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Posted

Back from my trip. Thank goodness there was another battle, I was afraid I wouldn't reach Level Fifteen! :laugh: Now, the question I'm posing to you guys: Berserker or Black Knight? I'm inclined to go with Black Knight, but I'd love to hear your opinions!

Posted

He gave some of the loot to the party leader. :wink:

Whilst keeping the 100 gold and Holy Bomb for himself... :laugh:

Back from my trip. Thank goodness there was another battle, I was afraid I wouldn't reach Level Fifteen! :laugh: Now, the question I'm posing to you guys: Berserker or Black Knight? I'm inclined to go with Black Knight, but I'd love to hear your opinions!

Well, I can't say from roleplaying perspective, because Knifk hasn't really developed too much, as far as I can tell, besides being tough and fearless. From a battle perspective, I think Black Knight is one of the best ACs. They can have shields, and they are unique in that the Black Knight is the only class that has all six rolls have some sort of special ability.

Posted

From a battle perspective, I think Black Knight is one of the best ACs. They can have shields, and they are unique in that the Black Knight is the only class that has all six rolls have some sort of special ability.

Agreed. If it fit with Atramor's character, I definitely would've gone that route. Personally, Knifk strikes me more as the Berserker type. Being tough and fearless defines it. :tongue:

Posted

Whilst keeping the 100 gold and Holy Bomb for himself... :laugh:

Well, I can't say from roleplaying perspective, because Knifk hasn't really developed too much, as far as I can tell, besides being tough and fearless. From a battle perspective, I think Black Knight is one of the best ACs. They can have shields, and they are unique in that the Black Knight is the only class that has all six rolls have some sort of special ability.

Knifk was supposed to be a quiet, soft-spoken, honorable Knifght, and a Warden to be, by put in his repeated interactions with Guts, I've tried to let a little of him rub off on Knifk to make him slightly more cynical, negative, and aggressive, more likely to fight than utilize Diplomacy now, whereas it would have been the other way around in his first Quest. To reflect his development, I want to go with one of the ACs with Intimidate rather than Dipolmatic, and from a statistical point of view I'd go with Black Knight in a heartbeat, but he's not really "dark" per se at this point. It'd be easy enough to work into his characterization, but Berserker fits him more at this point, so I dunno. I could go either way, but like I said, I'm definitely leaning toward Black Knight at this point.

Posted (edited)

Knifk was supposed to be a quiet, soft-spoken, honorable Knifght, and a Warden to be, by put in his repeated interactions with Guts, I've tried to let a little of him rub off on Knifk to make him slightly more cynical, negative, and aggressive, more likely to fight than utilize Diplomacy now, whereas it would have been the other way around in his first Quest. To reflect his development, I want to go with one of the ACs with Intimidate rather than Dipolmatic, and from a statistical point of view I'd go with Black Knight in a heartbeat, but he's not really "dark" per se at this point. It'd be easy enough to work into his characterization, but Berserker fits him more at this point, so I dunno. I could go either way, but like I said, I'm definitely leaning toward Black Knight at this point.

Dark doesn't necessarily mean evil, I think a Black Knight would also be fitting to someone with a more somber or tragic background. For example, I don't know a lot about Endgame's Sorrow, but I could see him fitting into the roll of a black knight, not because he rubs off as an evil or even bad attitude character but because his background of suffering and pain can channel into the crippling and gut-wrenching strikes of the Black Knight.

Edited by Waterbrick Down
Posted

Knifk was supposed to be a quiet, soft-spoken, honorable Knifght, and a Warden to be, by put in his repeated interactions with Guts, I've tried to let a little of him rub off on Knifk to make him slightly more cynical, negative, and aggressive, more likely to fight than utilize Diplomacy now, whereas it would have been the other way around in his first Quest. To reflect his development, I want to go with one of the ACs with Intimidate rather than Dipolmatic, and from a statistical point of view I'd go with Black Knight in a heartbeat, but he's not really "dark" per se at this point. It'd be easy enough to work into his characterization, but Berserker fits him more at this point, so I dunno. I could go either way, but like I said, I'm definitely leaning toward Black Knight at this point.

Stat-wise, Black Knight is superior. Barbarians get +1 HP/level and Natural Respite out of battle, but Black Knight gets two damage-avoiding rolls, a Shield that absolutely anhilliates the most common enemy type in the game, and can end battles in one hit, and you also get the "Flee" ability, which, while a bit under-used so far, will come in handy if the QMs decide to go on a rampage. :poke: As I stated in my guide several pages back, the only Advanced Class a Knight would want to take besides Paladin would be Black Knight; the others are focused more on the "other" class that forms them, giving them a "Knight option" for their class. For Black Knight and, to a degree, Paladin, it's the other way around. :wink:

Posted

As I stated in my guide several pages back, the only Advanced Class a Knight would want to take besides Paladin would be Black Knight; the others are focused more on the "other" class that forms them, giving them a "Knight option" for their class. For Black Knight and, to a degree, Paladin, it's the other way around. :wink:

I still have to disagree. Mystic Knight's Enchantment is made for people dependent on their weaponry and armor - a scroll mage such as Arthur would have absolutely no place being a Mystic Knight. All a knight really needs is one gem and they'll be all set.

Posted (edited)

I still have to disagree. Mystic Knight's Enchantment is made for people dependent on their weaponry and armor - a scroll mage such as Arthur would have absolutely no place being a Mystic Knight. All a knight really needs is one gem and they'll be all set.

A Scroll mage wouldn't choose Mystic Knight, though, they'd take Sorcerer (for the extra status effects) or Sage (for the extra Ether to fuel Scrolls). Mystic Knight works very well for Gem mages, in the same way that Battle Mage, Sage (to a small extent), and especially Evoker does; Gem mages have plenty of different elements with which to attack, so their main concern after they have their desired gems is to stay alive. Sages can heal themselves, Evokers can stay in the Back Row forever with ranged weapons (and blast through enemies with their Shield), and Mystic Knights have armor. If you started with a SP:5 Fauxthril Shield and focused all Enchantments on that, you could get a decent SP plenty quickly enough, especially since you could put the money you'd otherwise spend on equipment upgrades into spare Tonics.

I'll admit that Mystic Knight is about an even bridge between Mage and Knight, stat-wise, though I still say it's slightly more Mage-ish in terms of flavor. Spellspin is far closer to the Mage Magic Burst than to the Knight's Sentinel, and Enchantment is in no way Knight-like. Then again, Black Knight is more Knight-like than Rogue-like, and yet its special is rather similar to a Mystic Knight's, so meh...call it a draw. :tongue:

Also, on the subject of Mystic Knights: in the Arena, since the Enchantment isn't permanent, it makes sense not to have it cost Ether; however, wouldn't it be better to have it deduct at least one Ether anyway? And shouldn't it be able to temporarily increase SP by one as well, at the Mystic Knight's choice?

Edited by Flipz
Posted

Also, on the subject of Mystic Knights: since the Enchantment isn't permanent, it makes sense not to have it cost Ether; however, wouldn't it be better to have it deduct at least one Ether anyway? And shouldn't it be able to temporarily increase SP by one as well, at the Mystic Knight's choice?

Actually the Enchantment is permanent it just can't be transferred to a different weapon later on.

Posted

And another question, this one about Rogues: on a Mug, do they gain Gold equal to the power of the attack itself, or the amount of damage they manage to inflict? I.E. if a Level 6 Rogue with a WP:7 weapon Mugs an enemy with 7 Health left, do they get 7 Gold or 27 Gold?

Actually the Enchantment is permanent it just can't be transferred to a different weapon later on.

Whoops, I meant in the Arena. :blush: I'd better edit my post so as not to confuse the Arena Masters. :blush:

Posted

And another question, this one about Rogues: on a Mug, do they gain Gold equal to the power of the attack itself, or the amount of damage they manage to inflict? I.E. if a Level 6 Rogue with a WP:7 weapon Mugs an enemy with 7 Health left, do they get 7 Gold or 27 Gold?

I believe ever since the first quests that it was usually the been the case that the mug gives you the amount of damage you do, though some QM's might have done differently.

Posted (edited)

*Snip*

I know, I'm funneling this whole thing to the point that Mystic Knight is more Knight than mage-based. :laugh: Enchantment is made to improve equipment, which a Knight lives off of. The Black Knight special still doesn't make much sense to me (I'd think something like Sentinel, but you get gold for however much damage you prevent), and while its successful rolls are Knight-like, it has a whole Rogue spin to it.

Edited by CallMePieOrDie
Posted

:laugh: I love how Maurice hoarded the loot for himself. It shows that even the holiest of holy, like Etzel's character, can have a darker side to them.

EDIT: And also, Quest #32 looks promising. Nice MOCs, RumbleStrike. The plot seems very eerie so far.

Maurice is just removing the temptation the gold would have on the barbarians in his team. Simple logic says he was the best suited for this loot. :tongue:

Posted

EDIT: And also, Quest #32 looks promising. Nice MOCs, RumbleStrike. The plot seems very eerie so far.

Thanks Jim, I have worked very hard on my MOC-building skills. I feel like I am always learning, and even though my talent is only rudimentary, I think the pics convey the scenes I want.

Posted

That is the thing about Heroica RPG mocs, it's more like building movie sets than actual structures. Usually my anal retentiveness wants me to finish tiling a floor, but if everything I need is in the shot, there's no reason I have to spend another hour looking for those last 6 floor boards that won't even be in the shot. It's a whole different concept of building, because you can hide things and do semi-special effects rather easily because the photos can be shot from any angle you choose. But it still is weird not building things to their completion.

And I agree, great story and moc's thus far Rumble Strike. I can't wait to see where it ends up.

Posted

I agree with what is being said here. Personally, I love building for the photo (I know my quest sets so far have not been very interesting, sorry bout that).

The mental switch from "hey look how great I am at building, here is a photo that shows all my skill and every corner of the moc" to "here is what is happening in the scene" can be tough to trigger. Once a builder is able to make the switch, I think mocs created to tell a story and photographed in that way are much more interesting. I hope that all Heroica hosts will at least take this skill away and think about using it in other projects. To me, it is a lot of fun to build unrestricted for the purpose of a story and not have to worry as much about being the biggest but concentrating more on building toward a photo scene.

Well, that is a lot more difficult to try and explain then I thought it would be when I began typing. Sorry if I am not making myself clear. :dwacko:

Posted

I know it may seem strange, but everything I've built as a MOC since I got back into Lego has been for the Heroica RPG, be it Tarn's intro or the Quests I have hosted. I guess I like having a reason for the build.

I do think there is a difference in building style, as WBD and darkdragon have said. These are not complete structures, which is great because I can't really complete many with the bricks I have.

I did want to do something which was stylisticly very different from my last Quest, whilst still dropping references in here and there, and of course Hlin is such a great character to play as. The "micro build" mansion was my first ever MOC in that style too. Pleased with how that turned out.

Thank you for your kind words about the story, I do like Quests with a sense of mystery to them.

Posted (edited)

100x100earthworm.jpg

Worm:

Type: Rock Monster (Earth)

Level: 8

Health: 200/200

Special I: Harden - Worm gains 10 SP for the rest of the battle. Does not stack.

Special II: Dig - Worm digs and becomes un-targetable next round. Resurfaces the following round dealing 2x damage for the rest of battle.

QM Note:
Specials are determined by a die roll.

Drops: Nothing

Someone's been playing Pokemon... :poke:

Edited by Flipz
Posted

Xarrzan, I'm pretty sure a few of those aren't monster types, but elemental types.

So what? The worms ate the gems and took on their mineral properties they didn't turn into angelic worm, demonic worm etc.

Posted

So what? The worms ate the gems and took on their mineral properties they didn't turn into angelic worm, demonic worm etc.

It completely messes up the whole strengths and weaknesses of gems, since they're not types of monsters.

Posted

Sorry if I am analyzing too much in Quest 29, I know it took a lot of work to arrange this interwoven quest series, I mean no disrespect in my comments. It is intended only to help, but I realize I am doing it a lot.

Posted (edited)

Sorry if I am analyzing too much in Quest 29, I know it took a lot of work to arrange this interwoven quest series, I mean no disrespect in my comments. It is intended only to help, but I realize I am doing it a lot.

STOP TEMPTING ME TO READ THE OTHER DASTAN QUESTS!!!!!!1!!one! :laugh::poke:

Edited by Flipz
Posted

It completely messes up the whole strengths and weaknesses of gems, since they're not types of monsters.

How so? Can you elaborate as to which types are an issue? The way I see it:

Type In Quest - Monster Type Translation

Fire - Fiery Monster

Water - Aquatic Monster

Wind - Flying Monster

Ice - Icy Monster

Lightning - Electric Monster

Wood - Plant Monster

Light - Holy Monster

Darkness - Demon Monster

These worms take on the properties of the minerals they eat.

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