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Posted

Hello. I've not built anything for months, feels like. But the muse took me last week and this was the result.

I figure this forum is the best place for this, as it is a large scale figure. If I've put it in the wrong place, my apologies.

First time I've built in this sort of scale. Any feedback would be appreciated.

8277292495_1e780caa98.jpg

Flickr link

Posted

From what I could find in terms of images on this guy, I think you've done pretty well.

The style mimics him as seen in 'Ocarina of Time' , I'm assuming. The head looks very well 'sculpted', I like how you used the toothish-plate for the ear, very clever. Hair is pretty cool too, and I like the gold and blue on the head and chest.

The rest of the body is pretty solid. Looking at the picture in front of me I see that the shoulders aren't as round as the image of the villain I'm looking at, but the shoulder armor is all one piece, so I'm happy. Boots are pretty cool, I like the use of the Knights Kingdom(I could be wrong) Armor there.

The only thing I really have any issue with is the sword. Probably unavoidable to have it any thinner, I know, but at least it keeps its shape. Hands holding it look good, they do indeed look like they have fingers and hand-brace-thingies, though I could get why they do look fragile- then again, any thicker and the hands would look a little odd, wouldn't you say?

Overall this guy looks pretty darn good. You should be proud of your work here :)

Posted

I don't get what's your problem with the thickness of his sword, since OoT Ganondorf's sword does look like this, as seen in Super Smash Bros. Melee.

Anyway, this guy looks fantastic! His arms look a bit stubby, but aside from that, you pretty much nailed Ganondorf here. Say, how poseable is he?

Posted

Very nice MoC. I really got a kick out of this, I'm a big Zelda fan.

It's amazing how recognizable his face is. Really great work. Also, I'm with ZORK on the sword, it looks just right.

The only thing is, I think his head looks a bit big compared to his body. But that might just be the angle.

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