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Posted (edited)

Hey. I am building a technic model in MLCAD with two Bionicle Ball Magazines(53550). To connect them I use an Axle Joiner(59443). The problem is that the ball magazines are naturally curved. I can't get the axle joiner to rotate to the correct spot. Is there a way to rotate an object besides the buttons? Maybe something where I can type in how much I want to rotate a piece? Then I can get the axle joiner to connect to the two ball magazines

Thanks,
Nathan

Edited by bats
Posted

Are you familiar with MLcad's grid settings? I usually customize the rotation angle for the finest grid, and set it to either 1° or 5°, depending on my needs. Also, when I have entire assemblies that need to be rotated, I usually put them in a sub-model, so that I can control the rotation point a little more easily.

Also, you can directly type in the location and angle of a piece. Just right-click on the piece, and select "Enter Pos. + Rot..."

Good luck!

Posted

Entering an angle? That option is disabled (grayed) for me and I can only enter the rotation matrix.

What can be the problem?

Posted

...or you could use SR3D builder, The snapping/auto-orient features makes this kind of assembly a breeze!

As for MLCad I faintly remember that rotation by angle feature is was already broken in 3.3 :(

Posted

I noticed the rotation boxes were grayed out for me too. I fiddled with it but I couldn't get to enter anything.

Posted

www.hollywood.it have some tutorials for general MLCad use and rotating models as well. :classic:

I haven't used MLCad for serious editing very recently though, so I'm not sure if this is what you're talking about. :blush:

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