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Posted

How about this fix:

QMs, this is a personal request/plea. Do not drop items with SP higher than 5 from now on. Ever. Just don't do it. Do THAT sparingly. SP 2 or 3 is great. Do that.

Give it a few months. It should even out. :shrug_oh_well:

No high SP artifacts I absolutely agree with. I think shields with high SP is fine, especially since 5 SP is worth only 50 gold at the market.

Swap artifact SP for extra hitpoints? Say, Heavy armour:SP+5, immune to fragile becomes> Heavy armour HP+10, immune to fragile?

As Flipz said though, 1 SP is worth a lot more than 2 HP.

I think we should just keep the SP-giving artifacts that are in the game and not drop anymore high SP items, as Zeph said.

Posted

Almost had two in the battle. Then I remembered dropping four Aquamarines might anger the powers that be. :tongue::innocent: (And also maybe took pity on my questies).

And unless my math is completely off Skrall will kill it with just one hit or critical hit. :wink:

Posted

And unless my math is completely off Skrall will kill it with just one hit or critical hit. :wink:

Oh god, he would. :laugh: :laugh:

Posted

And unless my math is completely off Skrall will kill it with just one hit or critical hit. :wink:

Dammit! :laugh: Why isn't fire weak against water???

Posted

...While I appreciate the intention, I've always maintained that SP translates to HP at a MUCH higher ratio than most people think. 1 point of SP is a MINIMUM of 5 HP, MINIMUM. Take two Heroes with identical stats and weapons, give one a +1 HP artifact and the other a +1 SP artifact, and put them against identical foes, rolling one die for both Heroes; you'll quickly see how much difference SP makes compared to HP. (Also note that the effects of additional HP increase along a linear progression, while the effects of additional SP increase along a sharper, almost exponential progression.)...

Yeah, at first I was gonna say at least three, but in 69 most enemies K/O Erik in two hits quite easily. I haven't run the numbers, so yeah, could be 1:5.

Also,

Quest 69, I'm gonna be away with no internet access three days starting from tomorrow. I'm fine with anyone on the quest controlling Erik. Sorry, CMP.

Posted

Programmed diversions, Huzzah! SpaceBattle was that thing I was repeadetly mocking Danny for in this thread - I subjected him to it first to see if he could find any bugs. :blush:

Posted

OR, how about this: Since foes are getting stronger and stronger, QM's drop very high SP items, but say (Shield: WP:X, suitable for knights only). That way, knights get their value back, and it could prevent the KRS. (Knight-Rogue-Switch.) So if anyone was cheap enough to pull the KRS and go rogue, they couldn't use the high SP they already had.

Posted

May I ask why people are asking for a buff for Knights in the first place? They have their advantage. Basically they have one more item than everyone else, their shield. If anything I would half all upgrade costs for shields, but I don't think just making more complicated rules is going to solve anything.

Posted

It's called Sandy. :grin:

I don't think he reviews the loot, just the story line and pics. At least I think that is what he did with my quest a looooong time ago. I could be wrong.

Posted

I guess to get the value back. In the beginning of Heroica, SP for non-knights to knights was 0-2. Maybe 0-5 before other classes really started getting SP. Now, people, like Benji have 9, and someone like Docken or Sarge has 24 or something.

Posted

I guess to get the value back. In the beginning of Heroica, SP for non-knights to knights was 0-2. Maybe 0-5 before other classes really started getting SP. Now, people, like Benji have 9, and someone like Docken or Sarge has 24 or something.

Actually I could get my SP up to 12 but I'm not willing to give up the artifact spots for so much to be just SP :blush:

Posted

Exactly. Non knights can get SP half of what the BEST knights have. I have only 13 I think. Benji can get 12. That's like saying if a rogue can get 100 gold on a hit, I can get maybe 98 or something.

Posted

The hard part is a knight isn't all that effective of a tank, since an enemy can damage anyone who attacks it. As a result, any enemy that is a threat to the tank will likely kill anyone else who attacks it, restricting the only member attacking that opponent to the tank until a sentinel, aura, or guardian angel is rolled.

Posted

May I ask why people are asking for a buff for Knights in the first place? They have their advantage. Basically they have one more item than everyone else, their shield. If anything I would half all upgrade costs for shields, but I don't think just making more complicated rules is going to solve anything.

I wouldn't say they need a buff, just that other classes are close to rendering their advantage moot.

I don't think he reviews the loot, just the story line and pics. At least I think that is what he did with my quest a looooong time ago. I could be wrong.

I generally send him any new artifact/weapon that I feel might have a chance of being abused. :shrug_confused:
Posted

I almost feel we as a community should review said items. If an item comes up that the quest master thinks may be broken, he can post a basic outline, and the community as a whole can point out some flaws and suggestions to make it better, like with the Zap-Tap Badge.

Posted

I don't think he reviews the loot, just the story line and pics. At least I think that is what he did with my quest a looooong time ago. I could be wrong.

It has since been ruled that all new loot must be Sandy-approved.
Posted (edited)

Dg3RPUt.png

It's the Amazing Carletta Emilia Benita Priscilla Lucia Cecilia Maria Giliana Roberta Consuela Roalina Margarita Puerta!! :look:

Edited by CallMePie
Posted

It's the Amazing Carletta Emilia Benita Priscilla Lucia Cecilia Maria Giliana Roberta Consuela Roalina Margarita Puerta!! :look:

I appear to be missing the joke. :blush:

Posted

I appear to be missing the joke. :blush:

She bears a pretty amazing resemblance to my current mafia character is all. Same face, same hair, same torso. :laugh:

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