Quarryman Posted April 25, 2012 Posted April 25, 2012 "Same again!" "Uhm, Tesni dear, where in the battle order do you want Raiju to act?" Quote
Etzel Posted April 25, 2012 Posted April 25, 2012 Maurice continued to try and hit the gate from the front row. Quote
Peppermint_M Posted April 26, 2012 Posted April 26, 2012 At Namyrra's words Tesni paused mid-rush. "A heh, how about before you? Enough lightning at the gate should drop it quick!" Raiju Namyrra Eric Tesni Maurice Quote
Khorne Posted April 26, 2012 Posted April 26, 2012 "Do you think the door would open if we only destroyed the lock?" Eric asked his companions. Quote
Quarryman Posted April 26, 2012 Posted April 26, 2012 "Do you think the door would open if we only destroyed the lock?" Eric asked his companions. "That's possible.. try focusing on the lock with your axes." Quote
Khorne Posted April 27, 2012 Posted April 27, 2012 "Okay then, I'll try to destory the lock" Eric said and slashed away at the lock with his axe. Eric attacks the lock from the front row, using his axe. Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 RESULTS OF ROUND TWO Raiju vs. Sewer Gate - Hit Namyrra vs. Sewer Gate - Spell Aim Eric vs. Sewer Gate - Hit Tesni vs. Sewer Gate - Defended Damage Maurice vs. Sewer Gate - Special Damage The party continues hacking away at the gate. So far it looks like they have not woken any thieves while breaking through this gate. Raiju whacks at the gate, sending bolts of lightening through the bars, followed up by Namyrra's well aimed lightning spell. Eric decides to attack the lock, thinking that it might be the thing holding the gate shut. He manages a nice solid hit but the lock still holds tightly. Tesni swings her mighty sword at the hinges but only manages to bump her hand on the post. Maurice manages to find the post, but the shockwave from striking the solid steel sends a shiver through his mace and rattles his bones. Enemies Sewer Gate Type: Mechanic Level: 0 Health: 268/500 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. Gate Lock Type: Mechanic Level: 0 Health: 40/100 Party Namyrra Uq, Level 17 Evoker (quarryman) Power: 25 *Encouraged* Health: 23/24 Ether: 4/22 Gold: 57 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Raiju (summoned) Type: Lightning Power: 17 *Encouraged* Tesni Hightribe, Level 21 1/3 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 37/37 Gold: 275 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15.5 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 8/19 Gold: 394 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 18 Raider (khorne) Power: 29 *Encouraged* Health: 33/33 Gold: 167 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) The next round will be played automatically. RESULTS OF ROUND THREE Raiju vs. Sewer Gate - Hit Namyrra vs. Sewer Gate - Spell Aim Eric vs. Gate Lock - Extra Critical Hit Tesni vs. Sewer Gate - Defended Counter Maurice vs. Sewer Gate - Miracle The heroes forge onward with the battle. Raiju and Namyrra again damage the gate with lightning. Eric takes a mighty blow to the lock, smashing it to pieces that fall to the floor. Tesni swings at the gate and nearly misses but manages to strike the steel bars at the last moment, the gate swings open wide and the heroes can pass through with ease. Just before the battle ends, Maurice manages to convince his god that they all need healing and performs a Miracle. THE BATTLE IS VICTORIOUS! All party members gain a partial level. Party Namyrra Uq, Level 17.5 Evoker (quarryman) Power: 25 Health: 24/24 Ether: 2/22 Gold: 57 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 2/3 Berserker (peppermint_m) *Party Leader* Power: 35 Health: 37/37 Gold: 275 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 16 Cleric (etzel) Power: 20 Health: 25/25 Ether: 18/20 Gold: 394 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 18.5 Raider (khorne) Power: 29 *Encouraged* Health: 33/33 Gold: 167 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Before the heroes lies a path headed North and a path headed East. Which way will you go? Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 The party continues North. The hallway twists and turn but they can tell they area still going farther and farther North. They come to another junction. The paths head North and East, on the wall they see a symbol. Which way will you go now? Quote
Etzel Posted April 27, 2012 Posted April 27, 2012 The party continues North. The hallway twists and turn but they can tell they area still going farther and farther North. They come to another junction. The paths head North and East, on the wall they see a symbol. Which way will you go now? "That symbol keeps popping up, I hope it means we are on the right way." Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 The party heads North. The path is straight but ends soon at a wall, though there are two paths veering off. The heroes can choose to turn West or East or go back (South). Quote
Quarryman Posted April 27, 2012 Posted April 27, 2012 "Hmm, so what now, should we just try East perhaps?" Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 They head East and soon come to another dead end. There is an opening to the North which leads to another junction heading West and South. Will you go West, South, or back? Quote
Etzel Posted April 27, 2012 Posted April 27, 2012 "I can peak around the corner and try to see what's down the west passage." Quote
Quarryman Posted April 27, 2012 Posted April 27, 2012 "I can peak around the corner and try to see what's down the west passage." "That sounds like a good idea, please do it." Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 Maurice leaves the party and heads a little way down the passage to the West. Without any of the noisy party members, he hears only the crackle of the torch fire and his own quiet cleric footsteps. A mouse skitters by him and runs into the darkness beyond. The hallway seems to continue on and on in a straight line headed West. After a few minutes of walking with no change, he decides to head back and report his findings to the others. Quote
Darkdragon Posted April 27, 2012 Author Posted April 27, 2012 The intrepid heroes head West down the long dark hallway. After a half hour of walking, they come to a wall. There are no other exits from the hall and they are forced to go back to the previous junction. They are now faced with a choice of South down the new path or South to the previous junction (the wall with symbol). Quote
Peppermint_M Posted April 27, 2012 Posted April 27, 2012 "Well, could you check the new path Maurice?" Quote
Quarryman Posted April 27, 2012 Posted April 27, 2012 "And Tesni, maybe you should check the timekeeper? With all the noise we've been making lately we might not have heard it do the bingbongdingdong thing." Quote
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