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Posted

Okay, what is with that manta creature racing stage in Bespin? I sure don't remember anything like that from the movies. :tongue:

Honestly, this looks pretty lame IMO. I think there's a reason why they didn't show much lightsaber combat or force usage in this trailer and focused mainly on four nearly identical vehicle stages, and it isn't because they think people would rather race pod-racers than be a Jedi. :sceptic:

Posted

The sad thing is that this is the closest we're gong to get to a new Jedi Knight game. It looks sooo bad.

Why does the gaming community have such hatred for a normal controller? I'd rather press B instead of waving my arms around like a loon.

Posted

I'd rather press B instead of waving my arms around like a loon.

I'm totally with you there simonjedi. I've been playing my way through Super Return of the Jedi and having a blast. I really can't understand why I would not want to sit on a couch with a controller when I play a video game.
Posted

What bothers me is the fact that they made this instead of Battlefront 3!/Republic Commando 2/Jedi Knight 5/X-wing 2/TIE FIGHTER 2/Force Commander 2 Nevermind.

Exactly

Posted (edited)

Why does the gaming community have such hatred for a normal controller? I'd rather press B instead of waving my arms around like a loon.

Actually, your opinion seems to be the dominant one among "hardcore" gamers. Despite Microsoft claiming that their device is the future of all gaming, the entire Kinect push has been aimed mainly at the same casual players that Nintendo owes the sucess of the Wii to. While there are some conventional gamers who see potential in motion controls, their numbers are rather low in comparision to those who would rather mash buttons.

As for me, I have no problem with motion gaming, provided that it is incorporated into the game well and actually improves the experience. Things like pointer aiming in the Wii's few first person games and the upcoming 1:1 sword-fighting in Zelda: Skyward Sword are innovative and prove that motion controls can be a benifit to hardcore gaming. However, Kinect Star Wars appears to be nothing but a clunky mess, and considering that its being billed as one of the premier experiences for Microsoft's device, that's rather hilarious. :laugh:

Edited by Siegfried
Posted

Why does the gaming community have such hatred for a normal controller? I'd rather press B instead of waving my arms around like a loon.

I'm sure most gamers would never let the beloved controller/joystick phase out of the gaming experience - my guess is that in some kind of attempt to get everybody from 6-year-olds to 80-year olds to play games Nintendo and co. are hawking all this motion sensor stuff. I'm definitely not a "hardcore" gamer, but I for one have felt that the recent Wii craze and Sony and Co.'s attempts to appeal to that same market have resulted in most "mainstream" games being of a low caliber... don't get me wrong, I'm sure there are plenty of good games for the Wii, Kinect, etc. but SSBB and such have not lived up to decent gaming standards.

That being said, I didn't like the DS either... but maybe that's for another thread.

Posted

As for me, I have no problem with motion gaming, provided that it is incorporated into the game well and actually improves the experience.

Agreed. I hate Wii Baseball, but I love Galaxy on Fire (iOS). I think the first time I played with a motion controller, it was LEGO Star Wars: Complete Saga on a friends Wii, and that was poorly implemented, so maybe that's why I'm initially cautious about this kind of games.
Posted

Agreed. I hate Wii Baseball, but I love Galaxy on Fire (iOS). I think the first time I played with a motion controller, it was LEGO Star Wars: Complete Saga on a friends Wii, and that was poorly implemented, so maybe that's why I'm initially cautious about this kind of games.

The problem with Lego Star Wars: TCS is that the motion control was entirely one-dimensional, merely replacing the press of a buttion with swinging the remote. The way you moved the controler made no difference, and thus it was a completely unecessary addition. Hence why Traveler's Tales hasn't used it in any of their Wii games since.

Posted

The problem with Lego Star Wars: TCS is that the motion control was entirely one-dimensional, merely replacing the press of a buttion with swinging the remote. The way you moved the controler made no difference, and thus it was a completely unecessary addition. Hence why Traveler's Tales hasn't used it in any of their Wii games since.

Yup, same conclusion I arrived at after playing for five minutes. Although it wasn't exactly the same; I was worse, because the game took longer to process a remote swing than a button press.

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