Jump to content

Recommended Posts

Posted

Sorry, I can't post polls yet. I'll get there someday.

So what do you begin with usually, if you do start with a certain aspect?

Cockpit? Weaponry? vehicle base? just a general skeleton?

Or do you just start building whatever strikes your fancy and go from there?

Do you grab a bunch of pieces and then try putting them together, or do you just pick as you go?

Posted

When I am making a Mecha, I am starting with legs and/or torso. In case of Microfig Mechs I have a torso doodle template to insert. =)

When I am working with starship, I am beginning with nose and ending with engines, gear and weaponry.

When I need to build vehicle, I am always thinking over the chassis.

Posted

For spaceships, it's usually: cockpit, engines, wings, weapons, greeblies

For ground vehicles: Chassis, cockpit, weapons, troop area (if any)

For mecha (I never finish any but I start on them often): cockpit, legs, arms, guns

Posted

I mostly make a sketch first. Than the chassis and some bulk to give a overall feel/look to it. After that more complex building/part integration. And finally the details. :sweet:

Posted

I usually start with an idea for an element then spend the day or night sketching ideas for it. Brainstorming. Figuring out how to articulate crucial parts.

Then comes actually building it in physical form. Usually a rough skeleton, or one specific aspect. At that point it usually boils down to trial and error, and finding that piece you need and saw five minuites earlier!!!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...