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Posted

Hi All,

Okay, I've loaded LDD on an older computer, updated the graphic card drivers. Its a bit slow, but works.

When I place a 2x6 Plate, then place another 2x6 Plate, but rotate it one rotation (with a left or right arrow), it rotates, but not 90 degrees, but about 87 degrees and I can't place it on top of the first placed plate. Then next rotation will then fit.

Has any one seen this before? Or should I wait until upgrade my computer?

Thanks

Slarti...

Posted (edited)

Hello, and welcome to the forum :classic:

Interesting situation. I've never heard of it before. Can you upload some screenshots of the situation?

I'm using 4.1.8 Two plates next to each other, they are in alignment.

post-20101-131470253791.jpg

But when I move one of the pieces over another, it shifts slightly and greys out. It will only become aligned (green) when rotated a full 360 degs.

post-20101-131470255983.jpg

When rotated 180 deg, it looks like this!

post-20101-131470257233.jpg

I found a solution... When I place two plates in alignment next to each other, like the first picture, then, I can place a plate at 90 deg, with the help of the (red) piece, but it only works if I connect the blue plate on the red plate.

post-20101-131470400159.jpg

Then I can remove the red plate and I have the two plates joined at 90 degs!

post-20101-13147036405.jpg

I do have 4.1.8 running on Wine (Linux) working fine and bricks placed over each other do snap to alignment. This is a Windows install. I know its weird, and thanks for helping. I might just wait until I get a newer computer with a better graphics card.

Thanks

Slarti.

Edited by Slartibartfast
Posted

This is the weirdest thing I've seen. *huh*

I just can't figure out under what circustances this could happen. Also, it seems unlikely that this has anything to do with your graphics card.

Another thing that puzzles me is that you are running 4.1.8, but I can't see the virtual "studs" on the scene floor, just a grid pattern like was in the older LDD versions.

Posted

He does say he's running this on Linux using Wine, so that would probably be where the problem is. I've never seen this in the Mac or Windows versions.

From what I understand the Linux installation works fine. The problematic version was a Windows install.

Posted

I'm going to just throw out a WILD guess and say that his card doesn't support a vertex/pixel shader that LDD uses to render the virtual "studs" on the scene floor. But I've been wrong with EVERYTHING I've taken a stab at in the last several days, so there should be no reason why this is any different :laugh:

Posted

I'd suspect the graphics card myself, so it's probably worth checking if updated drivers are available. I'm not sure if LDD is doing transforms in hardware, but it's quite possible that it is.

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