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Posted

Personally I prefer the theme Ninjago over Chima, but what about their games. I was never a huge fan of the Ninjago spinners and usually only got them for Minifigs and not gameplay. I have only got to play the Speedorz game once and it is certainly more exciting than Ninjago spinners. Any way I would like to hear your thoughts.

Posted

I liked the Ninjago spinners a great deal, and while the Speedorz are definitely fun to experiment with in the same way (ramping them off different obstacles, building different constructions onto them, etc.), I still can't decide whether I like them better than the spinners.

Pros:

  • Speedorz have a lot more movement than spinners do. They go great distances instead of moving around a fairly small space. This might give them slightly more kinetic appeal.
  • Speedorz have lots of useful connection points and are fairly small, making them a bit more versatile from a building perspective.
  • The Speedorz sets offer a different play scenario in every set, unlike Ninjago spinners which only offered different play scenarios through their accessories and card effects.
  • Speedorz, both the vehicles themselves and the environmental features included, can often be easily integrated into the rest of the theme. Ninjago Spinners don't have much of a role in the Ninjago story, though they are ostensibly supposed to stand in for the tornados of energy created by Spinjitzu. The NRG Ninja spinners from 2012 and Sensei Wu and Lord Garmadon's spinners from 2011 were more effective at this than most, since they lacked any logos or emblems and instead were patterned with energy effects. But the resemblance was still subtle and could take some clever MOCing to pull off in a display of any kind.
  • Speedorz, from my experience, work on more surfaces than Ninjago spinners typically do. Shag carpeting would still probably stop them in their tracks, but they have about the same performance on a smooth carpet, a tiled floor, or a wooden floor. They also work on uneven surfaces, whereas spinners will move according to the surface they are on and thus generally require a flat or concave arena.
  • Speedorz require less pre-assembly than spinners do, simplifying them from a production standpoint.

Cons:

  • Speedorz gameplay is incredibly disjointed. The card-based gameplay and toy-based gameplay are poorly integrated, unlike in Ninjago where there was a clear connection between the card effects and the kinetic function of the toys. It reminds me of the Knights' Kingdom II card game more than anything else.
  • Speedorz require much more space to really enjoy than Ninjago spinners did. With Ninjago spinners, you only needed to clear a small amount of floor or desk space, or even put down a lid from a plastic bin to act as an arena. With Speedorz, the high speed of the kinetic function means that if you don't clear the floor it's easy to lose parts, and playing on a desk is extremely difficult.
  • As far as shape is concerned, Speedorz don't have the same simplicity as Ninjago spinners, which were a very basic disk shape.
  • The ability of Speedorz to go up ramps and obstacles is a bit dodgy... it's not that the ramps are designed badly, but the rate at which your wheel is spinning and the angle at which you hit a ramp are major factors in whether the Speedor will go up the ramp or simply push it slightly and deflect off it.
  • Speedorz don't really work that well with minifigures with short legs (which I think is the most likely reason Skinnet and Furty's legs are lengthened in the sets, while G'loona's aren't).

Overall, it's hard to say which I prefer, but I definitely was a lot more impressed with Ninjago spinner gameplay than with Speedorz gameplay. I may warm up to Speedorz in time, but for now I think I have more of a soft spot for the Ninjago spinners.

Posted (edited)

Speedorz... So... sexy.

O_O. :tongue:

I haven't played the Speedorz game yet, but from what you guys have been saying, it sounds really fun! I do plan on getting some Speedorz purely for figures (Lagravis, Rawzom, etc.). So far I think Speedorz has more gameplay but Spinners still hold a special place in my heart for being the starting spark for my love of Ninjago. :wub:

Edited by Wall E2624
  • 6 months later...
Posted

my 6 year-old sister would struggle with spinning the NinjaGo spinners, so the Chima Speedorz probably appeal to a wider audience, however I enjoyed the customization of the spinners.

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