP Posted September 23, 2014 Posted September 23, 2014 A hundred thousand gold worth of upgrades on my Ethereal Decks, and I'll be beating it. Is there an upper limit to how many times you can upgrade WP, other than the astronomical gold cost? No. Quote
UsernameMDM Posted September 23, 2014 Posted September 23, 2014 That's for shields, though. I was trying to figure out a way to add armor to the Mugger's Mask. I really like the gold-prevention abilities when used with Sticky Gloves, but it doesn't have any armor. Shields don't start with no shield power. Whoooops... Quote
Lind Whisperer Posted September 23, 2014 Posted September 23, 2014 No. Well, that's good, but at 50:WP costing around 12,750 gold for both decks, give or take...Oi. This is going to take a lot of work. Quote
CMP Posted September 23, 2014 Posted September 23, 2014 Well, that's good, but at 50:WP costing around 12,750 gold for both decks, give or take...Oi. This is going to take a lot of work. I think the most gold anyone has ever had at once was maybe 3000. You're better of saving your money and buying Mythril Shards from other heroes. Quote
Pyrovisionary Posted September 23, 2014 Posted September 23, 2014 To be honest though, Guts. I can remember when Lifestealer was Wp: 27 and I thought that was overkill... That reminds me of the days when I first joined and missed loads of things in the rules and apologised way too much.... Hell I'm probably still as annoying as then to a certain extent. It both Awes me and amazes me to think I've spent two years playing Heroica.... Quote
Lind Whisperer Posted September 23, 2014 Posted September 23, 2014 I think the most gold anyone has ever had at once was maybe 3000. You're better of saving your money and buying Mythril Shards from other heroes. Ouch. I forgot about those... Yeah, in my long and expensive plan, I am hoping to someday have the decks not only have a ridiculously high WP, but also be Adamantiumized, jewel-encrusted and imbued with Effects. Essentially the most powerful weapons imaginable... And the numbers keep stacking up... Quote
Emjajoas Posted September 23, 2014 Posted September 23, 2014 Ouch. I forgot about those... Yeah, in my long and expensive plan, I am hoping to someday have the decks not only have a ridiculously high WP, but also be Adamantiumized, jewel-encrusted and imbued with Effects. Essentially the most powerful weapons imaginable... And the numbers keep stacking up... Sounds like hardcore Ethereal bait to me. Quote
CMP Posted September 23, 2014 Posted September 23, 2014 Yeah, in my long and expensive plan, I am hoping to someday have the decks not only have a ridiculously high WP, but also be Adamantiumized, jewel-encrusted and imbued with Effects. Essentially the most powerful weapons imaginable... Imbuing items with effects yourself almost never happens. The ones in existence today are pretty much entirely from drops. Quote
Endgame Posted September 23, 2014 Posted September 23, 2014 I think the most gold was Galen at the end of 48 - something insane like 5000. Then again, it was after 50 rounds of fighting OP The regret with old mugging rules. Quote
Lind Whisperer Posted September 23, 2014 Posted September 23, 2014 How often does the Guild of Invasion offer quests? I've been watching Guts and his chrysopoeia - a few good rolls, a large inventory, and suddenly the numbers don't seem as impossible... Quote
Flipz Posted September 23, 2014 Posted September 23, 2014 (4x21+23*2=214 Sp piercing stealin damage) Before multipliers. Can't beat dual-strike baby! Arthur's advantage is that his Plaything will always be unimbued; thus, short of undead (which he'll have a backup weapon to deal with), he'll always be able to at least hit for a decent amount of damage. Although you might want to look at Thormanil: 16*5=80+40=120*2=240 damage on a High Assault, again before elemental modifiers (though admittedly it's not SP-piercing nor stealing). Dragoons' schtick is that they hit hard consistently; not necessarily as hard as other classes, but hard enough to make you stop and think twice about crossing them. It's also something of a patience game; you have to join up early or essentially lose your SHIELD roll, but you're not very strong at that stage; at higher levels, however, you become downright absurd: if a Level 60 Thormanil rolled a SHIELD just now in 103, the total damage would be (60+32+2=94*4=376)+(10+4+33+7=54*2=108)+(20+33=53)+(60*5=300)=837 damage to Shorty and (5+10=15*2=30-6=24)+(20+60+1=81*2=162-6=156)+(16+28=44*2=88)+(60*5*2=600)=868 damage to Miss Fortune (though admittedly that's inflated because as a Skirmisher I'd be Encouraging everyone but myself ); even with much lower-Level allies at your side, you still end up dishing out some serious hurt. Doing those calculations, though, does still remind me that, ultimately, WP is not the main stat for Dragoons; Level is. While High Assault is great, it's slow, and your only other non-Dragon attack is a regular old Hit. An Ethereal enemy will stop pretty much any Dragoon of Level 40 or higher dead in their tracks; it's another reason I'm not really interested in putting gems in weapons beyond just the Amethyst in the Dauntlet Index and perhaps a Diamond in something else--I want to be able to do something instead of getting stonewalled. Yeah, in my long and expensive plan, I am hoping to someday have the decks not only have a ridiculously high WP, but also be Adamantiumized, jewel-encrusted and imbued with Effects. Essentially the most powerful weapons imaginable... Sounds like hardcore Ethereal bait to me. What Em said. Oh, and by the way, rules clarification: would an Encouraged Dragoon have their Dragon deal double damage from the Encouragement? At first I thought not (because logically a Mead in the Dragoon's system wouldn't encourage the Dragon), but then I had the the thought that they could share the drink (as people who are extremely close to their animal companions sometimes do), and at the very least a Skirmisher's Encouragement should logically affect both of them (so long as the Dragoon is in the same row). Quote
Lind Whisperer Posted September 23, 2014 Posted September 23, 2014 Arthur's advantage is that his Plaything will always be unimbued; thus, short of undead (which he'll have a backup weapon to deal with), he'll always be able to at least hit for a decent amount of damage. Although you might want to look at Thormanil: 16*5=80+40=120*2=240 damage on a High Assault, again before elemental modifiers (though admittedly it's not SP-piercing nor stealing). Dragoons' schtick is that they hit hard consistently; not necessarily as hard as other classes, but hard enough to make you stop and think twice about crossing them. It's also something of a patience game; you have to join up early or essentially lose your SHIELD roll, but you're not very strong at that stage; at higher levels, however, you become downright absurd: if a Level 60 Thormanil rolled a SHIELD just now in 103, the total damage would be (60+32+2=94*4=376)+(10+4+33+7=54*2=108)+(20+33=53)+(60*5=300)=837 damage to Shorty and (5+10=15*2=30-6=24)+(20+60+1=81*2=162-6=156)+(16+28=44*2=88)+(60*5*2=600)=868 damage to Miss Fortune (though admittedly that's inflated because as a Skirmisher I'd be Encouraging everyone but myself ); even with much lower-Level allies at your side, you still end up dishing out some serious hurt. I've been trying to figure out if I should try and have Lind train for Dragoon. I'll have Good reputation with the Shadeaux after I complete 103#, meaning that if I can get in another Shadeaux quest before I hit 30, I won't have to worry at all about even the 1/4 disobedience modifier. Of course, Dragoons can't carry throwing weapons...but neither can Alchemists, my second choice(although if they can use "cutting" weapons, I think ...although that is more piercing rather cutting...). Alchemists have Chrysopoeia, which would really help my dream of the perfect weapon, but, Dragoons have dragons, and I have an idea or two I'd really like to RP...Decisions, decisions. Quote
Palathadric Posted September 23, 2014 Posted September 23, 2014 Just wait till I drop in my quest: The Invisible Shield; SP: 0 I'm pretty sure the answer is no, but Sticky Gloves don't increase the gold "stolen" (can't we use that word) by Artisans, do they? Quote
CMP Posted September 23, 2014 Posted September 23, 2014 I'm pretty sure the answer is no, but Sticky Gloves don't increase the gold "stolen" (can't we use that word) by Artisans, do they? It's not suitable for Artisan by default and it doesn't really fit the idea of the Sticky Gloves. Unless something changes, I don't think so. Quote
Palathadric Posted September 23, 2014 Posted September 23, 2014 Everything is suitable for Artisans by default. Quote
CMP Posted September 23, 2014 Posted September 23, 2014 Everything is suitable for Artisans by default. I said 'by default' as in specifically suitable for artisans. Quote
JimBee Posted September 23, 2014 Posted September 23, 2014 The Iris Shield started at SP:0, but I guess that's beside the point. Which is, non-SP artifacts can't be given SP. I've been trying to figure out if I should try and have Lind train for Dragoon. I'll have Good reputation with the Shadeaux after I complete 103#, meaning that if I can get in another Shadeaux quest before I hit 30, I won't have to worry at all about even the 1/4 disobedience modifier. Of course, Dragoons can't carry throwing weapons...but neither can Alchemists, my second choice(although if they can use "cutting" weapons, I think ...although that is more piercing rather cutting...). Alchemists have Chrysopoeia, which would really help my dream of the perfect weapon, but, Dragoons have dragons, and I have an idea or two I'd really like to RP...Decisions, decisions. It's cool that you're thinking about what routes to take down the road, but keep in mind that it will probably take a while before you get there, and by then you could have gotten better equipment, your character could have changed, and the quests you've been on would have affected your decisions. Some of us have been playing this game from the start and after three years we're just hitting level 30. Not saying there's anything wrong with speculation, but just something to keep in mind. Quote
Asphalt Posted September 24, 2014 Posted September 24, 2014 Can Shields be purchased or are they only found as drops? (Other than the arm shield Artifact) Quote
Lind Whisperer Posted September 24, 2014 Posted September 24, 2014 Can Shields be purchased or are they only found as drops? (Other than the arm shield Artifact) Knights start out with a shield, and Anwyl Smokebeard sells a WP:5 shield. Other than buying them from other players/a vendor on a quest, drops are the only way to acquire them. Keep in mind, though, only a small number of classes can equip them. Quote
Asphalt Posted September 24, 2014 Posted September 24, 2014 Thanks, I didn't see that shield hiding in with the weapons. Quote
Sandy Posted September 24, 2014 Author Posted September 24, 2014 Can players unequip artefacts on other players? I've never ran it like such, nor run into such an issue. An odd question, but if both players agree to that, then why not? Out of curiosity, could a Bright Polish be used on the Flagpole to raise its SP bonus? I, personally, am inclined to say "yes" (even though it'll make balancing even harder when Hoke inevitably returns to the Fields ), but I don't know how others would handle it. No, the Flagpole doesn't have an SP value in itself. It's just the weapon's special effect to give a boost to other party members' SP. Got it. Is there any way of adding SP to something that didn't come with it originally? No. Quote
Asphalt Posted September 24, 2014 Posted September 24, 2014 Can both a shield and a weapon be used at the same time? Does a shield count towards artifact totals? Quote
Sandy Posted September 24, 2014 Author Posted September 24, 2014 Can both a shield and a weapon be used at the same time? Does a shield count towards artifact totals? Yes, the job classes that can use shields can equip them alongside a weapon and artifacts. A shield is not an artifact, but a separate piece of equipment. Quote
Lind Whisperer Posted September 24, 2014 Posted September 24, 2014 (edited) An odd question, but if both players agree to that, then why not? In that case, in anticipation of a large portion of the party possibly being K'Od, could Lind have looted Gut's corpse* for a Phoenix Essence in case he was the last member standing and needed to revive everyone? (Assuming that Flipz, who is playing Guts for Scubacarrot, had given permission) *Kintobar had forgotten that Guts had an Emergency Essence, which revived him so the worry ended up being mostly moot. Unless we get some really bad rolls... Can both a shield and a weapon be used at the same time? Does a shield count towards artifact totals? I don't think shields count towards artifact totals, at least not with knights, but you have to be a class that can equip a shield in the first place. Your first chance to equip a shield will be if you decide to train as a Paladin. Edited September 24, 2014 by Lind Whisperer Quote
Sandy Posted September 24, 2014 Author Posted September 24, 2014 In that case, in anticipation of a large portion of the party possibly being K'Od, could Lind have looted Gut's corpse* for a Phoenix Essence in case he was the last member standing and needed to revive everyone? (Assuming that Flipz, who is playing Guts for Scubacarrot, had given permission) Oh boy, should've known this would happen as soon as I say something. Trading items takes a turn from both the giver and the receiver, so that's a big, resounding no. Quote
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