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Posted

Player vs. Character knowledge. :wink:

On another note, I was strolling down the store isle today and thought after seeing all the costume stuff, it would be neat to dress as Hybros or Docken this Halloween. No one else would get it, but it would still be awesome. :laugh:

Do it! :laugh: Then post pictures. Pics or it didn't happen.

Actually I think someone mentioned, at the beginning of Heroica, that Hybros looked like a child in a Halloween costume.

Posted

Jeb, I'm not sure if a Shaman's shield roll can actually revive a KO'd hero even though technically the have the lowest health. I understand that the wording is kind of vague in the class description, but I think it would be worded similar to that of the Druid if revival was possible. :def_shrug:

Posted

Jeb, I'm not sure if a Shaman's shield roll can actually revive a KO'd hero even though technically the have the lowest health. I understand that the wording is kind of vague in the class description, but I think it would be worded similar to that of the Druid if revival was possible. :def_shrug:

Well, Arasmyth's not KO'ed, he's playing dead. Character knowledge dictates that Thorm might try to heal him, not knowing that Aras is actually dying and beyond saving. Afterall, the rest of the party got up, why didn't Aras? Plus, I think that it's a neat, if annoying, handicap for this fight. Thorm will have to dedicate a turn to healing, since his ritual will just default to Aras.

Posted

Sorry for the delays (yet again), I had friends over for the weekend and I didn't get a chance to update any of the quests.

And wasn't fighting gods forbidden by Sandy? :poke:

Do you think Zepher asked my permission for the fight? :tongue:

I forbade fighting gods because it's such a huge cliché in fantasy fiction - and being metaphysical beings with no actual bodies the gods cannot be killed, anyway - but I guess this "splinter" can be explained away by some sort of magical mumbo-jumbo.

I really hope this does not start a trend, so that every quest won't end with a fight with a deity. :sceptic:

Posted

I forbade fighting gods because it's such a huge cliché in fantasy fiction - and being metaphysical beings with no actual bodies the gods cannot be killed, anyway - but I guess this "splinter" can be explained away by some sort of magical mumbo-jumbo.

I really hope this does not start a trend, so that every quest won't end with a fight with a deity. :sceptic:

Zepher explained that the splinter was a tiny piece of Ennoc's conciousness broken off by the Amulet of the Gods by Ennoc's Last General. I guess it can only be 'killed' because it inhabits the body of a mortal and would be probably just released back after its body dies. I don't think that this has too much of an impact on anything, and hey, Zepher is an experianced QM, we can probably trust him to do this right. :classic:

Posted

Do you think Zepher asked my permission for the fight? :tongue:

I forbade fighting gods because it's such a huge cliché in fantasy fiction - and being metaphysical beings with no actual bodies the gods cannot be killed, anyway - but I guess this "splinter" can be explained away by some sort of magical mumbo-jumbo.

I really hope this does not start a trend, so that every quest won't end with a fight with a deity. :sceptic:

:blush::wub:

Yes, I think it's become clear that this isn't exactly a "God", just a perversion of one. :sing: Don't hate me, Sandy!!

Zepher explained that the splinter was a tiny piece of Ennoc's conciousness broken off by the Amulet of the Gods by Ennoc's Last General. I guess it can only be 'killed' because it inhabits the body of a mortal and would be probably just released back after its body dies. I don't think that this has too much of an impact on anything, and hey, Zepher is an experianced QM, we can probably trust him to do this right. :classic:

Zepher rarely does things exactly as Sandy would like. It's a good thing that Sandy and I are friends, or else I think he'd think I was the most annoying pest ever. All the items I've forced through the system that he tried to veto at first.... and then I made up that damn shuriken that Triad carries without asking. *huh*

Posted

Thormanil Nihai vs. Maa'ri Hound - Shield: Blood Ritual/Hit ((32+16)x2=96 damage to Hound, 96 health to Arasmyth)

Thormanil Nihai vs. Maa'ri Hound - Shield: Blood Ritual/Hit ((32+16)x2=96 damage to Hound, 96 health to Arasmyth)

Wait! What? The health is going to Arasmyth?!? But he's knocked out/dead/whatever. Well, I guess all the other heroes are at perfect health so it doesn't matter, but I hope Thormanil's shield roll will not continue going to Arasmyth if the party members start losing health.

...Or maybe I should just trust that Jebediahs knows what he's doing. :sceptic:

Posted

It's just a cool twist. Roleplaying can effect the battles. Technically, Jebs is doing it properly. The shield gives health to the character with the least health. That's As... he just happens to also be dead.

Posted
OoC: I can auto-run this next round with you all attacking if you'd like, since you're at perfect health and can't be hurt. I'll wait to hear from three of you or so.

I'd be happy for you to autorun this round, Zepher, with us all attacking. McColt will try again to make Cronk hastened, and Gray will just chill. :classic:

Posted

It's just a cool twist. Roleplaying can effect the battles. Technically, Jebs is doing it properly. The shield gives health to the character with the least health. That's As... he just happens to also be dead.

No no no, that's not how the skill should work, and I think everyone knows it. Jebediahs, please edit your results to give the health of the blood ritual to a standing hero with the least health.

I don't like it when people play smart-megablocks with me. :tongue:

Posted

No no no, that's not how the skill should work, and I think everyone knows it. Jebediahs, please edit your results to give the health of the blood ritual to a standing hero with the least health.

I don't like it when people play smart-megablocks with me. :tongue:

Everyone else in the party is at full health, so it doesn't really matter what happens to the health. If the party were injured however, I should think that the health would go to a live hero. The 'no heal' on Arasmyth while he is down is pretty much roleplay anyway. :classic:

Posted

No no no, that's not how the skill should work, and I think everyone knows it. Jebediahs, please edit your results to give the health of the blood ritual to a standing hero with the least health.

I don't like it when people play smart-megablocks with me. :tongue:

He can roleplay he's dead if he wants but to me he's still in the fight.

Posted

He can roleplay he's dead if he wants but to me he's still in the fight.

Wouldn't it make more sense to treat him as KO'd? :wacko:

Posted

Our heroes are pretty competent at this point. We thought this was going to be a hard fight, but in like three rounds they've totally changed the odds. Pretty impressive! :thumbup:

When I get back from Quest 40, I'm taking a party into the Fields of Glory. I want to give it a try.

Ideal Parties: Haldor, Atramor, Boomingham, Docken, (With healers backing up Docken... along with a Witch... we'd be unstoppable until our ether was out, which would take forever between the three of us).

Other Ideal Party: Cronk, Boomingham, Maurice (Angels would be there like 24/7, especially if we all took turns drinking Nostrums. We'd autoplay so many rounds).

Posted

When I get back from Quest 40, I'm taking a party into the Fields of Glory. I want to give it a try.

Same here. I have the closest thing to a perfect team in my head, now I just need to be able to get everyone together into the hall at once. :laugh:

Posted

Our heroes are pretty competent at this point. We thought this was going to be a hard fight, but in like three rounds they've totally changed the odds. Pretty impressive! :thumbup:

When I get back from Quest 40, I'm taking a party into the Fields of Glory. I want to give it a try.

Ideal Parties: Haldor, Atramor, Boomingham, Docken, (With healers backing up Docken... along with a Witch... we'd be unstoppable until our ether was out, which would take forever between the three of us).

Other Ideal Party: Cronk, Boomingham, Maurice (Angels would be there like 24/7, especially if we all took turns drinking Nostrums. We'd autoplay so many rounds).

Ideal Party: Arthur, Atramor, Cronk/Boomingham, Docken, Thormanil (Raider)

Atramor: Deals Fragile Deadly Poison to enemies. Can heal in a pinch.

Thormanil: Uses the Sword of Ancestral Hatred, would be perma-Nostrum'ed at Atramor's expense, plus whatever other insane strategy Swils has cooked up ( :laugh: )

Cronk/boomingham: Guardian Angel and healing

Docken: self-explanitory. :grin:

Arthur: Rain of Status, plus some etherless healing.

:grin:

Posted

The problem with Raiders is that they're completely based around themselves. For a team, they'd be better off with a Barbarian (stronger Shield), unless they force the Raider to supply everyone with consumables. :tongue:

Posted
When I get back from Quest 40, I'm taking a party into the Fields of Glory. I want to give it a try.

Ideal Parties: Haldor, Atramor, Boomingham, Docken, (With healers backing up Docken... along with a Witch... we'd be unstoppable until our ether was out, which would take forever between the three of us).

I may hold you to that awesome team, I want to try out the fields, and there isn't a better group that I can think of to go with. :drool:

I'll just have to wait for Elgar to pay back his debt... :poke:

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