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Posted
  On 7/26/2013 at 7:04 PM, Sandy said:

Haha, aren't you ever the rebel? :laugh:

So you're saying that you'd happily have the second character know Skrall IF it wasn't mandatory? :tongue:

I just meant that if I want my secondary character to know Skrall from a previous encounter, then I want to do it of my own free will. I'm like Kintober, if I want extra character baggage I'll choose to pick it up, but I want to be the one choosing to do so, that's all. Just my point of view. :shrug_oh_well:

I'll play by the standard already set, but we should keep in mind that if someone wants to create a "void" secondary character it's as easy as saying that the random "nobody aspiring to become somebody" happened to share a few drinks with our current character at some indeterminate point in the past.

Posted
  On 7/26/2013 at 8:01 PM, Waterbrick Down said:

I'll play by the standard already set, but we should keep in mind that if someone wants to create a "void" secondary character it's as easy as saying that the random "nobody aspiring to become somebody" happened to share a few drinks with our current character at some indeterminate point in the past.

Look, if you really think this limitation is too much for people to handle, then we can just cancel anyone getting a second character altogether. :hmpf_bad:

The whole concept was initially made to reward people who have dedicated their time and energy to this game. Looking a gift horse in the mouth is considered quite rude in my opinion...

Posted
  On 7/26/2013 at 8:35 PM, Sandy said:

Look, if you really think this limitation is too much for people to handle, then we can just cancel anyone getting a second character altogether. :hmpf_bad:

The whole concept was initially made to reward people who have dedicated their time and energy to this game. Looking a gift horse in the mouth is considered quite rude in my opinion...

I don't think it's too much to handle, just expressing an opinion and expressing a concern of how the present system could be abused, that's all. :classic: I'm thankful that we can have a second character and am fully intending on playing my character in the way you envision secondary characters contributing to the RPG.

Posted
  On 7/26/2013 at 8:47 PM, Waterbrick Down said:

I don't think it's too much to handle, just expressing an opinion and expressing a concern of how the present system could be abused, that's all. :classic: I'm thankful that we can have a second character and am fully intending on playing my character in the way you envision secondary characters contributing to the RPG.

There's ALWAYS going to be someone stretching.

Posted
  On 7/26/2013 at 8:50 PM, UsernameMDM said:

There's ALWAYS going to be someone stretching.

Then that someone can continue to stretch in some other game. :sadnew:

  On 7/26/2013 at 8:47 PM, Waterbrick Down said:

I don't think it's too much to handle, just expressing an opinion and expressing a concern of how the present system could be abused, that's all. :classic:

I hear you, and I thank you for being a concerned citizen, but let's just tackle this beast when someone actually hits the required level, okay?

Posted
  On 7/26/2013 at 9:03 PM, Sandy said:

I hear you, and I thank you for being a concerned citizen, but let's just tackle this beast when someone actually hits the required level, okay?

Sounds good, thanks for being a level-headed game designer open to outside thoughts. :thumbup: So is it official that secondary characters are open at Level 40, or are we going to wait another 3 years. :laugh:

Posted
  On 7/26/2013 at 7:09 PM, Sandy said:

Let's put it this way: the connection has to have been formed before the second character is introduced as a player character, but the two characters don't have to be in contact with each other right at that exact moment.

But we don't need to hear about the second character at all before he shows up at the hall, do we?

Posted
  On 7/26/2013 at 10:47 PM, Palathadric said:

But we don't need to hear about the second character at all before he shows up at the hall, do we?

No, but the connection has to already be established (storywise) when he arrives. He can't just bump into, say, Monk Pretzel at the door and be connected to him that way.

Can we put an end to this discussion now? This shouldn't be rocket science that we're dealing with here, so please don't make it sound that hard. :tongue:

Posted

Just read the important announcement; it mentioned a change to the Hunter rolls. What changes took place there, is it a more powerful Shield roll and less powerful Aim?

Posted
  On 7/27/2013 at 2:24 PM, posades said:

Just read the important announcement; it mentioned a change to the Hunter rolls. What changes took place there, is it a more powerful Shield roll and less powerful Aim?

A more powerful Shield, but I don't think Aim got changed.

Posted
  On 7/27/2013 at 4:04 PM, CallMePie said:

Remind me, does Confused affect scrolls being used against an enemy?

Confused affects everything you do, whether it's attacking, healing, or using items. You always have 1/2 chance for the action to be directed at the wrong side when you're confused.

Posted
  On 7/27/2013 at 4:17 PM, Sandy said:

Confused affects everything you do, whether it's attacking, healing, or using items. You always have 1/2 chance for the action to be directed at the wrong side when you're confused.

Seriously? :look: There's a chance we can't even Remedy ourselves? I thought it was only for attacks versus the enemy to be used on allies. :wacko: Dang.

Posted

Think using it against yourself should not fall under the rule. Even if confused, can't picture someone forcing someone else to drink something instead of drinking it themselves.

Posted (edited)

Yeah, that's way too much. If anything, it should be 1-6 x10. I'd be fine with that, but as it stands, it's the only fault with the class. Other than that, the new changes are fine to the class. :thumbup:

Edited by Kintobor
Posted
  On 7/27/2013 at 5:41 PM, TheBoyWonder said:

Let me get this straight. The entirety of Rogue classes have been nerfed to stop a lot of gold gaining, but the Artisan can get anywhere from 100 to 600 gold in one hit?

  On 7/27/2013 at 5:47 PM, Kintobor said:

Yeah, that's way too much. If anything, it should be 1-6 x10. I'd be fine with that, but as it stands, it's the only fault with the class. Other than that, the new changes are fine to the class. :thumbup:

Oh please, it's an Expert Class Shield-skill - and one option out of six! Besides, getting 100-600 gold is all that roll does, while the Rogue-classes can damage or stun or even kill while also gaining gold.

You can't possibly feel slighted about that.

Posted
  On 7/27/2013 at 8:59 PM, TheBoyWonder said:

True, but its I just worry how many QM's are going to have enemies that drop gold.

Which is related to the Artisan class how exactly?

Seriously, we had this discussion already, and you made your opinion loud and clear then. The majority was in favor of the rule change, so now we'll live with that for the time being.

Posted
  On 7/27/2013 at 8:59 PM, TheBoyWonder said:

True, but its I just worry how many QM's are going to have enemies that drop gold.

I guarantee that every QM who is planning to host over the next indeterminate time period will be aware of this change, and so make sure that rouges are provided with enough opportunities to steal.

Posted
  On 7/27/2013 at 10:15 PM, Scorpiox said:

I guarantee that every QM who is planning to host over the next indeterminate time period will be aware of this change, and so make sure that rouges are provided with enough opportunities to steal.

And the opportunity for non-stealers to get more gold!

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