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Posted

Anybody had success running SR3D on a Mac ?

I have tried on latest version of Parallels Desktop with Direct-X 9.0c, and I am sometimes able to get a grid, and the bounding box of pieces, but has no success getting anything I can use. Loading demo models just gives me a blank work area.

The reason why I am looking for that is, that my first MOC, a 2-engine plane mod of the small helicopter set has 2 flexible axles, which I have tried to get into my model with Lsynth, but I have major troubles getting this to work. I can get a flexible hose, but not a flexible axle.

Other tools and ideas welcome as well. I could of course also just create a Windows Bootcamp partition, and boot native in Windows, but would rather not give up having my OS X environment available.

Posted

After installing direct-X 9.0c it launches fine for me, and displays GUI + boundigbox rects in the 3D area.

parallels supposedly support shader 2.0 and I saw elsewhere minimum is shader 2.0

Guess I will have to do the dual boot solutions, but that will make sure I will not use it often.

Posted

I remember Sergio told that he create some personalized graphic primitives, so wine-like solutions don't work properly.

I don't know if there are news about that, and if Sergio decided to replace these primitives.

You could try to use the SR3D main topic, probably he will answer almost immediately there.

Posted

Hi,

I'm sorry, but the application is not built to be run on MAC (nor under Linux even if with WINE you can gain something good)

The only way to run it seems to install VMWARE FUSION 4 on your iMac and DirectX and it's working great !

Images and suggestion courtesy of Benoit JACOBY.

Sergio

post-6441-13260594067.jpg

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