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Posted

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"Sorry to hear I don't have any goods you are looking for."

He starts clearing papers off the counter and storing the foods while he talks.

"Sir Favarious, aye he lives here. Up in Hilltop District. Big place, but then they are all big places up there."
He chuckles.
"Though they each say they are the richest in the city."

The shopkeeper looks around at his shop and then back at the party.

"Tell you what, I'm almost done here and if you'll give me just a few minutes I can take you right to his place. I'm heading that way myself to make one last delivery tonight. Just need to close up the shop first. If you'd rather go alone, I can just describe it, but if I show you then it will be quicker. Not sure how big of a rush you folks are in."
He smiles kindly.

How will the party respond?

Posted

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"Sounds like a plan. We will head up there in a few minutes, I only have to ask you folks to step outside while I lock everything up."

He ushers the party out the door and heads back inside after telling them he'll join them in a moment, they hear a click as he locks the front door.

Standing on the street in front of the building, the party notices how deserted the streets are now. The sun has set, looks like all of the shops are locked up tightly. They all just stand around quietly for a moment waiting for the shopkeeper to come out. Then, Maurice steps out in front of everyone and turns to address the group.

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"Tesni, Namyrra....Eric. I need to talk to you all about something before the shopkeeper comes back out. This quest we are on, is just not sitting right with me. We've been chased by thieves since before we even had the first package, why? We are being paid a lot of money to deliver these packages to this man we are about to meet, but doesn't that seem strange to any of you? Why so much gold, why even have Heroica do it at all? Things are delivered every day safely around the world without any help from heroes. It does not feel right, and I am not sure why nobody else seems to feel this way."

He pauses for a moment, pulling the Bag of Holding out of his pack and holding it in his clenched fists.

"Worst of all, we just assisted a bank robbery. You can try and excuse it by saying we didn't know what was happening, but who shot first, I ask you? What happened to all the customers while we were busy dividing the loot? What did Toby mean by
silenced
? Ennoc knows that Eric has no soul to be saved, but what of you Tesni? Through this quest, who have we helped so far? Have we bettered the world? What about that little girl crying in the streets of Eubric? We ran right past her, we wanted our gold! This is not a quest of The Righteous Light, this is not something I can be involved with anymore."

He hands Tesni the bag and lowers his eyes.

"There is another Hero here in Mistaria, I've seen her a few times now in passing. I fear the worst, this evil place shall not take one of us if it can be helped. I feel that Ennoc is giving me a sign for my true calling, I must go and try to find her and help if I can. I am positive that you can continue the quest without my assistance, besides I never manage to hit an enemy anyway. I know when the ship leaves, and please do not fear as I will be there with you, but for now I take my leave. Goodbye friends, and may Ennoc guide you to do the right thing."

Before anyone can say a word, Maurice takes off down the street and disapears between two buildings. The shopkeeper arrives to find the party staring at an alley, Tesni holding a rough leather bag in her hands, and Eric with a smug but disbelieving look on his face.

MAURICE HAS LEFT THE PARTY

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"Hi folks, ready to head out to the Favarious Manor? Wasn't there another one of you when you were in my store? We'll want to get there soon so let's head out."

BOCAJ HAS JOINED THE PARTY

PARTY

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Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader*

Power: 37

Health: 39/39

Gold: 496

Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust

namyrra_training_hall_avatar.jpg

Namyrra Uq, Level 20 Evoker (quarryman)

Power: 32

Health: 22/27

Ether: 17/27

Gold: 0

Inventory: Staff of the Snake (WP:12), Shiny Dagger (WP:10), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, 2x Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core

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Eric, Level 20 1/3 Raider (khorne)

Power: 31

Health: 36/36

Gold: 646

Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (12x); Smelling Salts; Grand Potion (5x); Amethyst; Soma

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Bocaj

Level 10 Merchant

Power: 10

Health: 19

Inventory: Mead

Posted

Bocaj leads the party out of the marketplace and through the city. They travel through nice areas, and skirt the downtrodden. Heading up a steep street, they get to what must be the Hilltop District. The homes are spaced out with glorious landscaping. Each home more spectacular than the last, but not by much. All the homes seem to be protected by magic and even in the low light of the evening they glimmer and glow. As the path heads down into a small valley, Bocaj points at a huge white palace rimmed with pine trees.

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"There it is, Favarious Manor. I can leave you here to go about your business, or come with you if you'd like. I don't mind either way. Always have wanted to see what Sir Favarious keeps in his trophy room, but I do have this delivery to make up the road."

How will the party respond?

Posted

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"It would be my pleasure, m'lady."

He leads the party down the road to the estate. They stop at the closed golden gate. Just as Tesni is about to ask what's next, a woman with a staff comes down the white marble stairs and opens the gate slightly to speak to them.

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"Who are you, what do you want?"
She then sees Bocaj and something like a smile cracks her grim face.

"Bocaj! Long time no see. Do you have a delivery for Favarious? He didn't mention anything."

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"No ma'am. These fine folks were in my shop asking where they could find the Manor, and so I though I'd show them to it directly."
He smiles sheepishly at the orcish mage.
"Though, I was so excited to come by, I failed to ask them what thier business is with him."

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"Ah, well we can rectify that right now."
She looks over at the party.
"How can we help you?"

How will the party respond?

Posted

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"Very well, I'll show you the way."

The mage led the party up the marble stairs and into the majestic home. They went through the front entryway, down a hall and at the end of the hall through a black door.

"He's expecting you, it would be best if you don't touch anything in here. I will leave you to your meeting."
She looks over at Bocaj.
"Are you staying with these folks, or should I walk you out?"

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"I think I'll stay for now, I wanted to say hello to Sir

The party heads into the room. It's full of what look to be artifacts and many tomes and scrolls overflowing shelves.

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"Ah you made it! You are a bit earlier than I expected, did you get all six of the boxes? Bocaj! You aren't from Heroica now are you?"

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"No, me a hero?"
He laughs.
"I'm to old for those sorts of adventures, and I have my shop to look after. No, I'm just escorting these folks from town to your home. I was headed over to Marvella's to deliver something tonight."

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"Ah, very well. So,"
He clasps his hands together and looks at the party with a grin.
"who has the boxes?"

How will the party respond?

Posted

The girls handled the boxes-business, so Eric had some time to look around. The wizard sure lived in a majestic building. Eric strolled around in the room and looked at the many items stalled out. He was particularly interested in the armors. As a child of the North, he could definitely appreciate top-knotch metal craftmenship. Softly Eric touched one of the beasts to feel if they were real once or if they were just statues.

"Where did you find these?" he asked.

Posted

"Where did you find these?" he asked.

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"Please, sir, don't touch! They are magnificiant are they not?"
The man smiles warmly, looking at the huge creatures.
"I hunted them myself actually. They are, or rather were, guardians to some wonderous treasure. In my youth I was able to travel far and wide to search out wonderous artifacts. I can't travel as much these days, my old bones won't have it. But luckily there are adventurers for hire now."
He gives Eric a wink just before his attention is drawn to Tesni holding out a leather bag to him.

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"Oh, my my my. Yes, I think they are all in here. Very good work folks, very good. Come with me, you simply must see this."

Sir Favarious leads the party through the door in the back of the room and into another room. In the center of the room there are six pits cut into the floor, each filled with different gems.

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Posted

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"Marvelous, this is perfect, yes"

He mumbles under his breath as he gently places each box on top of a pile of gems. He seems to have forgotten the party is even there. After the last box has been placed, he looks up and his face has changed. He has a more maniacal grin and with a wave of his staff the door to the chamber slams closed. Bocaj is startled and walks over to the door, trying to open it. The door doesn't even rattle in it's frame no matter how hard he is pulling on it.

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"What is the meaning of this Favarious?"

Favarious only stands on the raised platform, chanting and waving his staff. The gems all start to glow and flames appear beside each pot, the flames engulf the boxes and Favarious starts laughing and chanting even more feverently.

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Posted (edited)

Eric raised an eyebrow as the old wizard apparently went insane, as if possessed by some sort of demon. As the maniacal mage started chanted, Eric threw an inquisitive look over at Tesni and shook his head. He muttered something but it was too silent for Tesni to make out the words. Most likely, it was something along the lines of "what is this crap?"

The Nord grunted. What was it with all these power-hungry mages? He uncorked one of his many Meads and gulped it down, together with his last portion of Smelling Salts. "I've got a bad feeling about this," he grumbled and prepared himself to end this madness the way he was used to the most: using brutal violence.

EDIT (for clarifaction and QM's ease): Eric drinks a Mead and uses Smelling Salts.

Edited by Khorne
Posted

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"They doubted me, it's taken half my life, but now I shall rule all of Mistaria with my Badger army!"

His high-pitched voice is unnerving even the strongest of the heroes as he waves his staff the gems pulse brighter and brighter. All of a sudden they all glow pure white. Nobody can see anything but white anywhere. And then...

*POP*

When the light of the room returns to normal and the heroes can see again, they are horrified that the gems have been replaced with creatures!

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PREPARE FOR BATTLE!

ENEMIES

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Wind Badger

Type: Demon

Level: 20

Health: 150/150

Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn.

Drops: Sapphire

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Light Badger

Type: Holy

Level: 20

Health: 150/150

Special: Miracle - The Almighty Badger sees fit to grant his servent a miracle and heal all enemies 20 points (up to max health).

Drops: Diamond

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Fire Badger

Type: Firey

Level: 20

Health: 150/150

Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect.

Drops: Ruby

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Earth Monster

Type: Rock

Level: 20

Health: 200/200

Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect.

Drops: Garnet

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Lightning Monster

Type: Electric

Level: 20

Health: 200/200

Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused

Drops: Topaz

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Elemental Snakeman

Type: Humanoid, Vermin

Level: 20

Health: 300/300

Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies)

Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics)

Drops: Emerald

PARTY

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Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader*

Power: 37

Health: 39/39

Gold: 496

Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust

namyrra_training_hall_avatar.jpg

Namyrra Uq, Level 20 Evoker (quarryman)

Power: 32 *Encouraged*

Health: 27/27

Ether: 17/27

Gold: 0

Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core

eric_2_small.jpg

Eric, Level 20 1/3 Raider (khorne)

Power: 31 *Encouraged* *Hastened*

Health: 36/36

Gold: 646

Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma

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Bocaj (controlled by quarryman)

Level 10 Merchant

Power: 20

Health: 19

Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level)

Inventory: Shiny Dagger (WP:10), Mead

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

"Bloody hell! An army of badgers?! You are not only nuts, but stupid as well!"

"Bocaj, go stab that Wind Badger, but stay in the back row, can't have you being knocked out in the first round."

"I shall cast a Darkness spell at the Light Badger from the back row."

"Eric, if you could hit the Snakeman with Godricsleif that would be most excellent, you have a great possibility of hitting him really hard. And seeing as you can hit two enemies, please make sure we minimise the amount of free hits by hitting either the fire badger or one of the monsters."

"And Tesni, you probably want to put me first in the battle order this time, yes, I know I'll take the free hit for that, but this nice helm takes care of that, and we really don't want that light badger to work his magic after we've worked hard to hurt all his friends."

Posted

Eric takes out his mighty longsword and strikes at his foes, first the Snakeman and then the Lightning Monster (from the first row).

Posted

RESULTS OF ROUND ONE

Namyrra vs. Light Badger : Spell Aim

Tesni vs. Earth Monster : War Cry

Eric vs. Snakeman : Damage

Bojac vs. Wind Badger : Special Attack

Eric vs. Lightning Monster : Hit

Fire Badger vs. Namyrra : Free Hit

ENEMIES

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Wind Badger

Type: Demon

Level: 20

Health: 120/150

Special: Tornado - Spinning around ultra-fast, creating a tornado that hits every hero-party member for 10 damage and has 50% chance to leave each stunned one turn.

Drops: Sapphire

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Light Badger

Type: Holy

Level: 20

Health: 102/150

Special: Miracle - The Almighty Badger sees fit to grant his servent a miracle and heal all enemies 20 points (up to max health).

Drops: Diamond

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Fire Badger

Type: Firey

Level: 20

Health: 150/150

Special: Fireball - Concentrating the flames around him into a ball he flings at the attacker, dealing normal damage and causing the blinded effect.

Drops: Ruby

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Earth Monster

Type: Rock

Level: 20

Health: 200/200

Special: Mudslide - monster "vomits" an insane amount of mud onto the attacker, causing the Slowed effect.

Drops: Garnet

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Lightning Monster

Type: Electric

Level: 20

Health: 130/200

Special: Lightshow - monster generates a static charge that creates hundreds of tiny sparks which bounce off every surface to create a dazzling lightshow. The strange lights cause the attacker to be come confused

Drops: Topaz

7582527996_0beefc6baf_s.jpg

Elemental Snakeman

Type: Humanoid, Vermin

Level: 20

Health: 300/300

Special I: Midnight Snack - Snakeman bites the attacker injecting a venom that makes the bitten fall Fast Asleep. (Used on non-magical enemies)

Special II: Hypnosis - Snakeman charms the attacker so she can't concentrate on her magic, causing the Sealed effect. (used on mages and clerics)

Drops: Emerald

PARTY

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Tesni Hightribe, Level 23 1/3 Berserker (peppermint_m) *Party Leader*

Power: 37 *Encouraged*

Health: 39/39

Gold: 496

Inventory: Warhammer (WP:10), Dryw ar Zoot, Longsword (WP:14), Bone Claws(WP:3,SP2), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Spiked Club (WP:8), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, 2x Bone, Scroll Tube, Old Boot (WP:1 thrown), wooden club (WP:2), Topaz, Bag of Holding [box 1, Box 2, Box 3, Box 4, Box 5, Box 6], Chain, 3x Gold Bar, Minimizing Dust

namyrra_training_hall_avatar.jpg

Namyrra Uq, Level 20 Evoker (quarryman)

Power: 32 *Encouraged*

Health: 22/27

Ether: 17/27

Gold: 0

Inventory: Staff of the Snake (WP:12), Fanged Helm (SP:5), Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Ruby, Diamond, Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls:Blindness. Other items: 4 Potions, 2 Grand Tonics, venom, bedroll, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core

eric_2_small.jpg

Eric, Level 20 1/3 Raider (khorne)

Power: 31 *Encouraged* *Hastened*

Health: 16/36

Gold: 646

Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); 3x Silverfish Wings (2x WP:8 throwing dagger); Diseased SIlverfish Wings (2x WP:8 + Cursed throwing dagger); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (11x); Grand Potion (5x); Amethyst; Soma

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Bocaj (controlled by quarryman)

Level 10 Merchant *Encouraged*

Power: 20

Health: 19

Special: Critical Hit - The merchant uses his knowlege of all weapons to inflict as much damage as possible to the enemy (WPx2 + Level)

Inventory: Shiny Dagger (WP:10), Mead

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone has acted.

Posted

"Okay, this wasn't too bad."

"Bocaj, go stab that Wind Badger from the back row again."

"I shall, again, cast a Darkness spell at the Light Badger from the back row."

"And Tesni, I can easily take another free hit from that fire badger, so feel free to having me go first again."

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