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Posted

How was RPing him too hard? (just curious, I don't know anyone else besides Leo that got trahsed as a hero!)

It was just hard for me to write for a character so different then my personality.

Oh yeah Allanoid! Double kill! :wub_drool::excited: Eat 'em even if you have no arms or legs!

Posted

Which reminds me, I imagine LEGOman273 will be back in action sometime in the near future.

Wasn't he banned from Eurobricks? :look:

Posted

I believe it was just for a year. :look:

I sigh in exasperation.

"So, you don't think Ulric is right ruler for Eubric, and you don't agree with the Wolfgang's goals, and you still want to help them?!?! What do you really expect to happen after you put the criminals in power and then tell them that you want them to do things your way? If you want to help the people of Eubric, then go and help the people of Eubric; don't try to do it with the Wolfgang.

"Yours is a roundabout plan where you help someone because you think that they're helping someone else who are the ones whom you actually want to help, and you want to do it with a faction comprised of thieves, assassins, and terrorists! Heroica cannot take command; we do not have the manpower to maintain order. You can't just hand the power over to the people. You still need a strong government, respected by the people, with the power to enforce basic laws, to prevent the city from entering a vicious cycle of democracy, tyranny, aristocracy, and oligarchy. The Wolfgang will not command that respect and they won't try to improve the system of government once they are in power."

That's right, Docken. He's flailing. Lynch'em!!! :sing:

:laugh:

Posted (edited)

What's good about the Shadeaux and Hinckwell kids? As far as I know they haven't done anything good for anyone. I'd really hate for them to take over. They seem rather incompetent. :sceptic:

With the exception of Umbra of course. :grin:

I'd say, Umbra and Lorcan are competent enough. The others don't seem to care about business, nor do they seem to have the business mentality. :classic:

I've consistently said from the beginning of this game that when it comes to people, I don't believe any of us can be purely good or evil. Our individual actions can be, of course, and we are defined by our actions, but there are still ulterior motives behind every action.

The same goes with the factions. I did not plan any of the main factions to be the "good guys" or the "bad guys" - not even Wolfgang. Instead, they each have different goals and views of life. They all have their good and bad sides (although not in a perfectly balanced sense). That's why it's so interesting to see how each of you players have chosen your "favorite" faction - it doesn't come down to good vs. evil, but just whatever happens to rock your boat.

Is it the Hinckwells, the capitalistic tycoons, or the Shadeaux, the exiled nobles that rival them?

Is it the Ziegfrieds with their quirky magics and eccentric family tree, or the grim Guild of Invision who play with life and death?

Is it the stern Bonapartes who value order above everything else, or the mysterious Ji Pei with their foreign technology and strange customs?

Or is it the Wolfgang, the rebellious movement formed around a single man with a vision?

Like Dannylonglegs' list shows, it's impossible to slot these factions down to a single "D&D"-category. None of them are good, evil or even neutral, and in a city without laws, how can they be purely lawful or chaotic, either? There's food for thought. :wink:

That's very true--particularly on the house-wide scale. I think though, that it would be possible to pin the organizations in a vaguer sense, at-least to the horizontal chart:

The Bonapartes are non-chaotic on the whole (verging on strictly lawful with a few corrupt drunkards and obstructive beuracrats pulling them down), favoring order and control and working against sea-faring criminals, smugglers, and jay-walking. (same goes for the Town Watch, which is like the Bonapartes, minus the marine-focus)

The Zeigfrieds, try as they might, are a chaotic (non-lawful) bunch on the whole (which is not to say their organization/family is inherently chaotic, but just tends to radiate that way due to their eccentricies and magiks)

The Wolfgang, as a revolutionary movement/band of criminals is non-lawful for sure, at least by DnD's definitions. Their methods can be described as evil, neutral, machiavelian, or good depending on the individual.

The Trading Houses are neither good nor evil, and neither lawful nor chaotic, because they'll do almost anything to make money. (I'd say that on the whole though, they're not evil, as, while they're willing to make deals that harm others, they do not intentionally cause harm (with the exception of some assassinations here-and-there by the Shadeaux, and likely by the Hinckwells too)) (They're neither law-abiding (althuogh, there are no laws) nor law breaking, as they strive to make money by any means, whether by using Laws to their advantage, or by eschewing rules.) Thusfar we've seen the Shadeaux do more of the chaotic and "evil" stuff, but I think that's mostly because we've seen it, and not because they're the only ones doing it. Also, I'd say it's not so much evil as simply more-concerned-about-money than the well-being of others. I tried to remedy that a bit with 62. :wink: I think their mentality (the business mentality) may even be better described as Blue and Orange With the Shadeaux being Deep Blue and the Hinckwells being Dark Blue. :grin:

(While discussing trade mentality, I'd point out that, while I'm not comforatable calling either Trading House evil (or any of their members such) I will call Fleur and Beyland Enterprises evil (Orange???), because even by business mentality, her methods (that'll feature in some of my future quests) are extremely cut-throat, reckless, dangerous and self-awaredly cruel)

All in all, there's about 55 active players currently in the game, give or take, and I still can't get over how awesome that feels. :grin:

You've created a beautiful monster! :grin:

~Insectoid Aristocrat

Edited by Dannylonglegs
Posted
In truth, Atramor was a little curious. The idea of a being, being....everywhere at once, was pretty intriguing, though he'd never admit it. Shame only bastards like Mephisto, his siblings, and Wren (however temporarily) got that kind of power...or the gods, who did nothing but sit on it and order mortals around.

It's really not that awesome as Omnipresent man will tell you. http://basicinstructions.net/basic-instructions/2010/1/10/how-to-write-a-superhero-story.html

Posted

Also, I don't think Pretzel ever paid Benji back for the Phoenix Essence Benji used on him in #24. But it's not like Benji needs the money now. :tongue: And since I shouldn't have been knocked out anyway, I think CJP should be the one who pays Benji back. :grin:

Just something I'd like to raise: Since when was paying people back for revivals a thing in this game? It's certainly not something I would encourage or indulge in, seeing as it goes against the basic principles of teamwork.

The ethos should be: "You're in trouble! Let me help you out.", not "You're in trouble, I'll help you out so long as you pay me for it afterwards."

I hope this doesn't evolve into the normal behaviour. :sadnew:

Posted

Just something I'd like to raise: Since when was paying people back for revivals a thing in this game? It's certainly not something I would encourage or indulge in, seeing as it goes against the basic principles of teamwork.

The ethos should be: "You're in trouble! Let me help you out.", not "You're in trouble, I'll help you out so long as you pay me for it afterwards."

I hope this doesn't evolve into the normal behaviour. :sadnew:

I don't even remember that that happened in the first place, but when heroes are poor then they might appreciate being paid back...

Posted

I don't even remember that that happened in the first place, but when heroes are poor then they might appreciate being paid back...

But isn't the whole point of helping someone that you might get help when the time comes that you're in trouble. :wacko:

Of course, for some characters the "what's in it for me?"-attitude is part of their personality, but I don't want this to become a widely accepted trend.

Posted (edited)

But isn't the whole point of helping someone that you might get help when the time comes that you're in trouble. :wacko:

Of course, for some characters the "what's in it for me?"-attitude is part of their personality, but I don't want this to become a widely accepted trend.

Why do I feel like everyones picking on me :wacko:. I don't remember demanding payment in return. And recently I have been stingy maybe with gold, but not as much with consumnables - they are consumnables after all, they'll do no good unused. On the other hand, though, they dhouldn't be wasted!

But I agree that heroes should always help each other out :wink:

Edited by Flare
Posted

Why do I feel like everyones picking on me :wacko:. I don't remember demanding payment in return. And recently I have been stingy maybe with gold, but not as much with consumnables - they are consumnables after all, they'll do no good unused. On the other hand, though, they dhouldn't be wasted!

But I agree that heroes should always help each other out :wink:

My comment wasn't directed at you, I was just bringing up a subject that I saw mentioned to discuss it. I intended no offence, certainly.

On the subject, I would agree that this isn't something we want to see widespread, because if people start charging me to be revived; I'll have to end up setting a fee for every heal that I provide...

Posted

Yeah, I don't think we want to see players charging whenever they heal someone else or use a consumable on them. On the other hand, I do like to see Rogues sharing the Gold if other players heal them, use a consumable on them, take a hit for them, do well in a battle, etc. (But doing this as their decision, not because other players are forcing them to, of course.)

Posted

Yeah, I don't think we want to see players charging whenever they heal someone else or use a consumable on them. On the other hand, I do like to see Rogues sharing the Gold if other players heal them, use a consumable on them, take a hit for them, do well in a battle, etc. (But doing this as their decision, not because other players are forcing them to, of course.)

Wow, If I charged for heals... I could make allotsa money! :drool: It's a shame Sylph doesn't care so much about money. :cry_sad:

~Insectoid Aristocrat

Posted

Yeah, I don't think we want to see players charging whenever they heal someone else or use a consumable on them. On the other hand, I do like to see Rogues sharing the Gold if other players heal them, use a consumable on them, take a hit for them, do well in a battle, etc. (But doing this as their decision, not because other players are forcing them to, of course.)

Mizuki freely distributes most the gold she earns, Benji would do similar if he didn't need it all :poke: (honestly though, I did a calculation of how much gold I'll need before I give up assassin, and I still need another thousand gold :wacko::look:)

Ellaria rushes to Johnny Everyman and tries to wake him up. She also consumes an Ether Core while she's at it.

Hey! :angry:

Only one action at a time! :poke:

Posted

It's a shame Sylph doesn't care so much about money. :cry_sad:

Now if you prioritized stats over roleplaying, you wouldn't have that problem.

Hey! :angry:

Only one action at a time! :poke:

Outside of battle that's entirely up to the QM to decide how much time you have and how many actions you can perform at a time during that time.
Posted

Yeah, I don't think we want to see players charging whenever they heal someone else or use a consumable on them. On the other hand, I do like to see Rogues sharing the Gold if other players heal them, use a consumable on them, take a hit for them, do well in a battle, etc. (But doing this as their decision, not because other players are forcing them to, of course.)

I did that once. Once.

Posted

I'm not going to pay money to healers. Something I am going to do, is dish out buffing consumables to party members more often.

Speaking of which, JimB only has five Meads right now, and you don't have any Mulled Wines.
Posted

I'm not going to pay money to healers. Something I am going to do, is dish out buffing consumables to party members more often.

This is the sensible thing in my view. Gold's a personal thing, but handing consumables to poorer heroes before important battles would definitely help. :thumbup:

Posted

Now if you prioritized stats over roleplaying, you wouldn't have that problem.

Well, Sylph prioritizes Stats over... well, I guess it is roleplaying when you're roleplaying a power-seaker like Sylph. He just doesn't fully understand/care about economics. Therefore he gets swindled every now and then. He is more likely to overpay for an item then to attempt to haggle. He's only now begining to understand that his lack-of-care about money can prevent him from gaining power in the long run.

Also, charging for heals as a cleric isn't choosing Stats over RP... It's just being a dick. :grin: (if anything, it's RPing a dick)

~Insectoid Aristocrat

Posted

Yes, I think at this point in the game everyone understand how parties function together. Rogues don't need to hand out gold, that would be unfair, but I think they do understand that they fill the spot in the party of buying consumables and phoenix essences, just like we now realize that the knights should, in general, carry said essences, and scrolls should go to whoever can best use them, etc.

Outside of battle that's entirely up to the QM to decide how much time you have and how many actions you can perform at a time during that time.

I think he's just teasing, because Sandy was (appropriately, considering how fast -paced we would be in character) particularly stringent about this rule in 66. :wink:

Posted

Speaking of which, JimB only has five Meads right now, and you don't have any Mulled Wines.

I don't see mulled wines as very useful, so I'm not going to get them. I'll get some more Meads before we head off.

Posted

I don't see mulled wines as very useful, so I'm not going to get them. I'll get some more Meads before we head off.

They're more of a basic item for players who need to attack powerful enemies but suffer from low HP. Haldor found one rather useful in #53's final battle. I don't think a party of the strenght of your planned one would have much need for them, however.

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