Actaeon Posted July 4, 2014 Posted July 4, 2014 Quick question, somewhat related. Other than the fun and thrill of it, do hosts get any type of in-game reward? Quote
Endgame Posted July 4, 2014 Posted July 4, 2014 Nope. We got badges on our profile about a year and a half back, but nothing else. Quote
Actaeon Posted July 4, 2014 Posted July 4, 2014 Nope. We got badges on our profile about a year and a half back, but nothing else. Meh, worth it anyhow. I am looking forward to hosting Quote
Kintobor Posted July 4, 2014 Posted July 4, 2014 Nope. We got badges on our profile about a year and a half back, but nothing else. (looks at own profile) Now I feel left out. Quote
Sandy Posted July 4, 2014 Author Posted July 4, 2014 While I do support the proposed clause for second characters, I don't think I'm going to have a second character - my only relative in game is Karie, and something tells me that isn't allowed. The requirement for the second character isn't that he or she has to be a blood relative to the first character, just acquainted somehow. Sorrow has lived for hundreds of years, certainly he's met an army of people during that time. Quote
Waterbrick Down Posted July 4, 2014 Posted July 4, 2014 A suggestion to the issue with second characters: (And yes, I'm moving the discussion again. ) Since the second characters were meant as a reward to those dedicated to this game, how would it sound if the requirement for getting one would be changed to completing 10 quests successfully or hosting at least 5 quests? Would that encourage people to try out hosting quests, do you think? This means that the requirements for accessing the Veteran Job Classes might be changed as well, requiring Level 40 and the Veteran's Badge item (which would be made more readily available). I like the idea. It definitely encourages hosting quests, but I'm with Kintober in that it should probably just be completed quests as opposed to successful quests. Character's are rewarded enough for good party behavior (i.e. expert classes, equipment, rewards, etc.) if we're pushing for Player and QM appreciation for dedication, then the qualifications should be independent of the actual characters' decisions. Honestly, I think we're a little too worried about potential problem players abusing the system, in the entire history of the game I believe I can count on one hand the number of players that have caused an issue. Quote
JimBee Posted July 4, 2014 Posted July 4, 2014 I'm in full support of the second character becoming available after 10 completed quests/5 hosted quests. That means a lot of players can start a second character right now. Let's see how it works out! On a side note, from the clarification of the second character only having to be acquainted with the first PC, does that mean NPCs from other QMs can become PCs with permission? Chromeknight could play Denerii if she wanted to for example and I think it would work out well. Or Thothwick with Hoptet, Nyx with XX... I'm undecided about changing the requirements for Veteran Classes, though. On one hand I'm opposed to limiting access to those who visit the Fields (it isn't everyone's cup of tea and it's not fair to exclude them), but on the other, it would go a long way to changing the essence of the Fields. The purpose and accessibility (along with other things discussed in PM) need to change for the FoG, and I think that the Veteran's Badge could be a good step towards that. On the subject of slowing down, I have to agree with Pie and others at the near-impossibility of advancing in this game after a certain point - both stats and roleplaying-wise. I plan on sticking with Hybros for a while, but I'm not really interested in leveling him up for another 4-6 years just to reach the Master Classes. And the game's slowness affects the interaction and development of characters, too, so I agree with Kinto that more "short & sweet" quests need to be around. I do also agree that easier accessibility to second characters will (hopefully) liven things up. Quote
Kintobor Posted July 4, 2014 Posted July 4, 2014 (edited) On a side note, from the clarification of the second character only having to be acquainted with the first PC, does that mean NPCs from other QMs can become PCs with permission? Chromeknight could play Denerii if she wanted to for example and I think it would work out well. Or Thothwick with Hoptet, Nyx with XX... I am most likely going to be playing an NPC from another QM, and they've already gave me the go ahead to do so. It doesn't have to be, but it would be neat to see some characters return as heroes, even if only in name and not attitude. Edited July 4, 2014 by Kintobor Quote
K-Nut Posted July 4, 2014 Posted July 4, 2014 I'm undecided about changing the requirements for Veteran Classes, though. On one hand I'm opposed to limiting access to those who visit the Fields (it isn't everyone's cup of tea and it's not fair to exclude them), but on the other, it would go a long way to changing the essence of the Fields. The purpose and accessibility (along with other things discussed in PM) need to change for the FoG, and I think that the Veteran's Badge could be a good step towards that. I think Sandy said that badges would become more widely available, seeing as now it would be a requirement to advance to those classes. Even if it wasn't said, I'm sure there will be more opportunities. I also agree that it should be completed quest opposed to successful ones. If a second character is to benefit the player opposed to their original character, then I feel that having taken part actively in ten quests shows enough dedication to the game. Quote
Zepher Posted July 4, 2014 Posted July 4, 2014 I now want to see a scenario where players attempt to portray other players characters. Love it. Quick question, somewhat related. Other than the fun and thrill of it, do hosts get any type of in-game reward? I have yet do receive any real reward in this game save for fun and thrill. Sandy has told me after my fifteenth time hosting I will start to see monetary rewards in the real world. So excited! Quote
Actaeon Posted July 4, 2014 Posted July 4, 2014 I have yet do receive any real reward in this game save for fun and thrill. Sandy has told me after my fifteenth time hosting I will start to see monetary rewards in the real world. So excited! Wait, does Heroica generate revenue? It makes sense, as it had given Eurobrick 1m+ views. Quote
Kintobor Posted July 4, 2014 Posted July 4, 2014 Nope. None what so ever, at least to my knowledge. Quote
Actaeon Posted July 4, 2014 Posted July 4, 2014 Nope. None what so ever, at least to my knowledge. Oh, man. I got excited for a second Quote
Flipz Posted July 4, 2014 Posted July 4, 2014 (edited) I'm in full support of the second character becoming available after 10 completed quests/5 hosted quests. That means a lot of players can start a second character right now. Let's see how it works out! On a side note, from the clarification of the second character only having to be acquainted with the first PC, does that mean NPCs from other QMs can become PCs with permission? Chromeknight could play Denerii if she wanted to for example and I think it would work out well. Or Thothwick with Hoptet, Nyx with XX... I'm undecided about changing the requirements for Veteran Classes, though. On one hand I'm opposed to limiting access to those who visit the Fields (it isn't everyone's cup of tea and it's not fair to exclude them), but on the other, it would go a long way to changing the essence of the Fields. The purpose and accessibility (along with other things discussed in PM) need to change for the FoG, and I think that the Veteran's Badge could be a good step towards that. On the subject of slowing down, I have to agree with Pie and others at the near-impossibility of advancing in this game after a certain point - both stats and roleplaying-wise. I plan on sticking with Hybros for a while, but I'm not really interested in leveling him up for another 4-6 years just to reach the Master Classes. And the game's slowness affects the interaction and development of characters, too, so I agree with Kinto that more "short & sweet" quests need to be around. I do also agree that easier accessibility to second characters will (hopefully) liven things up. Hey! Leave Denerii alone until after [REDACTED], 'kay? Wait, does Heroica generate revenue? It makes sense, as it had given Eurobrick 1m+ views. ... ... ...I have retroactive stage fright. Edited July 4, 2014 by Flipz Quote
Endgame Posted July 4, 2014 Posted July 4, 2014 (edited) I have yet do receive any real reward in this game save for fun and thrill. Sandy has told me after my fifteenth time hosting I will start to see monetary rewards in the real world. So excited! Dammit, why did I choose to quit at 11? I just realized, we're the two most prolific non-Sandy QMs, I believe... I just now realized that combined, our quests make up 23% of all quests to date. Crazy stuff. Edited July 4, 2014 by Endgame Quote
Sandy Posted July 4, 2014 Author Posted July 4, 2014 I have my fingers crossed this change is for the better of this game and not for the worse... But I'm not ready to make the change yet, so have some more patience! On a side note, from the clarification of the second character only having to be acquainted with the first PC, does that mean NPCs from other QMs can become PCs with permission? It's possible for sure, but the character would need to start at Level 1 and with a basic job class, just like everyone else. And of course the QM's permission is the key here. Quote
Palathadric Posted July 4, 2014 Posted July 4, 2014 I am most likely going to be playing an NPC from another QM, and they've already gave me the go ahead to do so. It doesn't have to be, but it would be neat to see some characters return as heroes, even if only in name and not attitude. If it's Masson, that can't be allowed. He owes his head to too many people. Not sure what I think about this rule change, but it can't be bad to fill the hall with new blood or renewed old blood...I think. Quote
Endgame Posted July 4, 2014 Posted July 4, 2014 How would Masson drop from a Level 50 Paragon to a Level 1 Rogue? Maybe he suffered a bump in the head. Quote
Flipz Posted July 4, 2014 Posted July 4, 2014 How would Masson drop from a Level 50 Paragon to a Level 1 Rogue? Maybe he suffered a bump in the head. Or it was removed. Masson Drops: 5x own head ...I'm not sure what's wrong with my thought process today, but the results so far have been glorious. Quote
Kintobor Posted July 5, 2014 Posted July 5, 2014 I was thinking of having my second character being Olivia, who's one of my favourite NPCs, but I've gone with someone else, since the class they belong in don't get a whole lot of love. Quote
StickFig Posted July 5, 2014 Posted July 5, 2014 Since the second characters were meant as a reward to those dedicated to this game, how would it sound if the requirement for getting one would be changed to completing 10 quests successfully or hosting at least 5 quests? It should make people consider twice before botching up a quest on purpose - which is totally okay in certain circumstances, but it should have it's consequences. I think this would be an excellent incentive for characters to successfully complete quests. I don't think that completion of a quest is enough. It would have made the Baltarok finale more interesting, for one. Aside from that, I think there have been opportunities for reputation with different factions unrelated to actual completion of quest objectives in the past, and while I understand that most reputation comes from completing quests for the faction in question, I still think this would be a good idea to increase the incentive. Perhaps if the Veteran Classes were available after 10 completed quests, but second characters only after 10 successful quests? Quote
Waterbrick Down Posted July 5, 2014 Posted July 5, 2014 I think this would be an excellent incentive for characters to successfully complete quests. I don't think that completion of a quest is enough. It would have made the Baltarok finale more interesting, for one. Aside from that, I think there have been opportunities for reputation with different factions unrelated to actual completion of quest objectives in the past, and while I understand that most reputation comes from completing quests for the faction in question, I still think this would be a good idea to increase the incentive. Perhaps if the Veteran Classes were available after 10 completed quests, but second characters only after 10 successful quests? I'd say it is better vice versa. Concerning second characters, 10 succesul quests punishes the player and influence the player to play the character a certain way to in order to obtain a reward that has no bearing on the actual character's in game decision, hence why 10 completed quests is better. On the flip side concerning veteran classes, 10 succesful quests incentivises a character because the reward is related and has an impact on the actual character, thus decisions are made based on in character knowledge more likely and less on player decision. Quote
Sandy Posted July 5, 2014 Author Posted July 5, 2014 I'd say it is better vice versa. Concerning second characters, 10 succesul quests punishes the player and influence the player to play the character a certain way to in order to obtain a reward that has no bearing on the actual character's in game decision, hence why 10 completed quests is better. On the flip side concerning veteran classes, 10 succesful quests incentivises a character because the reward is related and has an impact on the actual character, thus decisions are made based on in character knowledge more likely and less on player decision. Now that you put it that way, I guess the access for the Veteran Job Classes could stay in place, and only the way to access the second character would be changed. But not quite yet, as I said. Quote
Endgame Posted July 5, 2014 Posted July 5, 2014 Am I correct in saying Nanny's Lullaby works like the Diege of the Phoenix: Since it continues to be sung, all enemies will stay asleep, even if they wake? (Same way the Dirge keeps all the heroes standing up at 1 HP.) Quote
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