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Posted

Oooh, the potential of even more new lewtz. I'm intrigued!

These sure are a patient bunch of wookPongcanae, it's a shame we're going to have to kill them (eventually)!

They're waiting for JediAnakin to be ready.

Pongcanae call themselves honorable warriors, remember?

Posted

heroicaquest6-fishmarket2.jpg

If you look in between the pillar of the sea goddess and the big shark, you can just about see yet another familiar character lurking behind there. :wink: The other picture reveals it better.

heroicaquest6-fishmarket.jpg

Here's just an idea for the Barbarian job trait: what if they regained half of the health the were missing? For example, a Barbarian's health after a battle is 8/12. They're missing four health, so they would regain half of that and their health would be restored to 10/12. IMO this would be a fair compromise since Barbarians would be nearly indestructible if they gained full health after each battle.

Argh, more maths! :tongue:

At first I was thinking the Barbarians could rest without a bedroll, but that would only mean they got 5 more gold than anyone else which didn't seem fair. But the idea of the ability is related the Barbarians' ability to rest just about anywhere.

How about if Barbarians recover health equal to their level after every battle? Would it be too hard to remember for hosts?

Posted

They're waiting for JediAnakin to be ready.

Pongcanae call themselves honorable warriors, remember?

Yes, yes. I know who they're waiting on. Honorable, patient, all I hear is "soon to be dead" :laugh:

At first I was thinking the Barbarians could rest without a bedroll, but that would only mean they got 5 more gold than anyone else which didn't seem fair. But the idea of the ability is related the Barbarians' ability to rest just about anywhere.

How about if Barbarians recover health equal to their level after every battle? Would it be too hard to remember for hosts?

Health equal to level sounds reasonable to me. Might be difficult to remember at first, but I imagine it's one those things that'll just ingrain itself as time goes on.

Posted

Health equal to level sounds reasonable to me. Might be difficult to remember at first, but I imagine it's one those things that'll just ingrain itself as time goes on.

I agree.
Posted

They're waiting for JediAnakin to be ready.

Pongcanae call themselves honorable warriors, remember?

Is that an intentional reference to Wookiees? Either way I am not surprised thar will will have many battles, we already have had four and we are no where close to solving the puzzle. We know theHinckwell are involved, but we don't have proof and we haven't even encountered the lion knights.

Posted

Argh, more maths! :tongue:

At first I was thinking the Barbarians could rest without a bedroll, but that would only mean they got 5 more gold than anyone else which didn't seem fair. But the idea of the ability is related the Barbarians' ability to rest just about anywhere.

How about if Barbarians recover health equal to their level after every battle? Would it be too hard to remember for hosts?

Yeah, that sounds fair. It shouldn't be too hard to keep track of, either, since health and level are updated after each battle anyway.

Posted

Should I be concerned that a dark blade accepted me or use it an interesting new path to take my character down? :devil:

I gave it as an opportunity for characterization. Use it however you please.

Posted

Since Bedrolls just allow you to regain Health, I don't think Barbarians should need them anyways, even with this new trait.

"So, magic. What is it? A gift or a curse from gods? A talent that only few possess? Or a force of nature that resides in all of us. Opinions vary greatly, but the truth remains undiscovered.

Don't you know? Magic is an energy field that surrounds us, penetrates us, and binds us.
Posted

Since Bedrolls just allow you to regain Health, I don't think Barbarians should need them anyways, even with this new trait.

Like I said, they don't. :wink:

Posted

Alright so I understand that if we use an item in battle, we cannot be attacked, but does this mean the "any untargetted enemy will get a free attack" rule does not apply, or just that using an item is a garunteed sucess and there is no chance of taking damage or special damage from a specific enemy.

i.e. Which Scenerio is correct?

Hero A vs. Enemy B:

1st round

Hero A uses tonic.

Hero A is sucessful and restores such and such ether to himself.

2nd round

Hero A attacks Enemy B from front row.

etc. etc. etc.

OR

Hero A vs. Enemy B:

1st round

Hero A uses tonic.

Hero A is sucessful and restores such and such ether to himself.

Enemy B was untargetted and thus does such and such damage to Hero A.

2nd Round

Hero A attacks Enemy B from the front row.

etc. etc. etc.

Posted

Alright so I understand that if we use an item in battle, we cannot be attacked, but does this mean the "any untargetted enemy will get a free attack" rule does not apply, or just that using an item is a garunteed sucess and there is no chance of taking damage or special damage from a specific enemy.

i.e. Which Scenerio is correct?

You can get hit by an enemy's Free Hit even if you use an item, but you will still use the item with 100% certainty, since any possible Free Hits will be dealt after every party member has acted.

So, in your examples, scenario #2 is correct.

Posted

Brickdoctor, I have to correct something you said in your quest:

For Mages, in order of power,

Elemental Attack against weak enemies from either row - double Damage

Elemental Attack against indifferent enemies from either row - normal Damage

Normal Attack from Front Row - normal Damage

Normal Attack from Back Row - halved Damage

Elemental Attack against strong enemies from either row - halved Damage

The other statements are correct except the last one. There are no elemental strengths in this game, only weaknesses and immunities. So a spell can either be especially effective against an enemy, in which case it deals double damage - or quadruple if an enemy has two types that are weak to the same element -, cause normal damage, or have no effect at all. :wink:

Posted

Brickdoctor, I have to correct something you said in your quest:

The other statements are correct except the last one. There are no elemental strengths in this game, only weaknesses and immunities. So a spell can either be especially effective against an enemy, in which case it deals double damage - or quadruple if an enemy has two types that are weak to the same element -, or have no effect at all. :wink:

Ah, I see. Thanks for clearing that up. :classic:
Posted

Sorry for confusing you Capt.JohnPaul, I haven't updated my signature since the pirates. I've been pressed for time and figured you would use your own updated version of my stats anyway. I'll fix that now.

~Insectoid Aristocrat

Posted

From QUEST #8

'Dear shopkeeper this isn't going entirely fair for all of us I think. But that's bargaining...'

Hahaha I'm sure your quest will provide you with many encounters to gain lots of levels and recover lost gold.

Posted

Don't you make fun of my Clone Wars figures! :angry:

Don't mess with the King of Clone Wars (New Nickname) Flitwick, He could get Mutly (How do I spell that?) to send his army at you. :tongue:

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