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Posted

I think we had this discussion before... What do others think? Would this be fair?

I fully see why it seems like a good idea, but I think it should stay the way it is. The whole point of the secondary character is that it is a reward for either long term participation to the game, or hard work helping host it.

As it is, the Hall is already over-loaded with heroes. Look at the long list that signs up for every quest, regardless of requirements, level, RP, etc. Unless everyone pitches in to come up with new quests, that's only going to get worse, and filling the hall up with even more heroes, well...I can think I can reasonably say that it's not going to help that situation.

Posted

I fail to see why one should be exclusive of the other. Jimb is a prime example of a player who has contributed both as a QM and a player, participating and QMing at the same time is difficult to pull off so expecting one person to devote their time to one or the other I feel would be too limiting. I believe folks don't QM because they feel they either need a long drawn out story (nothing wrong with dungeon crawls) or they don't believe their collection is large enough for good sets (all it takes is one look at Rumble Strike's quests to see how good a low budget quest can look).

Posted

I fail to see why one should be exclusive of the other. Jimb is a prime example of a player who has contributed both as a QM and a player, participating and QMing at the same time is difficult to pull off so expecting one person to devote their time to one or the other I feel would be too limiting. I believe folks don't QM because they feel they either need a long drawn out story (nothing wrong with dungeon crawls) or they don't believe their collection is large enough for good sets (all it takes is one look at Rumble Strike's quests to see how good a low budget quest can look).

No argument at all with any of that.

I'm just saying, that if we suddenly have a bunch of new heroes, we're going to need a bunch of new quests. Currently, we have about two new quests every month or so, as well as the FOG, with about nine to ten active quests. Even if we have several players who aren't active, or are taking a break, or have left, with the assumption that every quest allows six players(which they don't), that's only sixty-six to seventy-eight players at maximum capacity - and most quests only have slots for three to four.

If we change the rules like this, the availability of quests is only going to get worse, not better, and that's going to have a significant impact on the game as a whole. You won't be able to just sign up and hope you're selected anymore. You're going to need to be part of a carefully balanced party, to maximize your chances of being selected. And when everyone's in their own little party, the RP is going to suffer as well. Then, you won't be able to go on that one quest you need to get rep/loot because the rest of your party wants the rep/loot on the other quest. Leaving you with the choice to either leave the party, and sign up for the other one in the vain hopes you're selected(which you aren't, and the party isn't selected for the other quest, so now they're mad at you), or go with the party and miss out on important rep/loot.

Maybe I'm just being a doomsayer. If this passes, I hope I am. But I'm afraid I'm not.

Posted (edited)

If there's an influx of new heroes. There's a good chance there will be a small influx of new quests. After all, the battle part for quests for level ones is way and way easier.

That said, I have no particular strong opinion on the matter. The second character should be a mark of effort, I don't know if easing up on the requirements lessens that.

Edited by Scubacarrot
Posted (edited)

I second the idea of equating a hosted quest to 3 successful quests. It doesn't change the fact that a secondary character is a reward for contributing to Heroica RPG. Hosting Quests is a lot of work. There's lots of preparation needed for it and people put in lots of their free time to host these events for others. I cannot stress enough how hard it is and how big my respect is for those who regularly host quests. I failed to decently host one quest and had lots of issues hosting my second.

You'd still need to put a lot of time in Heroica to get to a secondary character, even when the "new" rule would be in place, so there wouldn't be an immediate overflow of Heroes. Besides, once I get my secondary character, Eric will be pushed to the background. Not that I don't like him, but I'd rather play something new then. I think this will be the case for many players. Olders characters roles will diminish and maybe overtaken somewhat by secondaries, I believe.

EDIT: Just spitballing an idea here: but maybe only one of a player's two characters can participate in a Quest at a time? That way you counter a fear of quest shortage. It's far from an ideal solution, though, but like I said it's just something that came to mind.

Edited by Khorne
Posted

Disagree. I like having my second character quest at the same time as my first because sometimes it's really irritating if one quest isn't being updated and now I can't play. :/ (not directed at anybody, just saying.)

Posted

So speaking of second characters, I just looked in the first page and there doesn't seem to be anything about them needing to be connected to the first character? Was this changed?

Posted

So speaking of second characters, I just looked in the first page and there doesn't seem to be anything about them needing to be connected to the first character? Was this changed?

Yes.

Posted

I like the idea of having the option, even though I probably wouldn't use it for a while.

Honestly, second characters are a secondary problem. The big issue is that we have a severe lack of Quests and available hosts. Hosting is hard work, and it's easy to get burned out, but at the same time the standard for Quests seems to be getting higher than ever. I certainly wouldn't want to host more than one full Quest at a time myself, especially considering how difficult Arthur can be to play at the same time--and yet, unless more people step up and step out of their comfort zones, that's exactly what will have to happen in order to satisfy the need for all our players.

For my money, I think the second characters are not a bad thing, but it is a significant time investment. Running a Quest and playing a character is challenging but doable, but from what I've seen playing two and hosting a Quest is really pushing it, and usually one of the three has to give. I don't think that means we should make a bunch of rules about it, but perhaps people should consider their limits before taking on too much. :shrug_oh_well:

Posted

There has been a great deal of talk about getting additional QM's for quests. I for one would love to eventually run a few, but as of yet I am still far too new to teh game mechanics. Especially when it comes to power PCs. There are some item combos in here that are rather perplexing. The other thing holding me back is sets. I really don't see me being able to get enough done to make a game Visually enticing, So

1. Would there be any experieinced QMs who would be willing to cohost quests with newer players so we can see how things run behind the curtain?

2. How much is expected of sets and scenery?

Posted

I've now reorganized the rule pages for effects and immunities. Those two have now been separated from each other in terminology, since they have practically been two different things all along. Immunities cannot be removed, effects can (unless they are permanent).

Nimble has officially been added to the list, too. I decided against adding Camaraderie and Companionship, since they don't seem like things that should get removed by a Neutralizer, and they are pretty rare, too.

Also, confused and hexed have now been clarified to make sure that heroes can't avoid them by doing nothing.

heroicarules5-2.jpgheroicarules5-3.jpg

Posted

I would love to host, but while I have all the ideas I have none of the ability! Oh, I can build, I can create NPCs and enemy monsters, but start applying numbers and modifiers to those numbers and then put it into combat with dice rolls and coin tosses and buffs/debuffs...

:wacko:

I would co-host if someone else could do all the maths!

As for second characters, I want one, I want to "retire" Tesni once she reaches Barbarian Chieftan or at least send her on a sabbatical. I stopped playing after getting a bit burned out (Real Life sucked last year) and running out of ideas on what to do with her. A new level 1 to play with is going to be an opportunity to have a fresh start without losing the progress Tesni has. So no, in my case things would be one in, one out.

Edit:Oh hey, 8000 posts!

Posted

Clarification request for

Party maracas (WP:4 user is hastened)

Is a minstrel hastened only if they attack with the maracas or does using it for a minstrel song also count?

I'm pretty sure you have to attack with it. That said, it should be perfectly feasible to attack with them, then immediately sing a Battle Song afterwards. :wink:

Posted

I would love to host, but while I have all the ideas I have none of the ability! Oh, I can build, I can create NPCs and enemy monsters, but start applying numbers and modifiers to those numbers and then put it into combat with dice rolls and coin tosses and buffs/debuffs...

:wacko:

I would co-host if someone else could do all the maths!

I'd be willing to co-host with you.

Posted

Clarification request for

Party maracas (WP:4 user is hastened)

Is a minstrel hastened only if they attack with the maracas or does using it for a minstrel song also count?

Ah, that weapon was created before the Minstrel was changed. Remember that Battle Songs didn't use to be affected by any effects?

I'd rule it that you are only hastened when you use the weapon. Let me rephrase the description for you:

Party Maracas (WP:4; user is hastened when attacking, getting two turns to attack per round; instrument)

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