Waterbrick Down Posted July 26, 2013 Posted July 26, 2013 No, elemental multipliers are applied with the favored multipliers. Critical affects only WP. Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 Hey, what is everyone's thoughts on Level-Locked items? For example, a scythe level-locked at 40 could only be used by heroes level 40 and up. Quote
CMP Posted July 26, 2013 Posted July 26, 2013 What's the point of it? You could just not drop it for anyone below level 40. Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 Because it provides incentive and something to look forward to when you reach level 40 - because there is a vast, empty space between 30 and 50. (90 battles would take at least 3 years.) Would you be more excited about levelling up if "Oh, I can unlock this Supersword at 35!" Instead of "Oh, I found this Supersword at 35!" It gives you milestones to look forward to. Quote
CMP Posted July 26, 2013 Posted July 26, 2013 One more artifact slot is pretty awesome to me. Being able to equip a certain weapon isn't much of an incentive - and it's not like you need an incentive, you'll be leveling up either way. You kinda have a point, though. Maybe the second character requirement could be dropped to level 40? Quote
Waterbrick Down Posted July 26, 2013 Posted July 26, 2013 (edited) An incentive at level 40 would be appealing I think. Also, I just realized that it has taken me 60 battles to reach level 30 in approximately 2 years and it will take another 3 years on average for 90 more battles to reach level 50 (assuming I don't get a Medal of Glory, which even then will only cut it down to 30 more battles and 1 more year). Edited July 26, 2013 by Waterbrick Down Quote
Flare Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 3:22 PM, Endgame said: Hey, what is everyone's thoughts on Level-Locked items? For example, a scythe level-locked at 40 could only be used by heroes level 40 and up. Personally I like the idea. A play on a similar theme is a weapon that, for example, is usable only for heroes under level 15. That would ensure that the cool weapon would be kept in circulation with newer players and wouldn't just get superbuffed when the player keeps advancing in level. On 7/26/2013 at 3:37 PM, UsernameMDM said: Just say NO to level locked items! Why not? Quote
UsernameMDM Posted July 26, 2013 Posted July 26, 2013 I also like the level 40 2nd character idea. What are the rules for the 2nd character again? On 7/26/2013 at 3:48 PM, Flare said: Why not? Because. What would the benefit be? Quote
CMP Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 3:50 PM, UsernameMDM said: I also like the level 40 2nd character idea. What are the rules for the 2nd character again? They're in the first post. Currently you have to be level 50 to create a second character. But you also get to choose a Master Class at the same time. Quote
Waterbrick Down Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 3:51 PM, UsernameMDM said: I also like the level 40 2nd character idea. What are the rules for the 2nd character again? The second character has to tie into your first in some fashion. Quote
Zepher Posted July 26, 2013 Posted July 26, 2013 I've already floated the idea of a secondary character at 40, and I think it was veto'd for some reason. Quote
Kintobor Posted July 26, 2013 Posted July 26, 2013 Does same region count? I really feel opposed to the idea of the second playable character having to be related to your first, since it's hard trying to back up having barbarian in a bloodline of other PC classes. Quote
Wedge09 Posted July 26, 2013 Posted July 26, 2013 I'm also of the opinion that between level 30 and 50 is needed an incentive. On 7/26/2013 at 3:48 PM, Flare said: A play on a similar theme is a weapon that, for example, is usable only for heroes under level 15. That would ensure that the cool weapon would be kept in circulation with newer players and wouldn't just get superbuffed when the player keeps advancing in level. I agree on this with Flare, this could be a great idea. Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 (edited) On 7/26/2013 at 3:36 PM, CallMePie said: One more artifact slot is pretty awesome to me. Being able to equip a certain weapon isn't much of an incentive - and it's not like you need an incentive, you'll be leveling up either way. You kinda have a point, though. Maybe the second character requirement could be dropped to level 40? Thing is - 4 battles is pretty much common for a quest. After you get your expert class you get... 1 level per quest. Here is some math: Let's say that 4 battles is common, and that 4 battle quests are 1.5 months long. 90 battles divided by 4 is 22.5 quests. Multiply 22.5 by 1.5 and you get 33.75 months for 90 battles. 33.75 divided by 12 is 2.8125 years. Now, obviously, that equation is simplified. Three main factors effect it: -Level-up mushrooms would have a big effect. However, I suspect they will become a premium and arguably equally or more valuable then Mythril, and price would shoot up after that. Quests that dole out levels may also become more scarce. -Battles have been inflating recently, and getting longer. (Yes, I realize I am a culprit here. ) This causes the time to spike even more. This is basically upwards of 3 years without any huge progression. Meanwhile, we have just went 2 with fairly good character progression. Edited July 26, 2013 by Endgame Quote
Dannylonglegs Posted July 26, 2013 Posted July 26, 2013 They could have been friends growing up, or even acquaintances, I guess, if 'bloodline' doesn't work. Friend of a Friend could even work in some cases, I think. I agree that level 40 second character works well, considering how really really long it takes to get there. ~Insectoid Aristocrat Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 4:03 PM, Dannylonglegs said: They could have been friends growing up, or even acquaintances, I guess, if 'bloodline' doesn't work. Friend of a Friend could even work in some cases, I think. I agree that level 40 second character works well, considering how really really long it takes to get there. ~Insectoid Aristocrat For just 30 to 40, it comes out to about 15 months based on the 4 battles = 1.5 months idea. Quote
CMP Posted July 26, 2013 Posted July 26, 2013 (edited) Barring those with a Medal of Glory and/or have used Level-Up Mushrooms, Tesni's the highest level hero, at level 31 - one of the first heroes, and constantly going on Quests. We'll probably be rounding the Third Anniversary come Level 40. I think it'd be a reasonable enough time for a second character - three years of nonstop Questing is quite a lot. Edited July 26, 2013 by CallMePie Quote
Dannylonglegs Posted July 26, 2013 Posted July 26, 2013 (edited) On 7/26/2013 at 4:05 PM, Endgame said: For just 30 to 40, it comes out to about 15 months based on the 4 battles = 1.5 months idea. That's 1 year and a few months. See what I mean. On 7/26/2013 at 4:08 PM, CallMePie said: Barring those with a Medal of Glory and/or have used Level-Up Mushrooms, Tesni's the highest level hero, at level 31 - one of the first heroes, and constantly going on Quests. We'll probably be rounding the Third Anniversary come Level 40. I think it'd be a reasonable enough time for a second character. Exactamundo ~Insectoid Aristocrat Edited July 26, 2013 by Dannylonglegs Quote
Kintobor Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 4:03 PM, Dannylonglegs said: They could have been friends growing up, or even acquaintances, I guess, if 'bloodline' doesn't work. Friend of a Friend could even work in some cases, I think. I agree that level 40 second character works well, considering how really really long it takes to get there. ~Insectoid Aristocrat I still don't like the idea. When I create a new character, I don't want to have my previous one create extra baggage for them unless that's what I've intended. I'd like to start fresh with a new character and a new story unrelated to my previous PC. We'll see. Maybe I'll figure something out. Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 4:08 PM, Dannylonglegs said: That's 1 year and a few months. See what I mean. Actually, my bad - my original calculation did take into account the 1/5 level hike, and I didn't even realize it! Still, battle inflation will probably push it over 3 years, not to mention any lulls in quests. Quote
CMP Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 4:08 PM, Kintobor said: I still don't like the idea. When I create a new character, I don't want to have my previous one create extra baggage for them unless that's what I've intended. I'd like to start fresh with a new character and a new story unrelated to my previous PC. We'll see. Maybe I'll figure something out. I don't think they have to be related related. My second character is just going to be an old friend of Atramor's. It doesn't mean they have to be alike at all, just know one another well enough. Quote
Endgame Posted July 26, 2013 Posted July 26, 2013 My current character only knows other heroes. Quote
Scubacarrot Posted July 26, 2013 Posted July 26, 2013 On 7/26/2013 at 3:55 PM, Zepher said: I've already floated the idea of a secondary character at 40, and I think it was veto'd for some reason. I suggested it at one point as well. Sandy didn't want it. I have 14 different ideas for my second character. Can't decide. But, plenty of time. By the amount of experience we're getting. Zepher. Pfff. (joking, joking, it's all good.) Quote
Waterbrick Down Posted July 26, 2013 Posted July 26, 2013 Was a specific reason ever given for the rule why the second character needs to be "related" to the first? Quote
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