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Posted

I was thinking about how to make the body of my incoming lancia...

you know there are two main styles to build the body of a car, the "lines only" used to make TLG such as this

1774053257-lego-ferrari-599gtb-fiorano.jpg?x=566&y=443&q=80&sig=PzUWsdbh1QhiyMBA8w6KzQ--

and the full body style like sheepo is used to build

070411_lego_porsche_911_t.jpg

what style do you usually like?

Posted

"Lines only" is better if you plan nice interior working details to be seen. If you focus more on being RC without taking care how nicely the interior will be done, full body would be better.

Posted

"Lines only" is better if you plan nice interior working details to be seen. If you focus more on being RC without taking care how nicely the interior will be done, full body would be better.

yes, i agree with that and you would also have to consider what your vehicle is too.

Posted

If you are going full RC a full body would not be the way to go because the performance will take a severe hit. Case in point, look at the performance that Sariel gets from his RC models and look how he built the body.

To be honest, I do not care for the look of models that use lots of miscellaneous technic parts to fill the body with liftarms stacked against each other. Crowkiller's cars use to be built this way 4 or 5 years ago and I thought that they looked a bit cheesy, overdone, and nowhere near as professional as they do now. I didn't become a big fan of his cars until he built his Gallardo, which had the look of something on par from Lego themselves and was not over done with tons of parts like he used to build. Instead I like when car and truck models use interesting techniques to create lines that make the models easily recognizable as their real life counterpart or at least pleasant to look at if they are custom.

I remember sheepo said in an article or answered a question somewhere that his Porsche doesn't move well in 2nd gear or above and that would probably be due to the weight of the body since it has so many parts, so there lies the question of what do you want? You build this super amazing gearbox which is the highlight of your model, but your model weighs so much that you cannot show it off. But then again, sheepo's models are also very large, so you cannot create lines so easily as with the 8145 599 GTB set.

I think that many people spend much time on their car's chassis and then rush to get the body for their vehicle done and take too many shortcuts and don't plan it out. You always see this where a builder spends months posting progress pictures of his chassis and then in a few days they have a body for the vehicle finished already.

Posted

I would chose third option, bricks built body, which looks imo, most realistic.

If i have to chose between suggested ones, i would prefer open style, just because i think that studless does not look good when covering curved shapes.

Posted

I was just thinking about this when I was riding my motorcycle today. I'm glad I'm not the only one who doesn't find the fully sealed, pile-o-bricks method appealing.

I'm not saying which construction method is more difficult. The fully sealed one probably is the most difficult. But its too much mass, parts, strength. It seems wasteful. If it causes technical issues then there seems to be no benefit for it.

That being said, LEGO mocing is about using the right piece in the right situation to sell the model. If this is tons of beams stacked to make a wall, then that is a completely appropriate building technique.

Posted

Of the two cars pictured in the original post, I prefer the bodywork on the TLG model. Generally speaking though, I like full body models, but a design that looks good is difficult to pull off on larger scale models. Paul Boratko did a fine job his Vampire GT, and I've seen a few other nice, full body models as well.

Posted

I would say lines only. When you try to fill in between the line, unless you are making a boxy shape like a landrover, you will be left with gaps and random pieces everywhere. I never really liked that patchwork style. Tho I would say that in the example you posted, TLGs boby has a lot of patchwork going on as well. 8880 would be more of a lines only approach.

Posted

For cars etc Lines only is best I feel, although I'm not too good at either, I reckon that lines only would look best, especially on a curvy car like the Lancia you're building

Posted

For me the best is when the body is filled as much as possible but not at every prize. I don't like at all when every whole is filled with whatever that fits there (that sounds um...). I also don't like when large panels are created with a lots of beams. I also don't like when at important lines the holes of beams are facing me.

Pachwork can look awesome too, if you carefully design it. It's more of an art from here, a girlfriend with with good eyes at art can be helpful here.

And consistency is important too, for example, Sariel's Zonda looks awesome, because the minimalist lines-only-style looks very neat.

For that reason, I like the style of Crowkiller's cars and my own car :blush: . It's actually easier to create this style with my own design than trying to replicate a real car, because available parts dictate the design.

Posted

To be honest, I do not care for the look of models that use lots of miscellaneous technic parts to fill the body with liftarms stacked against each other. Crowkiller's cars use to be built this way 4 or 5 years ago and I thought that they looked a bit cheesy, overdone, and nowhere near as professional as they do now. I didn't become a big fan of his cars until he built his Gallardo, which had the look of something on par from Lego themselves and was not over done with tons of parts like he used to build. Instead I like when car and truck models use interesting techniques to create lines that make the models easily recognizable as their real life counterpart or at least pleasant to look at if they are custom.

Very good points... I certainly do not look at Lego elements the same way as I did back in 2008... I've been back to building for over a decade now, but I don't think that I really learned how to build until around 2009... And of course there are still many improvements and progress to be made...

Posted

I actually like TLG's approach best - I think it has the best part usage, and suggesting a shape is often enough. You won't get it perfect either way, so use the artistic freedom :)

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