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Posted

If we turned right and then left, we're back going in the same direction we were at the last intersection, so I say we go straight again.*

*Not an action, a question, unless...

You know the drill. :grin:

Posted

If we turned right and then left, we're back going in the same direction we were at the last intersection, so I say we go straight again.*

*Not an action, a question, unless...

You know the drill. :grin:

The party heads straight from the intersection, but after a left-turning corner they find themselves in a dead-end. However, there is no map nor a monster in sight. How far does the party wish to backtrack?

Posted

I think we should go all the way back to after our first left turn , and then check all the paths to the right we passed.

This is only a suggestion of course, if any one else has a better idea I'd be more than happy to hear it.

Posted

How about we head back to an earlier turn. Not too close to the entrance so that we do not get to the entrance and spoil our chances. I would like to take the turn before this one.

Posted

Yes, let's go back to the last intersection and turn right.

The party turns around, and comes to the previous intersection.

STRAIGHT or LEFT?

Posted

I'm assuming this is the intersection I mentioned, and we can't turn right because we turned around, right?

If so, we turn Left.

The party turns left, and come to another corner turning left. They hear ominous rustling somewhere nearby. Four paces later they find themselves at a crossing.

LEFT or RIGHT?

Posted

Can we tell which direction the rustling is coming from?

If so, we go that direction.

If not, I think we should head away from the entrance, which is Left, again.

Posted

Can we tell which direction the rustling is coming from?

If so, we go that direction.

If not, I think we should head away from the entrance, which is Left, again.

The party has already passed the point where the rustling was heard. It came from behind the corn hedge, in any case.

The party continues left, and walks straight to another dead-end. They spin around and return to the previous crossing.

STRAIGHT or RIGHT?

Posted

If I follow this correctly, since we turned around, Straight is what used to be Right and Right is the direction we came from, right? If so, the obvious choice is to go Straight.

Posted

I do see some of the other party members are paying attention but not speaking - feel free to discuss our direction if you disagree.

We should be heading up now, in relation to the position we were in at the beginning, so let's go Straight.

Posted

Okay, at this point, we're still in the same orientation we were when we began, and we heard the rustling while heading in the opposite direction to our right, so let's head Right.

Posted

The party turns right, and after going around a corner they come to a dead-end. Waiting for them there is a demonic Scarecrow with five sinister Scary Crows.

The possessed Scarecrow swings its scythe and attacks the party.

PREPARE FOR BATTLE!

heroicaquest1-cornmazebattle.jpg

Enemies:

Scarecrow

Type: Demon

Level: 5

Health: 21/21

Special I:
Murder of Crows
– Consume a Scary Crow to restore full health to self.

Special II:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over. Used only if all Scary Crows are gone.

Drops: 1 Dread Hat (lower level enemies will not directly attack the wearer)

Scary Crow A

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow B

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow C

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow D

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow E

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Party:

ava-bartholomew.png

Bartholomew Docken
(played by Brickdoctor)

Level 4 Ranger (Party Leader)

Power
: 7

Health
: 10/10

Gold
: 5

Inventory
: Longbow (WP: 3), Fang Dagger (WP: 4, unsuitable), Smoke Bomb, Bedroll

019.JPG

Sir Christopher Daggerfall
(played by Fred Fred Burger)

Level 4 Knight

Power
:7

Health
:13/13

Gold
:0

Inventory
: Shining Greatsword (WP:3), Shield with Crown Emblem(SP:2), Bedroll, 3 Potions, Tonic, Bone

6042579809_6e41d8c052_t.jpg

Jess Islanti
(played by cralegoboy)

Level 4 Rogue

Power
: 8

Health
: 8/10

Gold
: 5

Inventory
: Fang Dagger (WP: 4), Longsword (WP: 3), 2 Venoms, Potion, Tonic

ava-tesni.jpg

Tesni Hightribe
(played by Peppermint_M)

Level 4 Barbarian

Power
: 8

Health
: 11/11

Gold
: 10

Inventory
: Cryfder (WP:3), Fang Dagger (WP: 4, unsuitable), 2 Potions, Mead

thrain_small.jpg

Thrain Longbeard
(played by Lego Pinocchio)

Level 4 Knight

Power
: 7

Health
: 11/13

Gold
: 10

Inventory
: Dwarf Sword (WP: 3), Shield (SP: 2), 2 Potions

heroica_character_avatar.png

Tomas
(played by Captain Tamamono)

Level 4 Cleric

Power
: 7

Health
: 12/12

Ether
: 6/8

Gold
: 5

Inventory
: Gold Staff (WP: 3), Potion, 2 Remedies, Tonic, Bedroll, Bone

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Note that the battle may not last more than four rounds, or the field will be ruined.

Posted

Okay, six enemies, one for each of us. Jess has the highest power, so she should attack the Scarecrow. Everyone else, pick a Crow to attack, but make sure all Crows are targeted.

I'll Attack Scary Crow A from the Back Row.

Order of Actions:

Christopher

Thrain

Bartholomew

Tesni

Jess

Tomas

Posted

"Scary Crow B is mine! Courage in battle, I attack from the Front Row!" Tesni flug Cryf high in her hand and tensed for battle, hopefully this one would not be as hard as the battle with the wolves.

Posted

Results of Round One of the Scarecrow Battle:

Christopher vs. Scary Crow D - Hit

Thrain vs. Scary Crow E - Shield

>Bartholomew vs. Scary Crow A - Hit

Tesni vs. Scary Crow B - Critical Hit

Jess vs. Scarecrow - Special Damage

Tomas vs. Scary Crow C - Damage

The battle begins. Sir Christopher swings his sword at the fourth Scary Crow, causing 7 damage to it. Thrain takes the Sentinel-position, protecting his party from damage for the next round. Bartholomew shoots his arrow at the first Scary Crow for 7 damage. Tesni scores a critical hit on the second Scary Crow, taking away 11 health from it. The Scarecrow murders the first crow, but it is futile since its health is already at a maximum. The party on the other hand has one less enemy to fight. Tomas is damaged by the third Scary Crow, losing 3 health.

Five enemies remain. The battle continues. There is still time for three rounds to save the field.

Enemies:

Scarecrow

Type: Demon

Level: 5

Health: 21/21

Special I:
Murder of Crows
– Consume a Scary Crow to restore full health to self.

Special II:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over. Used only if all Scary Crows are gone.

Drops: 1 Dread Hat (lower level enemies will not directly attack the wearer)

Scary Crow B

Type: Flying

Level: 3

Health: 2/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow C

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow D

Type: Flying

Level: 3

Health: 6/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Scary Crow E

Type: Flying

Level: 3

Health: 13/13

Special:
Caw
– Causes the afraid-effect, which makes the target flee to the back row in terror and stay there until the effect is remedied or the battle is over.

Drops: nothing

Party:

ava-bartholomew.png

Bartholomew Docken
(played by Brickdoctor)

Level 4 Ranger (Party Leader)

Power
: 7

Health
: 10/10

Gold
: 5

Inventory
: Longbow (WP: 3), Fang Dagger (WP: 4, unsuitable), Smoke Bomb, Bedroll

019.JPG

Sir Christopher Daggerfall
(played by Fred Fred Burger)

Level 4 Knight

Power
:7

Health
:13/13

Gold
:0

Inventory
: Shining Greatsword (WP:3), Shield with Crown Emblem(SP:2), Bedroll, 3 Potions, Tonic, Bone

6042579809_6e41d8c052_t.jpg

Jess Islanti
(played by cralegoboy)

Level 4 Rogue

Power
: 8

Health
: 8/10

Gold
: 5

Inventory
: Fang Dagger (WP: 4), Longsword (WP: 3), 2 Venoms, Potion, Tonic

ava-tesni.jpg

Tesni Hightribe
(played by Peppermint_M)

Level 4 Barbarian

Power
: 8

Health
: 11/11

Gold
: 10

Inventory
: Cryfder (WP:3), Fang Dagger (WP: 4, unsuitable), 2 Potions, Mead

thrain_small.jpg

Thrain Longbeard
(played by Lego Pinocchio)

Level 4 Knight
*Sentinel*

Power
: 7

Health
: 11/13

Gold
: 10

Inventory
: Dwarf Sword (WP: 3), Shield (SP: 2), 2 Potions

heroica_character_avatar.png

Tomas
(played by Captain Tamamono)

Level 4 Cleric

Power
: 7

Health
: 9/12

Ether
: 6/8

Gold
: 5

Inventory
: Gold Staff (WP: 3), Potion, 2 Remedies, Tonic, Bedroll, Bone

Party Leader, choose the order of action.

All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking.

Any enemy not targeted will get a Free Hit on the party after everyone have acted.

Note that the battle may not last more than four rounds, or the field will be ruined.

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