Scubacarrot Posted May 27, 2012 Posted May 27, 2012 A Sorceror? Well, considering Guts despises Magic, or more specifically it's users, because he believes they are the reason that undead and demons exist, something very major would need to happen before he would consider learning magic. Quote
JimBee Posted May 27, 2012 Posted May 27, 2012 Raiders seem to be very popular, guess what Guts is going to be . It is the only Rogue advanced class that retains the same mugging capabilities as the Rogue basic class (which are much better than that of Assassin or Sorcerer), plus it gets a health bonus and Extra Critical Hit and Natural Respite. Definitely the class I would be if I could fit into Hybros' roleplaying. Same with Black Knight. Quote
Scubacarrot Posted May 27, 2012 Posted May 27, 2012 It is the only Rogue advanced class that retains the same mugging capabilities as the Rogue basic class (which are much better than that of Assassin or Sorcerer), plus it gets a health bonus and Extra Critical Hit and Natural Respite. Definitely the class I would be if I could fit into Hybros' roleplaying. Same with Black Knight. I actually think all Rogue's advanced classes are pretty good. Quote
Endgame Posted May 27, 2012 Posted May 27, 2012 I actually think all Rogue's advanced classes are pretty good. Assassin's 1 in 6 chance to instantly kill the target seems like a good counterbalance to me for the lost gold. Quote
Scubacarrot Posted May 27, 2012 Posted May 27, 2012 Assassin's 1 in 6 chance to instantly kill the target seems like a good counterbalance to me for the lost gold. Unless the target is immune. I know that if an Assassin was to go on a Quest hosted by me, major npc's would indeed be immune to instant kills. Quote
Sisco Posted May 27, 2012 Posted May 27, 2012 Assassin's 1 in 6 chance to instantly kill the target seems like a good counterbalance to me for the lost gold. Yes, that's what I thought whenever I chose Assassin. I've killed several enemies this way already, and I'm loving it. Quote
Endgame Posted May 27, 2012 Posted May 27, 2012 (edited) Random Question a go go: What are your thoughts on "boss fights"? some quests end with a large band of enemies, while other final battles revolve around taking a main target down and out. Which final battle scenario do you prefer and why? Edited May 27, 2012 by Endgame Quote
Scubacarrot Posted May 27, 2012 Posted May 27, 2012 Random Question a go go: What are your thoughts on "boss fights"? some quests end with a large band of enemies, while other final battles revolve around taking a main target down and out. Which final battle scenario do you prefer and why? I think having a "final encounter" in general is a good thing, depending on the Quest, both are of course very reasonable. *Cough* Quest 23 did not have one *Cough* Quote
Bricksandparts Posted May 27, 2012 Posted May 27, 2012 Yes, that's what I thought whenever I chose Assassin. I've killed several enemies this way already, and I'm loving it. Eww, I hate McDonald's! Quote
RPGer Posted May 27, 2012 Posted May 27, 2012 Random Question a go go: What are your thoughts on "boss fights"? some quests end with a large band of enemies, while other final battles revolve around taking a main target down and out. Which final battle scenario do you prefer and why? A main target is the way for me! Quote
JimBee Posted May 27, 2012 Posted May 27, 2012 I actually think all Rogue's advanced classes are pretty good. Assassin's 1 in 6 chance to instantly kill the target seems like a good counterbalance to me for the lost gold. I meant mug-wise. Yes, I do like Assassin (even though I haven't played with it yet). The only Rogue AC I don't like is the Witch, but that's just me. Quote
Flipz Posted May 27, 2012 Posted May 27, 2012 I meant mug-wise. Yes, I do like Assassin (even though I haven't played with it yet). The only Rogue AC I don't like is the Witch, but that's just me. I haven't actually seen Atramor in action, but Witch in general is a REALLY good class. Auto-Poison on all attacks? A strikeback effect on Special Damage? Hexing the enemy on a Shield? These are not abilities to be sniffed at. The nerf to the Special Damage effect to make it a 50/50 chance DOES lower the appeal somewhat, but it's still nothing to sneeze at. Quote
CMP Posted May 27, 2012 Posted May 27, 2012 It isn't a 50/50 chance, Flipz, it's been changed so that both me and the opponent take the Special Damage. And, um, I think I've only poisoned one enemy so far this quest... Quote
Brickdoctor Posted May 27, 2012 Posted May 27, 2012 I haven't actually seen Atramor in action, but Witch in general is a REALLY good class. Auto-Poison on all attacks? A strikeback effect on Special Damage? Hexing the enemy on a Shield? These are not abilities to be sniffed at. The nerf to the Special Damage effect to make it a 50/50 chance DOES lower the appeal somewhat, but it's still nothing to sneeze at. The reason Atramon has so much potential is more because of the Witch's Talisman*, I think, not so much because of the qualities of the class itself. *Which darkdragon really should have sold for a lot more than 50 Gold. Quote
Scubacarrot Posted May 27, 2012 Posted May 27, 2012 The reason Atramon has so much potential is more because of the Witch's Talisman*, I think, not so much because of the qualities of the class itself. *Which darkdragon really should have sold for a lot more than 50 Gold. I think it would a cool idea to have more "Witch Amulets", that morph the ability into other types of venom we have seen. Quote
CMP Posted May 27, 2012 Posted May 27, 2012 Well, shoot, now I want a Paralyzing Venom Talisman. Quote
Waterbrick Down Posted May 27, 2012 Posted May 27, 2012 "Got this Crossbow here. Any of you thinking about using ranged weapons in the future? " While we're on the subject of characters collecting things, Skrall would be interested in that crossbow if no one is thinking of becoming an assassin. Also pertaining to enemies, while I like main battle bosses, I can say that from a QM perspective, it is much harder to create a single balanced enemy for a final fight than it is a group of enemies for the last fight. Quote
Scubacarrot Posted May 27, 2012 Posted May 27, 2012 While we're on the subject of characters collecting things, Skrall would be interested in that crossbow if no one is thinking of becoming an assassin. I gave it to Dyric, will need to speak to him Quote
Zepher Posted May 27, 2012 Posted May 27, 2012 Also pertaining to enemies, while I like main battle bosses, I can say that from a QM perspective, it is much harder to create a single balanced enemy for a final fight than it is a group of enemies for the last fight. I have come to this realization too. Also, one enemy as the boss takes away from the strategy a little because heroes essentially only have two choices - use an item, or attack that one enemy. If there is a mass of enemies you have to figure out who should get a free hit from who and if using an item that will result in a free hit is a good use of a turn. I doubt I will ever again have just one enemy as a boss. Quote
Palathadric Posted May 27, 2012 Posted May 27, 2012 I know, but who doesn't? Lets face it, Pretzel is the only guy who would be able to carry all of his stuff without using 3 rounds to find and ready each weapon let alone attack... You see? I was prepared. The idiotic thing is that I only have one weapon, but I guess I can use the cart to carry my other good around. Just face it, you guys are all alive still because the voice in the sky wants you to be. Quote
Capt.JohnPaul Posted May 27, 2012 Posted May 27, 2012 From what I can recall 99 Pieces of Pretzel, Inc. have trademarked the cross. So you'll have to ask the Director/CEO for permission to make one of your own. Sorry, mate! Wanna enter a business partnership? Quote
Kadabra Posted May 28, 2012 Posted May 28, 2012 It could be useful. It doesn't hurt to maximize output. It'd be better than this stupid fan. Talk about damaging reputation. If you really don't want the fan for whatever reason, I'd be willing to buy it for more than market value once I get the Gold. Quote
Palathadric Posted May 28, 2012 Posted May 28, 2012 It could be useful. It doesn't hurt to maximize output. It'd be better than this stupid fan. Talk about damaging reputation. I'm hot. I'll accept the fan for free. Quote
Rumble Strike Posted May 28, 2012 Posted May 28, 2012 I created the 4 Guardians for Quest#32, then realised very quickly that there would be no real ballte strategy needed if the party just fought one enemy all the time, so added in smaller enemies to spice it up a bit. I think that worked quite well; you get a main enemy to fight, but also as many underlings as needed to maintain a challenge. Quote
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