Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 Results of Round Ten of the Battle of Bric'Bay Fort: >William Harkenshire vs. Elven Warrior A - Hit Xander Unth'or moves to the South-West Tower. >Arthur Justus Regulus VII vs. Elven Scout - Critical Hit >Isabella del Toboso vs. Elven Warrior A - Miss >Arasmyth RuGard vs. Elven Scout Elven Warrior A - Critical Hit >Althior Emorith vs. Elven Scout Elven Warrior A - Damage Spag Bitterstalk moves to the South-West Tower. >Alexandre le Chevalier vs. Elven Warrior A - Miss >Arasmyth RuGard vs. Elven Scout Elven Warrior A - Critical Hit You watch the elves make a desperate attempt to breach the fort, but it's probably too little, too late as you move in for the kill. William, you fire an arrow straight and true at the Warrior, but he blocks it easily with his shield. Xander and Spag, you sprint into the South-West Tower, eager to join the action, while Arthur, you loose a mighty Great Spell that flash-freezes the Scout in ice before dropping him off the wall and to the ground, where he shatters, taking 8 Damage. Isabella, you throw your dagger at the Warrior, but at such a great distance, you Miss. Arasmyth, Althior, and Alexandre, you fire multiple attacks in the direction of the Warrior, but, in a display of elven prowess, he dodges or blocks every single one. "We have them now!" Only one elf remains. The battle continues... Enemies: Elven Warrior A Type: Humanoid Level: 5 Health: 20/25 Special: Take Cover - The Elven Warrior crouches behind his shield, preventing him from taking any Damage next Round. Drops: nothing Party: Althior Emorith, Level 14.5 Mage (K-nut) *Party Leader* Power: 19 Health: 18/18 Ether: 15/18 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff William Harkenshire, Level 6 Ranger (volcanicpanik) *Party Second-in-Command* Power: 10 +2 for the next 1 Turns Health: 11/11 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Xander Unth'or, Level 10 Barbarian (posades) Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 2 Knight (Capt.JohnPaul) Power: 3 Health: 11/11 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 2 Barbarian (Kenghis Ghan) Power: 5 Health: 9/9 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 2 Rogue (Dharkan) Power: 5 Health: 8/8 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 2 Mage (Flipz) Power: 5 Health: 6/6 Ether: 5/6 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 8 Mage (Kadabra) *Hastened* Power: 12 Health: 2/12 Ether: 8/12 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. QM Note: As there is only one enemy left and no party members in danger of being Knocked Out, the next Round will be played automatically. Results of Round Eleven of the Battle of Bric'Bay Fort: >William Harkenshire vs. Elven Warrior A - Miss Xander Unth'or moves to the Second Floor of the South-West Tower. >Arthur Justus Regulus VII vs. Elven Warrior A - Damage Isabella del Toboso moves to the Second Floor of the North-West Tower. >Arasmyth RuGard vs. Elven Warrior A - Miss >Althior Emorith vs. Elven Warrior A - Hit Spag Bitterstalk moves to the Second Floor of the South-West Tower. >Alexandre le Chevalier vs. Elven Warrior A - Shield >Arasmyth RuGard vs. Elven Warrior A - Hit With only the one enemy remaining, you all unleash your attacks in the general direction of the South-West Wall. The Warrior manages to dodge all of your attacks, William, Arthur, and Arasmyth. But, just as he spins around find his next attacker, Althior, you blast right through his shield and send him flying off the wall, where he disintegrates in midair, taking 24 Darkness Elemental Damage. THE BATTLE IS VICTORIOUS! All party members gain a Level of XP, except for Althior and Xander, who gain half a level, so update your signatures accordingly. The enemies drop two Horses. Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* Power: 20 Health: 19/19 Ether: 15/19 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff William Harkenshire, Level 7 Ranger (volcanicpanik) *Party Second-in-Command* Power: 11 +2 for the next 1 Turns Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Xander Unth'or, Level 10.5 Barbarian (posades) Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 3/13 Ether: 9/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. Party Leader, how will the spoils of the battle be divided? Horse x2 - Doubles Damage against enemies that don't wield spears. Grants assorted bonuses to movement, depending on the QM. "Nice work. Sir Leonard thinks the elves are going to increase the intensity of their assaults considerably after this defeat, so you'd best decide how you're going to prepare for the next battle."
Fred Daniel Yam Posted February 6, 2012 Posted February 6, 2012 "Alright, I compare the wood from the forest to the one on my bow." "Arthur, can I trade you my pick for your telescope?"
Flipz Posted February 6, 2012 Posted February 6, 2012 OOC: Yaaay, it's back! And a Great Spell first time, too, wow! "Althior, quick, hit Kadabra with that Healing Staff before he collapses! Alright, before we do anything else, I shall look through my telescope to find the Elves' primary directions of attack."
Fred Daniel Yam Posted February 6, 2012 Posted February 6, 2012 (edited) "I would also check the Archer's body to examine the quiver, arrows, bow and cloak. Also, heads stacked up. Althior, can you switch the horse gained last battle with one of these? I would want him please." OOC: Edited February 6, 2012 by VolcanicPanik
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 "Alright, I compare the wood from the forest to the one on my bow." You can't really tell what kind of wood your bow is made of. It's sort of a more muted color than that of the trees in the forest; worn smooth and dirtied in multiple spots from use. Alright, before we do anything else, I shall look through my telescope to find the Elves' primary directions of attack." You can't see any elves through the Telescope, but it occurs to you that it's too early to expect to see signs of the next attack. "I would also check the Archer's body to examine the quiver, arrows, bow and cloak. Also, heads stacked up." Both Archers' quivers are empty. One bow has snapped in two; the other is irreparably burned. The Archers did not wear cloaks, but those of the Scouts are simple pieces of brown cloth, though they are exceptionally light and feel silky, despite the fact that one is burned, one is drenched in water, and one has been trampled and covered in mud.You stack up all the heads. The ones you can find, that is. The head of the Warrior that Althior disintegrated is nowhere to be seen.
Flipz Posted February 6, 2012 Posted February 6, 2012 "Say, may I take one of those cloaks, please? Also, William, as tempting as that is, I think the telescope will be more useful in the long run. If you want to borrow it for a bit, though, that would be fine."
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 "Say, may I take one of those cloaks, please? You take one of the cloaks. As William is trying to dry out the wet one, you choose the muddied one over the burnt one. Can I dry out the drenched cloak? You dry out the cloak by setting it out in the wind. When it's dry, it is just as smooth and flexible as it was when it was first woven.
Fred Daniel Yam Posted February 6, 2012 Posted February 6, 2012 Do the cloaks have any uber-elven buffs or defensive capabilities?
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 Do the cloaks have any uber-elven buffs or defensive capabilities? You find a tag inside the cloak. It reads,Made from 100% Elven Mooncloth Product of Brobric Hand wash in cold water with similar colors (SP: 500; WP: +250; suitable for NPC Brobric Elves QM Note: No, there is no way for you to make use of the cloak's power. So don't try.
K-Nut Posted February 6, 2012 Posted February 6, 2012 "Althior, quick, hit Kadabra with that Healing Staff before he collapses! Alright, before we do anything else, I shall look through my telescope to find the Elves' primary directions of attack." "Who's Kadabra? " Althior walks over and thwacks Arasmyth with the healing staff. "Alright, I'll put Xander as second in command again, you did a wonderful job, William, and I'll keep a horse for myself and give one to Xander for now."
Capt.JohnPaul Posted February 6, 2012 Posted February 6, 2012 Alex runs down from his tower to join the others. "They're probably going to bring more rams, so we'll have to blow them up. What we do is make more fire bombs, and bury them in the ground, so when the elves fill the ram up with soil, they'll scoop up the fire bomb. And then, when the ram hits the gate or whatever it is targeting, the pressure of the impact will detonate the bomb, and destroy the ram from the inside. And the fie won't harm us, since the fort is stone. We deploy multiple fire bombs all around the fort. Also, we should take wooden planks and nails and just barricade the gateway, just in case the portcullis is damaged, they still have to get through a makeshift wooden wall." So if anyone approves, we should take bold action...
Dharkan Posted February 6, 2012 Posted February 6, 2012 "Oh hmm, Can I get the burnt cloak?" Isabella giggled.
Flipz Posted February 6, 2012 Posted February 6, 2012 Arthur washes his cloak in the river and hangs it up to dry. He might not be able to utilize the cloak's full potential, but he could certainly appreciate its fine craftsmanship. (New portrait coming when we return to the Hall.) "Great idea, Alexanre, though I wonder how we will contain the oil and honey for the fire bombs, since we already used the only disposable containers." Arthur passes the kitchen and smells delicious odors wafting from within. "We've done quite a bit with our carpentry efforts, we definitely need to weaponize a bit more of the kitchen. Do some things that are just insane enough to work, like making a bellows filled with spicy...spices to Blind the enemy." Arthur suddenly remembers the "special" buckets he had made earlier, and wondered what kind of effect they would have if he actually remembered to use them.
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 "Who's Kadabra? " Althior walks over and thwacks Arasmyth with the healing staff. "Alright, I'll put Xander as second in command again, you did a wonderful job, William, and I'll keep a horse for myself and give one to Xander for now." Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* Power: 20 Health: 19/19 Ether: 14/19 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse Xander Unth'or, Level 10.5 Barbarian (posades) *Party Second-in-Command* Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 7 Ranger (volcanicpanik) Power: 11 +2 for the next 1 Turns Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 13/13 Ether: 9/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon. "Oh hmm, Can I get the burnt cloak?" Isabella giggled. You pick up the burnt cloak. It's blackened and has multiple large holes in it. Pieces crumble and fall off as you touch it. Arthur suddenly remembers the "special" buckets he had made earlier, and wondered what kind of effect they would have if he actually remembered to use them. You realize that dropping stones on an enemy would deal 2 Damage, while the boiling water would deal 5 Damage and 3 Damage to other nearby enemies, and the oil would deal 10 Damage and 5 Damage to nearby enemies.
Dharkan Posted February 6, 2012 Posted February 6, 2012 "Aww, that's a shame. I could have used it, supercool since it was burnt. Oh well, another time." "So, what are we up to now?"
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 I put on the cloak. You put on the cloak.
Flipz Posted February 6, 2012 Posted February 6, 2012 (edited) Arthur is tempted to sniff non-existent puddles of blood. He wonders why he has this sudden reaction to the voice in the sky's comment. He silently thanks the sky for the information on the drop stones, boiling water, and boiling oil, but continues to ponder the effects of the more...er...unsanitary ammunition he had rigged up for the catapult. OOC: Stop reading now if you don't want to be totally grossed out...but remember, this is war. IC: "Oh, and one more thing...Attention All Lion Knights!" Arthur hoists a bucket in the air, along with a lid. "If any of you have any...business...to take care of before the Elves get here, leave it here. DO NOT forget to attach the lid tightly when you're done, for ALL of our sakes! Once the battle starts, we'll launch these at the Elves using the catapult. That'll make them think twice before attacking us again!" Edited February 6, 2012 by Flipz
K-Nut Posted February 6, 2012 Posted February 6, 2012 (edited) Made from 100% Elven Mooncloth Product of Brobric Hand wash in cold water with similar colors (SP: 500; WP: +250; suitable for NPC Brobric Elves "Hmm, I bet there's some Knight in the hall who's a Brobic elf (or says he is) so he may be able to use it... No? Fine then. " Althior walks down to the kitchen and starts throwing spices and fluids together (once again) to see if he can come up with some sort of combustible item. (Tonic pwease? ) "Oh, and one more thing...Attention All Lion Knights!" Arthur hoists a bucket in the air, along with a lid. "If any of you have any...business...to take care of before the Elves get here, leave it here. DO NOT forget to attach the lid tightly when you're done, for ALL of our sakes! Once the battle starts, we'll launch these at the Elves using the catapult. That'll make them think twice before attacking us again!" Althior looks up to Arthur, giving an approving look. "Nice initiative, my boy!" OOC: Edited February 6, 2012 by K-nut
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 He silently thanks the sky for the information on the drop stones, boiling water, and boiling oil, but continues to ponder the effects of the more...er...unsanitary ammunition he had rigged up for the catapult. You realize that while it is disgusting, the buckets of urine, would, upon impact, only deal 2 Damage. They would be useful for putting out fires. Urine's primary use in ammunition would require a process taking several months.Buckets of human feces, on the other hand, would still deal only 2 Damage, and there is a small chance that they could deal the Poisoned effect, but it would take at least a day for the elves to be weakened by that effect, by which time they would have killed you if you hadn't killed them first. No? Fine then. " Althior walks down to the kitchen and starts throwing spices and fluids together (once again) to see if he can come up with some sort of combustible item. (Tonic pwease? ) You throw a bunch of various things together into a cauldron.The mixture promptly explodes in your face. Your carelessness results in your taking 1 Damage. Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* Power: 20 Health: 18/19 Ether: 14/19 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse Xander Unth'or, Level 10.5 Barbarian (posades) *Party Second-in-Command* Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 7 Ranger (volcanicpanik) Power: 11 +2 for the next 1 Turns Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 13/13 Ether: 9/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.
K-Nut Posted February 6, 2012 Posted February 6, 2012 The mixture promptly explodes in your face. Your carelessness results in your taking 1 Damage.[/i] "I knew that Finnegan should have done it!" "Don't blame me, sir!" "Aww, shut up! Just whack me with this, will you?" "Certainly," Finnegan whacks Althior with the Healing Staff. He raises it back up. "Okay, that's ~thunk~ Quite en- ~thunk~ -ough! ~thunk~ Someone help me!!!" OOC: Disclaimer: If anyone reading this is a butler, any sudden beating with a stick is not our fault!
Brickdoctor Posted February 6, 2012 Author Posted February 6, 2012 Party: Althior Emorith, Level 15 Mage (K-nut) *Party Leader* Power: 20 Health: 19/19 Ether: 15/19 Gold: 5 Inventory: Dragoro (WP:5), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Diamond (Light), Potion x2, Tonic, Shovel, Bedroll, Smelling Salts, Mead, Nostrum, Remedy, Healing Staff, Horse Xander Unth'or, Level 10.5 Barbarian (posades) *Party Second-in-Command* Power: 18 Health: 17/17 Gold: 30 Inventory: Pongcanis Club (WP: 8), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: +1Front Row; SP: +1Back Row), Mead, Potion, Grand Potion, Phoenix Essence, Horse William Harkenshire, Level 7 Ranger (volcanicpanik) Power: 11 +2 for the next 1 Turns Health: 12/12 Gold: 0 Inventory: Mockthril Longbow (WP: 4; Fire), Potion (2),Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse Alexandre le Chevalier, Level 3 Knight (Capt.JohnPaul) Power: 4 Health: 12/12 Gold: 0 Inventory: Standard-Issue Crossbow (WP: 1), Sword (WP: 3), Buckler Shield (SP: 2), Bedroll, Potion Spag Bitterstalk, Level 3 Barbarian (Kenghis Ghan) Power: 6 Health: 10/10 Gold: 0 Inventory: Crude Splinterwood Club (WP: 3), Standard-Issue Halberd (WP: 1;Total Damage doubled against mounted enemies and enemies scaling walls, Potion, Mead Isabella del Toboso, Level 3 Rogue (Dharkan) Power: 6 Health: 9/9 Gold: 5 Inventory: Golden Dagger (WP: 3), Standard-Issue Sword (WP: 1), Venom, Potion, Bedroll Arthur Justus Regulus VII, Level 3 Mage (Flipz) Power: 6 Health: 7/7 Ether: 6/7 Gold: 0 Inventory: Serpentine Staff (WP: 3), Opal (Ice), Potion, Bedroll, Telescope Crude Counterweight Catapult Operated by Arthur and Isabella Level: 2 Health: 10/10 Ammunition: Stones (unlimited) Arasmyth RuGard, Level 9 Mage (Kadabra) Power: 13 Health: 13/13 Ether: 9/13 Gold: 3 Inventory: Sapphire Staff (WP: 4; Wind), Robe of Magi (SP: 1), Scroll of Sealing, Sapphire (Wind), Topaz (Lightning), Potion, Smoke Bomb, Water Bomb, Grand Tonic Hiyaaaaaa Hwacha Operated by Arasmyth Level: 5 Health: 15/15 Ammunition: Explosive Arrows (6 Turns-worth) - The Hiyaaaaaa Hwacha will target every enemy in front of a selected wall. (example statement of action: "Hiyaaaaaa Hwacha targets enemies in front of the East Wall") Explosive arrows have a 50% chance per target of exploding violently and imparting a Burning effect, causing the target to lose 2 Health per Round until the fire is extinguished. Note: The Hiyaaaaaa Hwacha must take a Turn after each attack to reload - this need can be eliminated by assigning a second Operator to the weapon.
Fred Daniel Yam Posted February 7, 2012 Posted February 7, 2012 "Althior, may I please have that horse from the first round???"
Brickdoctor Posted February 7, 2012 Author Posted February 7, 2012 "Althior, may I please have that horse from the first round???" QM Note:K-nut already gave it to you and it's already listed in your inventory.
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