Jump to content

Recommended Posts

Posted

OoC: Sorry, had to travel at the last minute. Then plane broke down...thrice. Was trying to get you guys out before Unlimited started again but oh well.

Results of Round Seven of The Archivist's Assault:

Homer Singerson uses Skill - Song: Akkaba's Delight (Ad-Hoh is blessed)

Knifk is unconscious.

>Thormana Nihai heals Self - No Healing/Heal (+34 health)

>Thormana Nihai heals Vengeance Wraith - No Healing/No Healing (lame)

>Elgar Gligin uses Item (Arasmyth) - Potion (+10 health)

>Arasmyth RuGard vs. Orc Spirit (Echo) - Miss

>Ad-Hoh vs. Akkaba Mage (Human) - Special Damage: Mirror Images

Free Hits:

Akkaban Archivist vs. Thormanil Nihai - Free Hit (10/2-3=2 damage, not targeted so does not mimic shaman SHIELD roll)

Orc Spirit (Alpha) vs. Elgar Gligin - Free Hit ((10/2=5 damage)

Akkaba Paladin (Human) vs. Arasmyth RuGard/Orc Spirit (Alpha) - Free Hit (20 damage)

Akkaba Cleric (Human) vs. Ad-Hoh - Free Hit (12/2=6 damage)

Other Stuff:

All players lose 7 ether from Wraith's drain

Knifk mumbles something about a woman with hairy nipples but I'm unsure as my orcish is very rusty. Thormana heals herself while Elgar gives the party leader a potion. As they recover for the next round, the enemy mage completes her spell and summons three copies of herself. All of them are preparing to fire. The enemy team gets their shots in and the paladin regains his wits.

The Wraith flies high and wails as it sucks 7 ether from the heroes.

With QM delays and bad /rolls, can the Party make it out of this city alive?

The Enemies:

thmb_archivist.jpg

Akkaban Archivist
-
Is unimpressed.
"I am unimpressed."

Type:
Humanoid
*Dropping More Gold*
,
Immune to All Mage and Cleric Spells & Effects
,
*Deflecting Damage*

Level:
10 (Attacks Mimic the SHIELD roll of hero who targeted it)

Defense:
5/5

Health:
205/300

Ether:
0

Special I:
Use Rod
- Uses the Needlessly Large Rod. Player is Cursed until remedied or battle is over.

Special II:
Read Scroll
- Reads from his master spell book. Applies random effect (sealed, blinded, weakness, frailty, slowed or poisoned) to player and one effect to the player listed after him in party order of actions.

Drops:
60 gold, Needlessly Large Rod, 100 gold, Lens of Speed Reading

QM Note:
Successful attacks against The Archivist have a 1 in 3 chance of being deflected to a random enemy.

thmb_vwraith0.jpg

Vengeance Wraith
-
Unintelligible whispers from multiple voices.

Type:
Undead, Demon

Level:
23 (+5 damage vs those with ether)

Defense:
0

Health:
231/287

Ether:
40

Special I:
Non-corporeal Form
- Fades mostly from this world and receives ½ damage the next round at the cost of 5 ether.

Special II:
Soul Sap
- Drains half of player’s remaining ether at the cost of 10 ether.

Special III:
Vocal Rupture
- Emits a focused hideous screech that damages the player’s vocal chords, sealing them for 3 rounds at the cost of 5 ether.

Drops:
Nothing

Passive
- Drains ether from each party member at the end of each round in an amount related to the round number. Ex. At the end of Round 5, five ether will be drained from each member of the party.

QM Note:
Specials determined by die roll.

thmb_orcspirit0.jpg

Orc Spirit (Alpha)
- "Dabu."

Type:
Undead

Level:
10

Defense:
0

Health:
69/200

Ether:
0

Special I:
Tarok’s Revenge
- All non-Orcs on the battlefield suffer the fragile effect for the next three rounds. Race is affected by Trickster’s Masks.

Drops:
10 gold.

Passive:
Reminiscence
- 50/50 chance when targeted the spirit briefly remembers its former life causing it to strike a random non-Orc enemy for 20 damage.

QM Note:
Specials determined by die roll.

thmb_orcspirit2.jpg

Orc Spirit (Echo)
-
Floats around.

Type:
Undead

Level:
16

Defense:
0

Health:
81/213

Ether:
0

Special I:
Shroud of Darkness
- Makes a random humanoid enemy immune to darkness spells for three rounds. Enemy will receive double damage from light attacks.

Special II:
Cull the Elves
- All elves on the battlefield are gathered and become petrified for the remainder of the battle unless remedied. Race is affected by Trickster’s Masks.

Drops:
Drops 10 gold.

QM Note:
Specials determined by die roll.

thmb_paladin1.jpg

Akkaba Paladin (Human)
*Immunities:
Darkness
, Scroll Spells* - "Aannnd, I'm back."

Type
Humanoid

Level:
20

Defense:
15

Health:
237/250

Ether:
13/13

Special I:
Lay on Hands
- Heals comrade with lowest health for 30 health at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 20 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
Brief Moment of Silence
- Silences target for one round and regains 2 ether.

Drops:
100 gold, Remedy

QM Note:
Akkaba Paladins’ fervor causes them to be immune to spell scrolls and darkness spells.
CAUTION!:
Akkaba Paladins are subject to minor artificial intelligence. On odd rounds the QM will select the special that screws the party the most. Otherwise specials alternate in order from last special used in an even round.

thmb_cleric2.jpg

Akkaba Cleric (Human)
*Immunity: Scroll Spells* - "It's about time you regained your wits, brother."

Type
Humanoid

Level:
12

Defense:
5

Health:
127/216

Ether:
30/30

Special I:
Wisdom
- Increases random enemy member’s level by one at the cost of 5 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special III:
Akkaba's Miracle
- Heals all comrades for 10 health and grants them the
blessed
effect for the next two rounds at the cost of 5 ether.

Drops:
50 gold, Phoenix Essence

QM Note:
The magic of spell scrolls is too weak to affect the cleric. Specials alternate.

thmb_mage0.jpg

Akkaba Mage (Human) A
- "Now I shall avenge my sister with three extra shadowy bolts."

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
66/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_mage0.jpg

Akkaba Mage (Human) B
- "Now I shall avenge my sister with three extra shadowy bolts."

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
66/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_mage0.jpg

Akkaba Mage (Human) C
- "Now I shall avenge my sister with three extra shadowy bolts."

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
66/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_mage0.jpg

Akkaba Mage (Human) D
- "Now I shall avenge my sister with three extra shadowy bolts."

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
66/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_zealot1.jpg

Akkaba Zealot (Elf)
*Touched by Akkaba*
-
Frozen with mouth agape.

Type
Humanoid
*Petrified*

Level:
30

Health:
83/150

Defense:
0

Ether:
10/10

Special I:
Insane Fervor
- Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is
encouraged
for the next round at the cost of 10 health and 1 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether.

Special III:
Survival of the Fittest
- The zealot seeks to eliminate the competition for Akkaba’s favor. Attacks a random comrade for 15 damage at no ether loss. As Akkaba was betrayed himself, he looks poorly upon such an action so drains half of the zealot’s remaining health.

Drops:
30 gold, Potion

QM Note:
Zealots are ‘touched’ by Akkaba. Each strike against them has a 50/50 chance to apply the Mark of Akkaba to a player. The Mark of Akkaba reduces player's health by half at the end of the next round unless remedied. Specials determined by die roll.

The Party:

heroicarpg003edited.jpg

Arasmyth RuGard
(played by Kadabra) *Party Leader*

Level 15½ Mage

Power:
23

Defense:
3

Health:
14/19

Ether:
2/19

Gold:
182

Equipment:
Sapphire Staff (WP:8,
Wind
elemental), Robe of the Elven Warlock (SP:3)

Inventory:
Scroll of Sealing, Scroll of Blindness,
Sapphire
,
Topaz
,
Topaz
,
Aquamarine
, Potion, Grand Tonic, Tonic, Smoke Bomb, Water Bomb, Trickster's Mask of the Gender Swap,Scroll of Armor Sundering
(Reduces target’s SP by 5 and has a 50/50 chance of success)

heroicaavatar2.jpg

Ad-Hoh
(played by ADHO15)
*Resistant to Magic*

Level
20
18 Evoker
*Happy Ending*
,
*Mind Numbed*
,
Blessed

Power:
29
27

Defense:
0

Health:
11/27

Ether:
7/25

Gold:
627

Equipment:
Rhabdomance Staff (WP:9), Robe of Spell Resistance
(Damage from magic based & elemental attacks and specials is halved)

Inventory:
Bedroll, Shovel, Ice Bomb, Lightning Bomb, Banana, Remedy, Potion (x4), Rum (x2), Tonic (x3),
Emerald
(
),
Amethyst
(
),
Ruby
(
),
Topaz
(
),
Sapphire
(
)
Borrowed from Elgar
, Trickster's Mask of the Elf,Fractured Spectacles(Accessory,
Read the Fine Print
- Scrolls that are normally 50/50 now have 2/3 chance of success. Suitable for
Sages only
),Scroll of Poisoning(
Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether
)

use.jpg

Elgar Gligin
(played by Jedi master Brick) *Second-In-Command*

Level 16½ Ranger

Power:
27

Defense:
0

Health:
16/21

Ether:
0/0

Gold
: 167 (owes 50 gold to Haldor (Scorpiox) )

Equipment:
Mockthril Crossbow (WP:11
Lightning
elemental)

Inventory:
Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll,
Emerald
,
Sapphire
Loaned to Ah-Hoh
,Venom, Spade,Fire Bomb,Pickaxe,3 Potions, Trickster's Mask of the Elf,Scroll of Poisoning
(Grants target’s weapon the badly poisoned effect for one battle at the cost of
5 ether
)
,Goblin's Wrench(WP:10,
retrievable
)

blackknightknifk002.jpg

Knifk
(played by Bioniclover)
*Counter Striking*
,
*Leadership*

Level 19 Black Knight
*Knocked Out*

Power:
31

Defense:
9

Health:
0/37

Ether:
0/0

Gold:
258

Equipment:
Tfel (WP: 12 Longsword,
Earth
-elemental), Aegis (SP: 9 Shield),Coat-of-Arms
(
Leadership
- All attacks on enemy have a 1/6 chance for a teammate to immediately score a free hit on the same enemy with strength equal to the inspired hero's power.
Knights Only
)
, Gloves of Counterstriking
(
Counter Striking
- Immediately attack target in an amount equal to Power after receiving a free hit from target)

Inventory:
Remedy, Potion, Smelling Salts, Floral Bomb, Wind Bomb,Bedroll, Shovel, Trickster's Mask of the Dwarf, Re-exploding Dynamite(WP:9,damages all enemies,
retrievable
)

7928421868_723f266699_t.jpg

Thormanil Nihai
(played by swils)
*Natural Respite*
,*Immunity:
Darkness
*

Level 21⅔ Shaman
*Lucky*
,
Hastened

Power:
34 (+1)

Defense:
3

Health:
35/37

Ether:
0/21

Gold:
64

Equipment:
Wyvern's Tailblade (WP: 12), Bright Armor (SP: 3,
Null Darkness
)

Inventory:
Thundering Totem (WP:9,
lightning
), Tongue on a Stick (WP:1, Miss -> "Aim"), Potion, Mead, 2xSmelling Salts, Deadly Venom x2,Holy Bomb, Floral Bomb, Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap, Trickster's Mask of the Weredog, 2x2pc&biscuit,Turkey Leg,2x Jinxy Juice,Scroll of Armor Sundering(
Reduces target’s SP by 5 at the cost of 1 ether. Scroll has a 50/50 chance of success.
)

thmb_singerson4.jpg - "Which song would you like me to sing?"

Homer Singerson has 6 songs that can be sung, each usable only once per battle.

Akkaba’s Delight
- A delightful diddy about Akkaba before he was betrayed
. Causes the
blessed
effect on a random ally for three rounds. “Oh! You doth have a friend in me...”

Truth Of Akkaba
- Reveals the horrid truth of Akkaba.
Hexes
a random enemy for three rounds. “See the face of Akkaba, see his true visage...”

Shameful Secrets
- This song reminds all combatants of a shameful secret they hold
(like hitting a boy in the head in the sewer)
.
50% chance heroes
have their
level halved
for one round and
50% chance enemies
have their
level halved
for one round. “Let your secrets out I say! Let them see the light of day!”

Sewer Slide
- It seems that Singerson might have entered through the sewers as well.
All heroes are
hastened
but also
poisoned
for one round. “Sliding down the sewer luge is fun...but dirty.”

Bridge Guardian
- A familiar song about a giggling guardian.
All enemies are magically
burned for 5 damage regardless of SP
. “Giggle giggle giggle, all she does is giggle as you fall in a pit and are burned for a bit.”

Righteous Reverb
- The song reverberates off the walls, vibrating the heroes.
All heroes get the
immune to physical damage effect
(physical based free hits included) for three rounds but take double damage from magic based attacks (magical based free hits included). "Caaanaaanaaan yoooouuuuuuuu feeeeeeeeeeeeelllll theeeeeeeeeeeeeee viiiiiiiiibrrrrrraaaaaaatiiioooooooonnnnnsssssssss?!"

Party Leader, choose the order of actions. Also choose the song Singerson will sing. It will take effect before the round begins.

Knifk, state if you want to sacrifice any additional health for your attacks.

All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking. Check your stats, let me know if there are mistakes.

Trickster's Masks can be donned/removed in the same turn as your normal action. Currently two characters are wearing a mask: Thorm(Gender-Human) and 'Smyth(Gender-Elf)

QM Note: The Maa'ri will join the fight at round 10...if you live that long.

Posted (edited)

"Oh, give me a break, it never bloody ends! Would someone just chuck a bomb at 'em to mess with that mage's tricks?"

Thormana applies a Deadly Poison to the Wyvern's Tailblade, wondering why she hadn't thought of it earlier. She then lunges at the Vengeance Wraith from the front row.

Edited by swils
Posted

QM Note: Trying to get home. Had two different flights home get canceled. One flight got halfway home then turned around due to T-Storms in So, Cal. Had to stay at hotel and trying to fly out again right now. Smartphone charger got busted so I'm bumming one from random person. Will update as soon as possible.

Posted

Results of Round Eight of The Archivist's Assault:

Homer Singerson does nothing.

Knifk is unconscious.

>Thormana Nihai uses Item (Wyvern Tailblade) - Deadly Poison (Wyvern Tailblade now induces the badly poison effect)

Thormana Nihai vs. Vengeance Wraith - Hit/Special Damage (+34 damage and the badly poisoned effect)

>Elgar Gligin uses Item (No target) - Fire bomb (+5 damage to all minus whatever SP)

>Arasmyth RuGard vs. Orc Spirit (Echo) - Great Spell (8x2+15=31 damage

>Ad-Hoh vs. Akkaba Mage (Human) - Spell (27x2=54 darkness damage)

Free Hits:

Akkaban Archivist vs. Thormanil Nihai - Free Hit (10/2-3=2 damage, not targeted so does not mimic shaman SHIELD roll)

Orc Spirit (Alpha) vs. Elgar Gligin - Free Hit (10/2=5 damage)

Akkaba Paladin (Human) vs. Arasmyth RuGard - Free Hit (20/2-3=7 damage)

Akkaba Cleric (Human) vs. Ad-Hoh - Free Hit (12/2=6 damage)

Other Stuff:

All players lose 8 ether from Wraith's drain

Nihai coats his blade with deadly poison then strikes the demonic ghost. Elgar throws a bomb of fire while the mages put the last of their ether to good use.

The Wraith flies high and wails as it sucks 8 ether from the heroes.

Exhausted but still in good health (for the most part), the Party must do what it takes to survive as the Maa'ri make their way down the Apothecarium stairs and pass the slime battle area.

The Enemies:

thmb_archivist.jpg

Akkaban Archivist
-
Is still unimpressed.
"I am still unimpressed."

Type:
Humanoid
*Dropping More Gold*
,
Immune to All Mage and Cleric Spells & Effects
,
*Deflecting Damage*

Level:
10 (Attacks Mimic the SHIELD roll of hero who targeted it)

Defense:
5/5

Health:
205/300

Ether:
0

Special I:
Use Rod
- Uses the Needlessly Large Rod. Player is Cursed until remedied or battle is over.

Special II:
Read Scroll
- Reads from his master spell book. Applies random effect (sealed, blinded, weakness, frailty, slowed or poisoned) to player and one effect to the player listed after him in party order of actions.

Drops:
60 gold, Needlessly Large Rod, 100 gold, Lens of Speed Reading

QM Note:
Successful attacks against The Archivist have a 1 in 3 chance of being deflected to a random enemy.

thmb_vwraith0.jpg

Vengeance Wraith
-
Unintelligible whispers from multiple voices.

Type:
Undead, Demon
*Badly Poisoned*

Level:
23 (+5 damage vs those with ether)

Defense:
0

Health:
182/287

Ether:
40

Special I:
Non-corporeal Form
- Fades mostly from this world and receives ½ damage the next round at the cost of 5 ether.

Special II:
Soul Sap
- Drains half of player’s remaining ether at the cost of 10 ether.

Special III:
Vocal Rupture
- Emits a focused hideous screech that damages the player’s vocal chords, sealing them for 3 rounds at the cost of 5 ether.

Drops:
Nothing

Passive
- Drains ether from each party member at the end of each round in an amount related to the round number. Ex. At the end of Round 5, five ether will be drained from each member of the party.

QM Note:
Specials determined by die roll.

thmb_orcspirit0.jpg

Orc Spirit (Alpha)
- "Dabu."

Type:
Undead

Level:
10

Defense:
0

Health:
64/200

Ether:
0

Special I:
Tarok’s Revenge
- All non-Orcs on the battlefield suffer the fragile effect for the next three rounds. Race is affected by Trickster’s Masks.

Drops:
10 gold.

Passive:
Reminiscence
- 50/50 chance when targeted the spirit briefly remembers its former life causing it to strike a random non-Orc enemy for 20 damage.

QM Note:
Specials determined by die roll.

thmb_orcspirit2.jpg

Orc Spirit (Echo)
-
Floats around.

Type:
Undead

Level:
16

Defense:
0

Health:
45/213

Ether:
0

Special I:
Shroud of Darkness
- Makes a random humanoid enemy immune to darkness spells for three rounds. Enemy will receive double damage from light attacks.

Special II:
Cull the Elves
- All elves on the battlefield are gathered and become petrified for the remainder of the battle unless remedied. Race is affected by Trickster’s Masks.

Drops:
Drops 10 gold.

QM Note:
Specials determined by die roll.

thmb_paladin1.jpg

Akkaba Paladin (Human)
*Immunities:
Darkness
, Scroll Spells* -
Bangs shield with his weapon.

Type
Humanoid

Level:
20

Defense:
15

Health:
237/250

Ether:
13/13

Special I:
Lay on Hands
- Heals comrade with lowest health for 30 health at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 20 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
Brief Moment of Silence
- Silences target for one round and regains 2 ether.

Drops:
100 gold, Remedy

QM Note:
Akkaba Paladins’ fervor causes them to be immune to spell scrolls and darkness spells.
CAUTION!:
Akkaba Paladins are subject to minor artificial intelligence. On odd rounds the QM will select the special that screws the party the most. Otherwise specials alternate in order from last special used in an even round.

thmb_cleric2.jpg

Akkaba Cleric (Human)
*Immunity: Scroll Spells* -
Bangs shield with her weapon.

Type
Humanoid

Level:
12

Defense:
5

Health:
127/216

Ether:
30/30

Special I:
Wisdom
- Increases random enemy member’s level by one at the cost of 5 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special III:
Akkaba's Miracle
- Heals all comrades for 10 health and grants them the
blessed
effect for the next two rounds at the cost of 5 ether.

Drops:
50 gold, Phoenix Essence

QM Note:
The magic of spell scrolls is too weak to affect the cleric. Specials alternate.

thmb_mage0.jpg

Akkaba Mage (Human)
-
Falls to her knees.

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
7/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_zealot1.jpg

Akkaba Zealot (Elf)
*Touched by Akkaba*
-
Frozen with mouth agape.

Type
Humanoid
*Petrified*

Level:
30

Health:
78/150

Defense:
0

Ether:
10/10

Special I:
Insane Fervor
- Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is
encouraged
for the next round at the cost of 10 health and 1 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether.

Special III:
Survival of the Fittest
- The zealot seeks to eliminate the competition for Akkaba’s favor. Attacks a random comrade for 15 damage at no ether loss. As Akkaba was betrayed himself, he looks poorly upon such an action so drains half of the zealot’s remaining health.

Drops:
30 gold, Potion

QM Note:
Zealots are ‘touched’ by Akkaba. Each strike against them has a 50/50 chance to apply the Mark of Akkaba to a player. The Mark of Akkaba reduces player's health by half at the end of the next round unless remedied. Specials determined by die roll.

The Party:

heroicarpg003edited.jpg

Arasmyth RuGard
(played by Kadabra) *Party Leader*

Level 15½ Mage

Power:
23

Defense:
3

Health:
7/19

Ether:
0/19

Gold:
182

Equipment:
Sapphire Staff (WP:8,
Wind
elemental), Robe of the Elven Warlock (SP:3)

Inventory:
Scroll of Sealing, Scroll of Blindness,
Sapphire
,
Topaz
,
Topaz
,
Aquamarine
, Potion, Grand Tonic, Tonic, Smoke Bomb, Water Bomb, Trickster's Mask of the Gender Swap,Scroll of Armor Sundering
(Reduces target’s SP by 5 and has a 50/50 chance of success)

heroicaavatar2.jpg

Ad-Hoh
(played by ADHO15)
*Resistant to Magic*

Level
20
18 Evoker
*Happy Ending*
,
*Mind Numbed*
,
Blessed
(1 round remaining)

Power:
29
27

Defense:
0

Health:
8/27

Ether:
0/25

Gold:
627

Equipment:
Rhabdomance Staff (WP:9), Robe of Spell Resistance
(Damage from magic based & elemental attacks and specials is halved)

Inventory:
Bedroll, Shovel, Ice Bomb, Lightning Bomb, Banana, Remedy, Potion (x4), Rum (x2), Tonic (x3),
Emerald
(
),
Amethyst
(
),
Ruby
(
),
Topaz
(
),
Sapphire
(
)
Borrowed from Elgar
, Trickster's Mask of the Elf,Fractured Spectacles(Accessory,
Read the Fine Print
- Scrolls that are normally 50/50 now have 2/3 chance of success. Suitable for
Sages only
),Scroll of Poisoning(
Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether
)

use.jpg

Elgar Gligin
(played by Jedi master Brick) *Second-In-Command*

Level 16½ Ranger

Power:
27

Defense:
0

Health:
11/21

Ether:
0/0

Gold
: 167 (owes 50 gold to Haldor (Scorpiox) )

Equipment:
Mockthril Crossbow (WP:11
Lightning
elemental)

Inventory:
Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll,
Emerald
,
Sapphire
Loaned to Ah-Hoh
,Venom, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf,Scroll of Poisoning
(Grants target’s weapon the badly poisoned effect for one battle at the cost of
5 ether
)
,Goblin's Wrench(WP:10,
retrievable
)

blackknightknifk002.jpg

Knifk
(played by Bioniclover)
*Counter Striking*
,
*Leadership*

Level 19 Black Knight
*Knocked Out*

Power:
31

Defense:
9

Health:
0/37

Ether:
0/0

Gold:
258

Equipment:
Tfel (WP: 12 Longsword,
Earth
-elemental), Aegis (SP: 9 Shield),Coat-of-Arms
(
Leadership
- All attacks on enemy have a 1/6 chance for a teammate to immediately score a free hit on the same enemy with strength equal to the inspired hero's power.
Knights Only
)
, Gloves of Counterstriking
(
Counter Striking
- Immediately attack target in an amount equal to Power after receiving a free hit from target)

Inventory:
Remedy, Potion, Smelling Salts, Floral Bomb, Wind Bomb,Bedroll, Shovel, Trickster's Mask of the Dwarf, Re-exploding Dynamite(WP:9,damages all enemies,
retrievable
)

7928421868_723f266699_t.jpg

Thormanil Nihai
(played by swils)
*Natural Respite*
,*Immunity:
Darkness
*

Level 21⅔ Shaman
*Lucky*
,
Hastened

Power:
34 (+1)

Defense:
3

Health:
32/37

Ether:
0/21

Gold:
64

Equipment:
Wyvern's Tailblade (WP: 12,
Badly Poisoned
), Bright Armor (SP: 3,
Null Darkness
)

Inventory:
Thundering Totem (WP:9,
lightning
), Tongue on a Stick (WP:1, Miss -> "Aim"), Potion, Mead, 2xSmelling Salts, Deadly Venom,Holy Bomb, Floral Bomb, Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap, Trickster's Mask of the Weredog, 2x2pc&biscuit,Turkey Leg,2x Jinxy Juice,Scroll of Armor Sundering(
Reduces target’s SP by 5 at the cost of 1 ether. Scroll has a 50/50 chance of success.
)

thmb_singerson4.jpg - "Which song would you like me to sing?"

Homer Singerson has 6 songs that can be sung, each usable only once per battle.

Akkaba’s Delight
- A delightful diddy about Akkaba before he was betrayed
. Causes the
blessed
effect on a random ally for three rounds. “Oh! You doth have a friend in me...”

Truth Of Akkaba
- Reveals the horrid truth of Akkaba.
Hexes
a random enemy for three rounds. “See the face of Akkaba, see his true visage...”

Shameful Secrets
- This song reminds all combatants of a shameful secret they hold
(like hitting a boy in the head in the sewer)
.
50% chance heroes
have their
level halved
for one round and
50% chance enemies
have their
level halved
for one round. “Let your secrets out I say! Let them see the light of day!”

Sewer Slide
- It seems that Singerson might have entered through the sewers as well.
All heroes are
hastened
but also
poisoned
for one round. “Sliding down the sewer luge is fun...but dirty.”

Bridge Guardian
- A familiar song about a giggling guardian.
All enemies are magically
burned for 5 damage regardless of SP
. “Giggle giggle giggle, all she does is giggle as you fall in a pit and are burned for a bit.”

Righteous Reverb
- The song reverberates off the walls, vibrating the heroes.
All heroes get the
immune to physical damage effect
(physical based free hits included) for three rounds but take double damage from magic based attacks (magical based free hits included). "Caaanaaanaaan yoooouuuuuuuu feeeeeeeeeeeeelllll theeeeeeeeeeeeeee viiiiiiiiibrrrrrraaaaaaatiiioooooooonnnnnsssssssss?!"

Party Leader, choose the order of actions. Also choose the song Singerson will sing. It will take effect before the round begins.

Knifk, state if you want to sacrifice any additional health for your attacks.

All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Please check your stats, as I am exhausted and under the weather. Spending so much time in airports I did manage to glimpse two famous people: 1 & 2.

Trickster's Masks can be donned/removed in the same turn as your normal action. Currently two characters are wearing a mask: Thorm(Gender-Human) and 'Smyth(Gender-Elf)

QM Note: The Maa'ri will join the fight at the end of the next round. Stay Strong!

Posted

Thormana prepares to assault the again, this time targeting the the Cleric with her Tailblade from the back row, and Echo with her Thundering Totem from the front row.

"Keep the Archivist untargeted, he's a breeze long as he's just got that wimpy attack. And someone's gonna have to step up'n distract the Wraith, I don't wanna risk spreadin' that poison jus' yet. Maybe Ad-hoh can finish off that mage while Arasmyth tries his luck with the wraith?"

Since the battle order hasn't had separate listings for hastened turns and only one seems to count for free hits, I'm not sure whether I should put the back row attack or the front row attack first in the order. My goal is to eat the free hit from the back row, though.

Posted

"Very well then, Thormana. I shall melee attack the Akkaba Mage (Human) from the front row. If I attack from the back row and she fights back, it seems as though that will be the end of me anyway, so I might as well try my luck at the front."

Posted

Since the battle order hasn't had separate listings for hastened turns and only one seems to count for free hits, I'm not sure whether I should put the back row attack or the front row attack first in the order. My goal is to eat the free hit from the back row, though.

OoC: I've been doing whatever row you're in when your second action is conducted is the row you take damage from for the free hit. I recall being told hastened heroes don't take two free hits (in one round worth of free hits dealt) but that recollection is fuzzy and I could just be doing it wrong. I figure your PC is moving faster, not the enemy.

thmb_mranger1.jpg

Ranger stops and picks up a cannister. Its marking appears to be an appariton of some sort surrounded by a red circle with a line struck through it diagonally.
"I don't know what this is but put it on your knives. You dip your paws in there while I coat my arrows."
The Maa'ri comply before making their way down the hall to meet with the Party.

Posted

OoC: I've been doing whatever row you're in when your second action is conducted is the row you take damage from for the free hit. I recall being told hastened heroes don't take two free hits (in one round worth of free hits dealt) but that recollection is fuzzy and I could just be doing it wrong. I figure your PC is moving faster, not the enemy.

OoC: Couldn't quite remember the precedent/standard myself. In that case, I'll swap the orders:

Attack Echo with Thundering Totem from the front row, and then attack Cleric with Tailblade from the back row.

Posted (edited)

QM Note: A reference of how hastened heroes get free hit once despite being in the order of actions twice.

thmb_archivist.jpg

The figure the orcs had been chasing enters the room. The heroes see she is a female youth.
"I must admit, I did not anticipate your presence here
Nyssa
. Why aren't you at your father's wedding?"

thmb_nyssa1.jpg

"Because I hate that witch and don't want her for a step-mom! To make things worse some people are chasing me. I won't go to the wedding, I won't!"
Nyssa hides.

Results of Round Nine of The Archivist's Assault:

Homer Singerson does nothing.

Knifk is unconscious.

Thormana Nihai Orc Spirit (Echo) - Shield: Blood Ritual/Special Damage (16+18=34 8 health transferred from Hoh to Undead - that...sucks)

>Thormana Nihai vs.Akkaba Cleric (Human) - Extra Critical Hit/Special Damage ((12x3+21)/2-5~=23 damage and the badly poisoned effect)

>Elgar Gligin vs. Akkaba Paladin (Human) - Special Damage: Righteous Smite (20/2=10 damage Elgar, blind next round=elgar,smyth,thorm - Sorry, QM's choice)

>Arasmyth RuGard vs. Vengeance Wraith - Hit (23/2~=11 damage)

Ad-Hoh is unconscious.

Free Hits:

Akkaban Archivist vs. Thormanil Nihai - Free Hit (10/2-3=2 damage, not targeted so does not mimic shaman SHIELD roll)

Orc Spirit (Alpha) vs. Elgar Gligin - Free Hit (10/2=5 damage)

Akkaba Mage (Human) vs. Arasmyth RuGard - Free Hit (25/2-3~=10 damage)

Other Stuff:

All players lose 9 ether from Wraith's drain

Wraith and Cleric lose 10 health from the badly poison effect.

Singerson discontinues his random song and dance. Thormana conducts her blood ritual but it goes horribly wrong. The life force of her comrade is transferred to the ghastly orc spirit! Hoh collapses while Thormana falls back into a defensive position. Her swings keep the cleric at bay and she manages to inflict poison upon the armored healer. The paladin brings down the (un)holy light of Akkaba upon Elgar bringing him to 1 health. Arasmyth's gem enhanced weapon keeps the wraith from draining any lifeforce from the mage.

The Archivist throws a lazy swipe at Nihai while the remaining Orc spirit finishes Elgar. With Ad-Hoh down, the enemy Mage remains unoccupied so she fires a destructive bolt of magic into the blue robed elf, downing the Party's leader.

The Wraith flies high and wails as it would have sucked 9 ether from the heroes.

The delayed effect of the Paladin's spell activates washing the field with an even more brilliant light. Thormana is blinded for a round. Unable to see, she faces the enemy alone for only a moment before the Maa'ri orcs enter the fray. But will even they be enough to win this conflict? This QM says 'nay'. The battle continues.

scn_nyssahide.jpg

The Enemies:

thmb_archivist.jpg

Akkaban Archivist
- "Stay there, we will protect you from the intruders but as for your father's wrath..."

Type:
Humanoid
*Dropping More Gold*
,
Immune to All Mage and Cleric Spells & Effects
,
*Deflecting Damage*

Level:
10 (Attacks Mimic the SHIELD roll of hero who targeted it)

Defense:
5/5

Health:
205/300

Ether:
0

Special I:
Use Rod
- Uses the Needlessly Large Rod. Player is Cursed until remedied or battle is over.

Special II:
Read Scroll
- Reads from his master spell book. Applies random effect (sealed, blinded, weakness, frailty, slowed or poisoned) to player and one effect to the player listed after him in party order of actions.

Drops:
60 gold, Needlessly Large Rod, 100 gold, Lens of Speed Reading

QM Note:
Successful attacks against The Archivist have a 1 in 3 chance of being deflected to a random enemy.

thmb_vwraith0.jpg

Vengeance Wraith
-
Unintelligible whispers from multiple voices.

Type:
Undead, Demon
*Badly Poisoned*

Level:
23 (+5 damage vs those with ether)

Defense:
0

Health:
161/287

Ether:
40

Special I:
Non-corporeal Form
- Fades mostly from this world and receives ½ damage the next round at the cost of 5 ether.

Special II:
Soul Sap
- Drains half of player’s remaining ether at the cost of 10 ether.

Special III:
Vocal Rupture
- Emits a focused hideous screech that damages the player’s vocal chords, sealing them for 3 rounds at the cost of 5 ether.

Drops:
Nothing

Passive
- Drains ether from each party member at the end of each round in an amount related to the round number. Ex. At the end of Round 5, five ether will be drained from each member of the party.

QM Note:
Specials determined by die roll.

thmb_orcspirit0.jpg

Orc Spirit (Alpha)
- "Dabu."

Type:
Undead

Level:
10

Defense:
0

Health:
64/200

Ether:
0

Special I:
Tarok’s Revenge
- All non-Orcs on the battlefield suffer the fragile effect for the next three rounds. Race is affected by Trickster’s Masks.

Drops:
10 gold.

Passive:
Reminiscence
- 50/50 chance when targeted the spirit briefly remembers its former life causing it to strike a random non-Orc enemy for 20 damage.

QM Note:
Specials determined by die roll.

thmb_orcspirit2.jpg

Orc Spirit (Echo)
-
Floats around.

Type:
Undead

Level:
16

Defense:
0

Health:
53/213

Ether:
0

Special I:
Shroud of Darkness
- Makes a random humanoid enemy immune to darkness spells for three rounds. Enemy will receive double damage from light attacks.

Special II:
Cull the Elves
- All elves on the battlefield are gathered and become petrified for the remainder of the battle unless remedied. Race is affected by Trickster’s Masks.

Drops:
Drops 10 gold.

QM Note:
Specials determined by die roll.

thmb_paladin1.jpg

Akkaba Paladin (Human)
*Immunities:
Darkness
, Scroll Spells* -
Bangs shield with his weapon.

Type
Humanoid

Level:
20

Defense:
15

Health:
237/250

Ether:
8/13

Special I:
Lay on Hands
- Heals comrade with lowest health for 30 health at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 20 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
Brief Moment of Silence
- Silences target for one round and regains 2 ether.

Drops:
100 gold, Remedy

QM Note:
Akkaba Paladins’ fervor causes them to be immune to spell scrolls and darkness spells.
CAUTION!:
Akkaba Paladins are subject to minor artificial intelligence. On odd rounds the QM will select the special that screws the party the most. Otherwise specials alternate in order from last special used in an even round.

thmb_cleric2.jpg

Akkaba Cleric (Human)
*Immunity: Scroll Spells* -
Bangs shield with her weapon.

Type
Humanoid
*Badly Poisoned*

Level:
12

Defense:
5

Health:
94/216

Ether:
30/30

Special I:
Wisdom
- Increases random enemy member’s level by one at the cost of 5 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special III:
Akkaba's Miracle
- Heals all comrades for 10 health and grants them the
blessed
effect for the next two rounds at the cost of 5 ether.

Drops:
50 gold, Phoenix Essence

QM Note:
The magic of spell scrolls is too weak to affect the cleric. Specials alternate.

thmb_mage0.jpg

Akkaba Mage (Human)
- "My sister...has been avenged."

Type
Humanoid

Level:
25 (All damage is magic based)

Defense:
0

Health:
7/200

Ether:
35/60

Special I:
Shadow Bolt
- Blasts target for 25
darkness
damage at the cost of 1 ether.

Special II:
Righteous Smite
- A powerful beam of energy strikes a target for 25 damage at the cost of 5 ether. Target and the players before and after him in party order of actions are
blinded
the next round.

Special III:
All Shall Fall
- The next special used applies its damage and effects to entire party at the cost of 10 ether. If Mirror Images is used next it will function as normal.

Special IV:
Mirror Images
- The mage produces 3 illusionary copies of herself at the cost of 20 ether. Each is identical to the original in terms of displayed stats but any successful hit will destroy the copy instantly.

Special V:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether. Hexed player will deal a free hit to the party at the beginning of the next round.

Special VI:
Mind Numb
- Clouds the mind. Temporarily lowers player’s level by 2 at the cost of 5 ether. Level returns to normal if remedied or the battle is over.

Drops:
20 gold, Remedy

QM Note:
Versus the Akkaba mage, die rolls of 5-6 will activate her special. Specials determined by separate die roll.

thmb_zealot1.jpg

Akkaba Zealot (Elf)
*Touched by Akkaba*
-
Frozen with mouth agape.

Type
Humanoid
*Petrified*

Level:
30

Health:
78/150

Defense:
0

Ether:
10/10

Special I:
Insane Fervor
- Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is
encouraged
for the next round at the cost of 10 health and 1 ether.

Special II:
Pontificate
- Converts party member to their way of thinking. Player is
hexed
for the next round at the cost of 5 ether.

Special III:
Survival of the Fittest
- The zealot seeks to eliminate the competition for Akkaba’s favor. Attacks a random comrade for 15 damage at no ether loss. As Akkaba was betrayed himself, he looks poorly upon such an action so drains half of the zealot’s remaining health.

Drops:
30 gold, Potion

QM Note:
Zealots are ‘touched’ by Akkaba. Each strike against them has a 50/50 chance to apply the Mark of Akkaba to a player. The Mark of Akkaba reduces player's health by half at the end of the next round unless remedied. Specials determined by die roll.

The Party:

heroicarpg003edited.jpg

Arasmyth RuGard
(played by Kadabra) *Party Leader*
*Knocked Out*

Level 15½ Mage

Power:
23

Defense:
3

Health:
0/19

Ether:
0/19

Gold:
182

Equipment:
Sapphire Staff (WP:8,
Wind
elemental), Robe of the Elven Warlock (SP:3)

Inventory:
Scroll of Sealing, Scroll of Blindness,
Sapphire
,
Topaz
,
Topaz
,
Aquamarine
, Potion, Grand Tonic, Tonic, Smoke Bomb, Water Bomb, Trickster's Mask of the Gender Swap,Scroll of Armor Sundering
(Reduces target’s SP by 5 and has a 50/50 chance of success)

heroicaavatar2.jpg

Ad-Hoh
(played by ADHO15)
*Resistant to Magic*

Level 20 Evoker
*Knocked Out*

Power:
29

Defense:
0

Health:
0/27

Ether:
0/25

Gold:
627

Equipment:
Rhabdomance Staff (WP:9), Robe of Spell Resistance
(Damage from magic based & elemental attacks and specials is halved)

Inventory:
Bedroll, Shovel, Ice Bomb, Lightning Bomb, Banana, Remedy, Potion (x4), Rum (x2), Tonic (x3),
Emerald
(
),
Amethyst
(
),
Ruby
(
),
Topaz
(
),
Sapphire
(
)
Borrowed from Elgar
, Trickster's Mask of the Elf,Fractured Spectacles(Accessory,
Read the Fine Print
- Scrolls that are normally 50/50 now have 2/3 chance of success. Suitable for
Sages only
),Scroll of Poisoning(
Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether
)

use.jpg

Elgar Gligin
(played by Jedi master Brick) *Second-In-Command*

Level 16½ Ranger
*Knocked Out*

Power:
27

Defense:
0

Health:
0/21

Ether:
0/0

Gold
: 167 (owes 50 gold to Haldor (Scorpiox) )

Equipment:
Mockthril Crossbow (WP:11
Lightning
elemental)

Inventory:
Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll,
Emerald
,
Sapphire
Loaned to Ah-Hoh
,Venom, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf,Scroll of Poisoning
(Grants target’s weapon the badly poisoned effect for one battle at the cost of
5 ether
)
,Goblin's Wrench(WP:10,
retrievable
)

blackknightknifk002.jpg

Knifk
(played by Bioniclover)
*Counter Striking*
,
*Leadership*

Level 19 Black Knight
*Knocked Out*

Power:
31

Defense:
9

Health:
0/37

Ether:
0/0

Gold:
258

Equipment:
Tfel (WP: 12 Longsword,
Earth
-elemental), Aegis (SP: 9 Shield),Coat-of-Arms
(
Leadership
- All attacks on enemy have a 1/6 chance for a teammate to immediately score a free hit on the same enemy with strength equal to the inspired hero's power.
Knights Only
)
, Gloves of Counterstriking
(
Counter Striking
- Immediately attack target in an amount equal to Power after receiving a free hit from target)

Inventory:
Remedy, Potion, Smelling Salts, Floral Bomb, Wind Bomb,Bedroll, Shovel, Trickster's Mask of the Dwarf, Re-exploding Dynamite(WP:9,damages all enemies,
retrievable
)

7928421868_723f266699_t.jpg

Thormanil Nihai
(played by swils)
*Natural Respite*
,*Immunity:
Darkness
*

Level 21⅔ Shaman
*Lucky*
,
Hastened
,
Blinded
(1 round remaining)

Power:
34 (+1)

Defense:
3

Health:
32/37

Ether:
0/21

Gold:
64

Equipment:
Wyvern's Tailblade (WP: 12,
Badly Poisoned
), Bright Armor (SP: 3,
Null Darkness
)

Inventory:
Thundering Totem (WP:9,
lightning
), Tongue on a Stick (WP:1, Miss -> "Aim"), Potion, Mead, 2xSmelling Salts, Deadly Venom,Holy Bomb, Floral Bomb, Remedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap, Trickster's Mask of the Weredog, 2x2pc&biscuit,Turkey Leg,2x Jinxy Juice,Scroll of Armor Sundering(
Reduces target’s SP by 5 at the cost of 1 ether. Scroll has a 50/50 chance of success.
)

The Maa'ri:

thmb_mrogue1.jpg

Maa'ri Rogue
(controlled by Jedi master Brick) - "Well damn. We almost had the brat."

Level 17 Rogue
*Is able to harm Undead without a gemmed weapon*

Type:
Humanoid

Power:
27 (+10 damage w/ melee attacks)

Shield Power:
0

Health:
30/30

Gold:
314

Inventory:
Twin Daggers (WP: 10), Fighter’s Boots(+10 damage from melee attacks), Throwing knives x7 (WP: 8), Venom x3, Trickster's Mask of the Elf

Roll of Critical Hit:
Rogue strikes with x2 her power.

Roll of Shield:
Mug ‘Em
- Vanishes from the field of battle. Returns at the beginning of the next round dealing x3 her power to each enemy and gaining an amount of gold equal to each strike.

thmb_mranger1.jpg

Maa'ri Ranger
(controlled by swils) - "Wow, Knifk too, huh? Guess Heroica isn't what it used to be..."

Level 19 Ranger
Was previously mislabeled as lvl 16 instead of 18. Has gained ½ level since last encountered.
,
*Is able to harm Undead without a gemmed weapon*

Type:
Humanoid

Power:
31 (+10 damage vs elves)

Shield Power:
0

Health:
35/35

Gold:
90

Inventory:
Elven Longbow (WP: 12), Elf Ear Necklace(Scary Effect for the first round only), Trickster's Mask of the Human, Holy Bomb

Roll of Critical Hit:
Ranger strikes with x2 his power.

Roll of Shield:
Hawkeye
- Takes time to aim perfectly. Is
slowed
the next round while waiting for the perfect opportunity to strike. Deals x4 power in damage to target the following round.

thmb_mhound.jpg

Maa'ri Hound
(controlled by Kadabra) -
Growls.

Level 16 Mutt
*Is able to harm Undead without a gemmed weapon*

Type:
Beast

Power:
22

Shield Power:
0

Health:
40/40

Gold:
100

Inventory:
Fangs & Claws (WP: 6)

Roll of Critical Hit:
Hound strikes with x2 his power.

Roll of Shield:
Loyalty
- Protects the orcs from damage for the next round. Receives damage the orcs would have taken.

thmb_singerson4.jpg - "Which song would you like me to sing?"

Homer Singerson has 6 songs that can be sung, each usable only once per battle.

Akkaba’s Delight
- A delightful diddy about Akkaba before he was betrayed
. Causes the
blessed
effect on a random ally for three rounds. “Oh! You doth have a friend in me...”

Truth Of Akkaba
- Reveals the horrid truth of Akkaba.
Hexes
a random enemy for three rounds. “See the face of Akkaba, see his true visage...”

Shameful Secrets
- This song reminds all combatants of a shameful secret they hold
(like hitting a boy in the head in the sewer)
.
50% chance heroes
have their
level halved
for one round and
50% chance enemies
have their
level halved
for one round. “Let your secrets out I say! Let them see the light of day!”

Sewer Slide
- It seems that Singerson might have entered through the sewers as well.
All heroes are
hastened
but also
poisoned
for one round. “Sliding down the sewer luge is fun...but dirty.”

Bridge Guardian
- A familiar song about a giggling guardian.
All enemies are magically
burned for 5 damage regardless of SP
. “Giggle giggle giggle, all she does is giggle as you fall in a pit and are burned for a bit.”

Righteous Reverb
- The song reverberates off the walls, vibrating the heroes.
All heroes get the
immune to physical damage effect
(physical based free hits included) for three rounds but take double damage from magic based attacks (magical based free hits included). "Caaanaaanaaan yoooouuuuuuuu feeeeeeeeeeeeelllll theeeeeeeeeeeeeee viiiiiiiiibrrrrrraaaaaaatiiioooooooonnnnnsssssssss?!"

Party Leader, choose the order of actions. Also choose the song Singerson will sing. It will take effect before the round begins.

Knifk, state if you want to sacrifice any additional health for your attacks.

All of you, choose your targets and the Row you and your controlled character want to fight in. Also mention if you want to try to flee, heal, or cast a magic spell, or if you want to use an item instead of attacking.

Check your stats, to ensure validity.

Trickster's Masks can be donned/removed in the same turn as your normal action. Currently two characters and two non-player characters are wearing a mask: Thorm(Gender-Human), 'Smyth(Gender-Elf), Rogue(Elf), Ranger(Human)

EDIT:> Added *Is able to harm Undead without a gemmed weapon* to the Maa'ri

Edited by Jebediahs
Posted

"I uh... err... oops..?"

Unable to see clearly, Thormana throws her two bombs, Floral & Holy, from the back row.

"Hound's got some nice tricks up his.. uh, fur? Sick him on the Archivist from the back row. Rogue on the Paladin from up front, and Ranger on the Cleric from the back. I'd like to see us acting as such: Hound > Ranger > M'self > Rogue. I've got a plan, and it might just be crazy enough t'work!"

OoC: Just thought of this: will the wraith still deal +5 damage to me now that I'm out of ether?

Posted

OoC: Just thought of this: will the wraith still deal +5 damage to me now that I'm out of ether?

QM Note: Damn...I guess not. The Vengeance Wraith will not do an additional 5 damage to you if you're out of ether. ALSO, I forgot to add in that the Maa'ri's attacks are able to harm undead. Will fix post now.

Posted

QM Note: ALSO, I forgot to add in that the Maa'ri's attacks are able to harm undead. Will fix post now.

(Mr. Burns' voice) Eeeexcellent.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...