Flare Posted July 29, 2012 Posted July 29, 2012 "I'm a dead body and I find that offensive. I'm assuming there is a weak part in the tower's northern wall. We should have our catapults situated in the city flinging dead bodies and bombs, while we use our lovely ladies to distract the guard in the northernmost forest. Have one guard on look out when you are using the catapults. If the lookout sees an enemy, destroy the cata's, and rendevous with us to join in. From there we move the battering ram and siege ladder to the northernmost forest, knock down the northern tower wall, and split up. One group goes in the hole we create, and the other climb up to the second floor using the sige ladder. We kill the enmies on the respective floors, rendevous at the thrid, then all go up together to kill the Fantome. ...And that is my plan." "Sounds excellent." Quote
TheBoyWonder Posted July 29, 2012 Posted July 29, 2012 " Hopefully I can scare the living day lights out of some more of these scum." Quote
Capt.JohnPaul Posted July 30, 2012 Author Posted July 30, 2012 "Sounds excellent." QM Note: May I know these teams? And where everyone is positioned? Also, I'm away these next few days. I'm going to have perfect internet access, so the quest will continue. My laptop just doesn't have photoshop, so expect a small delay. " Hopefully I can scare the living day lights out of some more of these scum." XP bonus! Quote
Flare Posted July 30, 2012 Posted July 30, 2012 QM Note: May I know these teams? And where everyone is positioned? Also, I'm away these next few days. I'm going to have perfect internet access, so the quest will continue. My laptop just doesn't have photoshop, so expect a small delay. XP bonus! Can you stop giving out experience to everyone except me not fair Quote
Capt.JohnPaul Posted July 30, 2012 Author Posted July 30, 2012 (edited) EDIT: Endgame, for some reason, your post didn't show up. I'll wait for Flare to approve. Can you stop giving out experience to everyone except me not fair I gave you experience for the ladders. Start making James Bond references. Here's the stats and latest map so you can start placing your soldiers. "Benji! The Croise has sent out another guard. They must've found out he went missing. Also, a rider has been spotted heading to the harbor. The execution will start in a few hours. Here is a blank map to place your units. It's 7 o'clock." Party: Benji Carvenhall, Level 19.5 Warden *Party Leader* Power: 30 (29 for ranged attacks) Health: 34/34 Gold: 34 Inventory: Wave Sword (WP:11, cursed effect), Crossbow of the Pongcanis (WP: 10) (Darkness Elemental, Ice Elemental, Light Elemental), Armor of the Draugr (max health +2), Pickaxe, Bedroll, Shovel, Potion x6, Venom x3, Mead x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Smelling Salts x1, Nostrum x1, Grand Potion x1 Lycan Dean, 25 year old Level 4 Rogue Power:12 Health: : 10/10 Ether: 0 SP 0 Gold:17(95 gold owed to Thormanil) Inventory: Sabre (WP8) , Throwing Knife (WP: 5) Venom, Fruit Bomb, Fire Bomb x4, Attractive Woman Sorrow, Level 8 Rogue - HP: 14/14 Gold: 97 Power: 27 Inventory: ) Steel Fan (WP = 12) Longsword (WP = 5) Scythe (WP = 3) Potion x2, Venom, Pheonix Essence, Ice Bomb, Bedroll Farmer A, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer B, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer C, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer D, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer E, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer F, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer G, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Charis Guard A, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard B, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard C, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard D, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard E, level 5 Soldier Health: 2 rounds/4 rounds Charis Guard F, level 5 Soldier Health: 2 rounds/4 rounds QM Note: Again, sorry. My laptop only has paint. Edited July 30, 2012 by Capt.JohnPaul Quote
Endgame Posted July 31, 2012 Posted July 31, 2012 "Well, this throws a huge wrench in our plans. Wait for them to come into the forest, we'll be able to clobber them without others seeing." Quote
Flare Posted July 31, 2012 Posted July 31, 2012 "The name's Benji. Benji Carvenhall." "Um yeah I approve of Sorrow's map, except I want to be on the tile directly below Lycan. I believe that the plan was that the three of us stick together, right?" "Well, this throws a huge wrench in our plans. Wait for them to come into the forest, we'll be able to clobber them without others seeing." "Um, you remember that we destroyed the forest, right?" Quote
Endgame Posted July 31, 2012 Posted July 31, 2012 (edited) "The name's Benji. Benji Carvenhall." "Um yeah I approve of Sorrow's map, except I want to be on the tile directly below Lycan. I believe that the plan was that the three of us stick together, right?" "Um, you remember that we destroyed the forest, right?" "The idea was that lycan's catapult gang distracts tower guards, we sneak to the northern wall of the tower, lycan joins back with us when the guards get near his post (he flees when he does and destroys the catas), and we go siege crazy. Also, I had assumed you and I were already at the spot on my map. Whoopsies. Any bright idea, oh mighty leader?" Edited July 31, 2012 by Endgame Quote
Flare Posted July 31, 2012 Posted July 31, 2012 "The idea was that lycan's catapult gang distracts tower guards, we sneak to the northern wall of the tower, lycan joins back with us when the guards get near his post (he flees when he does and destroys the catas), and we go siege crazy. Also, I had assumed you and I were already at the spot on my map. Whoopsies. Any bright idea, oh mighty leader?" "What are we planning on doing with our "distractions"?" Quote
Endgame Posted July 31, 2012 Posted July 31, 2012 "What are we planning on doing with our "distractions"?" "The catapults will bombard the tower with dead bodies and bombs. May not do a lot of structural damage, but it'll cause some guard to move towardsthe source of firing, draw them out. From there, when Lycan sees them coming, he can destroy the catapults (the guards will be puzzled about the random piles of junk) and join up with us while we move our battering ram and siege ladder to the northernmost forest. Capiche? Quote
TheBoyWonder Posted July 31, 2012 Posted July 31, 2012 " The plan is acceptable. If only we had the man with the golden dagger." Quote
Endgame Posted July 31, 2012 Posted July 31, 2012 "You'd be able to go pyscho and reduce the catapults to nothing but a pile of unidentifiable junk, correct?" Quote
TheBoyWonder Posted July 31, 2012 Posted July 31, 2012 " Oh, I don't need to go psycho to destroy catapults that I designed. I'm saving my Psycho side for later." Quote
Capt.JohnPaul Posted July 31, 2012 Author Posted July 31, 2012 "The name's Benji. Benji Carvenhall." Last name's first though. " The plan is acceptable. If only we had the man with the golden dagger." Future quest villain for you to fight! *scribble scribble.* "Sir, forest or not, we're attacking. Waiting won't do anything, we have a time limit. So based on this information, confirm your units places." Quote
TheBoyWonder Posted July 31, 2012 Posted July 31, 2012 " The Croise, World domination.The same old dream. Our Assylums are full of people who think they're Richard The lion heart or god. I think he's going to his funeral. Stick with sorrows Plan, and I'll give you Mead, shaken, not stirred. If only we had an Electric Dagger, then it would be shocking, positively shocking. Now you horrible lot, get to positions. Or you'll meet my Psycho side. " "There you go." " To sum it up, I'm at the catapults, Benji and sorrow shall be together where it said on map." Quote
Capt.JohnPaul Posted July 31, 2012 Author Posted July 31, 2012 " The Croise, World domination.The same old dream. Our Assylums are full of people who think they're Richard The lion heart or god. I think he's going to his funeral. Stick with sorrows Plan, and I'll give you Mead, shaken, not stirred. If only we had an Electric Dagger, then it would be shocking, positively shocking. Now you horrible lot, get to positions. Or you'll meet my Psycho side. " " To sum it up, I'm at the catapults, Benji and sorrow shall be together where it said on map." Don't waste all the good ones in just one quest. You have to use it at the right time. Quote
TheBoyWonder Posted July 31, 2012 Posted July 31, 2012 " Guards? Didn't you hear me. POSITIONS! My friends here can vouch for me when I say you won't like me when I'm angry. " Quote
Capt.JohnPaul Posted August 1, 2012 Author Posted August 1, 2012 The final assault has begun! "CHAARRGGEEE!!!" "Men, we must hold them off until 12. It is currently 9 o'clock. For the Fantome Croise! For Heaven on Earth! For the Caesar!" QM Note: I don't have the catapult pictures, so they will be represented by the red blips. Sorry. You may now move your units, no one has suffered damage for being next to the enemy or anything. Guard A- “Enemi, Couvre-moi. “ Level 9 Humanoid Health: 83/83 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 6 gold Thief- “Try and get me.” *Encouraged* Level 5 Humanoid Health: 8/27 Special: Get away- The thief flees the fight, ending the battle in the enemies’ favor. Drops: 42 gold Scout A- “Comment je vois-tu pas?!” Level 11 Humanoid Health: 51/51 Special: Spot- The scout reports how few heroes they are, Encouraging allies for the next round. Drops: 26 gold Guard C- “I got ‘em.“ Level 14 Humanoid Health: 50/50 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 14 gold Scout B- “No more mistakes maître. ‘’ Level 4 Humanoid Health: 36/36 Special: Encourage- Scout’s level triples. Drops: 26 gold Marauder E- “Fight moi!” Level 14 Humanoid Health: 40/40 Special: Super Strike- The marauder causes 20 damage. Drops: 10 gold Party: Benji Carvenhall, Level 19.5 Warden *Party Leader* Power: 30 (29 for ranged attacks) Health: 34/34 Gold: 34 Inventory: Wave Sword (WP:11, cursed effect), Crossbow of the Pongcanis (WP: 10) (Darkness Elemental, Ice Elemental, Light Elemental), Armor of the Draugr (max health +2), Pickaxe, Bedroll, Shovel, Potion x6, Venom x3, Mead x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Smelling Salts x1, Nostrum x1, Grand Potion x1 Lycan Dean, 25 year old Level 4 Rogue Power:12 Health: : 10/10 Ether: 0 SP 0 Gold:17(95 gold owed to Thormanil) Inventory: Sabre (WP8) , Throwing Knife (WP: 5) Venom, Fruit Bomb, Fire Bomb x4, Attractive Woman Sorrow, Level 8 Rogue - HP: 14/14 Gold: 97 Power: 27 *Encouraged* Inventory: ) Steel Fan (WP = 12) Longsword (WP = 5) Scythe (WP = 3) Potion x2, Venom, Pheonix Essence, Ice Bomb, Bedroll Farmer A, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer B, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer C, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer D, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer E, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer F, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer G, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Charis Guard A, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard B, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard C, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard D, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard E, level 5 Soldier Health: 2 rounds/4 rounds Charis Guard F, level 5 Soldier Health: 2 rounds/4 rounds Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Endgame, you are encouraged, as you had Patricia. " ..." Lycan, you can choose to use Lucy from you inventory instead of attacking. Also, your catapults have 3 ammunition each. (I'll assume they'll do 3 damage each hit.) Quote
TheBoyWonder Posted August 1, 2012 Posted August 1, 2012 " About Time the party started. Fire The Catapults. I will throw my fire bomb at Scout B if I can, If I can't, I will wait. Quote
Capt.JohnPaul Posted August 1, 2012 Author Posted August 1, 2012 " About Time the party started. Fire The Catapults. I will throw my fire bomb at Scout B if I can, If I can't, I will wait. QM Note: I need to know some targets. You did design them after all. Quote
Flare Posted August 1, 2012 Posted August 1, 2012 I'm going to attack Guard C. Last name's first though. Oops Quote
Endgame Posted August 1, 2012 Posted August 1, 2012 Deciding that Syntax had had enough time waltzing around, despite his constant pleas NOT to, I took control of the body again. "Let's not use the battering ram yet, we have to use it to bust in to the tower." "Those three guards north of us that are NOT manning anything: all of you had 1 right and clobber your respective enemies. This turn, though, I'll move up 2 and taunt the nearest enemy into attacking me." "Lycan, I highly reccomend moving your catapult two up and throwing your fruit bomb at the northernmost enemy cluster." Quote
Capt.JohnPaul Posted August 1, 2012 Author Posted August 1, 2012 (edited) Benji vs. Guard C- Damage (No damage) Catapult vs. Scout A- Hit Catapult vs. Thief – Miss Scout B vs. Sorrow- Miss Benji aims for guard C, but the harbor winds blow his arrow off course. Lycan directs the catapults, being moderately successful. (TheBotWonder, your original target was out of range, so I assumed you meant Scout A.) Scout B takes Sorrow's bait, but no one is harmed. One of the bandits breaks ranks and attacks the guard protecting the ram farmer. Also to the North West, one of the bandits is encouraged, causing double damage to Charis Guard A protecting the first catapult. Lycan's fruit bomb is in range of the approaching enemies. Guard A- “Enemi, Couvre-moi. “ Level 9 Humanoid Health: 80/83 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 6 gold Thief- “Try and get me.” *Encouraged* Level 5 Humanoid Health: 3/27 Special: Get away- The thief flees the fight, ending the battle in the enemies’ favor. Drops: 42 gold Scout A- “Comment je vois-tu pas?!” Level 11 Humanoid Health: 48/51 Special: Spot- The scout reports how few heroes they are, Encouraging allies for the next round. Drops: 26 gold Guard C- “I got ‘em.“ Level 14 Humanoid Health: 45/50 Special: Wrestle- The Guard grapples with the target, stunning him, and transferring all the damage he receives to the stunned hero for the next 3 turns. Drops: 14 gold Scout B- “No more mistakes maître. ‘’ Level 4 Humanoid Health: 21/36 Special: Encourage- Scout’s level triples. Drops: 26 gold Marauder E- “Fight moi!” Level 14 Humanoid Health: 40/40 Special: Super Strike- The marauder causes 20 damage. Drops: 10 gold Party: Benji Carvenhall, Level 19.5 Warden *Party Leader* Power: 30 (29 for ranged attacks) Health: 34/34 Gold: 34 Inventory: Wave Sword (WP:11, cursed effect), Crossbow of the Pongcanis (WP: 10) (Darkness Elemental, Ice Elemental, Light Elemental), Armor of the Draugr (max health +2), Pickaxe, Bedroll, Shovel, Potion x6, Venom x3, Mead x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Smelling Salts x1, Nostrum x1, Grand Potion x1 Lycan Dean, 25 year old Level 4 Rogue Power:12 Health: : 10/10 Ether: 0 SP 0 Gold:17(95 gold owed to Thormanil) Inventory: Sabre (WP8) , Throwing Knife (WP: 5) Venom, Fruit Bomb, Fire Bomb x4, Attractive Woman Sorrow, Level 8 Rogue - HP: 14/14 Gold: 97 Power: 27 *Encouraged* Inventory: ) Steel Fan (WP = 12) Longsword (WP = 5) Scythe (WP = 3) Potion x2, Venom, Pheonix Essence, Ice Bomb, Bedroll Farmer A, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer B, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer C, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer D, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer E, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer F, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Farmer G, Level 2 Worker Health: 1 round/1 round *Can operate siege engines* Charis Guard A, level 5 Soldier Health: 1 rounds/4 rounds Charis Guard B, level 5 Soldier Health: 3 rounds/4 rounds Charis Guard C, level 5 Soldier Health: 2 rounds/4 rounds Charis Guard D, level 5 Soldier Health: 2 rounds/4 rounds Charis Guard F, level 5 Soldier Health: 1 rounds/4 rounds Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Edited August 1, 2012 by Capt.JohnPaul Quote
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