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Posted

Hmm.. I think the Beast may be predetermined... Just saying. :wink:

Yeah, they are, after all, a Wolf-gang. :laugh:

Heh heh...

Posted

To get feedback and criticism. As you saw, my idea was ridiculously complex and OP, so by posting it here and getting an outside opinion, I can start working to make it better. :wink:

Thought of another question in relation to this - wouldn't the discussion/advice/WIP be better served in the QM Lounge where it doesn't bother the non-QM folks (and by bother I only mean load up the thread with things that other player-only folks probably shouldn't really be advising on)?

Posted

Yeah, they are, after all, a Wolf-gang. :laugh:

Don't make assumptions about something you know nothing about... :tongue:

Posted

Just a quick question! If an enemy has not been specifically targetted in the battle order, but has been hit by an attack that has damaged them, do they still get a free hit?

Posted

Just a quick question! If an enemy has not been specifically targetted in the battle order, but has been hit by an attack that has damaged them, do they still get a free hit?

Yes, they do get a free hit, they have to be targetted to prevent Free Hits. :wink:

Posted

Yes, they do get a free hit, they have to be targetted to prevent Free Hits. :wink:

But on the other hand, even if you don't do damage, as long as you target them they don't get a free hit. :sweet:

Posted

Just a quick question! If an enemy has not been specifically targetted in the battle order, but has been hit by an attack that has damaged them, do they still get a free hit?

Yes, they do get a free hit, they have to be targetted to prevent Free Hits. :wink:

Exactly. It's because targetted enemies are sort of "locked in a duel" with the hero, while the enemies that are not targetted are free to attack anyone they want - even if they suffer from area-of-effect damage.

Posted

"Artifacts? I'm always interested in those. Very well, Master Hinckwell."

What about the Dread Hat...? :look:

Posted

What about the Dread Hat...? :look:

I can always swap them out. The Marksman's Hats are only useful against certain enemies, anyways, and if I'm trying to insta-kill an enemy, chances are that the Dread Hat isn't effective.
Posted
:laugh: Didn't even notice, so cool WBD! Now I feel obligated to enter and see who my opponent would be. Unless this is random and mine won't tie into my quests. :blush:
Posted

It was semi-random, though I knew I wanted to match a few archers with specific characters. I'll post the pictures of all the archers once everyone has decided whether or not to enter the competition.

Posted

Rogue is such a good class. You get good gold at nearly every battle. But I am sticking with Mystic Knight.

Evidenly didn't stick by this for long, eh? :devil:

Posted

3 out of 5 party members in Quest #32 are hearing/seeing people that aren't there. :laugh:

Poor Rumble Strike-he always QM's the wierd ones. :laugh:

Including me. :look:

ESPECIALLY you, Who else in Quest 13 had a character with mental issues?

Posted

3 out of 5 party members in Quest #32 are hearing/seeing people that aren't there. :laugh:

Poor Rumble Strike-he always QM's the wierd ones. :laugh:

Including me. :look:

Like me?

Posted

I don't mind a bit of characterisation and roleplaying as long as it doesn't interrupt the flow of the story for everyone else. As a QM I have had no issues with anything my players have done in either Quest.

Posted

ESPECIALLY you, Who else in Quest 13 had a character with mental issues?

You. :poke: I mean seriously, what kind of man would insult everyone, everywhere, that he meets? Obviously Guts has, ahem, issues. :tongue:

Like me?

Yes, like you. Especially you. :laugh::tongue:

I don't mind a bit of characterisation and roleplaying as long as it doesn't interrupt the flow of the story for everyone else. As a QM I have had no issues with anything my players have done in either Quest.

Not even when I tried to cast a massive illusion by manipulating minds? :look:

Posted

I don't mind a bit of characterisation and roleplaying as long as it doesn't interrupt the flow of the story for everyone else. As a QM I have had no issues with anything my players have done in either Quest.

I agree. Character development makes the quest interesting, and I don't mind as long as the quest keeps moving at a decent pace.

And I'm the QM who had the character who died and lost his memory for multiple pages of roleplaying. :poke:

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